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	<updated>2026-04-18T21:37:47Z</updated>
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		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=7596</id>
		<title>Combat Basics</title>
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		<updated>2026-03-26T23:26:19Z</updated>

		<summary type="html">&lt;p&gt;Zoomboom: when all attackers killed and all defenders killed, 1 defending army is resurrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/CombatBasicsAnimation.gif&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
The &#039;&#039;&#039;attack system&#039;&#039;&#039; is very simple. Each army that attacks has a 60% chance at killing one defending army. If all of the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
&lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least twice as many armies as the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.  The defender&#039;s kill roll does not impact whether or not the territory is captured (unless all the attackers are killed and also all the defenders are killed, in which case 1 defending army is &amp;quot;resurrected&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
===Animation Example===&lt;br /&gt;
&lt;br /&gt;
In the animation shown in the upper-right right, 7 armies are shown attacking a territory defended by 4 armies.  Note the left territory had 8 armies to start with, but it can only attack with 7 since one army must remain on all territories.&lt;br /&gt;
&lt;br /&gt;
Each of the 7 attacking armies has a 60% chance at killing one defending army.  Each of the 4 defending armies has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
&lt;br /&gt;
In this case, the attackers killed 4 and the defenders killed 3 (represented by the four checkmarks on the left and the three checkmarks on the right).  Since all of the defending armies died, the territory is captured by the attacker.  7 armies were attacking, and 3 were killed by the defenders, leaving 4 to occupy the newly captured territory.&lt;br /&gt;
&lt;br /&gt;
===Another example===&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say that 15 armies attack a territory that has 6 armies.&lt;br /&gt;
&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
===Failed attack example===&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say that 25 armies attack a territory that has 20 armies.&lt;br /&gt;
&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they also kill 15 armies.&lt;br /&gt;
&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Analyze Graphs==&lt;br /&gt;
&lt;br /&gt;
Within the game, Warzone supplies a tool called [[Analyze Graphs]]. These provide an easy way to determine the odds of attacks succeeding without needing to understand all of the math and logic presented on this page, and is a timesaving convenience for those that do.&lt;br /&gt;
&lt;br /&gt;
==Analysis of battles==&lt;br /&gt;
&lt;br /&gt;
Calculating how many armies will be killed can be done with the [http://en.wikipedia.org/wiki/Binomial_probability binomial probability] formula.  If we run this formula on 100 attacking armies, we get a bell curve like this:&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/BinomialDistribution.png&lt;br /&gt;
&lt;br /&gt;
We can see that the most likely number of armies that will be killed by 100 attacking armies is 60, which will happen about 8% of the time.  The standard deviation is approximately 4.3465 armies.  The number killed will thus be between 55 and 65 armies 75% of the time.&lt;br /&gt;
&lt;br /&gt;
==Settings that affect the attack system==&lt;br /&gt;
&lt;br /&gt;
===Luck Modifier===&lt;br /&gt;
&lt;br /&gt;
The calculations on this page assume that the game&#039;s [[luck modifier]] is set to 100%.  Most games use a lower value, which reduces the amount that randomness affects the game.  To see how this changes the calculations, see the [[Luck Modifier]].&lt;br /&gt;
&lt;br /&gt;
===Rounding Mode===&lt;br /&gt;
&lt;br /&gt;
As a sub-setting of the luck modifier, [[rounding mode]] also affects luck in the game, and as a result, the attack system.&lt;br /&gt;
&lt;br /&gt;
===Overridden kill rates===&lt;br /&gt;
&lt;br /&gt;
The default [[offense and defense kill rates]] are 60% and 70%, but these can be changed by game creators.  Therefore, for multi-player games, it&#039;s a good idea to check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
* [[Analyze Graphs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Zoomboom</name></author>
	</entry>
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