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	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5066</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5066"/>
		<updated>2020-08-03T14:46:42Z</updated>

		<summary type="html">&lt;p&gt;Sludkovic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||3.3/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5.2/sec||+1.9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7.7/sec||+2.5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== List of Mines ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom; text-align: right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#FFC000;&amp;quot; | Cu&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#F9C;&amp;quot; | Sn&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#9BC2E6;&amp;quot; | Fe&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#808000;&amp;quot; | Zn&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#2F75B5;&amp;quot; | Ni&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#C30;&amp;quot; | Pb&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#6F6;&amp;quot; | Si&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#FC9;&amp;quot; | Al&lt;br /&gt;
! style=&amp;quot;width: 3em; background-color:#FF0;&amp;quot; | Au&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 85%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 15%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Freadwels&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Valinia&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Keleginary&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Proftor&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Handow&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 60%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Foremotions&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Andorcel&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 30%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Fectly&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 100%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Ciliked&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Stramentension&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Bragpose&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Probnonders&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Judingsions&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenpers&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Excienested&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | 80%&lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
| Flautify&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding&lt;br /&gt;
| style=&amp;quot;background-color:#FFC000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#F9C;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#9BC2E6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#808000;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#2F75B5;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#C30;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#6F6;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background-color:#FC9;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#FF0;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>Sludkovic</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5058</id>
		<title>Army Camps</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5058"/>
		<updated>2020-07-27T09:31:08Z</updated>

		<summary type="html">&lt;p&gt;Sludkovic: /* Generation Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Army Camps&#039;&#039;&#039; are one the core ways to get armies in &#039;&#039;&#039;Warzone Idle&#039;&#039;&#039;.   Army camps generate armies every second.&lt;br /&gt;
&lt;br /&gt;
Each level, you start with a single army camp, but you can find more by exploring the map.&lt;br /&gt;
&lt;br /&gt;
Army camps can be upgraded to produce more armies per second.  The upgrade cost varies depending on the camp and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
The army camp that you start with gives armies based on this formula:&lt;br /&gt;
&lt;br /&gt;
1.5 * Level ^ 2 + 0.1 * Level + 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Generation Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||4,6/sec||||&lt;br /&gt;
|-&lt;br /&gt;
| 2||9,2/sec||+4,6/sec||+100%&lt;br /&gt;
|-&lt;br /&gt;
| 3||16,8/sec||+7,6/sec||+83%&lt;br /&gt;
|-&lt;br /&gt;
| 4||27,4/sec||+10,6/sec||+63%&lt;br /&gt;
|-&lt;br /&gt;
| 5||41,0/sec||+13,6/sec||+50%&lt;br /&gt;
|-&lt;br /&gt;
| 6||57,6/sec||+16,6/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 7||77,2/sec||+19,6/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 8||99,8/sec||+22,6/sec||+29%&lt;br /&gt;
|-&lt;br /&gt;
| 9||125,4/sec||+25,6/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 10||154,0/sec||+28,6/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 11||185,6/sec||+31,6/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 12||220,2/sec||+34,6/sec||+19%&lt;br /&gt;
|}&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
For later army camps you receive, they will often have a &#039;&#039;&#039;Base Level&#039;&#039;&#039;.  This isn&#039;t shown in the game, but you can think of it as free levels.  For example, if a camp as a Base Level of 4, but it shows as Level 1 in the game, it actually produces armies at the rate of a level 5 in the table above, and upgrading it will result in it producing armies at the rate of a level 6 in the table above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>Sludkovic</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5057</id>
		<title>Army Camps</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5057"/>
		<updated>2020-07-27T09:26:59Z</updated>

