Seasonal Ladder
Seasonal Ladder is a War.app ladder which was announced by Fizzer on the 23rd of November, 2011[1]. Unlike the other ladders, which are never-ending grinds for top spot, the seasonal ladder is divided into a 60 days seasons, where each season will use different settings. The first season started on 9 December, 2011[2].
Games
Each player that plays in a season will get 20 games *, and will never play the same opponent more than once.
On the first day of a season, every player will get 4 games. Every 3 days after that, one more game is added until all players have 20 games. If a player joins the season late or leaves it early, they are not guaranteed to get 20 games. However, the ladder will try to catch them up with the crowd. It will not create games for the last 11 days of the season.
Force-finish
In order to ensure a winner can be declared and the rankings can be finalized, all games in a season must end by the ending date, which is exactly 60 days after it began. If a game isn't finished when the season ends, War.app will immediately end it. The winner will be determined by adding up how many armies each player controls on the map, then adding in each player's income times two.
Players are expected to make a reasonable effort to finish a game before the season ends. If you try to intentionally win a game by force-finish that you would have otherwise lost, the win will be taken away from you.
Ratings
Once you finish 7 games in a single season, you'll be awarded a rank.
The ratings are determined using Bayesian ELO (Bayeselo). See Bayeselo for details about how this works and how to run your own simulations.
Your rating will change based on the results of other player's games, too. For example, if you beat a player who ends up becoming the #1 player, you get the full results of beating the #1 player even if they were not #1 when you beat them.
Players who play fewer than 20 games (due to leaving the ladder early or joining late) get a penalty of 65 rating points per game. It’s best to join the season before it starts and stay in it for the whole 60 days to ensure you do not receive a penalty. The penalty exists to ensure that players can't game the system by intentionally joining the season late and riding to a high-rank by getting a few lucky games.
Rules
A player may only play on the Seasonal Ladder with one account per season. Violations will be punished with a suspension on all implicated accounts.
Manipulation of the force-finish in the Seasonal Ladder is not allowed. Violations will be punished with a suspension. In egregious cases results may be modified, possibly resulting in the loss of games and/or trophies.
Notes
* - some players may get more games, since there are cases where it's not mathematically possible to give everyone exactly the same amount without duplicates. Getting more games is neither an advantage nor disadvantage.
Seasons
Below is an incomplete list of seasons. For the complete list of seasons, see https://war.app/LadderSeasons
Season I
Seasonal Ladder (Season I) was the first season of the Seasonal ladder. It started on the 9th of December 2011, and finished on the 7th of February 2012. It was won by Rubik87 and played on Medium Earth map.
The settings of Season I were based off the Strategic 1 v 1 template, with following modifications:
- Light Fog instead of Normal Fog
- In-distribution neutrals were 0 instead of 4
- Cyclic move order instead of random move order
Season II
Seasonal Ladder (Season II) was the second season of Seasonal Ladder. It started on the 9th of February 2012, and ended on the 9th of April 2012. This season played 20 games instead of 15, as it was in Season I. Season II was won by PaniX. Like season I this season was played on Medium Earth map.
- Each player gets exactly one diplomacy card
- Light fog
- Cyclic move order instead of random
- In-distribution neutrals was 4, unlike 0 in Season I
- Number of cards you can hold without being forced to play one was raised from 4 to 5 (to account the diplomacy card)
Season III
Seasonal Ladder (Season III) was the third season of the Seasonal ladder. It started on the 13th of April 2012, and ended on the 12th of June 2012. It was won by Rubik87. He was the first player to win two seasons. Unlike the previous seasons, this season was played on the East Asia & Oceania map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the East Asia & Oceania map
Season IV
Seasonal Ladder (Season IV) was the fourth season of Seasonal Ladder. It started on the 22nd of October 2012 and ended on the 21st of December 2012. It was won by Fizzer. This season used a luck-less version of Strategic 1v1 template. Like seasons I and II this season was played on Medium Earth map.
- Rounding mode was set to Straight Round
- Luck modifier was set to 0%
- Move Order was set to cyclic
Season IX
Seasonal Ladder (Season IX) was the ninth season of the Seasonal ladder. It started on the 7th of May 2013, and ended on the 6th of July 2013. It was won by brisk ? apex. Just like the previous season, this season was played on the Modified Medium Earth map.
It was based on the previous season, season VIII, with the following modifications:
- 85% defensive kill rate, instead of 70%
Season V
Seasonal Ladder (Season V) was the fifth season of the Seasonal ladder. It started on the 21st of August 2012, and finished on the 20th of October 2012. It was won by professor dead piggy. Unlike some of the previous seasons, it was played on the Battle Islands V map.
The settings of Season V were based off the Strategic 1 v 1 template, with the following modifications:
- Played on the Battle Islands V
- Five wastelands with 15 neutrals on them, instead of 7 with 10 on them
- Straight round, instead of weighted random
- Includes the reconnaissance card - 3 pieces, Its weight is 1, receives min of 1 per turn, 0 pieces at the start and lasts a turn
- Can hold up to 6 cards without playing any and receives up to 5 pieces per turn
Season VI
Seasonal Ladder (Season VI) was the sixth season of Seasonal ladder. It started on the 22nd of October 2012, and finished on the 21st of December 2012. It was won by unknownsoldier. Just like seasons I, II and IV this season was played on Medium Earth map.
The settings of Season VI were based off the Strategic 1 v 1 template, with the following modifications:
- Automatic instead of Manual Distribution
Season VII
Seasonal Ladder (Season VII) was the seventh season of the Seasonal ladder. It started on the 2nd of January 2013, and finished on the 3rd of March 2013. It was won by fatality. Unlike the previous seasons, it was played on Heavy Earth.
The settings of Season V were based off the Strategic 1 v 1 template, with the following modifications:
- Played on Heavy Earth
- Only 1 starting Army per territory
- One army for neutrals that are not in distribution, 2 armies for in-distribution neutrals
- Nine instead of seven wastelands with 10 neutrals on them
- Straight round, instead of weighed random
- Doesn't include the order priority or order delay cards
- Can hold up to 4 cards without playing any and receives up to 2 pieces per turn
Season VIII
Seasonal Ladder (Season VIII) was the eight season of the Seasonal ladder. It started on the 5th of March 2013, and ended on the 4th of May 2013. It was won by Heyheuhei. Unlike the previous seasons, this season was played on the Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Modified Medium Earth
- Randomized bonus values - bonus value +/- 1
Season X
Seasonal Ladder (Season X) was the tenth season of the Seasonal ladder. It started on the 9th of July 2013, and ended on the 7th of September 2013. It was won by The Duke of Ben. Unlike the previous seasons, this season was played on the Four Castles map. This season was the first season that was a four player FFA instead of a 1v1.
It was based on the strategic 1 v 1 template, with the following modifications:
- It was a four player FFA
- Played on Four Castles, using the Four Castles scenario distribution
- Used the army cap at 15 times their income
Season XI
Seasonal Ladder (Season XI) was the eleventh season of the Seasonal ladder. It started on the 10th of September 2013, and ended on the 9th of November 2013. It was won by Yeon. Just like seasons VIII and IX, this season was played on the Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Used cyclic move order, instead of randomly determined each turn
- Four armies started on each territory
- Used local deployments
Season XII
Seasonal Ladder (Season XII) was the twelfth season of the Seasonal ladder. It started on the 12th of November 2013, and ended on the 11th of January 2014. It was won by Ruthless Bastard. Unlike the previous seasons, this season was played on the Turkey (Trkiye) map. This was the smallest map to be used on the seasonal ladder.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Turkey (Trkiye)
- Used cyclic move order, instead of randomly determined each turn
- Four armies started on each territory
- The base armies per turn was 3
- Used no-luck settings
- Used local deployments
- There were overridden bonuses
- Only used the reinforcement card and the blockade card
Season XIII
Seasonal Ladder (Season XIII) was the thirteenth season of the Seasonal ladder. It started on the 15th of January 2014, and ended on the 16th of March 2014. It was won by Krzysztof. Just like seasons VIII, IX and XI, this season was played on the Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Used Randomized bonus values - bonus value +/- 1
- Four armies started on each territory
- Used 0% luck modifier, instead of 16%
- Used local deployments
Season XIV
Seasonal Ladder (Season XIV) was the fourteenth season of the Seasonal ladder. It started on the 31st March 2014, and ended on the 30th of May 2014. It was won by Killua Zaoldyeck, a known alt from [WM] Gnuffone. Unlike the previous seasons, this season was played on the Imperium Romanum map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Imperium Romanum
- Territory limit of 4, 5 armies started on them
- There were 15 wastelands with 3 armies on them
- Used straight round, instead of weighed random
- Used overridden bonuses
- Only used the blockade card
Season XIX
Seasonal Ladder (Season XIX) was the nineteenth season of the Seasonal ladder. It started on the 22nd of April 2015, and ended on the 21st of June 2015. It was won by Rento. Just like seasons Seasonal Ladder, IX, XI, XIII and XVI, this season was played on Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Modified Medium Earth.
- Light fog was used, instead of normal fog.
- Multi-attack was used, and attacking by percentage.
- Attack only and transfer only were not used.
- No luck cycle was used, instead of random.
- Luck modifier was 0%, instead of 16%.
- Straight round, instead of weighed random.
Season XV
Seasonal Ladder (Season XV) was the fifteenth season of the Seasonal ladder. It started on the 10th of June 2014, and ended on the 9th of August 2014. It was won by JV. Unlike the previous seasons, this season was played on the Poland Big map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Poland Big
- No wastelands
- Used 0% luck modifier, instead of 16%
- Straight round, instead of weighed random
- Used overridden bonuses
- Only used the abandon card
Season XVI
Seasonal Ladder (Season XVI) was the sixteenth season of the Seasonal ladder. It started on the 12th of August 2014, and ended on the 11th of October 2014. It was won by Verzehrer. Just like the seasons VIII, IX, XI and XIII, this season was played on the Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Used no-split mode
- Four armies started on each territory
Season XVII
Seasonal Ladder (Season XVII) was the seventeenth season of the Seasonal ladder. It started on the 4th of November 2014, and ended on the 3rd of January 2015. It was won by Gol D. Roger, a known alt from Timinator ? apex. Unlike the previous seasons, this season was played on the Ancient Greece map. This was the first season to be chosen by the community.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Ancient Greece
- Territory limit of 5, 5 armies started on them
- There were 10 wastelands and 5 neutrals started on them
- Luck modifier was 0%, instead of 16%
- Straight round, instead of weighted random
- No cards
Season XVIII
Seasonal Ladder (Season XVIII) was the eighteenth season of the Seasonal ladder. It started on the 23rd of January 2015, and ended on the 3rd of March 2015. It was won by timon92. Unlike the previous seasons, this season was played on the Snow Mountains map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Snow Mountains
- Territory limit of 4, 4 armies started on them
- There were 9 wastelands and 6 neutrals started on them
- Luck modifier was 0%, instead of 16%
- Straight round, instead of weighted random
Season XX
Seasonal Ladder (Season XX) was the twentieth season of the Seasonal ladder. It started on the 10th of July 2015, and ended on the 8th of September 2015. It was won by Latnox. He was the first to win a season unbeaten. Just like seasons VIII, IX, XI, XIII, XVI and XIX, this season was played on Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on Modified Medium Earth.
- Light fog was used, instead of normal fog.
- Multi-attack and attacking by percentage were used.
- Attack only and transfer only were not used.
- No luck cycle was used, instead of random.
- Luck modifier was 0%, instead of 16%.
- Local deployments were used.
- Straight round, instead of weighted random.
Season XXI
Seasonal Ladder (Season XXI)) was the twenty-first season of the Seasonal ladder. It started on the 28th of September 2015, and ended on the 27th of November 2015. It was won by #Master[QB]. Just like seasons I, II, IV and VI, this season was played on Medium Earth map.
It was based on the old strategic 1 v 1 template.
Season XXII
Seasonal Ladder (Season XXII)) was the twenty-second season of the Seasonal ladder. It started on the 10th of December 2015, and ended on the 8th of February 2016. It was won by master of desaster. Unlike the previous seasons, this season was played on the France map.
It was based on the strategic 1 v 1 template, with the following modifications:
- 6 starting territories of 3 armies
- In-distribution neutrals set to 2
- 6 Wastelands of 4
- No cards
- Light fog
- 4 Base armies per turn
- One extra armiy for every 2 territories
- Overridden Bonuses
Season XXIII
Seasonal Ladder (Season XXIII)) was the twenty-third season of the Seasonal ladder. It started on the 11th of February 2016, and ended on the 11th of April 2016. It was won by Master Jz. Just like seasons VIII, IX, XI, XIII, XVI, XIX and XX, this season was played on Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- 3 Base armies per turn
- One army must stand guard was turned off
- No Attack Only
- Commanders
Season XXIV
Seasonal Ladder (Season XXIV)) was the twenty-fourth season of the Seasonal ladder. It started on the 16th of May 2016, and ended on the 15th of July 2016. It was won by MisterT. Unlike the previous seasons, this season was played on the Red Dead Redemption map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Red Dead Redemption map
- In-distribution neutrals set to 2
- Only 5 instead of 7 Wastelands of 10
- Random Move Order
- Luck modifier 16%
Season XXIX
Seasonal Ladder (Season XXIX)) was the twenty-ninth season of the Seasonal ladder. It started on the 16th of June 2017, and ended on the 15th of August 2017. It was won by Deadman (previously known as Master of the Dead). He was the first player to win two seasons in a row. Unlike the previous seasons, this season was played on the Eberron World map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Eberron World map
