ShadowHawk, since we were talking about Hex Earth routes, what's the route you use with the Leg 0.48 IM artifact? And what the minimum L4 requirements are.
carrot wax I used the route proposed by Mr fancy pants further up this page. I just verified you don't need the legendary MCB or MD or CB. I don't know what you NEED from P4 because I haven't tried it out yet without P4 but the only problem I forsee is needing the Greenland money cache to buy mercs and also needing it to upgrade hospitals. May need TS on the big Siberia territory to compensate maybe?
The good thing is the run is salvageable if it turns out you don't have enough mercs by just spending the IM on the real expensive merc camp. So at worst try it and maybe you don't save the power but you won't lose anything.
Super ascended again today my dudes. 39 times total now. 800% AP and 9 artifacts IACB ISAC IA$B I$B ITW IAV IIM IDB and LHB. 8 more Sascs and I will have +1000% AP then think I will start going for 100 AP bonuses. What do you guys think?
Right now, I’m still stacking the +25% AP reward while carrying my 4 strongest artifacts, but I’m starting to feel locked into that strategy.
At some point, I feel like I should prioritize another artifact slot so I can start carrying over something like A$B. The problem is that the time between two Super Ascensions isn’t long enough for me to build a Legendary A$B. Carrying it over as only an Epic doesn’t seem worth it, and going for extra slots would probably “cost” me 2–3 SAsc to have room to carry over epics as upgrade fuel.
So I’m unsure:
Should I just keep stacking AP with my current strongest setup? Or is it worth sacrificing a few SAsc to expand slots and prepare for Leg A$B?
If you’re going for a complete set of Insane artis, it will be the final thing you complete so id say prioritize slots so you never have to ditch any good artis (Rare or higher)
Then 25% AP
Then go between starting 100 AP & dig time until SAsc is quick including getting all the digs done on auto-dig
Only a dozen or so SL left in non post-SA levels, and im finding those take at least 0.48IM to get to. On the other hand 5 SL are worth 0.48 to 1.48IM so it's looking not worth to mine them unless I'm waiting for an arti upgrade like this time. I might be forced to skip (ha!) using them altogether. Don't really have time to dig a full rare anymore and this will throw my rhythm off shortly.
Ins A$B leg AV SAC IM TW and epic HB TS SD ACB (upgrading)
I’m preparing for my 8th Super Ascension, and I’m wondering what the best move is.
Do you have a Super Camp? I don't so it might be a bit different for you.
I find the best improvements for all the levels up to "The Siege of Feldmere" are Artifacts. Well besides a Joint Strike and a little bit of Increased Army Camp Production. the building up the Additional Mercenaries does really help until you get to levels with multiply markets. So getting 7(2+5 Rewards) is very important to have TW SAC, A^B, A$B, CB, HB, and AV. After those to improve that early part of the super requires +100 AP to get JS and IACP but you will want a ton of +.25% AP first.
The Mid and later part of the Super is really dependent of having AV, A^B, CB, and HB. The best thing to help after those artifacts is +.25%AP.
So the question really is what is taking you more time? The early game getting to Old Town(Early), getting to Tier 4 HB(Mid) or getting the 100k AP in Tier 4(Late).
I focused on having 5 extra artifacts slot early on so I could keep epics to upgrade my main artifacts. I think you should have 2 extra slots if you can make 3 epics a Super.
I didn't think about artifact speed until I was in the 3 day range for a super.
I haven't kept track of how many times I have super ascended. Do the mods know from stored data?
Maybe some more knowledge than me can answer but I can tell my looking at how much the guides say a level should be worth compared to how much it is work to calculate my .25% AP, the 100s are pretty easy when you start a Super and the +Artifacts when you finish one.
I just know how many +dig time I got and I haven't thought about the math.
The number of SAs is pretty easy to calculate : +AP% /25 + (# of slots -2) + dig speed calculations. If you haven't gone for the +100ap bonuses. Just remember it's the +AP%, not the total, so if you're 7 times normal AP, that's +600%.
But when you can do a SA in a few days, you start not counting that seriously.
There's a reason for this. Managing powers well is kind of essential after you've SA'd a bunch of time, because the skip levels and IMs will eventually run out if you burn through them all without restraint. If they'd be replenished after every SA it would just get WAY too easy as you could SAC, Free Cache, TW and IM instantly through every level and get it all back next time.
But usually by the time they're low you have enough insane & leg artifacts you don't notice it that much.
I do think it should be documented a little better though. I would have not done as many supercharged IM for HEH if I knew, for example. But there's enough anyway, especially when you learn to do Hex Earth in 1 IM.
Each time so far I've always put mercs up to 150% then just used them to power through levels. And I upgrade hospitals twice until I'm at basically 150%, then sometimes only once. And once I get hospital boost +50%, I don't upgrade them at all.
How do people know exactly what the sweet spot is for when to stop adding mercs and for when to stop upgrading hospitals before doing the rest of the level.