Mod API Reference:GameOrderStateTransition: Difference between revisions

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'''GameOrderStateTransition''':  Subclass of [[Mod API Reference:GameOrder|GameOrder]].  Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
'''GameOrderStateTransition''':  Subclass of [[Mod API Reference:GameOrder|GameOrder]].  Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
Note that this order type cannot be skipped in Server_AdvanceTurn_Order
* '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'':  
* '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'':  
* '''TakingOverForAI''' ''boolean'':  
* '''TakingOverForAI''' ''boolean'':  
* '''TurningIntoAI''' ''boolean'':
* '''TurningIntoAI''' ''boolean'':
[[Category:Mod API Reference]]
[[Category:Mod API Reference]]

Latest revision as of 13:38, 29 July 2026

GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.

Note that this order type cannot be skipped in Server_AdvanceTurn_Order

  • NewState GamePlayerState (enum):
  • TakingOverForAI boolean:
  • TurningIntoAI boolean: