| Super-ascension leaderboard: 2026-04-03 13:11:51 |
Mindori
Level 58
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I guess it is time for an update.
43 +25% AP 11 +100 AP 23 + Artifact slots 0 Dig Speed. Total of 77 Supers
Insane TW,A$B,ACB,HB,SAC,AV,CB Legendary RB MB BMB TMB ACD IT MD DB Plus other trash.
Really thinking about going for 10 DIGs to quickly boost those Legendary. I think Krind said HEX would do a half legendary a day @ 10.
Recent reread the first 60 pages to see what really boosted Ivan's progress. It seems it was mostly he was insane from sleep depravation. :)
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| Super-ascension leaderboard: 2026-04-07 19:26:54 |
dongpa
Level 58
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Currently +100% ap plus 4 artefact slots. Leg ACB, A$B, MD, SAC, AV I think I'll choose +25% ap for the next SA... When and with what should I open the next artefact slot?
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| Super-ascension leaderboard: 2026-04-13 09:03:50 |
panieri
Level 62
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SA 25, +12x AP +13x slots 4i AV A$B TW SAC 2l $B TMB 6e HB SC 4x fodder next legendary: A^B now rare can skip to hex 3 more times before I need to play (H.) trisks for extra skips
Edited 2026-04-13 09:05:22
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| Super-ascension leaderboard: 2026-04-14 03:22:09 |
ShadowHawk
Level 60
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16th SA. +ap for 200% AP and 8 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16
Surprised myself with the speed since SAC was upgrading and I ran out of powers. This next run should be a record again even without TW
Ins A$B leg AV SAC and epic HB IM EC TS
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| Super-ascension leaderboard: 2026-04-14 20:39:01 |

awaythro
Level 63
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I have super-ascended five more times (now 140). Total boons: * +2900 AP at startup (+1) * +1900% AP from levels (+4) * +28 artifact carryover * +7 artifact dig speed Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (4): HB, TMB, BMB, DB
Legend (1): TW^s
SC (2): legend, rare
HD (2): rare, rare^u
MB (2): lgnd^u, rare
OV (2): lgnd^u, rare^u
IV (2): legend, rare^u
ACD (1): lgnd^u, none
Rare (3): {SC, HD}^s, EC^f
Unco (1): OV^s
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights: * switched back to +25% AP boons for now * insane DB helps the early levels a bit * upgraded ACD more than I intended to * will need to pick another insane soon * probably need to do more 100c digs
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| Super-ascension leaderboard: 2026-04-24 16:31:03 |

El steveo XIII (THeCo)
Level 62
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who's top these days, I'm still on one waiting to finally get an insane. and don't do much apart from once a day either as getting techs on hard levels sucks
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| Super-ascension leaderboard: 2026-04-24 16:53:56 |
ShadowHawk
Level 60
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17th SA. +art for 200% AP and 9 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11
Hex 4 times now puts me at more than enough ap to super, which probably means I need to stop doing it to make IM powers last longer. Starting to run low on SL powers as well, so that'll burn another IM in their place for PA. I need that IM to be insane, but I need A^B back too so I'm not as dependent on SAC arti
Ins A$B leg AV SAC IM and epic HB TW (upgrading)
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| Super-ascension leaderboard: 2026-04-25 19:39:35 |
Carrot Wax
Level 60
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For dongpa as no one seemed to reply.
I'm surprised people haven't mentioned the usefulness of Resource Cache Boost more in combination with AV.
As you get a few SA's under your belt, it's the first 15 levels that take most of the time. Money Cache's aren't that big, but some resource caches with a LRCB (+160%) gives a big boost in money after selling those alloys, which can definitely help the speedup in earlier levels. Limits the need of a SAC taking up a slot.
Haven't updated in a while - took a long break. But I'm at about 39 SA's or so. +625% AP. 16 slots, IACB, IA$B. Leg: CB,TS,MD,MCB,RCB,SAC,IM,TW,AV. Epic TS,CB, Rare HB + others.
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| Super-ascension leaderboard: 2026-04-26 00:07:47 |

krinid
Level 64
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@dongpa What you need in order to clear Hex depends on _how_ you want to clear Hex. If you use powers SACs, RCs and IMs, you don't really need anything and can power you way through it.
If you want to clear it with active artis IM, TS, QS, FH, whatever else your favourite artis are, and TW, you need those at a high enough level relative to the pace you want to clear it (obvious Leg or Insane is recommended); if you only have them at low level, it's still possible, you'll just have to wait between cooldowns and reuse them a # of times repeatedly
If you want to use no powers, no active artis and just play normally through it, earning everything required from the army camps, merc camps and caches on the map - this is totally possible, it's just going to take a long time (for the record, I've cleared every level using this technique just for kicks, but also have powered through using tons of powers, also powered through with strong active artis; once you be familiar with the levels [or use the shared common maps] and either know where or unlock the visibility to see the caches/hospitals/merc camps/markets, all this becomes easier)
Soooo ... how do you want to clear Hex? (:
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| Super-ascension leaderboard: 2026-04-26 00:32:31 |

krinid
Level 64
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Hex Earth - 1 IM (power or Insane Arti [I use arti])
Requirements: Insane IM, Insane AV, Insane A$B, Insane M$B, Insane $B, All useful Advancements maxed out (too many to list here)
Possibly required (depends on your advancements and arti levels): Leg/Insane QS or TS or FH
Helps: Insane AcampB (brings the wait time at the start of the map down to ~1 min); if you don't want to wait at all, drop a SAC
Summary of the 1 IM route:
- get all caches and merc camps in SA
- get to the Market in AF (Borkou 2.0), empty the Market
- get AF merc camp southeast of Market on Northeastern C.A.R., use IM on this merc camp
- get the 1st army cache
- from here the path should be straightforward to however you typically finish HEH
High level details for the 1 IM route is:
- wait until you can get all the merc camps, Army & Money caches in SA; depending on your artis & advancements this may take 5-10 mins or several hours; you can speed it up by popping some SACs (1 if your Adv's are maxed out, more if you're still weak there)
- get to the Market in AF (Borkou 2.0), empty the Market
- buy all mercs from the camps in the order from cheapest to most expensive camps
- get AF merc camp southeast of Market on Northeastern C.A.R., use IM on this merc camp
- go from AF to the 'big army cache' (single territory) in West Russia (Ustuansky)
- if you've done everything right and have the right Adv's & Artis, you should be able to reach this cache; if not, try hitting the merc camp in Mexico (Chipas) and see if that gets you the rest of the way; if not even that helps, you probably are missing some artis/adv's required to do the 1 IM artifact clear
- hit all the hospitals on way to the 'big army cache' on the small-ish superbonus in Central Russia (Central Sakha)
- get the money cache if you need it
- upgrade hospitals if you need to/if you can
- depending on your artis/advancements, here you have options of:
(A) just clear the big terrs in the area**, then hit AQ or AAQ [preferable] **you need to ensure they are captured before your armies get too low, to ensure you can get the next army cache; I forget the # of armies required to do this, but if you run out of armies before getting that next army cache, you are stuck using IM/TS/QS/FH to get enough armies to get that cache to continue - you just have to "know" whether it's ok to hit AQ/AAQ at this stage or not (and if you're not sure, just go to step C) (B) carefully clear the 2nd 'big army cache' on the large-ish superbonus in East Russia (Far East Russia)
(C) pop QS on the big terrs, TS on 2nd biggest terrs
- when finished, Auto-Dig all the artifacts, start arti upgrades, hit TW, wait for upgrades to finish if you need to, then SASc
For me (A) is the way to go but it totally depends on your Artis/Advancements
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| Super-ascension leaderboard: 2026-04-26 02:32:03 |

awaythro
Level 63
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I have super-ascended five more times (now 145). Total boons: * +3000 AP at startup (+1) * +2000% AP from levels (+4) * +28 artifact carryover * +7 artifact dig speed Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (5): HB, TMB, BMB, DB, ACD^u
Legend (1): TW^s
HD (2): lgnd^u, rare
MB (2): rare^d, rare
OV (2): epic^d, unco^d
IV (2): rare^d, rare
MiD (2): lgnd^u, unco
Epic (2): {TS, DAC}^f
Rare (1): ACD^s
Unco (1): TD^?
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights: * upgraded ACD to insane because why not * found that crafting is no longer needed * removed speedy crafters from the churn * put mine discount where it used to be * still mainly focused on +25% AP boons * will revisit that in about 20 supers
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| Super-ascension leaderboard: 2026-04-30 01:18:17 |
Yes1
Level 61
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#4 Insane Time Warp Legendary Army Camp Boost, Alloy Values Epic Supercharge Army Camp, Draft Boost
+25% AP
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| Super-ascension leaderboard: 2026-05-01 13:45:49 |
dongpa
Level 58
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@Carrot Wax @Krinid
Specially very thanks for kindly advise!!!!!
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| Super-ascension leaderboard: 2026-05-04 08:27:22 |
mr_fancy_pants
Level 56
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There is a 0.48 IM (one Legendary IM arti) clear possible for Hex that I shamelessly stole from Zinthos. I don't remember anymore if it works without late P4, but with late P4 and only 122.5% AM it's possible with pretty modest artifacts (Insane A$B, Legendary AV, MD, CB, MCB). SA is the same as usual, you take the Africa market, 0.48 IM Central Newfoundland (go through africa and EU, not NA) and then make your way to the Greenland money cache. You should be able to buy your way to the important army cache from there.
I've done a 1x IM clear using Nyanza too, which also has pretty modest requirements. That one is more straightforward, IIRC you can go straight to the important army cache after the IM there.
A Legendary MD and MCB is also really nice for Hex as it lets you reach the 170M money cache more or less right away as well, instead of being slightly short.
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| Super-ascension leaderboard: 2026-05-04 18:41:46 |
ShadowHawk
Level 60
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18th SA. +AP for 225% AP and 9 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11 / 10
Got an ACB upgrading to rare so at least I'll get that back up to leg soon. The first few levels are the drag now. Only another 3 supers or so worth of SL on pre-SA levels so I will start using the leg IM to clear PA soon. At least then I don't have to play Hard Ursa Luna. Will have to double up on hard RFRE or Scandi to have the AP for enough SL advancements though.
I'll have to try the 0.48IM hex, that would make me feel good about doing hex 3x per super if one was free. Need better money artifacts though it sounds like.
Ins A$B leg AV SAC IM and epic HB TW TS EC
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