| Super-ascension leaderboard: 2026-06-22 20:35:03 |
Yes1
Level 61
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#6 +50% AP Insane TW; Legendary ACB, A$B, AV, QS; Epic SAC
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| Super-ascension leaderboard: 2026-06-25 16:31:35 |
ShadowHawk
Level 60
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24th SA. +ap for 300% AP and 12 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8 / 9 8 / 10 / 9 / 8
Sucks trashing a rare worth of uncommons but waiting to upgrade is a slower pace than the free ones you get each super so mathematically the right choice is to trash.
I didn't ascend this time so next time I avoid EH and thus the need to use TS on it.
Ins A$B leg AV SAC IM TW ACB MD and epic HB TS DAC (battle fodder)
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| Super-ascension leaderboard: 2026-06-26 05:43:20 |
mr_fancy_pants
Level 56
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> I didn't ascend this time so next time I avoid EH and thus the need to use TS on it.
You were still using a TS on EH? From my notes I stopped using a TS on EH once I had Insane A$B and a Rare+ MD, or just an Insane A$B and the CW boosts (which are even stronger now). That also lets you move HCCC to the very end when it's trivial and you no longer care about burning a SAC arti on it (which you can immediately unequip by SAing).
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| Super-ascension leaderboard: 2026-06-26 05:52:14 |
Rob
Level 58
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Second SA a few days ago.
insane A$B, insane A^B in progress legendary TW, legendary AV in progress
Edited 2026-07-05 11:55:50
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| Super-ascension leaderboard: 2026-06-26 20:29:59 |
ShadowHawk
Level 60
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@fancy was that after you had a decent CB though? I don't go to 150% AM anymore but my score screen clearly tells me I'd run out of mercs if I didn't TS. An hour or so worth of drafting to make it.
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| Super-ascension leaderboard: 2026-06-27 04:02:55 |
mr_fancy_pants
Level 56
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I did indeed have a Legendary CB for that as well, looking back I picked one up quite early and always kept a CB since then (although I did churn it at least once). I was only doing 135% AM at that time as well, but keep in mind the net benefit of that Epic TS on the 421B territory is significantly less than the face value. The real delta is 421B * (0.75 - (0.2 * 0.75)) or "only" ~252.6B. That's not counting hospitals because I forget how they factor in, but that's a relatively small matter.
I will say I did fail in my attempt to drop the TS from EH a number of times (and saddling myself with drafting out) before eventually landing a success.
You should really get yourself a CB already.
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| Super-ascension leaderboard: 2026-06-29 02:04:07 |
ShadowHawk
Level 60
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That's a good point about it being less good than it appears because of js and hospitals. My numbers still don't support it but by a much narrower margin. Thanks for the tip.
I'd keep a CB if I ever saw one - haven't dug one in at least half a dozen supers, maybe a full dozen at this point. Probably keep it at L because I think my next I is A^B but I could be persuaded
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| Super-ascension leaderboard: 2026-07-01 17:07:53 |
Mathematician
Level 62
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Updated.
Sorry for not updating the leaderboard for more than 5 months. Special thanks to ChillHouzVanHoutn for reminding me.
Hope that I didn't miss any messages.
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| Super-ascension leaderboard: 2026-07-01 18:13:10 |

ChillHouzVanHoutn
Level 63
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Thanks Mathematician, but looks like you’re gonna have to update again because I just super ascended again :P
45 times total now. +925% AP and 10 artis IACB, ISAC, I$B, IA$B, ITW, IAV, IIM, IDB, LHB, LR$B. 3 more SAascs and I will have +1000% AP and will start going for +100 AP bonuses
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| Super-ascension leaderboard: 2026-07-03 03:34:36 |
Carrot Wax
Level 60
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I'll have to give an update as my number is way off.
I've SAed for the 48th time.
+675% AP, 18 slots (+1), 5 * 20% dig speedup.
