Update 5.02

Warzone Idle beta is still in full swing! As a reminder, this beta is open to everyone, even if you’re not a member. If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Update 5.01.0

Since the beta started, I’ve been hard at work at improving the game. I appreciate all the feedback from everyone who is playing it!

Today launches the 11th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Here’s a full list of everything that has changed in this update:

– Idle: All levels we re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. If you were already in the middle of playing a level when you update to this version, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level. For those keeping track at home, these new versions of the levels are called revision 3. Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this.
– Idle: Added achievements.
– Idle: Added more ore types past Gold. Also fixed a bug that made some mines give out Silicon instead of Silver.
– Idle: Techs now show small icons so you can see what resource types are needed to unlock them without opening them. Thanks to TBest for suggesting this.
– Idle: Adjusted recipes so they take techs into account when determining how profitable they’ll be. Thanks to Farah for reporting this.
– Idle: Reduced smelt/craft times of recipes, particularly on longer levels.
– Idle: Re-arranged locations, and therefore unlock cost, of the auto-sell, auto-upgrade-army-camps, and auto-smelt advancements.
– Idle: Reduced number of empty territories in levels with more than 1000 territories.
– Idle: The advancement button is now blue when it will unlock an advancement, and green when it will upgrade an advancement.
– Idle: On large screens the techs tab body is now centered.
– Idle: Fixed a bug that made some levels after Geopolitics have fewer mines than they were supposed to.
– Idle: Fixed AP toggle buttons being usable in challenge levels.
– Idle: Fixed possible error message after signing out.
– Idle: Fixed spacing on mines tab so names wrap less often.
– Idle: Fixed the “armies/money gained since you were away” numbers that were displayed when auto conquer was enabled. Thanks to Tainted Monk for reporting this. https://imgur.com/a/QRvqY7j
– Idle: Fixed audio in challenge levels.
– Idle Unity: Fixed a bug that made bonus links unclickable after purchasing the tech that increases bonus values. Thanks to Half Moon for reporting this.
– Idle UJS: The game now detects trying to play it in multiple browser tabs, to ensure you don’t lose progress.
– Idle UJS: Fixed draft icon not being clickable while the visual pulse was on screen.
– Idle UJS: Fixed stroke color of territories on K-PX map. Thanks to Tainted Monk for reporting this.
– Idle Android: Fixed a bug that made arenas not notice the reward if you closed the game using your hardware back button. Thanks to aw1908 for reporting this.
– Unity: Added achievements browser.
– Unity: When screen space is limited, such as on a phone, the chat room now overlaps content instead of docking to the side. This ensures the content doesn’t resize to insanely small sizes.
– Unity: Fixed chat room Send Message area getting pushed off the bottom of the screen when moving between pages with ads and without ads. Thanks to prince ganymedes for reporting this.
– Unity: Fixed bonuses with too many territories rendering their image as a white box. Now it will just render nothing. Thanks to Shogun for reporting this.
– All: Real-time quickmatch games no longer allow you to surrender immediately after they start.
– All: Rafflebot replies to players no longer make sound.
– All: Fixed a bug that could cause an error when clicking “try again” on a single-player custom game created with a built-in template that uses a feature you don’t have permission to. Thanks to Oro for reporting this.
– All: Fixed a bug with scenario distributions that could give an error if teams were bigger than the scenario supported. It now gives a more friendly message explaining what is wrong. Thanks to Kevin for reporting this.
– All: Fixed a bug that could cause AIs to fail to make orders in some specific circumstances in local deployment commerce games.
– All: Fixed a bug that made the abandoned games system not work on modded games.

Warzone Idle Open Beta

Warzone Idle beta is now open to everyone, even if you’re not a member! If you’d like to be among the first to play it, make a post in the Warzone Idle Open Beta Signup Thread!

Fizzer Stream

To kick off the Warzone Idle Open Beta, I’ll be streaming at twitch.tv/FizzerWL on Tuesday at 11am pacific time. Use this link to see the time in your local timezone or a countdown. Hope to see you there!

Update 5.01.0

Since the beta started, I’ve been hard at work at fixing up all the rough edges that people have found. I appreciate all the feedback from everyone who is playing it!

Today launches the 10th update to the game. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Here’s a full list of everything that has changed:

– Idle: Every 20 seconds, the draft icon now sends out a visual pulse to make it easier to find.
– Idle: The resource tabs now always show resources that you have the recipe to make, so you can tell how much it would sell for without having to make one.
– Idle: The Coin Wheel now gives out Warzone Idle powers in addition to its normal coin rewards. All players must win a multi-player game to be able to spin (previously, accounts under level 7 did not need to win multi-player games to spin).
– Idle: The global chat raffle can now give out Warzone Idle rewards in addition to its coin rewards.
– Idle: Coin leaderboard now gives Warzone Idle rewards in addition to coins. Minimum coins needed to earn a rank reduced to 100.
– Idle: Re-generated challenge levels for balancing.
– Idle: Cost of the 30% additional AP purchase changed to 50 coins.
– Idle: Tournaments can now give its winners Warzone Idle rewards (only when created by an admin)
– Idle: Fixed the header of the “Items” tab so it makes it clear that some of those things are alloys and not items.
– Idle: Fixed the arena reward balloon so it doesn’t pop up behind the idle time dialog.
– Idle: Fixed phantom draft icon showing up after syncing from another device that already consumed the draft. Thanks to Super Smoove for reporting this.
– Idle: Fixed bonus animation so it doesn’t show up on bonuses worth 0. Thanks to Name for reporting this.
– Idle: Fixed bonus links being truncated instead of rounded.
– Idle: Fixed rounding issue on “additional mercenaries” AP that made it round 2.5% to 3%
– Idle: Fixed arenas giving error if you requested a game while another request was in-progress. Thanks to Southy for being the first to report this.
– Idle: Fixed a bug that made the app not sync on startup if no level was in-progress the last time it saved. Thanks to Tulsi 2020 for reporting this.
– Idle: Fixed “parent is null” error. Thanks to Immovable Object for reporting this.
– iOS: Added option of signing in with Apple ID. This was done to satisfy Apple’s requirement.
– All: Increased real-time quickmatch match rate.
– All: Loading a list of quickmatch template’s on the Create Game screen now show the templates actually in quickmatch.
– All: Fixed the max players in a game when using invite-by-code with scenario distributions.
– All: Fixed the order of Confirm/Cancel buttons in the Create Game pages. Cancel should always be on the right.
– All: The “Configure teams dialog” now shows the “fixed teams” option even when in “invite by code” mode, and it just explains why you can’t use it.
– All: Fixed a caching bug that could make the surrender tutorial come up more times than it was intended to.
– All: Fixed tween null reference error. Thanks to Martel for reporting this.
– Unity: Fixed a bug in map tessellation that made territories use the wrong winding rule. This fixes the “Gate of Mercy” territory in Ursa:Luna. Thanks to Perrin for reporting this.

Warzone Idle Member Beta

Warzone Idle beta is in full swing! All Warzone members have been invited (unless they’re inactive or have >= 3 warnings). If you’d like to participate, pick up a membership and you too can be among the first to play it!

Update 5.00.9

Since the beta started, I’ve been hard at work at fixing up all the rough edges that people have found. I appreciate all the feedback from everyone who is playing it!

Today launches the 9th update to the game. The first 8 were smaller bug-fix updates. Today’s update is live on the website now, and will go live in the iOS/Android apps in the coming week.

Level Re-Generation

As part of this update, all levels were re-generated. This could cause costs, asset locations, recipes, etc. to be changed slightly. This was done to make balance tweaks/fixes, fix usability issues, change arena templates, and to ensure that it works smoothly.

If you were already in the middle of playing a level when you update to 5.00.9, you’ll keep playing the old version of the level. But all new levels started after updating will be on the new version of the level.

Note if you start a new version of a level, then switch to a device using an older version of Warzone Idle, you won’t be able to play it there. Please update all your devices to the latest version to avoid this, or ensure you start levels from the older version.

Other Changes

– Idle: When playing from multiple devices, the app now pops up a message explaining how to sync without losing progress.
– Idle: Arenas no longer include FFA templates.
– Idle: Moved the starting location of the levels Huruey’s Castle, War of the Worlds, and Drakemor’s World.
– Idle: Adjusted techs that increase ore sell values. They now increase by a greater amount, and two were changed to increase alloy sell values instead.
– Idle: Added extra levels to mines and army camps so they won’t get maxed out as easily.
– Idle: Video army camp production bonus changed to 20%.
– Idle: The “Abort Level” button now always shows a confirmation dialog, even when no territories are conquered. Thanks to Lunar Creep for reporting this.
– Idle: Fixed number rounding so “999900” will get rounded to “1M” instead of “1000K”. Thanks to hexe1309 for reporting this.
– Idle: Fixed overalpping bonus links in Reconquest level.
– Idle: Fixed a bug if your app restarted while waiting for an arena game that caused the arena to not give its reward.
– Idle: Fixed “can’t upgrade” error when tapping a mine upgrade button rapidly. Thanks to Muli for reporting this.
– Idle: Fixed a bug that could make a power not show that you have it if you cancel the UI.
– Idle: Fixed number suffix for trillions.
– Idle iOS/Android: Fixed a bug in the map caching that could make it have to re-download the map each time you open the app (it should be caching the map on your device to allow for offline play)
– Unity: Fixed in-lined images in discussion posts.
– Unity: Entering invalid numbers into card settings now gives an appropriate failure message instead of just using 0.
– Unity iOS/Android: Fixed a bug that could make sockets connect when they didn’t need to. Thanks to Lunar Creep for reporting this.
– Website: Fixed UnityOrUJSOnly error when joining a commerce game from the website. Thanks to AI for reporting this.

