Warzone has just been updated to version 5.38.0! This update continues the UI styling refresh, adds custom structures for mods, web push notification options, and also adds other features and other improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website at warzone.com and on the standalone clients. This update will come to the Android and iOS apps in the coming week or two.
Web Push
Warzone notifications can now be delivered straight into your browser!
This adds in-browser notifications to the list of notification options (iOS / Android push notifications, e-mail, and in-app notifications). This is useful for those who play Warzone in their browser and want to get a message directly in their browser when it’s their turn in a multi-player game they joined.
To enable in-browser notifications, visit https://www.warzone.com/ChangeNotifications and click “Register Browser.” This page also lets you remove previous browser registrations or customize exactly which notifications you’d like sent to your browser.
Custom Structures
Mod authors can now include custom icons directly on the map!
Mods had previously been able to place structures on the map, but only from a fixed list that were already included with the game. Now, mod authors can include custom images with the mod and set those directly on the map. Check out the Fort Mod source code for an example.
Friday AMA
This Friday, August 22nd at 11am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have, or if you can’t make it, you can post your questions to this thread and view the recording containing your answer after it’s over.
Other Changes
- All: More UI Style improvements.
- Unity: Added formatting guide to the create discussion page.
- Unity: Fixed a bug that sometimes caused the number of unread messages in global chat to show incorrectly.
- Classic: Removed custom scenario restriction that a single slot cannot have more than 3 special units.
- Classic: Fixed a bug with game groups that caused chat to not load immediately.
- Classic: Fixed rare issue where a game name would improperly wrap in the lobby when viewed on the website.
- Classic: Fixed colors sometimes being duplicated in the list of available colors when joining large games.
- Classic: Fixed Quickmatch ratings not starting at 100.
- Classic: Fixed copying a game at turn 0.
- Website: Added player tags to SendMail page when names are identical.
- Website: Fixed date format on some mail and forum pages.
- Mods: Mods are no longer limited to 5 special unit images.
- Mods: Mods may now use lua files in subdirectories, using the syntax require(“folder.filename”)
- Mods: When an income mod wears off, it’s now visible to all players in the game.
- Mods: Fixed a bug that could cause an error when spying on a player who captured a territory out from a FogModded territory.