Card weights: Difference between revisions
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When a game has multiple types of [[cards]] included, game creators can control how common each type is by defining different weights. | When a game has multiple types of [[cards]] included, game creators can control how common each type is by defining different weights. | ||
In most games, the minimum number of cards awarded per turn equals the number of cards awarded per turn. In this case, weight will have no effect and cards given per turn is deterministic. | |||
Weights are relative to eachother. That is, if all cards have the same weight, they will be equally likely. If a card's weight is double that of another card, that card will show up twice as often as the other. | Weights are relative to eachother. That is, if all cards have the same weight, they will be equally likely. If a card's weight is double that of another card, that card will show up twice as often as the other. | ||
Latest revision as of 17:08, 13 June 2026
When a game has multiple types of cards included, game creators can control how common each type is by defining different weights.
In most games, the minimum number of cards awarded per turn equals the number of cards awarded per turn. In this case, weight will have no effect and cards given per turn is deterministic.
Weights are relative to eachother. That is, if all cards have the same weight, they will be equally likely. If a card's weight is double that of another card, that card will show up twice as often as the other.
If a weight is not listed next to a card on the settings panel, it is assumed to be the default of 1.
A card with a weight of 0 will never be randomly awarded and can only be acquired via minimums.