- Random cities distribution
- 3 Base armies per turn
- Four starting territories of 3 armies
- 85 Wastelands of 1
- Reinforcement Card for 75% of turns passed
- One Reconnaissance Card
- Overridden Bonuses
Season XXV
Seasonal Ladder (Season XXV)) was the twenty-fifth season of the Seasonal ladder. It started on the 15th of August 2016, and ended on the 14th of October 2016. It was won by timon92. Just like seasons VIII, IX, XI, XIII, XVI, XIX,XX and XXIII, this season was played on Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- 3 Base armies per turn
- One army must stand guard was turned off
- Commanders
- Local Deployments
- No Transfer Only
- No Attack Only
- No Attacking by Percentage
Season XXVI
Seasonal Ladder (Season XXVI)) was the twenty-sixth season of the Seasonal ladder. It started on the 2nd of November 2016, and ended on the 1st of January 2017. It was won by USA Biches. Unlike the previous seasons, this season was played on the Floating Rocks map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Floating Rocks map
- Four starting territories
- In-distribution neutrals set to 3
- 8 instead of 7 Wastelands of 10
- Random Move Order
- Weighted Random
- Reinforcement card for 4 instead of 5 armies
- One Reconnaissance card in 1 piece for 3 turns
- One Blockade card to multiply by 400%
- No Order Delay Card or Order Priority Card
Season XXVII
Seasonal Ladder (Season XXVII)) was the twenty-seventh season of the Seasonal ladder. It started on the 9th of January 2017, and ended on the 10th of March 2017. It was won by master of desaster. Unlike the previous seasons, this season was played on the INSS Africa map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the INSS Africa map, featuring a new concept of getting income from bonuses
- Seven starting territories
- Full Distribution
- In-distribution neutrals set to 2
- 116 Wastelands of 2
- No-Luck cycle
- One Gift card
- Two Order Priority Cards
Season XXVIII
Seasonal Ladder (Season XXVIII)) was the twenty-eighth season of the Seasonal ladder. It started on the 13th of March 2017, and ended on the 12th of May 2017. It was won by Deadman (previously known as Master of the Dead). Just like seasons I, II, IV, VI and XXI, this season was played on Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Medium Earth map
- 4 Base armies per turn
- One army must stand guard was turned off
- Commanders
- Non-distribution neutrals set to 3
- In-distribution neutrals set to 5
- Weighted Random
Season XXX
Seasonal Ladder (Season XXX)) was the thirtieth season of the Seasonal ladder. It started on the 3rd of September 2017, and ended on the 2nd of November 2017. It was won by Rento. Unlike the previous seasons, this season was played on the Succession Wars map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Succession Wars map
- Random cities distribution
- 0 Base armies per turn
- Seven starting territories
- 50 Wastelands of 3
- Non-distribution neutrals set to 3
- In-distribution neutrals set to 2
- One extra army for every 5 territories
- Local Deployments
- Reinforcement Cards for 2 armies
- Reconnaissance Cards in 5 pieces
- Overridden Bonuses
Links to exemplary games:
Season XXXI
Seasonal Ladder (Season XXXI)) was the thirty-first season of the Seasonal ladder. It started on the 9th of December 2017, and ended on the 22nd of February 2018. It was won by Buns157. Just like seasons VIII, IX, XI, XIII, XVI, XIX,XX, XXIII and XXV, this season was played on Modified Medium Earth map.
It was based on the strategic 1 v 1 template, with the following modifications:
Season XXXII
Seasonal Ladder (Season XXXII)) was the thirty-second season of the Seasonal ladder. It started on the 25th of April 2018, and ended on the 9th of July 2018. It was won by Deadman. Unlike the previous seasons, this season was played on the Biomes of America map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Biomes of America map, featuring the INSS with varying bonus sizes
- Seven starting territories
- Full Distribution
- In-distribution neutrals set to 2
- 130 Wastelands of 2
- 0 Base income
- One Reinforcement card for 5 armies
- One Gift card
- Two Blockade cards
- Sanction cards for 25% in 4 pieces
Season XXXIII
Seasonal Ladder (Season XXXIII) was the thirty-third season of the Seasonal ladder. It started on the 5th of August 2018 and ended on the 19th of October 2018. It was won by NoMercy. This season was played on the Volcano Island map.
It was based on the strategic 1 v 1 template, with the following modifications:
- Played on the Volcano Island Map
- Four Starting Territories
- 5 wastelands of 10
- Reinforcement Card in 4 pieces for 4 armies (instead of 5 armies)
- Blockade Card in 16 pieces for a 351% multiplier. (instead of 19 pieces)