Mod API Reference:GameOrderStateTransition
GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
Note that this order type cannot be skipped in Server_AdvanceTurn_Order
- NewState GamePlayerState (enum):
- TakingOverForAI boolean:
- TurningIntoAI boolean: