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Super-ascension leaderboard: 2026-09-09 04:44:37

mr_fancy_pants
Level 56
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Yes, if you're still relying on SAC to finish the early levels (or any level) then that would be the next thing to fix. Either you're rapidly setting the very limited supply of SAC powers on fire (which is not sustainable), or you're bottlenecked on your SAC cooldown (which is glacially slow).
Super-ascension leaderboard: 2026-09-09 19:10:35


Z 
Level 65
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For posterity sake, I will do my 17th SAsc this evening with +10 Arti and +175% AP.
Super-ascension leaderboard: 2026-09-12 04:10:00

ShadowHawk 
Level 60
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37th SA. +art for 500% AP and 17 addl artis.

300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19
19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8 / 9
8 / 10 / 9 / 8 / 7 / 7 / 7 / 7 / 6 / 7
7 / 5 / 6 / 6 / 4 / 5 / 4

Ins A$B ACB and leg AV SAC IM TW CB MD SC and epic HB TS BMB SS
Super-ascension leaderboard: 2026-09-12 16:03:49

ShadowHawk 
Level 60
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To be fair I don't NEED SAC to win the early levels but a SAC plus FC or CR means the level takes 10 minutes. I'm usually burning 4-5 per super and I'll run out eventually but what am I saving for at this point.
Super-ascension leaderboard: 2026-09-13 08:22:55


ChillHouzVanHoutn 
Level 63
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58th SAsc for ChillHouz.

+100 starting AP selected

+1000 starting AP
+1000% AP from levels
10 artis: IACB, ISAC, I$B, IA$B, ITW, IAV, IIM, IDB, LHB, LR$B.

I am now able to start a run with phase two unlocked.

86 more until I can start a new run with CSL unlocked…which is a lot….

I guess you could say…everything is coming up ChillHouz?

Edited 2026-09-13 19:10:40
Super-ascension leaderboard: 2026-09-16 21:05:20

ShadowHawk 
Level 60
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38th SA. +ap for 525% AP and 17 addl artis.

300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19
19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8 / 9
8 / 10 / 9 / 8 / 7 / 7 / 7 / 7 / 6 / 7
7 / 5 / 6 / 6 / 4 / 5 / 4 / 5

Ins A$B ACB and leg AV SAC IM TW CB MD SC BMB and epic HB
Super-ascension leaderboard: 2026-09-17 21:16:10

Drinian
Level 59
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125th SA done. 20x AP (+1900%), 2700 starting AP, 24 slots.

Artis: AV, OV, MD, ACB, A$B, CB, RCB, MCB, TW, DB, HB, BMB, SAC. All insane, except leg SAC.

Route: everything from tutorial to HPelo (including H Ursa Luna) -> K-PX -> Japan -> both Far Lands -> HOT, HRome, HScandi, HCCC. A full SA is now completable in under three hours. The only maps that take more than 10 minutes are H Ursa Luna, Final Earth and Drakemor, which are about 15 min each. Most maps are just about six minutes, i.e. they are finished with the first draft.

Next things to happen are skipping K-PX starting in a few more SAs, and stopping going for the 4th place rare arti from battles after I combine my current rares to an epic. I'll keep going for the first place epic until I get insane ACD and TMB, but since those are the last artis I would be bothered to ever slot in, I think afterwards I'll stop gathering artis and get the rest of the collection after reaching infinite SAs. If I ever get there that is. Recently I've found myself playing only in quick bursts of a couple days in between weeks of not playing.
Super-ascension leaderboard: 2026-09-18 23:29:25

ShadowHawk 
Level 60
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Drinian (or other high fliers) how do you complete levels so quickly? Even the first couple maps are still an hour give or take for me, and more AP% isn't going to change that much, and I already have insane ACB. Is boosting the different resource/money caches really that valuable?
Super-ascension leaderboard: 2026-09-19 05:36:09


ChillHouzVanHoutn 
Level 63
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59th SAsc for ChillHouz.

+100 starting AP selected

+1100 starting AP
+1000% AP from levels
10 artis: IACB, ISAC, I$B, IA$B, ITW, IAV, IIM, IDB, LHB, LR$B.

85 more until I can start a new run with CSL unlocked…which is a lot….

I guess you could say…everything is coming up ChillHouz?
Super-ascension leaderboard: 2026-09-20 09:02:32

Drinian
Level 59
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@ShadowHawk, it's a combination of a few things. Generally each level is divided into two parts: the start before you get to the first market/arena/big money or reso cache to be able to chain-buy all the mercs, and the end, where you're waiting for some combination of armies from camps, hospital upgrades, and drafts.

For later levels, the start is very fast with just insane A$B as you can chain together army caches. For earlier levels, the same is achieved when you get a good enough RCB so that reso caches give more armies via mercs than they cost. This is further accelerated with a good MD.

For later levels, the end is mostly accelerated with more AM (i.e. more %AP, and of course also insane A$B and CB) so that hospital upgrades can be skipped. For early levels where hospital upgrades suck anyway, a good RCB is also nice here since it allows you pump up the camps a lot. This already should be enough to get maps like Floating Rocks and War of the Worlds down to 20-30 minutes (IIRC) even without any starting AP. Another good strat for early levels is to get IDS (increased draft sizes) instead of putting everything to AM, since for levels up to ~Feldmere you can get high enough armies/s to exhaust the whole draft pool in one huge draft, in which case IDS (if over 100%) bypasses the normal 15% draft limit. DB arti also helps with this. I've found that one tick of IDS is roughly equivalent to one tick of AM for many early levels, but the former is cheaper in terms of AP once you have decent AM already.

So RCB and MD already do help a lot for the early levels, and then to get them to under ~10 minutes you'll need a bunch of starting AP as well. However, if the goal is to do SAs as fast as possible, when you still have a bunch of hospital upgrades I think the optimal plan is to do everything you can to get rid of those, as the early levels are quite fast anyway.
Super-ascension leaderboard: 2026-09-20 09:52:55


DieVertaler 
Level 59
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3rd Super Ascension

Ins AV
Leg A$C
Leg SAV
+50% AP
Super-ascension leaderboard: 2026-09-20 15:34:33

mma
Level 61
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super ascension 3
+50% AP
Insane TW
Leg AV
Leg A$B
Super-ascension leaderboard: 2026-09-21 02:51:36

ShadowHawk 
Level 60
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39th SA. +ap for 550% AP and 17 addl artis.

300 / 100 / 45 / 44 / 37 / 25 / 38 / 24 / 18 / 19
19 / 18 / 14 / 14 / 17 / 16 / 11 / 10 / 8 / 9
8 / 10 / 9 / 8 / 7 / 7 / 7 / 7 / 6 / 7
7 / 5 / 6 / 6 / 4 / 5 / 4 / 5 / 4

Thanks for the detailed breakdown! I guess I know what I should go for after my CB.

Ins A$B ACB and leg AV SAC IM TW CB MD SC BMB and epic HB TS DT
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