| Super-ascension leaderboard: 2026-04-26 02:32:03 |

awaythro
Level 63
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I have super-ascended five more times (now 145). Total boons: * +3000 AP at startup (+1) * +2000% AP from levels (+4) * +28 artifact carryover * +7 artifact dig speed Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (5): HB, TMB, BMB, DB, ACD^u
Legend (1): TW^s
HD (2): lgnd^u, rare
MB (2): rare^d, rare
OV (2): epic^d, unco^d
IV (2): rare^d, rare
MiD (2): lgnd^u, unco
Epic (2): {TS, DAC}^f
Rare (1): ACD^s
Unco (1): TD^?
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights: * upgraded ACD to insane because why not * found that crafting is no longer needed * removed speedy crafters from the churn * put mine discount where it used to be * still mainly focused on +25% AP boons * will revisit that in about 20 supers
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| Super-ascension leaderboard: 2026-04-30 01:18:17 |
Yes1
Level 61
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#4 Insane Time Warp Legendary Army Camp Boost, Alloy Values Epic Supercharge Army Camp, Draft Boost
+25% AP
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| Super-ascension leaderboard: 2026-05-01 13:45:49 |
dongpa
Level 58
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@Carrot Wax @Krinid
Specially very thanks for kindly advise!!!!!
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| Super-ascension leaderboard: 2026-05-04 08:27:22 |
mr_fancy_pants
Level 56
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There is a 0.48 IM (one Legendary IM arti) clear possible for Hex that I shamelessly stole from Zinthos. I don't remember anymore if it works without late P4, but with late P4 and only 122.5% AM it's possible with pretty modest artifacts (Insane A$B, Legendary AV, MD, CB, MCB). SA is the same as usual, you take the Africa market, 0.48 IM Central Newfoundland (go through africa and EU, not NA) and then make your way to the Greenland money cache. You should be able to buy your way to the important army cache from there.
I've done a 1x IM clear using Nyanza too, which also has pretty modest requirements. That one is more straightforward, IIRC you can go straight to the important army cache after the IM there.
A Legendary MD and MCB is also really nice for Hex as it lets you reach the 170M money cache more or less right away as well, instead of being slightly short.
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| Super-ascension leaderboard: 2026-05-04 18:41:46 |
ShadowHawk
Level 60
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18th SA. +AP for 225% AP and 9 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11 / 10
Got an ACB upgrading to rare so at least I'll get that back up to leg soon. The first few levels are the drag now. Only another 3 supers or so worth of SL on pre-SA levels so I will start using the leg IM to clear PA soon. At least then I don't have to play Hard Ursa Luna. Will have to double up on hard RFRE or Scandi to have the AP for enough SL advancements though.
I'll have to try the 0.48IM hex, that would make me feel good about doing hex 3x per super if one was free. Need better money artifacts though it sounds like.
Ins A$B leg AV SAC IM and epic HB TW TS EC
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| Super-ascension leaderboard: 2026-05-05 08:27:48 |
Drinian
Level 59
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Time for an update with 75th SA. 15x AP (+1400%), 19 slots, 200 starting AP.
Insanes: A$B, ACB, CB, TW, RCB, MD, DB Legs: AV, SAC, HB, MCB
+ some other legs, epics and rares to be used for the next insane, which will be AV. Finally the first leg I got will be upgraded.
Clear path is currently Tutorial -> Geopolitics (with H Ursa Luna) -> both Far Lands -> 2x HOT, 2x HRome, 1x HScandi, 1x HCCC. Theoretical clear time is ~9 hours (without powers or active artis), though it takes so much active playing that I think I've yet to complete a full SA in less than one day. The map that takes the longest is Feldmere at about an hour.
I have also finally made the switch from +25% AP to +100 AP. It seems that I did this later than many others, this was mainly to get rid of all hospital upgrades. The last one was Breaking Green, but then I realized that I can just skip it with less AP that it would take to do it with lvl 1 hospitals (which requires almost max AM), so I probably could have switched to +100 AP a bit earlier.
Another new development is that I realized that with >100% increased draft multiplier, it's possible to get past the normal drafting limit of a map if you have enough army camp production to get through the whole (remaining) sliding pool at once. I'm now getting 100-200% IDS (increased draft sizes) as early as Final Earth instead of pumping everything into AM. This gives me one huge draft, which is still not enough to finish the level immediately in most cases, but faster than full AM. In K-PX for example, this strategy reduced the clear time from ~50 min to ~20 min.
For artis, the future plans are to get insane AV. After that it'll probably be MCB, ACD, BMB and TMB in some order, but the improvements are getting pretty negligible. And I guess HB should be upgraded at some point too. For AP, it's going to be +100 AP for a while to speed up the early levels that are still short on armies, and then later more +25% AP to be able to skip more levels.
Edit: after testing Feldmere properly with the IDS strategy, I can clear that in ~30min now, so that's another half an hour off the total.
Edited 2026-05-05 09:41:57
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| Super-ascension leaderboard: 2026-05-07 17:25:34 |

