Team Games: Difference between revisions

From War.app Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(11 intermediate revisions by 6 users not shown)
Line 1: Line 1:
When playing in a team game, you and your teammates must work together to conquer the world.  
In a '''Team Game''', players work together with one or more teammates to defeat all opposing teams.


==Team Gameplay==
Most game mechanics function the same as they do in free-for-all games, but several important rules and features are specific to team play.


Team games work mostly the same as normal games - you still must control an entire bonus by yourself to get credit for it and you cannot deploy armies on a teammate's territory.
== Team Gameplay ==


There are, however, a few key differences:
Many aspects of team games work exactly as they do in normal games:


* You can transfer armies to a teammate. Simply issue an "Attack/Transfer" or "Transfer" order into one of their territories and your armies will be given to them.
* You must still control an entire [[Bonus]] yourself to receive its income.
* In a fog game, you can see your teammates territories and their actions.
* You cannot deploy armies onto a teammate's [[Territory]].
* You and your teammates share the same pool of cards. It is recommended that you coordinate with your teammates to determine who should play your cards and when.
* Players on the same team still maintain separate territories, income, and deployments.
* WarLight will not automatically attack a teammate, even if you select "Attack Only." However, there are times where you may need to attack a teammate (for instance, if they control a territory in a bonus you want to take.) This is goverened by the "Treat teammates as enemies" checkbox in the Attack/Transfer dialog. It is advisable for you to communicate with your teammate to get them to move out of the way as much as possible before executing attacks against them.  There's also a friendly dialog to make setting this checkbox this easier, the [[attack teammates warning]].
* You cannot get cards for a turn by taking territories from your teammate. In a team game, you will only receive cards for capturing enemy or neutral territories.


==How to create a team game==
However, team games also introduce several cooperative mechanics.


To get a team game set up quickly, you can use the [http://warlight.net/MultiPlayer.aspx?TemplateID=8 team game built-in template]. 
=== Army Transfers ===


However, if you want more control over your game settings, you can use the Custom Game button or check the Customize Template check-box.  To make your custom game a team game, just check the "Team Game" check-box that's located under the "Basic Settings" tab.
You may transfer armies directly to a teammate.


==Manual versus Random==
Simply issue an Attack/Transfer or Transfer order targeting one of your teammate's territories. Instead of attacking, the armies will be transferred to your teammate.


In WarLight, you can set up a team game in two ways: randomly or manually.
=== Shared Vision ===


===Manual Teams===
In [[Fog]] games, teammates share vision.


When a player creates a game, they can elect to specify exactly who will be teamed up with who. You know that a game has pre-determined teams since the teams will be displayed in the game lobby.
You can see your teammates' territories and observe their actions just as if they were your own.


===Random Teams===
=== Shared Cards ===


When a player creates a game, they can have WarLight randomly determine the teams when the game begins. You can tell if a game used random teams by looking at the settings. Look for the entry labeled "At game start, randomly divide players into teams."
All members of a team share a single hand of [[Cards]].


==Team Wins==
Because cards are a shared resource, teammates should coordinate when and how cards are played.


When a team wins a game, every player on that team's state is changed to "Winner", even if they were eliminated, surrendered or booted.  Therefore, a win for a team counts as a win for every player of the team, regardless of what happened to them before the win. 
=== Attacking Teammates ===


It should be noted, however, that if a team player is eliminated, surrendered or booted, the game will appear as a loss for for that player on their [[profile]] while the game is still in-progress. If their teammates pull out a victory, that loss will be replaced by a win when the victory is official.
War.app will never attack a teammate automatically, even when using Attack Only orders.
 
In some situations, however, attacking a teammate may be necessary. For example, a teammate may control a territory within a bonus that you need to complete.
 
To attack a teammate, enable the '''Treat Teammates as Enemies''' option in the Attack/Transfer dialog.
 
The [[Attack Teammates Warning]] can help prevent accidental friendly attacks while still making intentional attacks easy to perform.
 
=== Card Rewards ===
 
Capturing territories from a teammate does not count toward earning cards.
 
To receive a card, you must capture a territory belonging to an enemy player or a [[Neutral]] territory.
 
=== Team Chat ===
 
In addition to public chat, each team has access to a private team chat channel.
 
Messages sent to team chat are visible only to members of your team.
 
== Team Assignment ==
 
Teams can be assigned either manually or randomly.
 
=== Manual Teams ===
 
With manual teams, the game creator specifies exactly which players belong on each team.
 
These team assignments are visible in the game lobby before the game begins.
 
=== Random Teams ===
 
With random teams, War.app assigns players to teams when the game starts.
 
You can determine whether a game uses random teams by checking the game settings for the option:
 
''At game start, randomly divide players into teams.''
 
== Creating a Team Game ==
 
The easiest way to create a team game is by using the built-in team game template.
 
If you want more control over the game's [[Settings]], create a custom game or customize an existing template.
 
When creating a custom game, enable the '''Team Game''' setting on the Select Players page.
 
== Team Victories ==
 
When a team wins, every player on that team is credited with a victory, regardless of whether they are still active.
 
This includes players who were:
 
* Eliminated
* [[Surrender|Surrendered]]
* [[Booted]]
 
As soon as the victory becomes official, all members of the winning team receive a win on their record.
 
=== In-Progress Games ===
 
If a player is eliminated, surrenders, or is booted before the game ends, the game may temporarily appear as a loss on their [[Profile]] while the game is still in progress.
 
If their teammates eventually win the game, that temporary loss will be replaced with a win when the game concludes.
 
== See Also ==
 
* [[Bonus]]
* [[Cards]]
* [[Fog]]
* [[Attack Teammates Warning]]
* [[Settings]]


[[Category:Gameplay]]
[[Category:Gameplay]]

Latest revision as of 03:55, 14 June 2026

In a Team Game, players work together with one or more teammates to defeat all opposing teams.

Most game mechanics function the same as they do in free-for-all games, but several important rules and features are specific to team play.

Team Gameplay

Many aspects of team games work exactly as they do in normal games:

  • You must still control an entire Bonus yourself to receive its income.
  • You cannot deploy armies onto a teammate's Territory.
  • Players on the same team still maintain separate territories, income, and deployments.

However, team games also introduce several cooperative mechanics.

Army Transfers

You may transfer armies directly to a teammate.

Simply issue an Attack/Transfer or Transfer order targeting one of your teammate's territories. Instead of attacking, the armies will be transferred to your teammate.

Shared Vision

In Fog games, teammates share vision.

You can see your teammates' territories and observe their actions just as if they were your own.

Shared Cards

All members of a team share a single hand of Cards.

Because cards are a shared resource, teammates should coordinate when and how cards are played.

Attacking Teammates

War.app will never attack a teammate automatically, even when using Attack Only orders.

In some situations, however, attacking a teammate may be necessary. For example, a teammate may control a territory within a bonus that you need to complete.

To attack a teammate, enable the Treat Teammates as Enemies option in the Attack/Transfer dialog.

The Attack Teammates Warning can help prevent accidental friendly attacks while still making intentional attacks easy to perform.

Card Rewards

Capturing territories from a teammate does not count toward earning cards.

To receive a card, you must capture a territory belonging to an enemy player or a Neutral territory.

Team Chat

In addition to public chat, each team has access to a private team chat channel.

Messages sent to team chat are visible only to members of your team.

Team Assignment

Teams can be assigned either manually or randomly.

Manual Teams

With manual teams, the game creator specifies exactly which players belong on each team.

These team assignments are visible in the game lobby before the game begins.

Random Teams

With random teams, War.app assigns players to teams when the game starts.

You can determine whether a game uses random teams by checking the game settings for the option:

At game start, randomly divide players into teams.

Creating a Team Game

The easiest way to create a team game is by using the built-in team game template.

If you want more control over the game's Settings, create a custom game or customize an existing template.

When creating a custom game, enable the Team Game setting on the Select Players page.

Team Victories

When a team wins, every player on that team is credited with a victory, regardless of whether they are still active.

This includes players who were:

As soon as the victory becomes official, all members of the winning team receive a win on their record.

In-Progress Games

If a player is eliminated, surrenders, or is booted before the game ends, the game may temporarily appear as a loss on their Profile while the game is still in progress.

If their teammates eventually win the game, that temporary loss will be replaced with a win when the game concludes.

See Also