		<summary type="html">&lt;p&gt;Sludkovic: /* Generation Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Army Camps&#039;&#039;&#039; are one the core ways to get armies in &#039;&#039;&#039;Warzone Idle&#039;&#039;&#039;.   Army camps generate armies every second.&lt;br /&gt;
&lt;br /&gt;
Each level, you start with a single army camp, but you can find more by exploring the map.&lt;br /&gt;
&lt;br /&gt;
Army camps can be upgraded to produce more armies per second.  The upgrade cost varies depending on the camp and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
The army camp that you start with gives armies based on this formula:&lt;br /&gt;
&lt;br /&gt;
1.5 * Level ^ 2 + 0.1 * Level + 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Generation Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||4,6/sec||||&lt;br /&gt;
|-&lt;br /&gt;
| 2||9,2/sec||+4,6/sec||+100%&lt;br /&gt;
|-&lt;br /&gt;
| 3||16,8/sec||+7,6/sec||+83%&lt;br /&gt;
|-&lt;br /&gt;
| 4||27,4/sec||+10,6/sec||+63%&lt;br /&gt;
|-&lt;br /&gt;
| 5||41,0/sec||+13,6/sec||+50%&lt;br /&gt;
|-&lt;br /&gt;
| 6||57,6/sec||+16,6/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 7||77,2/sec||+19,6/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 8||99,8/sec||+22,6/sec||+29%&lt;br /&gt;
|-&lt;br /&gt;
| 9||125,4/sec||+25,6/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 10||154,0/sec||+28,6/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 11||185,6/sec||+31,6/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 12||220,2/sec||+34,6/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
For later army camps you receive, they will often have a &#039;&#039;&#039;Base Level&#039;&#039;&#039;.  This isn&#039;t shown in the game, but you can think of it as free levels.  For example, if a camp as a Base Level of 4, but it shows as Level 1 in the game, it actually produces armies at the rate of a level 5 in the table above, and upgrading it will result in it producing armies at the rate of a level 6 in the table above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>Sludkovic</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5056</id>
		<title>Army Camps</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Army_Camps&amp;diff=5056"/>
		<updated>2020-07-27T09:17:33Z</updated>

		<summary type="html">&lt;p&gt;Sludkovic: /* Generation Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Army Camps&#039;&#039;&#039; are one the core ways to get armies in &#039;&#039;&#039;Warzone Idle&#039;&#039;&#039;.   Army camps generate armies every second.&lt;br /&gt;
&lt;br /&gt;
Each level, you start with a single army camp, but you can find more by exploring the map.&lt;br /&gt;
&lt;br /&gt;
Army camps can be upgraded to produce more armies per second.  The upgrade cost varies depending on the camp and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
The army camp that you start with gives armies based on this formula:&lt;br /&gt;
&lt;br /&gt;
1.5 * Level ^ 2 + 0.1 * Level + 3&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Generation Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||5,6/sec||||&lt;br /&gt;
|-&lt;br /&gt;
| 2||10,2/sec||+4,6/sec||+82%&lt;br /&gt;
|-&lt;br /&gt;
| 3||16,5/sec||+6,3/sec||+62%&lt;br /&gt;
|-&lt;br /&gt;
| 4||27,0/sec||+10,5/sec||+64%&lt;br /&gt;
|-&lt;br /&gt;
| 5||40,5/sec||+13,5/sec||+50%&lt;br /&gt;
|-&lt;br /&gt;
| 6||57,0/sec||+16,5/sec||+41%&lt;br /&gt;
|-&lt;br /&gt;
| 7||76,5/sec||+19,5/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 8||99,0/sec||+22,5/sec||+29%&lt;br /&gt;
|-&lt;br /&gt;
| 9||124,5/sec||+25,5/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 10||153,0/sec||+28,5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 11||184,5/sec||+31,5/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 12||219,0/sec||+34,5/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
For later army camps you receive, they will often have a &#039;&#039;&#039;Base Level&#039;&#039;&#039;.  This isn&#039;t shown in the game, but you can think of it as free levels.  For example, if a camp as a Base Level of 4, but it shows as Level 1 in the game, it actually produces armies at the rate of a level 5 in the table above, and upgrading it will result in it producing armies at the rate of a level 6 in the table above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>Sludkovic</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5055</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5055"/>
		<updated>2020-07-27T08:58:43Z</updated>

		<summary type="html">&lt;p&gt;Sludkovic: /* Generation Rate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||3,3/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5,2/sec||+1,9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7,7/sec||+2,5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10,8/sec||+3,1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14,5/sec||+3,7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18,8/sec||+4,3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23,7/sec||+4,9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29,2/sec||+5,5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35,3/sec||+6,1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42,0/sec||+6,7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49,3/sec||+7,3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57,2/sec||+7,9/sec||+16%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>Sludkovic</name></author>
	</entry>
</feed>