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	<id>https://war.app/index.php?action=history&amp;feed=atom&amp;title=Random_Combat</id>
	<title>Random Combat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://war.app/index.php?action=history&amp;feed=atom&amp;title=Random_Combat"/>
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	<updated>2026-07-18T11:36:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Random_Combat&amp;diff=7840&amp;oldid=prev</id>
		<title>Fizzer at 02:40, 13 June 2026</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Random_Combat&amp;diff=7840&amp;oldid=prev"/>
		<updated>2026-06-13T02:40:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:40, 13 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l136&quot;&gt;Line 136:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 136:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Analyze Graphs]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Analyze Graphs]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack Luck]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Attack Luck]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Luck Modifier]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rounding Mode]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rounding Mode]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Offense and Defense Kill Rates]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Offense and Defense Kill Rates]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Fizzer</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Random_Combat&amp;diff=7839&amp;oldid=prev</id>
		<title>Fizzer: Created page with &quot;&lt;div class=&quot;mw-message-box mw-message-box-notice&quot;&gt; &#039;&#039;&#039;Note:&#039;&#039;&#039; This page describes combat when &#039;&#039;&#039;randomized combat&#039;&#039;&#039; is enabled. Randomized combat is not the default setting in War.app. For the default combat system, see Basic Combat. &lt;/div&gt;  &lt;div style=&quot;float:right&quot;&gt; https://d32kaghj56y4ei.cloudfront.net/static/img/CombatBasicsAnimation.gif &lt;/div&gt;  Randomized Combat introduces chance into battles. Instead of armies always dealing a fixed amount of damage, each att...&quot;</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Random_Combat&amp;diff=7839&amp;oldid=prev"/>
		<updated>2026-06-13T02:39:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;mw-message-box mw-message-box-notice&amp;quot;&amp;gt; &amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This page describes combat when &amp;#039;&amp;#039;&amp;#039;randomized combat&amp;#039;&amp;#039;&amp;#039; is enabled. Randomized combat is not the default setting in War.app. For the default combat system, see &lt;a href=&quot;/wiki/Basic_Combat&quot; class=&quot;mw-redirect&quot; title=&quot;Basic Combat&quot;&gt;Basic Combat&lt;/a&gt;. &amp;lt;/div&amp;gt;  &amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt; https://d32kaghj56y4ei.cloudfront.net/static/img/CombatBasicsAnimation.gif &amp;lt;/div&amp;gt;  Randomized Combat introduces chance into battles. Instead of armies always dealing a fixed amount of damage, each att...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;mw-message-box mw-message-box-notice&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; This page describes combat when &amp;#039;&amp;#039;&amp;#039;randomized combat&amp;#039;&amp;#039;&amp;#039; is enabled. Randomized combat is not the default setting in War.app. For the default combat system, see [[Basic Combat]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/CombatBasicsAnimation.gif&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomized Combat introduces chance into battles. Instead of armies always dealing a fixed amount of damage, each attacking and defending army independently rolls to determine whether it scores a kill.&lt;br /&gt;
&lt;br /&gt;
By default, each attacking army has a &amp;#039;&amp;#039;&amp;#039;60%&amp;#039;&amp;#039;&amp;#039; chance to kill one defending army, while each defending army has a &amp;#039;&amp;#039;&amp;#039;70%&amp;#039;&amp;#039;&amp;#039; chance to kill one attacking army. The actual number of kills in any battle may be higher or lower than the average due to randomness.&lt;br /&gt;
&lt;br /&gt;
The amount of randomness can be controlled with the [[Luck Modifier]], which allows game creators to choose a value between 0% and 100%.&lt;br /&gt;
&lt;br /&gt;
== How Combat Works ==&lt;br /&gt;
&lt;br /&gt;
When an attack is made, every attacking army rolls independently. Each attacking army has a 60% chance of killing one defending army.&lt;br /&gt;
&lt;br /&gt;
At the same time, every defending army rolls independently. Each defending army has a 70% chance of killing one attacking army.&lt;br /&gt;
&lt;br /&gt;
If all defending armies are eliminated, the territory is captured. Any surviving attacking armies move into the newly conquered territory.&lt;br /&gt;
&lt;br /&gt;
If at least one defending army survives, the attack fails and all surviving attackers remain in their original territory.&lt;br /&gt;
&lt;br /&gt;
If all attackers and defenders are eliminated in the same battle, one defending army is resurrected and the territory remains under the defender&amp;#039;s control.&lt;br /&gt;
&lt;br /&gt;
=== Expected Results ===&lt;br /&gt;
&lt;br /&gt;
Since attackers kill an average of 60% of their number and defenders kill an average of 70% of their number, players can estimate battle outcomes before attacking.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* 10 attacking armies will kill approximately 6 defenders.&lt;br /&gt;