Announcing Warzone Idle

I’m pleased to announce Warzone Idle! Now, you can conquer the world in your sleep! Warzone Idle is a new game using the Warzone engine. Check out this video to learn what it’s like:

Why make an idle game?

Warzone Idle complements Warzone Classic very well. As Warzone Classic is primarily a multi-player game, it means there’s always going to be some downtime while you wait for your opponents. This creates a perfect opportunity to swap to the idle game, re-invest your earnings, and swap back.

Further, I just love idle games. I play them often, and I’ve always wanted to make one. Warzone’s engine is perfectly suited for the task, so Warzone Idle was born!

How can I play it?

Soon, Warzone Idle will enter beta, and I will send out invites to players to help test the game before its official launch later this year. Warzone members will be the first to receive beta invitations, as a way of thanking them for supporting the game. So if you want to be among the first to play Warzone Idle, make sure you’re a member! Invites will be sent via Warzone mail. Stay tuned for more info!

Update 4.21: Community level AI switchable, Community Events expanded, Fun Stats

Warzone has just been updated to version 4.21.0! This blog post describes what’s changed.

This update is available now on the website. The iOS and Android apps should be updated to this version within a week or two.

Community Levels AI

When making a community level, you now have the option to switch which algorithms will power the AIs in that level. This gives a lot of new options for community level authors to play with to create more fun and exciting levels!

The AI options are:

  • Prod 2.0 Random: This is the AI that was previously used on all levels. This is the default.
  • Prod 2.0: This is the same as the above AI, except that it doesn’t allow randomness to influence its actions at all. This is a great choice if you’re making a puzzle level, where you want predictable AI behavior. This wouldn’t be a great choice in a normal level since a smart player could learn to predict what the AI will do, since there’s no randomness.
  • Prod 1.0: This is the old version of the WarLight AI, originally written in 2009. Likely not a good choice for a level unless you specifically want a dumb AI, or are trying to re-create some of WarLight’s old levels like the insane challenge.
  • Wunderwaffe: An AI written by the player Norman for an AI competition. Tends to be more strategic with its armies and moves than the above options.
  • Cowzow: Another AI written for an AI competition.

To change the AI used in your level, press the new “Change AI Type” button under Change Players:

Community Events Improvements

The Community Events list is getting some improvements! This is a list maintained by ps that links to all events community members are running.

This list now gets its own page, and also allows each community event to enter a description and join requirements. This is all in an effort to make joining community events more streamlined.

If you run a community event on this list, please consider coming up with a short description of your event. Just one sentence is enough.

Also, if your event has requirements to join, such as players being a certain level, being in a clan, or specific signup windows, please detail these requirements.

Send these along with your description to ps

Other Changes

– Website: Added “Fun Stats” page to /Membership and to the drop-out in the top right.
– All: Clicking “Rematch” on an open game will now start a rematch with the same players who played that game.
– All: Made level “Caesar’s Challenge” slightly easier.
– All: Due to recent abuse, 1-coin entry fee games are no longer allowed to be created. Creating a coin game from the Coins/CreateGame page must use at least two coins. It’s still OK to play 1-coin games through Quickmatch.
– All: Fixed an issue with quickmatch that would leave you 0 checked templates if your only checked templates were removed due to their votes. Thanks to Jody for reporting this.
– All: Fixed a bug with AI randomness when it was completely surrounded by neutral territories.
– UJS: Fixed several camera positioning issues that happened when your OS scale was set to a scale other than 100%. Thanks to Pardon for reporting this.
– UJS: Fixed a bug that made the Cowzow AI produce incorrect attacks.
– Unity: Updated Unity to 2018.4.22f1
– Unity: Fixed tooltips. Thanks to BuffaloTrace for reporting this.
– Unity: Fixed community tab refreshing every activate.
– iOS: Increased quality of loading images. Thanks to Muli for reporting this.
– iOS: Fixed a bug that could cause sides of the screen to be in the wrong position after locking + unlocking phone and rotating the device.

Fun Stats for Members

There’s a new page, called Fun Stats, that shows fun statistics!

https://www.warzone.com/FunStats

It shows:

* Greatest victories: Show your best come-from-behind wins
* Your nemesis: Show the top 10 players that have defeated you most often
* Dominations: Show the top 10 players that you have defeated most often
* Birthday buddies: Show players you’ve played with who started their Warzone account on the same day as you

This page is only available to members, as a way of rewarding those who support the game. Thanks!

What fun statistics about your account would you like to see? Post your suggestions in the forum thread!

Update 4.20.7: Small Update

Warzone has just been updated to version 4.20.7! This is a small update which fixes a few bugs and makes some minor improvements. This blog post describes what’s changed.

This update is available now on the website. The iOS and Android apps should be updated to this version within a week or two.

Changes

– All: Quickmatch templates are now sorted by rating, so you most played templates will always bubble to the top.
– All: Increased maximum tournament rounds from 7 to 8, allowing for 256 player 1v1 tournaments.
– All: Chat raffles now have some randomness in their size.
– All: Fixed “MapLocked” error.
– All: Fixed “data already migrated” error.
– Unity: Fixed a bug with block list cache not refreshing. Thanks to JK_3 for reporting this.
– Unity: Fixed minor alignment issues.
– Unity: Updated Text Mesh Pro from 1.3.0 to 1.5.0p2
– UJS: Fixed display of dates on vacation icons. Thanks to Derfellios for reporting this.
– UJS: Fixed “not connected to socket” error.
– Android: Fixed a bug that could cause a push notification to open a game when you didn’t open the notification.
– Android: Fixed a bug that made the text not selected by default for replacing.
– iOS: Fixed “did not parse” error.

Update 4.20.5: Small update

Warzone has just been updated to version 4.20.5! This is a small update which fixes a few bugs and makes some minor improvements. This blog post describes what’s changed.

This update is available now on the website. The iOS and Android apps will hopefully be updated in the coming weeks, since I’m dealing with a few bugs that prevent me from building the apps so the timeframe is very variable.

Changes

– Unity/UJS: Tweaked layout of Full Settings dialog so it looks better on small devices.
– Unity/UJS: Fixed “load orders card not found” error.
– Unity/UJS: Fixed the “Armies actually deployed each turn” graph from showing 0 on turn 1.
– Unity/UJS: Fixed the clock in NLC games so it uses a dot instead of a colon to separate seconds and partial seconds.
– Unity/UJS: Fixed a bug that made level skipping not work if not signed into an account.
– Unity: When returning to the Main Menu from a game, the My Games section now stays on the page you were browsing instead of always reverting back to page 1. Thanks to OgreZed for reporting this.
– All: It’s no longer possible to invite someone to a tournament who has you on their block list.
– All: Fixed a bug with the “Get all gold stars” achievement.
– All: Exiting history of a finished game no longer takes you back to watching the last turn.
– Website: Fixed a bug that caused an error if you typed a negative number into the entry fee of a coin game.
– UJS: Fixed a bug that rarely made chat messages sometimes append a few characters of gibberish at the end.
– Android/iOS: Push notifications that come in for the active game no longer cause a visible refresh. This fixes the issue of “Refreshing” appearing right after a turn advances, which can block the player tapping Watch.

Take Turns Mod + Mod Development Tutorial

Have you ever wondered what Warzone would be like if players took turns instead of all playing at the same time?

Take Turns Mod

There’s a new mod available, called the take turns mod! In this mod, instead of all players entering orders every turn, players will alternate turns. For example, in a 1v1, one player would get to enter attacks on evened-numbered turns and the other would get to enter attacks on odd-numbered turns.

When it’s not your turn, you’ll still be prompted to enter orders like normal but you should instead just commit your turn without any orders. If you do enter orders, they’ll be ignored by the mod.

If you’re a member, give it a try and let me know what you think! You can use this template as a starting point.

Mod Development Tutorial

I put together a video walking through how mods are developed. This is intended for people who know how to code already and are looking to see how to make a Warzone mod. Check it out and let me know what you think!

Update 4.20.4: Small update

Warzone has just been updated to version 4.20.4! This is a small update that just fixes some bugs. This blog post describes what’s changed.

Changes

– Unity: Fixed a bug with the standalone client opening a modded game when set to the German locale. Thanks to dabo1 for reporting this.
– Unity: Improved detection of double-tap-to-attack.
– Unity/UJS: Creators of community levels that use custom scenarios can now alter the cards that the human player starts with like they can for AIs.
– All: Fixed a bug with Quickmatch that made the rating penalty of double-boots be stricter than it was supposed to. Thanks to Lepanto and Timiniator for reporting this.
– All: Fixed a bug that could, in rare cases, cause a single player win to be recorded multiple times. Thanks to Jose for reporting this.