I have super-ascended ten more times (now 160).
Total boons:
* +3600 AP at startup (+5)
* +2100% AP from levels
* +30 artifact carryover (+2)
* +10 artifact dig speed (+3)
Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (5): HB, TMB, BMB, DB, ACD
Insane (2): IV, OV^u
MiD (3): legend, rare, uncomm
HD (2): epic^d, rare
TD (2): epic^d, uncomm
MR (2): epic, uncomm
MB (1): rare^d, none
Epic (2): {TS, ACD}^f
Rare (1): OV^su
Unco (2): {IT, SC}^f
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights:
I adjusted my AP strategy, and am now taking much smaller amounts of add.mercs at first so I can get can-skip-levels sooner. This allows me to skip Drakemor, Pelo, and Feldmere at the cost of some additional drafting in the surrounding levels (worth it).
As my turnaround time reduced, I found I wasn't digging up enough fodder to build a legendary every two cycles, so I took three more dig speed boons and started auto-digging during my end-of-cycle time warp. I also took two carryover boons to accommodate the new insanes and new additions to the churn. Perhaps not enough because I just had to sacrifice my backup time warp to make room for other stuff. I'll rebuild it at some point.
I picked item values (already done) and ore values (just started) as my latest insane artifacts. I added market raid to the churn because I figure I'll want one eventually for tech runs on the post-super levels, and no better candidates stood out. I'll likely add quadruple strike to the churn pretty soon as well.