User contributions for Fizzer
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4 November 2026
- 03:2503:25, 4 November 2026 diff hist +658 Mod API Reference:Client Visual No edit summary current
- 03:2303:23, 4 November 2026 diff hist −128 Mod API Reference:Client Visual No edit summary
- 03:2003:20, 4 November 2026 diff hist +105 Mod API Reference:ClientGame No edit summary current
- 03:2003:20, 4 November 2026 diff hist −650 Mod API Reference:UI No edit summary current
- 03:1903:19, 4 November 2026 diff hist +1,570 Mod API Reference:UI No edit summary
- 03:1903:19, 4 November 2026 diff hist +40 Mod Developers Guide No edit summary current
- 01:5001:50, 4 November 2026 diff hist +1,785 Mod Game Data Storage No edit summary current
2 November 2026
- 10:5410:54, 2 November 2026 diff hist +4,244 N Mod API Reference:Client MapLayers Created page with " Put the function in a file named <code>Client_MapLayers.lua</code>: <pre> function Client_MapLayers(game, layers) local layer = layers.Create('Territory IDs', true); for terrID, _ in pairs(game.Map.Territories) do layer.AddLabel(terrID, tostring(terrID)); end end </pre> Client_Visual draws a visual for one order. This hook instead draws '''map layers''': labels and shapes that stay on the map for as long as the g..." current
- 10:5310:53, 2 November 2026 diff hist +1,646 N Mod API Reference:Client TerritoryInfo Created page with "Put the function in a file named <code>Client_TerritoryInfo.lua</code>: <pre> function Client_TerritoryInfo(game, territory, info) info.AddRow('Fortified: +3 defense'); end </pre> The client calls this hook when a player looks at a territory: in the territory inspector, and in the tooltip shown when hovering over it. Each row your mod adds is shown on its own line. {| class="wikitable" ! Argument !! Type !! Description |- | <code>game</code> || Mod API Reference..." current
- 10:5210:52, 2 November 2026 diff hist +1,810 N Mod API Reference:Client TurnAdvanced Created page with " Put the function in a file named <code>Client_TurnAdvanced.lua</code>: <pre> function Client_TurnAdvanced(game, previousNumberOfTurns) end </pre> The client calls this hook when it loads or refreshes a game that has more turns than the last time this device showed it. That includes: * a turn that advances while the player has the game open * turns that advanced while the player was away, which the hook sees when they next open the game {| class="wikitable" ! Argument..." current
- 10:5110:51, 2 November 2026 diff hist +2,260 N Mod API Reference:Client DescribeOrder Created page with "Put the function in a file named <code>Client_DescribeOrder.lua</code>: <pre> function Client_DescribeOrder(game, order, description) -- describe the order by calling functions on description end </pre> The client calls this hook when it shows one of your mod's orders in the orders list or in the turn history. Without it, the order's own text is shown, such as the <code>Message</code> the order was created with. Server hooks creat..." current
- 10:5010:50, 2 November 2026 diff hist +389 Mod Hooks No edit summary current
- 10:3910:39, 2 November 2026 diff hist +7,645 N Public Tournament API Created page with "War.app has two APIs for public tournaments: * '''CreatePublicTournament''' creates a public tournament. * '''ForwardPublicTournamentInvites''' invites players to a public tournament you created. Together, they let a program run its own tournament series. For example, a program could create a tournament each week and invite everyone on a list. Like the Create game API, these APIs are restricted to War.app members, and only work with your API token...." current
3 October 2026
- 20:3820:38, 3 October 2026 diff hist +125 Mod API Reference:Client Visual No edit summary
- 20:3720:37, 3 October 2026 diff hist +413 Mod API Reference:Client Visual No edit summary
- 20:3520:35, 3 October 2026 diff hist +13,300 N Mod API Reference:Client Visual Created page with "'''Client_Visual''' is a client-side mod hook that lets a mod draw its own shapes on the map for the events it creates. Shapes are made of colored triangles. They can be a single static shape, or animated by giving several keyframes that the game tweens between when a player watches the turn. == When it runs == The client calls <code>Client_Visual</code> each time it needs to show a GameOrderEvent that was created by y..."
