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'''Custom scenarios''' (not to be confused with scenario distributions) allow game creators to specify exactly how they want their map to start, territory-by-territory.
'''Custom scenarios''' (not to be confused with [[Scenario Distributions]]) allow game creators to define exactly how a map starts on a territory-by-territory basis.


==Details==
This feature unlocks at level 47 or with the Mega Strategy Pack.
Game creators accomplish this by defining a slot (letters) for each player to your game, including open seats and AIs. Then, when you build the map, you can assign corresponding slots to territories, as well as the number of armies that each territory starts with.
This is useful for a variety of reasons. For example:


* You can give players handicaps, such as starting one player with fewer armies. This is useful when veterans want to introduce a new player to WarLight, or experienced players just want to give themselves additional challenge.
== Overview ==
* A World War I scenario where you give one player control of Germany and another gets control of France.
* A Godzilla scenario where one player starts with 10,000 armies, and 20 other players are teamed up to take down Godzilla.
* A hand-crafted map where bonuses that start with wastelands in them are worth additional armies per turn, giving incentive to take down the wasteland.
* A finely-tuned 1v1 map created by picking which territories are available for players to pick, or making less-desirable bonuses start with fewer neutral armies, or placing wastelands in strategic positions.
Custom scenarios can be used to create unfair / unbalanced games. When experimenting with variants like these, it may take several games to figure out the correct ratios to make the game fair and fun for all players. It is recommended to set games as practice games until the correct balance is reached.


==Member benefit==
Custom scenarios allow game creators to assign a '''slot''' (represented by a letter) to every player, AI, and [[Open Seats|open seat]] in a game. When configuring the map, territories can then be assigned to specific slots, along with the number of armies that each territory will start with.


Anybody can use custom scenarios in single-player, however only members can create games using custom scenarios in multi-player games. Non-members can still join the multi-player games, they just can't create them.
This gives creators complete control over the initial state of the map.
That's unless the non-member is the creator of that map. Then he's granted all freedom a member gets in making the game, including number of players and luck value. He can however not make tournaments on it.


==Custom scenarios with manual distribution==
== Uses ==
If a game creator elects to use [[manual distribution]], then every territory assigned a slot will be available for players to pick. The slot letter actually does not matter in this case - you could just assign every territory that you want to be available to slot A.


==Custom scenarios in tournaments==
Custom scenarios can be used to create a wide variety of game modes and challenges, including:
If a custom scenario is used in a [[tournament]] with [[automatic distribution]], the slots players receive will be randomized for each game.


==Custom scenarios with open seats==
* Giving players handicaps, such as starting one player with fewer armies than the others.
* Historical scenarios, such as assigning one player control of Germany and another control of France in a World War I-themed game.
If there are multiple [[open seats]] with the same slot on the same team (or all on no team), players joining the open seat will receive a random slot.
* Asymmetric games, such as a "Godzilla" scenario where one player begins with 10,000 armies while a team of players works together to defeat them.
* Maps where bonuses contain starting wastelands but provide additional income, creating an incentive to capture them.
* Carefully balanced competitive maps by controlling which territories may be picked, adjusting neutral army counts, or placing wastelands in strategic locations.


==Tips for entering custom scenarios quickly==
== Balance Considerations ==


On large maps, it may take a while to set up everything you need. Here are two tips for speeding this up:
Custom scenarios can easily create games that are unfair or heavily unbalanced.
First, make note of the "Copy to all" button. Using this, you can set every territory on the map. This is useful when you want the majority of the territories to be the same thing. Use this when first getting started, as it will make your life easier.
Second, you can use your keyboard to speed up the entering process. Follow these steps for each territory:
# Click a territory
# Type in the number of armies
# Press "Tab"
# Type the slot letter
# Repeat for next territory


For example, to set Brazil to 5 armies and slot G, simply click Brazil, press 5-Tab-G. Once practiced, this strategy allows you to set a territory in less than a second.
When experimenting with new scenarios, it may take several games to find settings that are both fair and enjoyable. It is generally recommended to create new custom-scenario games as practice games until the balance has been tested.


==See also==
== Custom Scenarios with Manual Distribution ==
 
If a game creator uses [[Manual Distribution]], every territory assigned to a slot becomes available for players to pick.
 
In this case, the actual slot letter is irrelevant. For example, all pickable territories could be assigned to slot A and the result would be the same.
 
== Custom Scenarios in Tournaments ==
 
When a custom scenario is used in a [[Tournament]] with [[Automatic Distribution]], the slots assigned to players are randomized for each game.
 
This prevents players from consistently receiving the same starting position throughout the tournament.
 
== Custom Scenarios with Open Seats ==
 
If multiple [[Open Seats]] are available with slots, players joining the game may choose between:
 
* Receiving a random slot.
* Selecting which slot they wish to occupy.
 
== Tips for Creating Custom Scenarios ==
 
On large maps, configuring every territory individually can take significant time. The following tips can speed up the process.
 
=== Use "Copy to All" ===
 
The '''Copy to All''' button applies the current territory settings to every territory on the map.
 
This is especially useful when most territories should share the same settings, allowing creators to establish a baseline before making individual adjustments.
 
=== Use Keyboard Shortcuts ===
 
The territory editor can be filled out quickly using only the keyboard:
 
# Click a territory.
 
# Type the number of starting armies.
 
# Press '''Tab'''.
 
# Type the slot letter.
 
# Repeat for the next territory.
 
For example, to set Brazil to 5 armies and slot G:
 
# Click Brazil.
 
# Press '''5'''.
 
# Press '''Tab'''.
 
# Press '''G'''.
 
With practice, a territory can be configured in less than a second.
 
== See Also ==


* [[Initial Territory Distribution]]
* [[Initial Territory Distribution]]
* [[Manual Distribution]]
* [[Automatic Distribution]]
* [[Open Seats]]


[[Category:Distributions]]
[[Category:Distributions]]

Latest revision as of 21:48, 12 June 2026

Custom scenarios (not to be confused with Scenario Distributions) allow game creators to define exactly how a map starts on a territory-by-territory basis.

This feature unlocks at level 47 or with the Mega Strategy Pack.

Overview

Custom scenarios allow game creators to assign a slot (represented by a letter) to every player, AI, and open seat in a game. When configuring the map, territories can then be assigned to specific slots, along with the number of armies that each territory will start with.

This gives creators complete control over the initial state of the map.

Uses

Custom scenarios can be used to create a wide variety of game modes and challenges, including:

  • Giving players handicaps, such as starting one player with fewer armies than the others.
  • Historical scenarios, such as assigning one player control of Germany and another control of France in a World War I-themed game.
  • Asymmetric games, such as a "Godzilla" scenario where one player begins with 10,000 armies while a team of players works together to defeat them.
  • Maps where bonuses contain starting wastelands but provide additional income, creating an incentive to capture them.
  • Carefully balanced competitive maps by controlling which territories may be picked, adjusting neutral army counts, or placing wastelands in strategic locations.

Balance Considerations

Custom scenarios can easily create games that are unfair or heavily unbalanced.

When experimenting with new scenarios, it may take several games to find settings that are both fair and enjoyable. It is generally recommended to create new custom-scenario games as practice games until the balance has been tested.

Custom Scenarios with Manual Distribution

If a game creator uses Manual Distribution, every territory assigned to a slot becomes available for players to pick.

In this case, the actual slot letter is irrelevant. For example, all pickable territories could be assigned to slot A and the result would be the same.

Custom Scenarios in Tournaments

When a custom scenario is used in a Tournament with Automatic Distribution, the slots assigned to players are randomized for each game.

This prevents players from consistently receiving the same starting position throughout the tournament.

Custom Scenarios with Open Seats

If multiple Open Seats are available with slots, players joining the game may choose between:

  • Receiving a random slot.
  • Selecting which slot they wish to occupy.

Tips for Creating Custom Scenarios

On large maps, configuring every territory individually can take significant time. The following tips can speed up the process.

Use "Copy to All"

The Copy to All button applies the current territory settings to every territory on the map.

This is especially useful when most territories should share the same settings, allowing creators to establish a baseline before making individual adjustments.

Use Keyboard Shortcuts

The territory editor can be filled out quickly using only the keyboard:

  1. Click a territory.
  1. Type the number of starting armies.
  1. Press Tab.
  1. Type the slot letter.
  1. Repeat for the next territory.

For example, to set Brazil to 5 armies and slot G:

  1. Click Brazil.
  1. Press 5.
  1. Press Tab.
  1. Press G.

With practice, a territory can be configured in less than a second.

See Also