Mod API Reference:GameOrderStateTransition: Difference between revisions
Jump to navigation
Jump to search
Created page with "'''GameOrderStateTransition''': Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI..." |
No edit summary |
||
| (One intermediate revision by one other user not shown) | |||
| Line 1: | Line 1: | ||
'''GameOrderStateTransition''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI. | '''GameOrderStateTransition''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI. | ||
Note that this order type cannot be skipped in Server_AdvanceTurn_Order | |||
* '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'': | * '''NewState''' ''[[Mod API Reference:GamePlayerState|GamePlayerState]] (enum)'': | ||
* '''TakingOverForAI''' ''boolean'': | * '''TakingOverForAI''' ''boolean'': | ||
* '''TurningIntoAI''' ''boolean'': | * '''TurningIntoAI''' ''boolean'': | ||
[[Category:Mod API Reference]] | |||
Latest revision as of 13:38, 29 July 2026
GameOrderStateTransition: Subclass of GameOrder. Represents a player changing state, getting booted, eliminated, surrendering, or an AI taking over for the player, or a player taking over for an AI.
Note that this order type cannot be skipped in Server_AdvanceTurn_Order
- NewState GamePlayerState (enum):
- TakingOverForAI boolean:
- TurningIntoAI boolean: