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	<title>War.app Wiki - User contributions [en]</title>
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	<updated>2026-04-18T17:56:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Banking_boot_amount&amp;diff=2702</id>
		<title>Banking boot amount</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Banking_boot_amount&amp;diff=2702"/>
		<updated>2014-08-28T22:37:35Z</updated>

		<summary type="html">&lt;p&gt;RvW: The part about banking boot times was split of from the main &amp;quot;Booting&amp;quot; article; update redirect accordingly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Banking boot times]]&lt;/div&gt;</summary>
		<author><name>RvW</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Income_calculation&amp;diff=2414</id>
		<title>Income calculation</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Income_calculation&amp;diff=2414"/>
		<updated>2013-04-18T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;RvW: Fixed description to match extra armies for territories and in-game description &amp;quot;once base exceeded&amp;quot;. Removed superfluous &amp;quot;replace with zero&amp;quot; line (neither can be negative).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the formula used to calculate a player&#039;s income.&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&lt;br /&gt;
* Take the value of base number of armies received each turn.&lt;br /&gt;
* Calculate the value of how many armies players received from [[extra armies for territories]].&lt;br /&gt;
* Take whichever of these two values is larger.&lt;br /&gt;
* If the [[Army Cap]] is in effect, reduce the income accordingly.&lt;br /&gt;
* If the player is being sanctioned by a [[Sanctions Card]], adjust the income accordingly.&lt;br /&gt;
* If the player is playing any [[Reinforcement Cards]], increase the income accordingly.&lt;/div&gt;</summary>
		<author><name>RvW</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Rounding_mode&amp;diff=1900</id>
		<title>Rounding mode</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Rounding_mode&amp;diff=1900"/>
		<updated>2012-06-13T11:48:54Z</updated>

		<summary type="html">&lt;p&gt;RvW: Clarified *why* this only applies to luck settings below 100%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game creators may pick between one of two &#039;&#039;&#039;rounding modes&#039;&#039;&#039; when the game is created: weighted random, or straight round.  This setting controls the way that remainders are dealt with in the [[basic combat|combat calculations]].&lt;br /&gt;
&lt;br /&gt;
When the [[luck modifier]] is set to exactly 100%, all results will be integers, which do not need to be rounded. Therefore this setting only matters when the [[luck modifier]] is set to a value below 100%.  When the result of the [[luck modifier]] calculation ends up with a remainder, this setting is used to determine if the result will be rounded up or down.&lt;br /&gt;
&lt;br /&gt;
Straight round may only be used by WarLight members.  All games created by non-members used the weighted random mode.&lt;br /&gt;
&lt;br /&gt;
== Weighted Random ==&lt;br /&gt;
&lt;br /&gt;
In the weighted random mode, WarLight will use a random roll to determine if the number should be rounded up or down.&lt;br /&gt;
&lt;br /&gt;
For example, if the [[luck modifier]] formula determines that 12.8 armies should be killed, there is a 80% chance that the result will be rounded up to 13 and a 20% chance that the result will be rounded down to 12.&lt;br /&gt;
&lt;br /&gt;
This is the default rounding mode.&lt;br /&gt;
&lt;br /&gt;
== Straight Round ==&lt;br /&gt;
&lt;br /&gt;
In straight round mode, WarLight will simply round remainders to the nearest whole number.  If the remainder is .5 exactly, the number will be rounded up.&lt;br /&gt;
&lt;br /&gt;
This mode is useful those who don&#039;t like random factors in their games.&lt;br /&gt;
&lt;br /&gt;
Be aware that using the straight round mode introduces a bit of micro-management into the game, which can sometimes reduce the overall fun.  For example, with the default kill rate of 60% and a 0% luck modifier, it&#039;s a waste to attack with 4 armies since it would have the same effect as attacking with 3 except it puts an additional army of yours at risk and takes that army away from other benefit.  Therefore, in this mode, it can often be beneficial to research how many armies you should be attacking with to get the desired result.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Basic combat]]&lt;br /&gt;
* [[Luck modifier]]&lt;/div&gt;</summary>
		<author><name>RvW</name></author>
	</entry>
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