Initial Territory Distribution: Difference between revisions

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Created page with "There are three fundamentally different ways that WarLight maps can be distributed when the game starts: * Normal Distribution: In a normal distribution, a subset of the av..."
 
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There are three fundamentally different ways that WarLight maps can be distributed when the game starts:  
There are three fundamentally different ways that War.app maps can be distributed when the game starts:  


* [[Normal Distribution]]: In a normal distribution, a subset of the available territories are distributed to players. This includes popular distribution options such as Warlords and Cities. In a normal distribution, all players are guaranteed to have the same number of starting territories.
* [[Normal Distribution]]: In a normal distribution, a subset of the available territories are distributed to players. This includes popular distribution options such as Warlords and Cities. In a normal distribution, all players are guaranteed to have the same number of starting territories.
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* [[Custom Scenario]]: Custom scenarios allow game creators to specify exactly how they want the map to start, territory-by-territory.  
* [[Custom Scenario]]: Custom scenarios allow game creators to specify exactly how they want the map to start, territory-by-territory.  


Game creators can also choose whether to distribute territories randomly (Automatic Distribution) or to let the players choose which territories they want ([[Manual Distribution]]).


=See Also=
[[Category:Distributions]]
 
* [[Manual Distribution]]

Latest revision as of 02:35, 18 April 2026

There are three fundamentally different ways that War.app maps can be distributed when the game starts:

  • Normal Distribution: In a normal distribution, a subset of the available territories are distributed to players. This includes popular distribution options such as Warlords and Cities. In a normal distribution, all players are guaranteed to have the same number of starting territories.
  • Scenario Distribution: Scenario Distributions are created by map creators and allow for the map to be divided into different areas for different players. This is used by things like Double Earth's Top/Bottom distribution option.
  • Custom Scenario: Custom scenarios allow game creators to specify exactly how they want the map to start, territory-by-territory.

Game creators can also choose whether to distribute territories randomly (Automatic Distribution) or to let the players choose which territories they want (Manual Distribution).