Hello
I stronlgy dislike the idea of teamgames while ffa maybe could work for having some casual fun with bots. One reason is that I think teamgames are to complicated. I think most bot programmers are just casual programmers who took the starterbot and added some better heuristics to it. Here is how teamgames would have to be implemented if you take things seriously:
Teamgames:
Bot teamgames fall into the category of distributed artificial intelligence. It has to be well defined how the bots communicate with each other. Human teamgames have quite a complex communication for example:
- Send me 10 supporting armies to North Africa.
- Let's attack North Africa together.
- Move your stack before fifth order out of North Africa since I will attack you fifth order to take the bonus.
- Let me take Africa please.
- ...
Humans then might agree or not agree with the proposal. Of course you could just make one bot the puppet master telling all bots how to move but then it's not really a team game. Then it's just one bot playing who doesen't have the ability to deploy his full income everywhere.
ffa:
When I create an ffa I try to make the settings so that alliances aren't that important. The settings are:
- Huge open world
- Multiattack
- many neutrals
- light fog
The open map ensures that you can't just sit behind a chokepoint. The high amount of neutrals makes attacking the opponent often more worthwile than expanding. Multiattack makes it possible to form a huge stack and crush a far stronger opponent. You are never really safe. So sad people just don't understand. Even with super low prerequisites my ffa's take forever to fill while all those other crappy ffa's fill in no time. Just look at those awesome games. How can anyone who ever felt the touch of a real ffa play those stupid diplos any longer:
http://warlight.net/MultiPlayer?GameID=5394051 http://warlight.net/MultiPlayer?GameID=5388727 http://warlight.net/MultiPlayer?GameID=5389146Ok, this was more about me hating all those ffa in the open games tab but what I also wanted to say is that if you implement ffa you have to be very careful about the settings. Use a map with a chokepoint in the middle and nothing will move, even without the bots forming alliances. Some ffa creators enforce an army cap so if you have to much armies on the board your income drops down. That way it's more worthwile to use your armies against an opponent.