Negative bonuses: Difference between revisions
Jump to navigation
Jump to search
m Abandon was renamed to emergency blockade years ago |
No edit summary |
||
| Line 1: | Line 1: | ||
Bonuses can be configured to take away income instead of give it. This can be configured directly into the map by the map designer, or a game creator can [[Overridden bonuses|override]] a bonus to be worth a negative amount. | Bonuses can be configured to take away income instead of give it. This can be configured directly into the map by the map designer, or a game creator can [[Overridden bonuses|override]] a bonus to be worth a negative amount. | ||
Some map creators use this strategy to create areas that players should try to avoid. | |||
The [[blockade card]], [[gift card]], or [[Blockade_card#Emergency_Blockade_Card|emergency blockade card]] can be used give away territories to try to avoid controlling the negative bonus. However, if these cards are not available, the only way to lose the bonus is for another player to attack it. | The [[blockade card]], [[gift card]], or [[Blockade_card#Emergency_Blockade_Card|emergency blockade card]] can be used give away territories to try to avoid controlling the negative bonus. However, if these cards are not available, the only way to lose the bonus is for another player to attack and capture it. | ||
==See Also== | ==See Also== | ||
Latest revision as of 21:29, 13 June 2026
Bonuses can be configured to take away income instead of give it. This can be configured directly into the map by the map designer, or a game creator can override a bonus to be worth a negative amount.
Some map creators use this strategy to create areas that players should try to avoid.
The blockade card, gift card, or emergency blockade card can be used give away territories to try to avoid controlling the negative bonus. However, if these cards are not available, the only way to lose the bonus is for another player to attack and capture it.