Insane: ACB, A$B, $B, R$B, MD, TW, AV (upgrading)
Leg: AV (backup), QS, R$B (back) SAC, M$B, DB, IM - all upgrading
Epic: SC, SAC, HB, IM (all upgrading)
Did a lot of digs last go - including all digs in Hex Earth and 30 years war multiple times, hence the upgrades.
From now on, just increasing Ap % until I get to the 100 AP level.
For those interested in digging, 5x seems a good amount. After having that, the clan speed bonus, phase 4, HC bonus and 5x multi level, there's a lot of grunt work in always upgrading and redoing levels as the digs finish. I redid hardened Roman Empire so many times I was getting so little AP from it. Not that I needed AP. It is a grind, but it gave me 3 or 4 more insanes and changed the tactics for levels which was the point.
Edited 2026-07-04 23:34:17
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| Super-ascension leaderboard: 2026-07-03 03:51:25 |
ShadowHawk
Level 60
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25th SA. +art for 300% AP and 13 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8 / 9 8 / 10 / 9 / 8 / 7
Screwed up 0.48IM twice. oops.
Ins A$B leg AV SAC IM TW ACB MD RCB (upgrading) and epic HB
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| Super-ascension leaderboard: 2026-07-03 08:40:37 |
Clickable89
Level 62
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Nice work Mathematician.
It seems like you posted Rob in both 1 and 2 SAs, I think he has 2.
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| Super-ascension leaderboard: 2026-07-05 11:42:46 |
Drinian
Level 59
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100th SA done. 17.5x AP (+1650%), 22 slots, 1400 starting AP.
Insanes: A$B, ACB, CB, TW, RCB, MD, DB, AV, MCB, OV Legs: SAC, HB
Path: Tutorial to Japan (with H Ursa Luna) -> Geopolitics -> both Far Lands -> 2x HOT, 1x HRome, 1x HScandi, 1x HCCC. Just recently I was able to start skipping CCC. One SA now takes 4-5 hours. Almost all maps take 5-15 min to clear, the exceptions being Final Earth and Drakemor which take about half an hour each. Since it's hard to reduce the clear time of any individial map anymore, at this point progression comes mostly from reducing the number of maps played, which currently stands at 19 (excluding tutorial). I will go for more AP multiplier until I reach 20x AP (+1900%), which should get me down to 17 by skipping Geopolitics and the second HOT. After that, it should be +100 starting AP all the way to 10k+ until I can skipping levels from the start.
For artis I pretty much have everything meaningful, but I guess I wouldn't be 100 SAs deep if I didn't enojy optimizing the last little bit, so I'll probably keep doing WZIB and HCCC at least until I get ACD, BMB and TMB, as well as my HB upgraded to insane.
Edited 2026-07-05 11:43:04
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| Super-ascension leaderboard: 2026-07-08 01:08:12 |

awaythro
Level 63
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I have super-ascended ten more times (now 180). Total boons: * +5300 AP at startup (+7) * +2100% AP from levels * +33 artifact carryover (+3) * +10 artifact dig speed Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (5): HB, TMB, BMB, DB, ACD
Insane (4): IV, OV, HD, TD^u
MiD (3): legend, rare, rare
MB (3): lgnd^u, rare, unco
MR (3): epic, rare, unco
QS (3): legend, rare, unco
SC (4): legend, epic, rare, unco
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights: I am now able to get CSL3 after finishing Hard Ursa Luna, but that doesn't let me skip anything useful right now, so I'm just dumping the AP into additional mercs instead, and running the same set of levels I was before. I picked Tech Discount as my nineteenth insane (why not), and added Quadruple Strike and Speedy Crafters to the churn. Speedy Crafters had been there before, but I stopped crafting. Eventually it will be used for tech runs on post-super levels. The end-of-cycle artifact crunch has been awkward lately, and I find myself spending hours fishing for rare digs, to avoid throwing away lots of uncommons from auto-digging. I need to remember to start merging those mid-cycle. I took three artifact carryover boons to help deal with this.
Edited 2026-07-08 23:06:47
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