awaythro
Level 63
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I have super-ascended five more times (now 150). Total boons: * +3100 AP at startup (+1) * +2100% AP from levels (+4) * +28 artifact carryover * +7 artifact dig speed Artifacts carried over:
Insane (5): A$B, A^B, CB, MeD, RCB
Insane (5): TW, IM, AV, SAC, MCB
Insane (5): HB, TMB, BMB, DB, ACD
Legend (1): TW^s
HD (3): legend, rare, rare
MB (2): epic^u, unco^d
OV (2): lgnd^u, unco
IV (2): lgnd^u, unco^d
TD (3): lgnd^u, rare^u, unco
MiD (2): legend, rare^u
^f:fodder, ^u:upgrade
^s:spare, ^d:downgrade
Highlights: * almost able to naturally skip Sengoku * currently skipping it with compromises * added discount artifacts to the churn * time to pick my next insane I guess * also to switch to starting AP boons
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| Super-ascension leaderboard: 2026-05-08 18:22:11 |
Mindori
Level 58
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#Awaythrou are you down to less than a day yet?
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| Super-ascension leaderboard: 2026-05-11 19:14:45 |
Jeff Trait
Level 59
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14th and likely final for me. 10x ap for 250%. 4x slots for insane av,acb, a$b, legendary tw,sac epic md. Feel got the hang of it and pretty easy but it’s like trying to tie the high score of a video game that you cant lose. Js up to max then mercs to 150 then ap then av or merc d. The mercenary discount is helpful for those hardened copper creek where yiu want phase 3 hospital but then can’t afford mercs even with insane av. Phase 3 get the 4 start with techs then all skip level. Phase 3 is pretty terrible. Just started to get phase 4 on gargantuan. Never paid for any bundles or premium so likely on last set of skip levels
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| Super-ascension leaderboard: 2026-05-13 00:45:00 |
ShadowHawk
Level 60
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19th SA. +arti for 225% AP and 10 addl artis.
300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19 19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8
0.48IM hex doable with uncommon MD, all p4 advancements, and maxed AM. Once I improve the MD I hopefully dont need any p4. PA also doable with 0.48IM and maxed ICA, wonder if it's doable without any ICA. Probably with two uses of 0.48IM... Hopefully very close so I can keep on hex when I'm shortly out of SL powers.
Ins A$B leg AV SAC IM TW (upgrading) and epic HB
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| Super-ascension leaderboard: 2026-05-14 01:23:47 |

MonkeyShines
Level 58
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I've only super ascended 2 or 3 times. Honestly can't remember. It takes 10 days to upgrade to Insane. Is it okay to super ascend while the artifacts I choose to super ascend with are upgrading? I'm only asking because I don't want to encounter a glitch and lose them.
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| Super-ascension leaderboard: 2026-05-14 20:04:08 |
Carrot Wax
Level 60
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ShadowHawk, since we were talking about Hex Earth routes, what's the route you use with the Leg 0.48 IM artifact? And what the minimum L4 requirements are.
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| Super-ascension leaderboard: 2026-05-16 18:16:59 |
ShadowHawk
Level 60
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carrot wax I used the route proposed by Mr fancy pants further up this page. I just verified you don't need the legendary MCB or MD or CB. I don't know what you NEED from P4 because I haven't tried it out yet without P4 but the only problem I forsee is needing the Greenland money cache to buy mercs and also needing it to upgrade hospitals. May need TS on the big Siberia territory to compensate maybe?
The good thing is the run is salvageable if it turns out you don't have enough mercs by just spending the IM on the real expensive merc camp. So at worst try it and maybe you don't save the power but you won't lose anything.
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| Super-ascension leaderboard: 2026-05-20 18:47:48 |

MonkeyShines
Level 58
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I super ascended again out of boredom.
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| Super-ascension leaderboard: 2026-05-21 14:26:45 |
hellonasty
Level 60
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I’m preparing for my 8th Super Ascension, and I’m wondering what the best move is.
From previous SAsc rewards, I currently have:
+125% AP +2 artifact slots
My carried artifacts are:
Insane: AV Legendary: SAC, TS, TW Epic: TS Rare: HB, A$B, RCB, A^B, MB
Right now, I’m still stacking the +25% AP reward while carrying my 4 strongest artifacts, but I’m starting to feel locked into that strategy.
At some point, I feel like I should prioritize another artifact slot so I can start carrying over something like A$B. The problem is that the time between two Super Ascensions isn’t long enough for me to build a Legendary A$B. Carrying it over as only an Epic doesn’t seem worth it, and going for extra slots would probably “cost” me 2–3 SAsc to have room to carry over epics as upgrade fuel.
So I’m unsure:
Should I just keep stacking AP with my current strongest setup? Or is it worth sacrificing a few SAsc to expand slots and prepare for Leg A$B?
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