- 20:2220:22, 3 October 2026 diff hist +80 Mod Hooks No edit summary
- 20:2120:21, 3 October 2026 diff hist +1,469 Mod API Reference:UI No edit summary
24 September 2026
- 17:4417:44, 24 September 2026 diff hist +229 Mod API Reference:UI No edit summary
15 September 2026
- 21:1821:18, 15 September 2026 diff hist −687 Rules Updated the rules regarding ladders, since they were previous geared toward the old ladder system current
31 August 2026
- 06:4006:40, 31 August 2026 diff hist +1,673 Mod Developers Guide No edit summary
28 August 2026
- 15:0815:08, 28 August 2026 diff hist +234 Mod API Reference:GamePlayer No edit summary current
- 15:0715:07, 28 August 2026 diff hist +178 Mod API Reference:GameStanding No edit summary current
- 15:0615:06, 28 August 2026 diff hist +536 Mod API Reference:GameOrderEvent No edit summary current
- 15:0215:02, 28 August 2026 diff hist +316 Mod API Reference:Custom Cards No edit summary current
16 August 2026
- 22:3822:38, 16 August 2026 diff hist −4 Update Mod API No edit summary current
9 August 2026
- 22:3922:39, 9 August 2026 diff hist +337 Mod API Reference:UI No edit summary
- 22:3722:37, 9 August 2026 diff hist +304 Mod API Reference:GameOrderPlayCardCustom No edit summary current
- 22:3722:37, 9 August 2026 diff hist +26 Mod API Reference:GameOrderEvent No edit summary
- 22:3722:37, 9 August 2026 diff hist +304 Mod API Reference:GameOrderCustom No edit summary current
- 22:3622:36, 9 August 2026 diff hist +278 Mod API Reference:GameOrderEvent No edit summary
29 July 2026
- 13:3913:39, 29 July 2026 diff hist +74 Mod API Reference:ActiveCardWoreOff No edit summary current
- 13:3813:38, 29 July 2026 diff hist +74 Mod API Reference:GameOrderStateTransition No edit summary current
- 13:3813:38, 29 July 2026 diff hist +74 Mod API Reference:GameOrderReceiveCard No edit summary current
25 July 2026
- 03:1603:16, 25 July 2026 diff hist +547 Clan Wars No edit summary current
19 June 2026
- 00:2100:21, 19 June 2026 diff hist +217 Cities (commerce) No edit summary current
15 June 2026
- 03:0403:04, 15 June 2026 diff hist +100 Manual Distribution No edit summary current
- 03:0303:03, 15 June 2026 diff hist +91 No-split mode No edit summary current
- 03:0303:03, 15 June 2026 diff hist +20 Multi Attack No edit summary current
- 03:0203:02, 15 June 2026 diff hist +95 Local deployments No edit summary current
- 03:0103:01, 15 June 2026 diff hist +88 Gift Card No edit summary current
- 03:0103:01, 15 June 2026 diff hist 0 Fog No edit summary current
- 03:0003:00, 15 June 2026 diff hist +6 Fog No edit summary
- 02:4802:48, 15 June 2026 diff hist +96 Fog No edit summary
- 02:4702:47, 15 June 2026 diff hist +93 Diplomacy Card No edit summary current
- 02:4702:47, 15 June 2026 diff hist +95 Commerce No edit summary current
- 02:4602:46, 15 June 2026 diff hist +28 Commanders No edit summary current
- 02:4502:45, 15 June 2026 diff hist +87 Banking boot times No edit summary current
- 02:0902:09, 15 June 2026 diff hist +87 Bomb Card No edit summary current
- 01:3201:32, 15 June 2026 diff hist +2 Blockade and Emergency Blockade Cards No edit summary current