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List of mods containing AI generated works: 2026-08-30 00:05:56


Johnny Silverhand 
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> I've seen "vibe coded" projects before and couldn't see any clear indicators of AI-generated code of any mod. "vibe coded" projects are mud pile - https://en.wikipedia.org/wiki/Spaghetti_code#Big_ball_of_mud.


This isn't remotely true. You're living in the past. I use Claude Code daily. I'm not claiming it makes no errors, but it absolutely does not create the kind of code you are suggesting.



> I liked making mods. I'm passionate about open source and good code.

Blatant contradiction. Opus, Fable, Sol, etc. are writing most of the code being contributed to open source projects these days, and most of it is of very high quality.



https://github.com/Fiztba/RustMUD

The project is roughly 90,000 lines of code at last check. Divided into 85 different files, that are thematically structured, and also inside of subdirectories that break them down based in to what kind of purpose they have.

Yet, this is what you claim is: "A big ball of mud that lacks a perceivable architecture. "

Maybe you've only seen code written by old or cheap models. I pay $200 a month for a Claude subscription, and it makes me far more than its cost back in return. Over 100x that each month in fact.

Edited 2026-09-01 01:51:25
List of mods containing AI generated works: 2026-08-30 00:27:58


Johnny Silverhand 
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https://github.com/Fiztba/Wayfarer

I wrote this with AI as well. Let me know if it lacks structure too.


Both of those projects were initially started by Fable, and later completed by Opus 5 using Fable as its advisor.

Stop looking at slop written by Luna or Flash 2.5 and writing off all AI-generated code as being of similar quality. The frontier models produce code better than most software engineers, and at a pace faster than they could ever dream of matching.

Edited 2026-08-30 15:54:34
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