* 20 attacking armies will kill approximately 12 defenders.&lt;br /&gt;
* 50 attacking armies will kill approximately 30 defenders.&lt;br /&gt;
* 100 attacking armies will kill approximately 60 defenders.&lt;br /&gt;
&lt;br /&gt;
Actual results may vary from battle to battle depending on luck.&lt;br /&gt;
&lt;br /&gt;
Generally, players should attack with substantially more armies than the defender whenever possible.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Animation Example ===&lt;br /&gt;
&lt;br /&gt;
In the animation shown in the upper-right, 7 armies attack a territory defended by 4 armies. The attacking territory originally contained 8 armies, but one army must remain behind, so only 7 may attack.&lt;br /&gt;
&lt;br /&gt;
Each of the 7 attackers has a 60% chance to score a kill. Each of the 4 defenders has a 70% chance to score a kill.&lt;br /&gt;
&lt;br /&gt;
In this example, the attackers kill all 4 defenders while the defenders kill 3 attackers. Since all defenders were eliminated, the territory is captured. The 4 surviving attackers move into the conquered territory.&lt;br /&gt;
&lt;br /&gt;
=== Successful Attack Example ===&lt;br /&gt;
&lt;br /&gt;
Suppose 15 armies attack a territory defended by 6 armies.&lt;br /&gt;
&lt;br /&gt;
The attackers are expected to kill about 9 defenders, while the defenders are expected to kill about 4 or 5 attackers.&lt;br /&gt;
&lt;br /&gt;
If the attackers kill all 6 defenders and lose 5 armies in return, the remaining 10 attackers capture the territory.&lt;br /&gt;
&lt;br /&gt;
=== Failed Attack Example ===&lt;br /&gt;
&lt;br /&gt;
Suppose 25 armies attack a territory defended by 20 armies.&lt;br /&gt;
&lt;br /&gt;
The attackers are expected to kill about 15 defenders, while the defenders are expected to kill about 14 attackers.&lt;br /&gt;
&lt;br /&gt;
If 15 defenders and 15 attackers are killed, 5 defenders remain alive. Since defenders survived, the territory is not captured and the surviving attackers return to their original territory.&lt;br /&gt;
&lt;br /&gt;
== Luck Modifier ==&lt;br /&gt;
&lt;br /&gt;
The Luck Modifier determines how strongly random rolls affect combat results.&lt;br /&gt;
&lt;br /&gt;
When a battle occurs, War.app calculates two values:&lt;br /&gt;
&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;expected result&amp;#039;&amp;#039;&amp;#039;, based on average kill rates.&lt;br /&gt;
&lt;br /&gt;
# The &amp;#039;&amp;#039;&amp;#039;random result&amp;#039;&amp;#039;&amp;#039;, based on the actual combat rolls.&lt;br /&gt;
&lt;br /&gt;
The final result is then interpolated between these values according to the Luck Modifier setting.&lt;br /&gt;
&lt;br /&gt;
=== 100% Luck ===&lt;br /&gt;
&lt;br /&gt;
At 100% luck, the game uses the fully randomized result.&lt;br /&gt;
&lt;br /&gt;
For example, if 100 attacking armies are expected to kill 60 defenders but the random rolls produce only 54 kills, the game uses 54.&lt;br /&gt;
&lt;br /&gt;
=== 50% Luck ===&lt;br /&gt;
&lt;br /&gt;
At 50% luck, the game averages the expected and random results.&lt;br /&gt;
&lt;br /&gt;
Using the same example:&lt;br /&gt;
&lt;br /&gt;
* Expected kills: 60&lt;br /&gt;
* Random kills: 54&lt;br /&gt;
&lt;br /&gt;
The final result becomes 57 kills.&lt;br /&gt;
&lt;br /&gt;
=== 0% Luck ===&lt;br /&gt;
&lt;br /&gt;
At 0% luck, all randomness is removed.&lt;br /&gt;
&lt;br /&gt;
Using the same example, the game always uses the expected result of 60 kills regardless of the random rolls.&lt;br /&gt;
&lt;br /&gt;
This produces the deterministic combat system described in [[Basic Combat]].&lt;br /&gt;
&lt;br /&gt;
== Luck Analysis ==&lt;br /&gt;
&lt;br /&gt;
The graph below illustrates how lower luck percentages reduce the spread of possible combat outcomes and make results more predictable.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/LuckGraphs.png&lt;br /&gt;
&lt;br /&gt;
As the Luck Modifier approaches 0%, battle outcomes become increasingly consistent. As it approaches 100%, battle outcomes become increasingly dependent on random rolls.&lt;br /&gt;
&lt;br /&gt;
== Analyze Graphs ==&lt;br /&gt;
&lt;br /&gt;
War.app provides [[Analyze Graphs]], a tool that calculates the probability of attacks succeeding under the current game settings.&lt;br /&gt;
&lt;br /&gt;
This tool automatically accounts for the Luck Modifier, kill rates, and other combat settings, making it useful for evaluating attacks before committing armies.&lt;br /&gt;
&lt;br /&gt;
== Related Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Rounding Mode ===&lt;br /&gt;
&lt;br /&gt;
Combat calculations do not always produce whole numbers. When fractional kills occur, the [[Rounding Mode]] setting determines how those fractions are handled.&lt;br /&gt;
&lt;br /&gt;
Selecting [[Weighted Random]] instead of [[Straight Round]] can affect the number of armies required to successfully capture territories.&lt;br /&gt;
&lt;br /&gt;
=== Overridden Kill Rates ===&lt;br /&gt;
&lt;br /&gt;
The default offense and defense kill rates are 60% and 70%, respectively. However, game creators may customize these values through [[Offense and Defense Kill Rates]].&lt;br /&gt;
&lt;br /&gt;
Always verify the game settings if you are unsure which kill rates are being used.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Basic Combat]]&lt;br /&gt;
* [[Analyze Graphs]]&lt;br /&gt;
* [[Attack Luck]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Rounding Mode]]&lt;br /&gt;
* [[Offense and Defense Kill Rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>Fizzer</name></author>
	</entry>
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