Scenario Distribution: Difference between revisions

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Scenario Distributions allow map creators greater control over how territories will be distributed at the start of a game. For example, in the Double Earth map, a scenario is defined called Top/Bottom that forces one player/team to start on the top half of the map and the other player/team to start on the bottom. To accomplish this, the map creator simply defines a Scenario Distribution with two scenarios: Top and Bottom. They then add territories from the top into the Top scenario and territories from the bottom into the Bottom scenario.
Scenario Distributions allow map creators to control how territories are assigned at the start of a game. Instead of distributing territories randomly across the entire map, territories are grouped into predefined '''scenarios'''. Each player or team is then assigned one of those scenarios and will start entirely within it.
When the game begins, each player/team is randomly assigned a scenario and will start entirely in that scenario. Teams are always assigned the same scenario. The scenario each player was assigned is visible in the Players Panel.
Scenario Distributions are useful for more than just mirror maps. For example, a map creator could create a World War II map where one player starts as the Germans and another as the United States. In this case, Germany would be one scenario and the United States another.
If scenarios defined in a map are different sizes (i.e. contain different numbers of territories), it is possible for players to end up with different number of territories at the start of a game. This can be circumvented by game creators by using the Limit functionality, however it is up to the map creators to ensure their scenarios are well-balanced.


Note that scenario distributions and [[wastelands]] don't mix well. Since wastelands are randomly distributed, one player/team may end up with more wastelands in their area than others. For the fairest game, turn off wastelands or use [[custom scenario]]s to place the wastelands fairly.
For example, the Double Earth map includes a scenario distribution called '''Top/Bottom'''. One scenario contains all territories in the top half of the map, while the other contains all territories in the bottom half. When the game begins, each player or team is randomly assigned one of these scenarios and receives starting territories only within that area.


==See Also==
Teams are always assigned the same scenario.
 
Scenario Distributions are useful for more than just symmetrical maps. For example, a World War II map could define separate scenarios for Germany and the United States, ensuring that players begin the game in historically appropriate regions.
 
== Balance Considerations ==
 
Scenarios do not need to contain the same number of territories. However, if scenarios are different sizes, players may begin the game with different numbers of territories. Game creators can mitigate this by using the Limit setting, but it is ultimately the responsibility of the map creator to ensure that scenarios are reasonably balanced.
 
== Interaction with Wastelands ==
 
Scenario Distributions and [[wastelands]] generally do not work well together. Because wastelands are placed randomly, one scenario may end up containing significantly more wastelands than another, creating an unintended imbalance.
 
For the fairest experience, either disable wastelands or use [[custom scenario]]s to place them manually and evenly across all scenarios.
 
== See Also ==


* [[Initial Territory Distribution]]
* [[Initial Territory Distribution]]


[[Category:Distributions]]
[[Category:Distributions]]

Latest revision as of 23:01, 12 June 2026

Scenario Distributions allow map creators to control how territories are assigned at the start of a game. Instead of distributing territories randomly across the entire map, territories are grouped into predefined scenarios. Each player or team is then assigned one of those scenarios and will start entirely within it.

For example, the Double Earth map includes a scenario distribution called Top/Bottom. One scenario contains all territories in the top half of the map, while the other contains all territories in the bottom half. When the game begins, each player or team is randomly assigned one of these scenarios and receives starting territories only within that area.

Teams are always assigned the same scenario.

Scenario Distributions are useful for more than just symmetrical maps. For example, a World War II map could define separate scenarios for Germany and the United States, ensuring that players begin the game in historically appropriate regions.

Balance Considerations

Scenarios do not need to contain the same number of territories. However, if scenarios are different sizes, players may begin the game with different numbers of territories. Game creators can mitigate this by using the Limit setting, but it is ultimately the responsibility of the map creator to ensure that scenarios are reasonably balanced.

Interaction with Wastelands

Scenario Distributions and wastelands generally do not work well together. Because wastelands are placed randomly, one scenario may end up containing significantly more wastelands than another, creating an unintended imbalance.

For the fairest experience, either disable wastelands or use custom scenarios to place them manually and evenly across all scenarios.

See Also