Warzone has just been updated to version 6.00.0! This update changes the name of the game as previously announced, and also adds a bunch of new features and makes improvements to the game and app. This blog post describes what’s changed.
This update is live now on the website and standalone clients, and will be updated on Android and iPhone apps in the coming week or so.
LD Assist now respects teammates
The Local Deployment Assistant feature that was introduced in the previous update has now been improved to play nicer in team games!
The LD Assist is designed to help aid players playing in local deployment games. It will fill in deployments and transfers as needed to help get your armies to the front lines with fewer clicks.
Prior to this update, LD Assist would not consider paths to opponents that go through your teammates, which led to it making sub-optimal moves. Now, LD Assist will look for the shortest path to an opponent that goes through your teammate, and will also automatically transfer armies to your teammate across that path.
Map Caching
The Unity app now caches maps by default, so they don’t need to be downloaded more than once. This helps eliminate loading times for players who play on the same maps often, especially for players with slower internet connections.
By default, the app will cache the 5 maps that you most frequently use. This can be configured in the settings to either disable it, or to cache more maps.
Caching maps is a trade-off between reducing download times and taking up more storage space on your device. If you have lots of storage space and don’t mind using it, you can increase the cache, but if you’re very limited on space on your device you may want to disable this feature.
This new setting replaces the old “Cache maps on device” checkbox that existed in the settings previously, since that one was either all-on or all-off (and it defaulted off, since storing all maps on the device tends to take up too much space for most people).
Gift and Sanctions cards allow filtering
When playing a gift or sanctions card in a game with at least 6 players, there’s now a filter box that lets you search for the player by name.
This is most useful in very large games, such as if you’re trying to play a sanctions card on another player in a 400-player mega game, it can be difficult to find their name in the list. Now, you can simply type their name or a subset of their name to filter the list down.
Open Games can be filtered by Custom Scenarios
When editing your open game filters in the Unity app, you now have the option to show or hide games that use custom scenarios. Custom scenarios is the feature where the game host can decide, territory-by-territory, who starts where and how many armies they get.
If you browse open games often, filtering on this can be useful if you care strongly about custom scenarios one way or the other.
New Guides
Guides are being integrated into the game which help players understand all of War.app’s features and how they work. They are an improvement over the wiki links that used to exist as they are capable of giving more targeted and accurate information the player is looking for.
With this update, many new wiki buttons were replaced with guides, especially in a game’s Settings panel and the game creation pages.
Additionally, the guides that have an equivilant wiki page now also give a link to the wiki, in case players want to dive further into the topic.
Fizzer AMA
This Sunday, April 19th at 11 am PDT, Fizzer will be doing an Ask-Me-Anything session live on twitch! Feel free to drop in and ask any questions you have! If you can’t make it, you can post your questions to this thread and view the recording of your question after it’s over.
Other Changes
- Classic: When playing a gift card, the players names are now sorted in alphabetical order.
- Classic: When clicking the “View Teammate Orders” button, the orders list is now expanded automatically to save you a click.
- Classic: If a game creator enables multi-attack but not attack-by-percentage, a warning is now displayed in the attack/transfer dialog explaining that this is not desirable.
- Classic: Fixed date format on “common games” page.
- All: Fixed group pages not showing the join button when players had been invited
- All: Fixes to the new advanced map processing system.
- Idle: Fixed auto advancements looking like you could disable them during battles.
- Mods: Fixed fog modifications not being correctly restored when resuming a saved single player game.
- Mods: Fixed special units sometimes not rendering correctly on territories.
