Clan Wars: Difference between revisions
No edit summary |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
= Clan Wars = | |||
'''Clan Wars''' are clan-based competitions in War.app. Players compete on behalf of their clan in daily matches to earn wins, score points, conquer territories, and unlock rewards. | |||
You can access Clan Wars from the upper-right menu in the mobile app or from the Community tab on the website. | |||
== Overview == | |||
The Clan War season revolves around a simple cycle: | |||
# Join a clan. | |||
# Participate in Clan War matches during active timeslots. | |||
# Earn wins for your clan. | |||
# Wins are converted into points. | |||
# Points conquer territories on the Clan War Map. | |||
# Clans earn rewards based on their performance. | |||
Each player may participate in at most '''one Clan War game per day'''. | |||
== Joining Clan Wars == | |||
To participate, you must be a member of a clan. | |||
If you are not already in a clan, select '''Join a Clan''' from the upper-right menu. | |||
A player is considered a '''participant''' if they play at least one Clan War game during a season. | |||
A player is considered a '''contributor''' if they win at least one Clan War game during a season. | |||
Some rewards are available to all participants, while others are only available to contributors. | |||
== Timeslots == | == Timeslots == | ||
Clan War matches are played during scheduled timeslots that occur throughout the day. | |||
When a timeslot is active, | When a timeslot is active, players may queue for one of the available templates. The system attempts to create as many matches as possible between players from different clans. | ||
The timeslot | The available templates for a timeslot vary based on historical demand. | ||
The | Matchmaking follows these rules: | ||
* Clanmates are never matched against each other. | |||
* The system attempts to create as many matches as possible for each template. | |||
* If a player cannot be matched due to an uneven number of players, they may receive a free win. | |||
* To prevent abuse, free wins are not awarded if at least one of that player's clanmates successfully received a match in the same template. | |||
== Team Templates == | == Team Templates == | ||
Some templates require teams, such as Strategic 2v2. | |||
Different clans are never mixed | In team templates: | ||
* Each winning player counts as one Clan War win. | |||
* A single team victory can therefore produce multiple Clan War wins. | |||
* Teams are always composed entirely of members from the same clan. | |||
* Different clans are never mixed onto the same team. | |||
Because of this, players should coordinate with their clan before queueing for team templates. | |||
If there are not enough members from your clan to form a complete team, you will not receive a match and will not receive a free win. You may try again during a later timeslot. | |||
== Clan War Map == | == Clan War Map == | ||
Clan War progress is visualized on a large map made up of territories. | |||
As clans earn points, they conquer territories on the map. Each conquered territory is displayed in the clan's color. | |||
New territories are generally placed near a clan's existing territory, causing the clan's area to expand outward over time. As neighboring clans grow into each other, distinctive borders and patterns naturally emerge. | |||
The map has no strategic gameplay element. Its purpose is to visually represent: | |||
* Relative clan performance. | |||
* Seasonal progress. | |||
* The growth and expansion of clans throughout the season. | |||
The season ends at the end of a GMT day in which all territories on the map have been conquered. | |||
== Rewards == | == Rewards == | ||
To view the up-to-date rewards, view the clan wars page and select View Rewards. | |||
=== Rank Rewards === | |||
Top-performing clans receive additional rewards based on their final leaderboard position. These can be coins, idle powers, artifacts, etc. These are the biggest rewards that clan wars offers. | |||
=== Win Rewards === | |||
Clans also unlock temporary bonuses by earning wins during the season. These effects last for three weeks. For example, once your clan gets 2 wins in a season, you unlock "Alloy sell values increased by 15% for three weeks" | |||
Clan War rewards do not stack with equivalent rewards from [[Ladder]]. If multiple rewards affect the same statistic, only the strongest effect applies. For example, if you have a 30% artifact dig time reduction from Ladder rewards and a 20% reduction from Clan Wars, only the 30% reduction will be used. | |||
=== Participation Reward === | |||
All players who participate in at least one Clan War game during a season receive a Idle cache when the season ends. The size of the cache increases based on the performance of their clan during the season. | |||
== End-of-Day Processing == | |||
At midnight GMT, Clan Wars processes all games completed during the previous day. | |||
During this process: | |||
* Win rewards are awarded. | |||
* Each clan's win strength is calculated. | |||
* Each clan's points are calculated. | |||
* Territories are awarded on the Clan War Map. | |||
* If the map is full, the current season ends and a new season begins. | |||
The Clan War interface shows which day each game was counted toward and provides details about the calculations used for that day's results. | |||
== Points and Win Strength == | |||
Points determine how many territories a clan conquers. | |||
= | For a given day: Points = Wins × Win Strength | ||
The system is designed so that clans of different sizes can compete fairly. Regardless of clan size, a clan can earn up to a maximum of 25 points per day. | |||
* Clans with 25 or fewer members always have 100% win strength. | |||
* | * Clans with 26–50 members also have 100% win strength when 25 or fewer members participate that day. | ||
* | * Clans with 26–50 members and more than 25 participants use the formula: Win Strength = 25 ÷ Number of Participants | ||
* | * Legacy uncapped clans with more than 50 members use: Win Strength = 25 ÷ (Clan Size − 25), provided no more than (Clan Size − 25) members participate that day. | ||
* | |||
== | For example, if a clan has 40 participants in a day, its win strength would be: 25 ÷ 40 = 62.5% Each win would therefore be worth 0.625 points. If the clan earned 20 wins that day, it would receive: 20 × 0.625 = 12.5 points | ||
== Estimated Points == | |||
A clan's official win strength is not finalized until end-of-day processing occurs. To provide more accurate live rankings, the Clan Wars leaderboard estimates each clan's current-day win strength and temporarily includes those estimated points in the displayed standings. | |||
A clan's page clearly distinguishes between confirmed points from completed processing and estimated points for the current day. | |||
[[Category:Community]] | [[Category:Community]] | ||
Latest revision as of 19:41, 12 June 2026
Clan Wars
Clan Wars are clan-based competitions in War.app. Players compete on behalf of their clan in daily matches to earn wins, score points, conquer territories, and unlock rewards.
You can access Clan Wars from the upper-right menu in the mobile app or from the Community tab on the website.
Overview
The Clan War season revolves around a simple cycle:
- Join a clan.
- Participate in Clan War matches during active timeslots.
- Earn wins for your clan.
- Wins are converted into points.
- Points conquer territories on the Clan War Map.
- Clans earn rewards based on their performance.
Each player may participate in at most one Clan War game per day.
Joining Clan Wars
To participate, you must be a member of a clan.
If you are not already in a clan, select Join a Clan from the upper-right menu.
A player is considered a participant if they play at least one Clan War game during a season.
A player is considered a contributor if they win at least one Clan War game during a season.
Some rewards are available to all participants, while others are only available to contributors.
Timeslots
Clan War matches are played during scheduled timeslots that occur throughout the day.
When a timeslot is active, players may queue for one of the available templates. The system attempts to create as many matches as possible between players from different clans.
The available templates for a timeslot vary based on historical demand.
Matchmaking follows these rules:
- Clanmates are never matched against each other.
- The system attempts to create as many matches as possible for each template.
- If a player cannot be matched due to an uneven number of players, they may receive a free win.
- To prevent abuse, free wins are not awarded if at least one of that player's clanmates successfully received a match in the same template.
Team Templates
Some templates require teams, such as Strategic 2v2.
In team templates:
- Each winning player counts as one Clan War win.
- A single team victory can therefore produce multiple Clan War wins.
- Teams are always composed entirely of members from the same clan.
- Different clans are never mixed onto the same team.
Because of this, players should coordinate with their clan before queueing for team templates.
If there are not enough members from your clan to form a complete team, you will not receive a match and will not receive a free win. You may try again during a later timeslot.
Clan War Map
Clan War progress is visualized on a large map made up of territories.
As clans earn points, they conquer territories on the map. Each conquered territory is displayed in the clan's color.
New territories are generally placed near a clan's existing territory, causing the clan's area to expand outward over time. As neighboring clans grow into each other, distinctive borders and patterns naturally emerge.
The map has no strategic gameplay element. Its purpose is to visually represent:
- Relative clan performance.
- Seasonal progress.
- The growth and expansion of clans throughout the season.
The season ends at the end of a GMT day in which all territories on the map have been conquered.
Rewards
To view the up-to-date rewards, view the clan wars page and select View Rewards.
Rank Rewards
Top-performing clans receive additional rewards based on their final leaderboard position. These can be coins, idle powers, artifacts, etc. These are the biggest rewards that clan wars offers.
Win Rewards
Clans also unlock temporary bonuses by earning wins during the season. These effects last for three weeks. For example, once your clan gets 2 wins in a season, you unlock "Alloy sell values increased by 15% for three weeks"
Clan War rewards do not stack with equivalent rewards from Ladder. If multiple rewards affect the same statistic, only the strongest effect applies. For example, if you have a 30% artifact dig time reduction from Ladder rewards and a 20% reduction from Clan Wars, only the 30% reduction will be used.
Participation Reward
All players who participate in at least one Clan War game during a season receive a Idle cache when the season ends. The size of the cache increases based on the performance of their clan during the season.
End-of-Day Processing
At midnight GMT, Clan Wars processes all games completed during the previous day.
During this process:
- Win rewards are awarded.
- Each clan's win strength is calculated.
- Each clan's points are calculated.
- Territories are awarded on the Clan War Map.
- If the map is full, the current season ends and a new season begins.
The Clan War interface shows which day each game was counted toward and provides details about the calculations used for that day's results.
Points and Win Strength
Points determine how many territories a clan conquers.
For a given day: Points = Wins × Win Strength
The system is designed so that clans of different sizes can compete fairly. Regardless of clan size, a clan can earn up to a maximum of 25 points per day.
- Clans with 25 or fewer members always have 100% win strength.
- Clans with 26–50 members also have 100% win strength when 25 or fewer members participate that day.
- Clans with 26–50 members and more than 25 participants use the formula: Win Strength = 25 ÷ Number of Participants
- Legacy uncapped clans with more than 50 members use: Win Strength = 25 ÷ (Clan Size − 25), provided no more than (Clan Size − 25) members participate that day.
For example, if a clan has 40 participants in a day, its win strength would be: 25 ÷ 40 = 62.5% Each win would therefore be worth 0.625 points. If the clan earned 20 wins that day, it would receive: 20 × 0.625 = 12.5 points
Estimated Points
A clan's official win strength is not finalized until end-of-day processing occurs. To provide more accurate live rankings, the Clan Wars leaderboard estimates each clan's current-day win strength and temporarily includes those estimated points in the displayed standings.
A clan's page clearly distinguishes between confirmed points from completed processing and estimated points for the current day.