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	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5994</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5994"/>
		<updated>2023-11-22T05:26:48Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example: &#039;&#039;&#039;&lt;br /&gt;
 local cardinstance = {} -- step 1&lt;br /&gt;
 table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2&lt;br /&gt;
 addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3&lt;br /&gt;
 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;&#039;Armies&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:Armies|Armies]]&#039;&#039;)) -- step 4&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5993</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5993"/>
		<updated>2023-11-22T05:24:22Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example: &#039;&#039;&#039;&lt;br /&gt;
 local cardinstance = {} -- step 1&lt;br /&gt;
 table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2&lt;br /&gt;
&lt;br /&gt;
 addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3&lt;br /&gt;
 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;&#039;Armies&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:Armies|Armies]]&#039;&#039;)) -- step 4&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5992</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5992"/>
		<updated>2023-11-22T05:23:43Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 local cardinstance = {} -- step 1&lt;br /&gt;
 table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2&lt;br /&gt;
&lt;br /&gt;
 addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3&lt;br /&gt;
 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , TerritoryID  &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;&#039;Armies&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:Armies|Armies]]&#039;&#039;)) -- step 4&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5991</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5991"/>
		<updated>2023-11-22T05:23:20Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 local cardinstance = {} -- step 1&lt;br /&gt;
 table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2&lt;br /&gt;
&lt;br /&gt;
 addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3&lt;br /&gt;
 addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, TerritoryID&#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , TerritoryID&#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;&#039;Armies&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:Armies|Armies]]&#039;&#039;))&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5990</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5990"/>
		<updated>2023-11-22T05:22:38Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;br /&gt;
&lt;br /&gt;
Example: &lt;br /&gt;
 local cardinstance = {} -- step 1&lt;br /&gt;
  table.insert (cardinstance  ,  WL.NoParameterCardInstance.Create(WL.CardID.Airlift)) -- step 2&lt;br /&gt;
&lt;br /&gt;
  addNewOrder(WL.GameOrderReceiveCard.Create(PlayerID, cardinstance)) -- step 3&lt;br /&gt;
  addNewOrder(WL.GameOrderPlayCardAirlift.Create(cardinstance[1].ID, Player.ID, &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;[[Mod API Reference:TerritoryID|TerritoryID]]&#039; , &#039;&#039;&#039;Armies&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:Armies|Armies]]&#039;&#039;))&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5989</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5989"/>
		<updated>2023-11-22T05:19:30Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;br /&gt;
* Play the card with the appropriate subclass of [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]] function&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5988</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5988"/>
		<updated>2023-11-22T05:17:44Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table. Your element in that table is your cardInstanceID&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5987</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5987"/>
		<updated>2023-11-22T05:16:32Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039;, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5986</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5986"/>
		<updated>2023-11-22T05:16:22Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039; playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039; ID, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5985</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5985"/>
		<updated>2023-11-22T05:16:08Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039;playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039; ID, &#039;&#039;&#039;cardInstanceID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5984</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5984"/>
		<updated>2023-11-22T05:14:38Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create&#039;&#039;&#039;(&#039;&#039;&#039;playerID &#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039; ID, Guid&#039;&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5983</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5983"/>
		<updated>2023-11-22T05:14:16Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create(playerID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039; ID, Guid&#039;&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5982</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5982"/>
		<updated>2023-11-22T05:13:44Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create(&#039;&#039;&#039;&#039;&#039;&#039;playerID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:PlayerID|PlayerID]]&#039;&#039; ID, Guid&#039;&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5981</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5981"/>
		<updated>2023-11-22T05:12:40Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create(&#039;&#039;&#039;Player ID, Guid&#039;&#039;&#039;))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5980</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5980"/>
		<updated>2023-11-22T05:11:56Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;br /&gt;
* Give the card to the player you want to have this card used on with &#039;&#039;&#039;addNewOrder(WL.GameOrderReceiveCard.Create(Player ID, Guid))&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5979</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5979"/>
		<updated>2023-11-22T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
* Create a card instance with &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;) , then add it into the new table&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5978</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5978"/>
		<updated>2023-11-22T05:07:38Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
*  insert a card instance into the new table using &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039; (&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5977</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5977"/>
		<updated>2023-11-22T05:07:30Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
*  insert a card instance into the new table using &#039;&#039;&#039;WL.NoParameterCardInstance.Create&#039;&#039;&#039;(&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5976</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5976"/>
		<updated>2023-11-22T05:07:01Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
*  insert a card instance into the new table using WL.NoParameterCardInstance.Create(&#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5975</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5975"/>
		<updated>2023-11-22T05:06:31Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;br /&gt;
* Create a table (Guid)&lt;br /&gt;
*  insert a card instance into the new table using WL.NoParameterCardInstance.Create(Card ID)&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5974</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=5974"/>
		<updated>2023-11-22T05:04:07Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;br /&gt;
&lt;br /&gt;
== How to create a Card ==&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5971</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5971"/>
		<updated>2023-11-19T05:09:54Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: [ 1 ] (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: [ 2 ] (what you can see you don&#039;t own. Ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: [ 3 ] (what you can see you don&#039;t own. Ownership only)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: [ 4 ] (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5970</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5970"/>
		<updated>2023-11-19T05:09:37Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: [ 1 ]   (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: [ 2 ]   (what you can see you don&#039;t own. Ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: [ 3 ]   (what you can see you don&#039;t own. Ownership only)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: [ 4 ]   (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5969</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5969"/>
		<updated>2023-11-19T05:08:38Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: [ 1 ] (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: [ 2 ] (what you can see you don&#039;t own. Ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: [ 3 ] (what you can see you don&#039;t own. Ownership only)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: [ 4 ] (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5968</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5968"/>
		<updated>2023-11-19T04:59:47Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: [ 1 ] (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: [ 2 ] (what you can see, ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: [ 3 ] (what you can see, but no army values)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: [ 4 ] (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5967</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5967"/>
		<updated>2023-11-19T04:59:22Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: 1 (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: 2 (what you can see, ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: 3 (what you can see, but no army values)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: [4] (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5966</id>
		<title>Mod API Reference:StandingFogLevel</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:StandingFogLevel&amp;diff=5966"/>
		<updated>2023-11-19T04:58:27Z</updated>

		<summary type="html">&lt;p&gt;Yamada sergata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;StandingFogLevel&#039;&#039;&#039; &#039;&#039;(Byte)&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;You&#039;&#039;&#039;: 1 (what you own)&lt;br /&gt;
* &#039;&#039;&#039;Visible&#039;&#039;&#039;: 2 (what you can see, ownership and armies)&lt;br /&gt;
* &#039;&#039;&#039;OwnerOnly&#039;&#039;&#039;: 3 (what you can see, but no army values)&lt;br /&gt;
* &#039;&#039;&#039;Fogged&#039;&#039;&#039;: 4 (cannot see ownership or armies )&lt;br /&gt;
&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>Yamada sergata</name></author>
	</entry>
</feed>