User contributions for Fizzer

A user with 2,299 edits. Account created on 22 July 2011.
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4 November 2026

2 November 2026

  • 10:5410:54, 2 November 2026 diff hist +4,244‎ N Mod API Reference:Client MapLayers ‎ Created page with " Put the function in a file named <code>Client_MapLayers.lua</code>: <pre> function Client_MapLayers(game, layers) local layer = layers.Create('Territory IDs', true); for terrID, _ in pairs(game.Map.Territories) do layer.AddLabel(terrID, tostring(terrID)); end end </pre> Client_Visual draws a visual for one order. This hook instead draws '''map layers''': labels and shapes that stay on the map for as long as the g..." current
  • 10:5310:53, 2 November 2026 diff hist +1,646‎ N Mod API Reference:Client TerritoryInfo ‎ Created page with "Put the function in a file named <code>Client_TerritoryInfo.lua</code>: <pre> function Client_TerritoryInfo(game, territory, info) info.AddRow('Fortified: +3 defense'); end </pre> The client calls this hook when a player looks at a territory: in the territory inspector, and in the tooltip shown when hovering over it. Each row your mod adds is shown on its own line. {| class="wikitable" ! Argument !! Type !! Description |- | <code>game</code> || Mod API Reference..." current
  • 10:5210:52, 2 November 2026 diff hist +1,810‎ N Mod API Reference:Client TurnAdvanced ‎ Created page with " Put the function in a file named <code>Client_TurnAdvanced.lua</code>: <pre> function Client_TurnAdvanced(game, previousNumberOfTurns) end </pre> The client calls this hook when it loads or refreshes a game that has more turns than the last time this device showed it. That includes: * a turn that advances while the player has the game open * turns that advanced while the player was away, which the hook sees when they next open the game {| class="wikitable" ! Argument..." current
  • 10:5110:51, 2 November 2026 diff hist +2,260‎ N Mod API Reference:Client DescribeOrder ‎ Created page with "Put the function in a file named <code>Client_DescribeOrder.lua</code>: <pre> function Client_DescribeOrder(game, order, description) -- describe the order by calling functions on description end </pre> The client calls this hook when it shows one of your mod's orders in the orders list or in the turn history. Without it, the order's own text is shown, such as the <code>Message</code> the order was created with. Server hooks creat..." current
  • 10:5010:50, 2 November 2026 diff hist +389‎ Mod Hooks ‎No edit summary current
  • 10:3910:39, 2 November 2026 diff hist +7,645‎ N Public Tournament API ‎ Created page with "War.app has two APIs for public tournaments: * '''CreatePublicTournament''' creates a public tournament. * '''ForwardPublicTournamentInvites''' invites players to a public tournament you created. Together, they let a program run its own tournament series. For example, a program could create a tournament each week and invite everyone on a list. Like the Create game API, these APIs are restricted to War.app members, and only work with your API token...." current

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31 August 2026

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15 June 2026

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