Mod API Reference:GameOrderReceiveCard: Difference between revisions
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'''GameOrderReceiveCard''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. This is used to award players cards. It should never be sent up to the server as part of a client's normal orders, instead it's only inserted into turns by the server. This happens normally as part of | '''GameOrderReceiveCard''': Subclass of [[Mod API Reference:GameOrder|GameOrder]]. This is used to award players cards. It should never be sent up to the server as part of a client's normal orders, instead it's only inserted into turns by the server. This happens normally as part of War.app's normal card-receiving mechanic, or mods can add another one themselves in an AdvanceTurn hook. | ||
* '''CardIDs''' ''Table<[[Mod API Reference:CardID|CardID]],integer>'': | * '''CardIDs''' ''Table<[[Mod API Reference:CardID|CardID]],integer>'': | ||
* '''InstancesCreated''' ''Array<[[Mod API Reference:CardInstance|CardInstance]]>'': | * '''InstancesCreated''' ''Array<[[Mod API Reference:CardInstance|CardInstance]]>'': | ||
Latest revision as of 02:35, 18 April 2026
GameOrderReceiveCard: Subclass of GameOrder. This is used to award players cards. It should never be sent up to the server as part of a client's normal orders, instead it's only inserted into turns by the server. This happens normally as part of War.app's normal card-receiving mechanic, or mods can add another one themselves in an AdvanceTurn hook.
- CardIDs Table<CardID,integer>:
- InstancesCreated Array<CardInstance>:
Functions
- WL.GameOrderReceiveCard.Create(playerID PlayerID, instances Array<CardInstance>) (static) returns GameOrderReceiveCard: Creates an instance of the GameOrderReceiveCard class. Note that mods can only award cards to players if those cards are enabled for the game.
- playerID: Pass the ID of the player who will receive cards.
- instances: Pass an array of whole cards to award to the player. See CardInstance for instructions on how to create these.