Gameplay Basics: Difference between revisions

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The Aim of WarLight is to capture enemy territories on a given map.  
A War.app game is played between 2 and 400 players, either human or computer-controlled.  The goal is to conquer the entire map, or at least conquer enough to force your opponents to [[surrender]].


== Controls ==
War.app games are highly configurable.  This introduction will assume that default [[settings]] are being used.
WarLight is a game that mainly utilizes the left mouse button. There are also [[Hotkeys]] that open up different tabs in-game.


==Map==


== Armies ==
The [[map]] is the center of attention in a game.  The map is simply a collection of [[territories]], where each territory is filled with a color that indicates the player that controls the territory, and a number that indicates how many armies are present on that territory. 
Armies are necessities in order to capture and defend territories. If the user has a certain amount of armies e.g. 5 armies, there is a high chance that the default 2 armies on neutral territories will be captured. Keep in mind that game settings such as offensive kill rates will affect the outcome of your attack. Armies also defend player control territories from enemies.
 
Some territories can be controlled by [[neutral]].  The neutral armies cannot move, and simply sit still for the entire duration of the game until conquered by a player.
 
All territories controlled by players must keep at least one army on them at all times if [[One Army Must Stand Guard]] is enabled.
 
==Controls==
 
War.app mainly utilizes the left mouse button, although there are [[hotkeys]] that can make playing more efficient.
 
Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus.
 
==Phases==
 
Each turn goes through three [[phases]]:  Deploying Armies, Attack/Transfer, and Confirmation. These phases can be seen in the upper-left corner of the interface.  You can switch freely between the three phases just by clicking on the phase.
 
===Deploying phase===
 
Each turn, you receive new armies that you can add to [[territories]] you control. While in the deploying phase, the game will inform you in the upper-left corner by saying something like:
 
:0 / 5 armies placed
 
This shows you are receiving 5 armies this turn, and so far you've deployed 0 of them.  Simply click on a territory you control to place an army there.
 
When done deploying, you can click Next Phase or simply click the Attack/Transfer link to go to the Attack/Transfer phase.
 
===Attack/Transfer phase===
 
Attack/Transfer allows you to attack other territories or transfer your armies between territories you control. 
 
Each army you control can only do one attack or transfer each turn.  Games with [[multi-attack]] enabled allow armies to move long distances in a single turn, but this page will assume you're playing a game without multi-attack.
 
Since each army can only do one attack or transfer, that means each army can only move to directly adjacent territories in a given turn.  If it moves to a friendly adjacent territory (either your own or a teammate), that's considered a transfer.  If it moves to an enemy territory (either another player or neutral), that's considered an attack.
 
Transfers are simple, and always succeed.  The army simply moves.
 
Attacks are more complicated.  To fully understand attacks, see the [[basic combat]] page.  Remember the rule of thumb is to always attack territories with at least twice as many armies as the defenders have.
 
==Players Summary==
 
The bottom right hand corner of the interface shows the players (and, in team games, what teams they are in).  
 
Clicking on a player's name opens up a menu showing:
 
* A link to view the player's full profile
* The player's average move rate, both across all games and for the last ten turns of this game.
* Their tagline
* Visible armies, income, and number of territories in this game.
* If they're a teammate, players can view the orders that they've committed.  
* A button to report the player if they're breaking War.app's [[rules]].
 
 
[[Category:Gameplay|!]]

Latest revision as of 13:23, 14 June 2026

A War.app game is played between 2 and 400 players, either human or computer-controlled. The goal is to conquer the entire map, or at least conquer enough to force your opponents to surrender.

War.app games are highly configurable. This introduction will assume that default settings are being used.

Map

The map is the center of attention in a game. The map is simply a collection of territories, where each territory is filled with a color that indicates the player that controls the territory, and a number that indicates how many armies are present on that territory.

Some territories can be controlled by neutral. The neutral armies cannot move, and simply sit still for the entire duration of the game until conquered by a player.

All territories controlled by players must keep at least one army on them at all times if One Army Must Stand Guard is enabled.

Controls

War.app mainly utilizes the left mouse button, although there are hotkeys that can make playing more efficient.

Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus.

Phases

Each turn goes through three phases: Deploying Armies, Attack/Transfer, and Confirmation. These phases can be seen in the upper-left corner of the interface. You can switch freely between the three phases just by clicking on the phase.

Deploying phase

Each turn, you receive new armies that you can add to territories you control. While in the deploying phase, the game will inform you in the upper-left corner by saying something like:

0 / 5 armies placed

This shows you are receiving 5 armies this turn, and so far you've deployed 0 of them. Simply click on a territory you control to place an army there.

When done deploying, you can click Next Phase or simply click the Attack/Transfer link to go to the Attack/Transfer phase.

Attack/Transfer phase

Attack/Transfer allows you to attack other territories or transfer your armies between territories you control.

Each army you control can only do one attack or transfer each turn. Games with multi-attack enabled allow armies to move long distances in a single turn, but this page will assume you're playing a game without multi-attack.

Since each army can only do one attack or transfer, that means each army can only move to directly adjacent territories in a given turn. If it moves to a friendly adjacent territory (either your own or a teammate), that's considered a transfer. If it moves to an enemy territory (either another player or neutral), that's considered an attack.

Transfers are simple, and always succeed. The army simply moves.

Attacks are more complicated. To fully understand attacks, see the basic combat page. Remember the rule of thumb is to always attack territories with at least twice as many armies as the defenders have.

Players Summary

The bottom right hand corner of the interface shows the players (and, in team games, what teams they are in).

Clicking on a player's name opens up a menu showing:

  • A link to view the player's full profile
  • The player's average move rate, both across all games and for the last ten turns of this game.
  • Their tagline
  • Visible armies, income, and number of territories in this game.
  • If they're a teammate, players can view the orders that they've committed.
  • A button to report the player if they're breaking War.app's rules.