Update 6.05: Switching Teams, Mod Improvements

War.app has just been updated to version 6.05.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at https://war.app and on the standalone clients. It will go live on the Android app and iOS app in the coming week or two.

Many of the features being delivered in this update were directly lifted from the Feature Request Forum, where you can vote on what features you’d like to see implemented into War.app next. This is the primary way of making your voice heard, so be sure to vote if you haven’t!

Switching Teams

War.app Classic games now support the ability for teams to change mid-game! This is useful for diplomacy games where alliances change. Alliances can now be formalized using the built-in teams system, which means that they can share visibility, team chat, and can even win the game together.

A team switch can only be invoked by a mod. With this update, I’m shipping the Team Switcher mod, which works as follws: Any player can propose a new team. If all players they name agree, then a new team is formed. Additionally, any player can leave their current team at any time and become unteamed.

Team changes take effect when the turn advances and are always visible to all players in the game.

Note about cards: Since cards are held by a team, mods that change teams around need to make a call about what will happen to a team’s cards when players leave the team. For example, a mod could try to divide the cards evenly and let a player take those cards, or card pieces, to the new team.

The behavior for cards is up to each individual mod to decide how they want to handle it. War.app’s built in code won’t transfer cards along with a player who is leaving a team, but it will allow an unteamed player to bring their cards to a team when joining one. The Team Switcher mod that I’m shipping as part of this update simply treats cards with this default behavior — joining a team brings your card with you, and leaving a team leaves all cards behind.

Relations Tab Highlight

When using the new Relations tab in the Statistics dialog, you can now tap on a row or column header to highlight that row or column. In very large games, this helps you keep track of which player you’re trying to follow when scrolling around.

More Mod Improvements

There are several improvements in this update to help mod authors create high-quality mods.

The mod development dialog has been improved significantly, with features to allow mod authors with multiple mods to sort, filter, and search for their mods.

Mod authors with public mods are now sent notifications if their mods crash. This helps ensure mod authors know about bugs in their mods, rather than requiring them to pro-actively check the mod crash section. They will only be sent one notification per day with a summary of all crashes that occured that day.

If mods time-out in a multi-player game, the mod(s) that contributed at least 30% of the timeout now generate a mod crash report explaining the details about what happened. This allows mod authors to know if their mod is causing games to crash. Also, the creator of the game is now sent a notification so they know what’s going on.

I’ve created a new python script to help in developing War.app mods directly on the website, without using the standalone client or VSCode. See this project for details.

Finally, when mod authors view a mod crash report, it now contains a link to the multi-player game that caused it, if available.

Ask Fizzer Anything

This Tuesday, Sepember 1st at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

Other Changes

  • Classic: Adjusted threshold of “hot” filters to make them more dynamic.
  • Classic: Added support to the AIs Wunderwaffe and Cowzow for games without one-army-must-stand-guard enabled.
  • Classic: Fixed horizontal scroll of relations tab.
  • Classic: Fixed bug that caused an error if you activated autopilot in the middle of playing a card.
  • Classic: Fixed large team games on profiles so they say, for example, “200 teams of 2” instead of “2v2v2v2v2…” repeated hundreds of times.
  • Unity: Added an experimental setting to enable emoji support, when OS Font Fallback is enabled.
  • Unity: Fixes to shrink wrapped labels experimental setting.
  • Unity: Fixes to OS Font Fallback to reduce memory pressure on iPhone.
  • Mods: Custom card’s “playCard” function now takes an “icon” parameter that lets you specify the icon that appears next to the play-card order in the orders list.

Update 6.04: Hot Levels/Templates, Font Fallback, Artifact Auto-Sort

War.app has just been updated to version 6.04.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at https://war.app. It will go live on the Standalone Clients, Android app, and iOS app, but the rollout will be slower than usual due to the Unity version upgrade necessitating additional testing.

Many of the features being delivered in this update were directly lifted from the Feature Request Forum, where you can vote on what features you’d like to see implemented into War.app next. This is the primary way of making your voice heard, so be sure to vote if you haven’t!

“Hot” Sorting Option

Community levels, Quickmatch Templates, and Feature Requests now have a new sorting option named “Hot”. When you sort by “Hot” it will list items that have gotten a high proportion of likes/upvotes relative to the time that item was created.

For example, if you navigate to Community Levels, and sort by Hot, you’ll be shown levels that are recent but also have gotten a high number of likes relative to their age. This is designed so that you can easily find a high-quality level while also keeping the list fresh and showing you recent content.

Artifact Auto Sort

Idle War.app has a new checkbox on the artifacts dialog named “Sort”. When checked, the app will automatically sort your artifacts by rarity, with the best artifacts at the top and the poorest artifacts at the bottom.

Of course, you can always sort them yourself, but this gives an option for convenience for people who want it done automatically.

OS Font Fallback

The Unity app (Android / iPhone) can now display all font characters. Previously, only characters that were shipped with the app were able to be shown, and non-supported characters would show up as a box. This was most noticeable with Chinese, Japanese, and Korean characters since they have a lot.

To enable this feature, head to Account Settings and check the box named OS Font Fallback. This may cause your device to use more memory (ram), so if you experience crashes after enabling it may be because your device is running out of memory, so you should disable it.

App Refresh

On iPhone or Android, when you you return to war.app from another app while having a Classic game open, the app now notices that you returned and kicks off a refresh event to ensure you’re looking at the most up-to-date information.

Normally, manual refresh checks aren’t necessary since the app uses websockets to keep everything up-to-date in real-time. However, the websockets can become disconnected when switching to another app, so this refresh event ensures things stay updated.

Other Changes

  • Unity: Added an experimental option for long wrapped-labels causing blank space to appear to the settings. This issue is was often seen in the titlebar of classic games.
  • Unity: Adjusting the UI scale is now done in increments, instead of with a slider.
  • Unity: Updated Unity version from 6000.0.73f1 to 6000.3.21f1.
  • Classic: If you’re top-100 in the world on a quickmatch template, the end-game dialog now tells you this.
  • Classic: Fixed % sign improperly showing up in relations tab.
  • Classic: Fixed “Copy Game” dialog button text when the template and game are identical.
  • Classic: Fixed special unit health not showing properly when navigating through history.
  • Website: Fixed “App Settings” link so it’s always visible, instead of just showing up on UJS pages.
  • Mods: Added OnValueChanged handlers for TextInputField and NumberInputField.
  • Mods: Added Icon field on GameOrderEvent, GameOrderCustom, and GameOrderPlayCardCustom. When a mod specifies this, the game will pull a 40×40 png from OrderIcons/ folder to display in the orders list.

Update 6.03: Relations, Clan History, Mobile Browser Support

War.app has just been updated to version 6.03.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at war.app and on the standalone clients. It will come to the Android and iOS apps in the coming week or two.

Many of the features being delivered in this update were directly lifted from the Feature Request Forum, where you can vote on what features you’d like to see implemented into War.app next. This is the primary way of making your voice heard, so be sure to vote if you haven’t!

Relations Tab

The statistics dialog now has a new tab called Relations! This shows which players were attacking other players in a nice, easy-to-read format.

Clan History

When viewing a player’s public profile, it now shows a history of what clans they’ve joined and left, along with the dates. This helps you understand what clans players have been participating with in the past, instead of only being able to see their current clan.

Note that this data is only officially being recorded as of this update, so clan changes after the date of this update will be accurate. Some clan changes from before this update were able to be gathered from war.app’s log file, but this data isn’t 100% complete so some historical clan changes may be missing.

Better Notification Dialog

If you have the Android/iOS app open when a push notification arrives, the game notifies you about it via an in-game dialog instead of placing a notification in your notification tray. In prior updates, this dialog appeared in the center of the screen and was modal (meaning it blocks your input until you acknowledge it.) Starting with this update, the dialog is now in the upper-right corner and isn’t modal, leading to a much better play experience, especially for those in lots of games.

Guide Improvements

The in-game guides often customize themselves to give you specific information you need to know about the game you’re looking at. When they do this, they mention the phrase “this game”, such as “this game uses…” or “in this game…”. Starting with this update, whenever a guide mentions “this game,” that phrase is now underlined and hovering over it produces a tooltip that shows what settings of that game that are affecting the guide.

Also, when opening the first turn of a game that has applicable guides you’ve never read, you’re now presented with a list of those guides. This helps new players discover new features easier. For example, a common frustration was new players joining a multi-attack game and not realizing it.

Once you view the guide once, that particular guide won’t show up again. So once you view all 24 of them, they won’t pop up anymore.

To avoid this popping up for experienced players, at the time of this update, if you’ve played at least 5 games on using a feature, that guide will be pre-marked as learned so you won’t see it.

Mobile Browser Support

For the first time, it’s now possible to play War.app in your browser on an Android / iOS device! This is useful for those who can’t install the app for some reason.

Prior to this update, trying to open a link for an unsupported feature, like a multi-player game link, on an Android / iOS device would redirect you to that game in the app. To ensure this redirect keeps working, while also allowing players to choose to open it in the browser, a new account-level setting has been added called Redirect To App. You can configure Redirect To App in the account settings to one of three values:

On: Always redirect links (like game links) to the app. This is how the game worked prior to this update.

Off: Never redirect links to the app. This allows you to play directly in your browser.

Auto: If you’ve ever signed into the app from this platform (Android / iOS), then redirect to the app. Otherwise, open it directly in the browser. This is the default setting, which ensures that redirects continue to work for existing players while allowing new players to play in their browser.

Ask Fizzer Anything

This Tuesday, July 28th at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

Other Changes

  • Classic: Quickmatch Blitz games now always provide at least 30 seconds for the base clock time.
  • Classic: Moved the boot time label in the lobby to be under the game name.
  • All: Fixed SVG map parsing errors.
  • All: Fixed a bug with clan war matchmaking rating blend.
  • Idle: Added Auto Draft as a checkbox in the autos dialog, even though it can’t be disabled. Some players were confused and thought they didn’t have auto draft since it wasn’t there.
  • Idle: Added basic idle guide and an idle FAQ.
  • Mods: GameOrderReceiveCard, GameOrderStateTransition, and ActiveCardWoreOff are now sent to mods via the Server_AdvanceTurn_Order mod hook. Note that, unlike player-inputted orders, these types of orders cannot be skipped.
  • Mods: Fixed setting a table entry to nil not deleting that value from the table.

Update 6.02.1: Small update

War.app has just been updated to version 6.02.1! This is a small update to fix some bugs and make minor improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at war.app and on the standalone clients. It will come to the Android and iOS apps in the coming week or two.

Changes

  • Classic: Added logic to help protect against accidental card discards.
  • Classic: Fixed city cost when global city cost increase was enabled.
  • Classic: Fixed seasonal ladder showing 0 rating in the end-game dialog when the next season was created but not yet started.
  • Classic: Fixed a bug that caused an error if you entered out-of-range values into an overridden bonus in the custom scenario editor.
  • All: Fixed map bug that affected some territories with complex holes.
  • All: Added an option to “randomize unassigned” in ranked choice polls.

Update 6.02: New City Options, Overlapping LD, Quickmatch Blitz

War.app has just been updated to version 6.02.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at war.app and on the standalone clients. It will come to the Android and iOS apps in the coming week or two.

Many of the features being delivered in this update were directly lifted from the Feature Request Forum, where you can vote on what features you’d like to see implemented into War.app next. This is the primary way of making your voice heard, so be sure to vote if you haven’t!

New City Options

When playing a War.app classic commerce game, players can build cities which grant additional income. Prior to this update, game creators can choose the base cost of building cities, but new options are being added to give additional flexibility to game creators.

City income: Prior to this update, every city increased the owner’s income by one. Now, game creators can now define how much each city increases player’s incomes by, from zero to 500.

Territory City Cost: Prior to this update, every city on a territory increased the cost of building additional cities on that territory by one gold. With this update, game creators can now configure this additional cost or eliminate it.

Global City Cost: If enabled by a game creator, this defines the additional gold that each city costs to build for each city under that player’s control anywhere on the map. Prior to this update, city costs only increased based on cities on that specific territory.

These three new options give much more flexibility to game creators when configuring commerce cities. One of the goals of this is to reduce “city spam” where commerce games with cities ends up with way too many cities all over the place which clutter the screen and are cumbersome to build.

Undo Build City

This update makes it easier to undo an accidentally-built city when building your orders. Prior to this update, the only way to undo a city build was to delete the build-city order in the orders list. This is fine if you’re only building one city, but if you wanted to build multiple in a single turn, deleting the order would undo all cities you’ve queued up that turn requiring you to click on the ones you wanted to build again.

Now, there’s a convenient “undo” button on the build city screen, allowing you to easily un-build the last city you built in case you make a mistake.

Overlapping Bonuses in Local Deployment

This update brings a long-requested feature: The ability to use overlapping bonuses in local deployment games.

Prior to this update, game creators had to override overlapping bonuses to zero in order to be allowed to use maps with super bonuses. Now, you can use local deployment when bonuses overlap as long as each bonus is fully contained within a bigger bonus (as is common in super bonuses). This opens up a lot of new map and gameplay options for local deployment lovers.

Edit: This section previously said that all overlapping bonuses could be used, not just super bonuses. Early testers found some issues with this feature, so it was adjusted in version 6.02.0.3 to work only with super bonuses. Hopefully complex bonus support can come in a future update.

Quickmatch Blitz

When joining a real-time quickmatch game, you’ll find a new Speed button that allows you to switch into blitz mode. In a blitz game, the boot times are one-third that of normal.

This is suitable for players who wish to play a very fast game and don’t require as much thinking time.

Additionally, when watching turns play out, the animations play much more quickly in blitz games.

If you switch to blitz mode, you’ll only be paired with other players who are in blitz mode. You can also switch into “Any” mode which will always use your opponent’s mode when determining the game speed. If two players in “Any” mode are matched against each other, War.app will create a blitz game.

Fizzer AMA

This Monday, June 22nd at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

Other Changes

  • Classic: In large local deployment games, when on a phone being held in portrait mode, the bonuses list now only shows a maximum of 10 bonuses to avoid covering the entire screen.
  • Classic: Implemented the rest of the classic guides
  • Classic: Fixed a bug when clicking on the name of a template in the settings dialog for a built-in template, like on a 1v1 ladder game, from wrongly stating that the template had been deleted.
  • Idle: Fixed the name of templates in the arena templates for Medium Earth Traditional and Final Earth 2v2.
  • Mods: Fixed writing into proxy tables without __newindex

Update 6.01: Bomb animation, override bonuses from map

War.app has just been updated to version 6.01.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at war.app and on the standalone clients. It will come to the Android and iOS apps in the coming week or two.

Most of the features being delivered in this update were directly lifted from the Feature Request Forum, where you can vote on what features you’d like to see implemented into war.app next. This is the primary way of making your voice heard, so be sure to vote if you haven’t!

Bomb Animation

When watching a bomb card be played out in a game, there’s now a small animation that plays:

This is visible on all clients except the 2d website client, which will continue to simply show the word “bomb.”

Clan War Template Vote

We’ll be holding a vote to add new templates into clan wars! If you have a template you’d like to see added, now is your time to suggest it. Please submit suggestions per the instructions in this thread.

Override Bonus Values from Custom Scenario Editor

It’s now possible to edit the number of armies you get from a bonus directly on the custom scenario editor screen! This is a feature request players have been requesting for a long time, so I’m proud to finally deliver.

This makes it much easier when designing diplomacy scenarios. When you’re editing the custom scenario, you can click on a bonus link and type in a number and it will override the bonus’s armies per turn value to your number.

This is entirely for convenience and does the same thing as if you had typed the bonus value into the Army Settings page.

Hospital Radius

When selecting a hospital in Idle War.app, there’s now a new button named “Radius”. When you click it, it will highlight all territories within range 4 of the hospital, which is the range at which the hospital doubles its effect.

Active Chat Tab on Color Conflict

If you have two chat tabs open in a game, where both are assigned the same color, the game now underlines the tab that’s active. This helps make sure you can tell which tab is active. Usually the color gives it away, but when there’s a color conflict it can be easy to get them confused.

Web users now default to 3d mode for small maps

When playing war.app on the website, you can choose between 2d mode and 3d mode in the settings menu. With this update, a new option exists called “Small Maps Only” which means that it will be 3d for small maps and 2d for large maps.

This is a helpful mode since 3d runs great on small maps, but can have pretty demanding hardware requirements for large maps. Therefore, by setting it to Small Maps Only, you get the best of both worlds.

Small Maps Only is also now the default for new accounts. Existing accounts will be automatically moved over to Small Maps Only over time, but of course you can always override this in the settings menu yourself if you prefer something different.

Other Changes

  • Classic: Improved the appearance of the settings panel when many cards are involved.
  • Classic: Added guides for coins, and analyze graphs.
  • All: Expanded the alert button sizes.
  • All: If two clans’s points tie at the end of a clan war, ties are now broken by whichever clan has the highest clan war rating.
  • All: Warzone.com links on the forums or on in-game chats are now auto-updated to war.app.
  • Mods: During picking, pickable territories now show the structures on the territory if a mod put any there.
  • Mods: When creating a game with custom cards, the number of card pieces given out per turn is now automatically increased to match the minimum number of card pieces given out by all cards combined.
  • Mods: Fixed skipped orders so they no longer record armies as used.
  • Mods: Fixed a case where structures would be lost if two mods wrote structures to the same territory in Server_StartGame.
  • Mods: Fixed importing metatable objects into game code.
  • Mods: Fixed integer input boxes not accepting negative signs on mobile.
  • API: Added &GetMap=false to Query Game API

Update 6.00: War.app!

Warzone has just been updated to version 6.00.0! This update changes the name of the game as previously announced, and also adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website and standalone clients, and will be updated on Android and iPhone apps in the coming week or so.

LD Assist now respects teammates

The Local Deployment Assistant feature that was introduced in the previous update has now been improved to play nicer in team games!

The LD Assist is designed to help aid players playing in local deployment games. It will fill in deployments and transfers as needed to help get your armies to the front lines with fewer clicks.

Prior to this update, LD Assist would not consider paths to opponents that go through your teammates, which led to it making sub-optimal moves. Now, LD Assist will look for the shortest path to an opponent that goes through your teammate, and will also automatically transfer armies to your teammate across that path.

Map Caching

The Unity app now caches maps by default, so they don’t need to be downloaded more than once. This helps eliminate loading times for players who play on the same maps often, especially for players with slower internet connections.

By default, the app will cache the 5 maps that you most frequently use. This can be configured in the settings to either disable it, or to cache more maps.

Caching maps is a trade-off between reducing download times and taking up more storage space on your device. If you have lots of storage space and don’t mind using it, you can increase the cache, but if you’re very limited on space on your device you may want to disable this feature.

This new setting replaces the old “Cache maps on device” checkbox that existed in the settings previously, since that one was either all-on or all-off (and it defaulted off, since storing all maps on the device tends to take up too much space for most people).

Gift and Sanctions cards allow filtering

When playing a gift or sanctions card in a game with at least 6 players, there’s now a filter box that lets you search for the player by name.

This is most useful in very large games, such as if you’re trying to play a sanctions card on another player in a 400-player mega game, it can be difficult to find their name in the list. Now, you can simply type their name or a subset of their name to filter the list down.

Open Games can be filtered by Custom Scenarios

When editing your open game filters in the Unity app, you now have the option to show or hide games that use custom scenarios. Custom scenarios is the feature where the game host can decide, territory-by-territory, who starts where and how many armies they get.

If you browse open games often, filtering on this can be useful if you care strongly about custom scenarios one way or the other.

New Guides

Guides are being integrated into the game which help players understand all of War.app’s features and how they work. They are an improvement over the wiki links that used to exist as they are capable of giving more targeted and accurate information the player is looking for.

With this update, many new wiki buttons were replaced with guides, especially in a game’s Settings panel and the game creation pages.

Additionally, the guides that have an equivilant wiki page now also give a link to the wiki, in case players want to dive further into the topic.

Fizzer AMA

This Sunday, April 19th at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

Other Changes

  • Classic: When playing a gift card, the players names are now sorted in alphabetical order.
  • Classic: When clicking the “View Teammate Orders” button, the orders list is now expanded automatically to save you a click.
  • Classic: If a game creator enables multi-attack but not attack-by-percentage, a warning is now displayed in the attack/transfer dialog explaining that this is not desirable.
  • Classic: Fixed date format on “common games” page.
  • All: Fixed group pages not showing the join button when players had been invited
  • All: Fixes to the new advanced map processing system.
  • Idle: Fixed auto advancements looking like you could disable them during battles.
  • Mods: Fixed fog modifications not being correctly restored when resuming a saved single player game.
  • Mods: Fixed special units sometimes not rendering correctly on territories.

Warzone will be renamed to War.app

Following the settlement with Activision, Warzone now has a new name!

Starting with the next update, Warzone will be known as War.app.

Warzone’s official URL is changing from www.warzone.com to simply war.app. For now, warzone.com links will redirect to the new name, but it’s important that web players update their links to the game, since at some point in 2027 this redirect will stop working.

The name change will go live with the update 6.00.0, which will arrive to web users in the coming days and mobile users in the coming weeks.

Everything else about the game stays the same.

  • Your Warzone account and email/password will still work just as they have.
  • All of your progress and on-going games will stay just as they were.
  • Mobile users do not need to download a new app. The app will stay in the same location on your device and the icon won’t change. Just the name displayed below the icon will change.
  • If you stream the game on twitch after 6.00 is live, you should update the category from Warzone to war.app to ensure your twitch streams continue to be broadcasted on the website. All twitch streamers in the new war.app category will be shown by default, unlike before where streamers had to be approved to avoid conflicts with streamers streaming in the wrong category.

I realize name changes can be disruptive and polarizing. I apologize for any inconveniences caused, but changing the name away from Warzone was necessary. I fully intend for War.app to be the “forever” name so that we never have to go through this again.

I have many plans for the game that were on hold until the name change, so stay tuned for future updates. 2026 will truly be a pivotal year!

Ask Fizzer Anything

This Sunday, April 19th at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

The litigation with Activision is over

Warzone and Activision have reached a mutually favorable settlement. While I cannot disclose the terms of the settlement, I have the following important updates to share:

  • Warzone will be renamed to War.app.
  • Warzone will issue a full refund to all contributors to the GoFundMe campaign.
  • At some point in 2027, all warzone.com links will stop directing to the game. Players should update any existing links by replacing warzone.com with war.app. Web players must update their bookmarks to ensure uninterrupted access.

Additional details regarding the name change will be shared in a forthcoming blog post. I sincerely thank the community for its continued support.

Update 5.43: Local Deploy Assist, Guides

Warzone has just been updated to version 5.43.0! This update adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.

This update is live now on the website at war.app and on the standalone clients. It will come to the Android and iOS apps in the coming week or two.

Local Deployment Assist

Autopilot now has a new feature called LD Assist! This is designed to help you enter orders in Local Deployment games.

When you click the LD Assist button, Warzone will add deployments to all bonuses that aren’t fully deployed (in the territory closest to an opponent), and also issue transfer orders to armies in the direction of the nearest opponent.

Since autopilot is a member-only feature, LD Assist requires a Warzone Membership to use.

Unlike traditional autopilot, which replaces your entire orders list with a new set of orders, LD Assist is designed to be collaborative with your existing orders. It won’t order any army transfers on territories you’ve already ordered, and it won’t move any deployments you’ve already entered. Therefore, the recommended workflow to using LD Assist is:

  1. Enter all deployments you care about, either your free armies or bonus-locked armies.
  2. Enter all attack/transfer orders you care about, such as critical attacks or transfers.
  3. Activate LD Assist. It will “fill in” the other deployments/attacks.
  4. Review the orders generated by LD Assist and modify any as necessary.

New Guides

As outlined in the previous blog post, Warzone is getting an integrated guide system to help players learn about all of its features.

In this update, new guides were added to cover the following topics:

  • Booting
  • Commerce
  • Overridden bonuses
  • Random combat
  • Local Deployment
  • One army must stand guard
  • No-split
  • Multi-attack
  • Teams
  • Spy card
  • Reconnaissance card
  • Surveillance card
  • Diplomacy card
  • Sanctions card
  • Gift card
  • Airlift card
  • Blockade card
  • Emergency blockade card
  • Army cap
  • Extra armies for territories
  • Mods
  • Double-tap-to-attack
  • Creating games

These new guides, combined with the existing guides, now cover all of the game mechanics of Warzone Classic. This means it’s now possible to learn how to play any Warzone Classic game simply by reading the guides attached to that game.

Guide Integration

Guides are also further integrated into the game:

The settings dialog for any game has a new “All Guides” button that will pop up a list of all of the guides relevant to any game.

Also, the “?” help buttons next to each setting in the settings dialog now pop up the relevant guide, if one is available, instead of linking to the wiki. This is a much better experience for learning game mechanics since the guides are aware of the game you’re looking at and can customize their instructions to the exact configuration of that game. For example, the Move Order wiki page needs to explain all three possible move orders and the differences between them, whereas the equivalent guide only needs to explain the one that’s active for this game.

Some of the help buttons in the app now have a slight purple color instead of the normal light-blue. The purple color means that it’s a wiki link that will take you out of the Warzone app and direct you to your browser, whereas the light blue means it will keep you in the app. This is a new addition to help you know what to expect when you click the help buttons. The long-term goal is to make guide content for all of these, so all buttons can be blue instead of purple.

Fizzer AMA

This Friday, February 13th at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.

Other Changes

  • Idle: Added “All on” and “All off” button to the Autos dialog, to easily turn all of your auto advancements on or off with a single click.
  • All: Added “Snap Distance” configurable setting to map designer, under “3d settings” button, which lets map authors control how vertices are snapped in the new advanced 3d map processing.
  • Unity: Fixed airlift animation to be smoother.
  • Unity: Fixed single-player tab not laying out correctly on app startup if onboarding tab was hidden.
  • Idle: Fixed quad strike and triple strike not swapping in as many artifacts as it could with the auto swapper.
  • Mods: Added new colors to supported button colors: Yellow: ABA500 Green: 198225 Light blue: 50B2E3 Blue: 242D9A Red: 9A2929
  • Mods: Fixed “CardStackVM Disposed” error that could come up in modded games.