Mod API Reference:GameOrderStateTransition: Difference between revisions
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'''GameOrderStateTransition''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI. | '''GameOrderStateTransition''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI. | ||
Note that this order type cannot be skipped in Server_AdvanceTurn_Order | |||
* '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'': | * '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'': | ||
* '''TakingOverForAI''' ''boolean'': | * '''TakingOverForAI''' ''boolean'': | ||
* '''TurningIntoAI''' ''boolean'': | * '''TurningIntoAI''' ''boolean'': | ||
[[Category:Mod API Reference]] | [[Category:Mod API Reference]] | ||
Latest revision as of 13:38, 29 July 2026
GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
Note that this order type cannot be skipped in Server_AdvanceTurn_Order
- NewState GamePlayerState (enum):
- TakingOverForAI boolean:
- TurningIntoAI boolean: