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		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7815</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7815"/>
		<updated>2026-04-18T12:02:02Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* War.app Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle is an event in the [https://www.war.app/MultiPlayer?ChatRoom=1 Global Chat], where chatters can win [[coins]] and (optionaly) [[powers]] or [[artifacts]]. Sometimes a raffle will only be coins. A new Raffle will start at a random moment between 10 minutes and 2 hours after the previous one ended.&lt;br /&gt;
&lt;br /&gt;
==Joining a Raffle==&lt;br /&gt;
&lt;br /&gt;
When the Raffle happens, the [https://www.war.app/Profile?p=78106080953&amp;amp;u=RaffleBot_2 RaffleBot] announced in chat: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;(number) coin and a  raffle starting! Say !raffle in the next 60 seconds to enter the raffle. (you must have chatted in the last hour)&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player successfully joins a raffle by sending &amp;quot;!raffle&amp;quot; while the Raffle is active, the bot will reply in one of two ways:&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
* @(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&lt;br /&gt;
* @(PlayerName): You cannot enter since you did not chat in the last hour&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be chosen from the players that joined the Raffle, and a winner will be announced:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations on Raffle==&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Raffle&amp;quot; is only used 95% of the time, the other options are &amp;quot;Waffle&amp;quot; (4%) and &amp;quot;Wafaffle&amp;quot; (1%). This is reflected in both the start and end message of the Raffle.&lt;br /&gt;
&lt;br /&gt;
The end of the announcement message is also varying. There is a roughly 2% chance for a Raffle to end with &amp;lt;em&amp;gt;&amp;quot;You are all ruthless!&amp;quot;&amp;lt;/em&amp;gt; instead of &amp;lt;em&amp;gt;&amp;quot;Stay tuned for the next raffle/waffle/wafaffle!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If no player successfully joined the Raffle, it displays &amp;lt;em&amp;gt;&amp;quot;RAFFLE OVER: Nobody entered the raffle! These coins will be added to the next one. Be ready for it!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==War.app Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the Raffle is followed by a random War.app fact, containing the following facts: &lt;br /&gt;
&lt;br /&gt;
# For its first year, this game was invite-only.&lt;br /&gt;
# Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then. He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
# In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
# The Feature Request Forum is the best place to request changes to the game. It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
# The boot timer was added about four months into the game&#039;s life. Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
# War.app uses PostgreSQL as its primary database software. It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
# War.app uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
# War.app version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently {version number}&lt;br /&gt;
# War.app uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
# War.app uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
# War.app relies on volunteer moderators to investigate reports of rule-breaking filed by the community. Every report will be looked into.&lt;br /&gt;
# Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
# The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
# The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
# The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
# In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
# This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
# Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
# The original WarLight Android/iPhone apps were re-written from scratch for the War.app launch in 2017.&lt;br /&gt;
# This game was multi-player only at first. Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
# War.app has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
# On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
# War.app Idle was launched in 2020&lt;br /&gt;
# WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
# War.app has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
# Game IDs started at 1,000,000 and counted up. However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
# War.app has extensive automated tests that get run before every update. They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
# The raffles are not, in fact, rigged.&lt;br /&gt;
# The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
# Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
# The game was ported from Flash to Unity in 2017.&lt;br /&gt;
# Fizzer first streamed on Twitch in 2015&lt;br /&gt;
# Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
# In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
# The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
# Quickmatch ratings give an activity bonus when below 500. This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
# Quickmatch tries to match players of similar skill levels. To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
# When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other.&lt;br /&gt;
# Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
# In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
# War.app is primarilly written in the C# programming language. It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
# The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
# In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
# The full history of nearly every multi-player game ever played is stored in War.app&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
# War.app is the sequel to WarLight&lt;br /&gt;
# The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware. Fizzer can switch providers without any downtime at all.&lt;br /&gt;
# Real-time games were introduced in December of 2010. Before that, all games were multi-day.&lt;br /&gt;
# I have {number of facts} War.app facts that I can print out. Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
# War.app has been team-building exercises at some companies.&lt;br /&gt;
# Activision sued War.app in 2021&lt;br /&gt;
# Auto-boot was controversial when it was first introduced. Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
# War.app has been used in classrooms. Teachers in some schools have used it to teach geography and strategic thinking in an educational setting. &lt;br /&gt;
# Warzone was renamed to War.app in 2026.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Techs&amp;diff=7561</id>
		<title>Techs</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Techs&amp;diff=7561"/>
		<updated>2025-11-02T11:39:48Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;br /&gt;
&lt;br /&gt;
In every Idle levels excepted the first, there&#039;re techs that you can unlock by crafting and smelting items and then spend it.&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7554</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7554"/>
		<updated>2025-10-14T17:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */ Deleted a fact that have been added twice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle is an event in the [https://www.warzone.com/MultiPlayer?ChatRoom=1 Global Chat], where chatters can win [[coins]] and (optionaly) [[powers]] or [[artifacts]]. Sometimes a raffle will only be coins. A new Raffle will start at a random moment between 10 minutes and 2 hours after the previous one ended.&lt;br /&gt;
&lt;br /&gt;
==Joining a Raffle==&lt;br /&gt;
&lt;br /&gt;
When the Raffle happens, the [https://www.warzone.com/Profile?p=78106080953&amp;amp;u=RaffleBot_2 RaffleBot] announced in chat: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;(number) coin and a  raffle starting! Say !raffle in the next 60 seconds to enter the raffle. (you must have chatted in the last hour)&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player successfully joins a raffle by sending &amp;quot;!raffle&amp;quot; while the Raffle is active, the bot will reply in one of two ways:&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
* @(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&lt;br /&gt;
* @(PlayerName): You cannot enter since you did not chat in the last hour&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be chosen from the players that joined the Raffle, and a winner will be announced:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations on Raffle==&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Raffle&amp;quot; is only used 95% of the time, the other options are &amp;quot;Waffle&amp;quot; (4%) and &amp;quot;Wafaffle&amp;quot; (1%). This is reflected in both the start and end message of the Raffle.&lt;br /&gt;
&lt;br /&gt;
The end of the announcement message is also varying. There is a roughly 2% chance for a Raffle to end with &amp;lt;em&amp;gt;&amp;quot;You are all ruthless!&amp;quot;&amp;lt;/em&amp;gt; instead of &amp;lt;em&amp;gt;&amp;quot;Stay tuned for the next raffle/waffle/wafaffle!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If no player successfully joined the Raffle, it displays &amp;lt;em&amp;gt;&amp;quot;RAFFLE OVER: Nobody entered the raffle! These coins will be added to the next one. Be ready for it!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the Raffle is followed by a random Warzone fact, containing the following facts: &lt;br /&gt;
&lt;br /&gt;
# For its first year, this game was invite-only.&lt;br /&gt;
# Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then. He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
# In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
# The Feature Request Forum is the best place to request changes to the game. It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
# The boot timer was added about four months into the game&#039;s life. Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
# Warzone uses PostgreSQL as its primary database software. It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
# Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
# Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently {version number}&lt;br /&gt;
# Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
# Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
# Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community. Every report will be looked into.&lt;br /&gt;
# Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
# The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
# The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
# The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
# In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
# This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
# Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
# The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
# This game was multi-player only at first. Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
# Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
# On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
# Warzone Idle was launched in 2020&lt;br /&gt;
# WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
# Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
# Game IDs started at 1,000,000 and counted up. However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
# Warzone has extensive automated tests that get run before every update. They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
# The raffles are not, in fact, rigged.&lt;br /&gt;
# The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
# Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
# The game was ported from Flash to Unity in 2017.&lt;br /&gt;
# Fizzer first streamed on Twitch in 2015&lt;br /&gt;
# Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
# In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
# The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
# Quickmatch ratings give an activity bonus when below 500. This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
# Quickmatch tries to match players of similar skill levels. To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
# When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other.&lt;br /&gt;
# Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
# In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
# Warzone is primarilly written in the C# programming language. It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
# The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
# In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
# The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
# Warzone is the sequel to WarLight&lt;br /&gt;
# The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware. Fizzer can switch providers without any downtime at all.&lt;br /&gt;
# Real-time games were introduced in December of 2010. Before that, all games were multi-day.&lt;br /&gt;
# I have {number of facts} Warzone facts that I can print out. Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
# Warzone has been team-building exercises at some companies.&lt;br /&gt;
# Activision sued Warzone in 2021&lt;br /&gt;
# Auto-boot was controversial when it was first introduced. Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
# Warzone has been used in classrooms. Teachers in some schools have used it to teach geography and strategic thinking in an educational setting. &lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7553</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7553"/>
		<updated>2025-10-05T07:57:37Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle is an event in the [https://www.warzone.com/MultiPlayer?ChatRoom=1 Global Chat], where chatters can win [[coins]] and (optionaly) [[powers]] or [[artifacts]]. Sometimes a raffle will only be coins. A new Raffle will start at a random moment between 10 minutes and 2 hours after the previous one ended.&lt;br /&gt;
&lt;br /&gt;
==Joining a Raffle==&lt;br /&gt;
&lt;br /&gt;
When the Raffle happens, the [https://www.warzone.com/Profile?p=78106080953&amp;amp;u=RaffleBot_2 RaffleBot] announced in chat: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;(number) coin and a  raffle starting! Say !raffle in the next 60 seconds to enter the raffle. (you must have chatted in the last hour)&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player successfully joins a raffle by sending &amp;quot;!raffle&amp;quot; while the Raffle is active, the bot will reply in one of two ways:&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
* @(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&lt;br /&gt;
* @(PlayerName): You cannot enter since you did not chat in the last hour&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be chosen from the players that joined the Raffle, and a winner will be announced:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations on Raffle==&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Raffle&amp;quot; is only used 95% of the time, the other options are &amp;quot;Waffle&amp;quot; (4%) and &amp;quot;Wafaffle&amp;quot; (1%). This is reflected in both the start and end message of the Raffle.&lt;br /&gt;
&lt;br /&gt;
The end of the announcement message is also varying. There is a roughly 2% chance for a Raffle to end with &amp;lt;em&amp;gt;&amp;quot;You are all ruthless!&amp;quot;&amp;lt;/em&amp;gt; instead of &amp;lt;em&amp;gt;&amp;quot;Stay tuned for the next raffle/waffle/wafaffle!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If no player successfully joined the Raffle, it displays &amp;lt;em&amp;gt;&amp;quot;RAFFLE OVER: Nobody entered the raffle! These coins will be added to the next one. Be ready for it!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the Raffle is followed by a random Warzone fact, containing the following facts: &lt;br /&gt;
&lt;br /&gt;
# For its first year, this game was invite-only.&lt;br /&gt;
# Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then. He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
# In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
# The Feature Request Forum is the best place to request changes to the game. It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
# The boot timer was added about four months into the game&#039;s life. Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
# Warzone uses PostgreSQL as its primary database software. It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
# Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
# Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently {version number}&lt;br /&gt;
# Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
# Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
# Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community. Every report will be looked into.&lt;br /&gt;
# Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
# The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
# The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
# The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
# In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
# This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
# Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
# The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
# This game was multi-player only at first. Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
# Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
# On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
# Warzone Idle was launched in 2020&lt;br /&gt;
# WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
# Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
# Game IDs started at 1,000,000 and counted up. However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
# Warzone has extensive automated tests that get run before every update. They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
# The raffles are not, in fact, rigged.&lt;br /&gt;
# The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
# Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
# The game was ported from Flash to Unity in 2017.&lt;br /&gt;
# Fizzer first streamed on Twitch in 2015&lt;br /&gt;
# Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
# In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
# The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
# Quickmatch ratings give an activity bonus when below 500. This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
# Quickmatch tries to match players of similar skill levels. To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
# When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other.&lt;br /&gt;
# Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
# In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
# Warzone is primarilly written in the C# programming language. It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
# The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
# In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
# The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
# Warzone is the sequel to WarLight&lt;br /&gt;
# The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware. Fizzer can switch providers without any downtime at all.&lt;br /&gt;
# Real-time games were introduced in December of 2010. Before that, all games were multi-day.&lt;br /&gt;
# I have {number of facts} Warzone facts that I can print out. Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
# Warzone has been team-building exercises at some companies.&lt;br /&gt;
# Activision sued Warzone in 2021&lt;br /&gt;
# Auto-boot was controversial when it was first introduced. Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
# Warzone has been used in classrooms. Teachers in some schools have used it to teach geography and strategic thinking in an educational setting. &lt;br /&gt;
# Warzone Fact: Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community.  Every report will be looked into.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7550</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7550"/>
		<updated>2025-09-30T17:50:00Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he plays 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica]is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=107951 Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106935 Île De Ré]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108156 Real Estate Lotto]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106797 Scrambled France]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_requirements&amp;diff=7547</id>
		<title>Map requirements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_requirements&amp;diff=7547"/>
		<updated>2025-09-13T08:33:01Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Requirements */ Number of territories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the requirements that all maps must meet in order to [[Making maps public|go public]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Connections are Visible ===&lt;br /&gt;
&lt;br /&gt;
Players must be able to tell what territories connect just by looking at the map.&lt;br /&gt;
&lt;br /&gt;
The biggest mistake some map creators make is to connect two territories over water, but don&#039;t include any indication on the map that they connect.  It&#039;s customary to use yellow lines to show where the connections are - see the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It&#039;s not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png&lt;br /&gt;
&lt;br /&gt;
In maps with tricky connections, you may need to take special care to ensure that the connections can be reasonably figured out just by looking at the map (without clicking around).  A common rule of thumb is that territories that touch must connect, and territories that connect but don&#039;t touch must show the connection somehow.&lt;br /&gt;
&lt;br /&gt;
=== Tiny Territories ===&lt;br /&gt;
&lt;br /&gt;
All territories must be big enough to fit a two-digit army number.  Often people&#039;s first instinct is to keep territories real-life sized, however this doesn&#039;t work well in Warzone&#039;s engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of Warzone]].&lt;br /&gt;
&lt;br /&gt;
Take, for example, Hawaii in the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it&#039;s sized significantly larger so that it can fit the army number.  &lt;br /&gt;
&lt;br /&gt;
In the map designer, you&#039;ll find a button labeled Show Example Armies.  When clicking this, all army numbers must fit entirely within the territory&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/TinyTerritories.png&lt;br /&gt;
&lt;br /&gt;
See [[Inkscape tips]] for a guide on how to enlarge territories to make them fit their army number.&lt;br /&gt;
&lt;br /&gt;
=== Number Of Territories ===&lt;br /&gt;
&lt;br /&gt;
A map needs at least 20 territories and maximum 4000 to be posted.&lt;br /&gt;
&lt;br /&gt;
=== Copyright Violations ===&lt;br /&gt;
&lt;br /&gt;
By uploading a map to Warzone, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [https://www.warzone.com/TermsOfService Terms of Service] for full details.&lt;br /&gt;
&lt;br /&gt;
=== Missing or Mistaken Connections ===&lt;br /&gt;
&lt;br /&gt;
Maps makers should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.&lt;br /&gt;
&lt;br /&gt;
The best way to find these kinds of mistakes is to play the map with real humans. If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.&lt;br /&gt;
&lt;br /&gt;
Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.&lt;br /&gt;
&lt;br /&gt;
=== Territories are named ===&lt;br /&gt;
&lt;br /&gt;
All territories should be named appropriately.  Naming many territories the same thing, or just typing gibberish makes it hard for players to coordinate in team games.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Links ===&lt;br /&gt;
&lt;br /&gt;
Bonus Links are the small boxes that show how many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.&lt;br /&gt;
&lt;br /&gt;
When possible, bonus links should be placed near or on top of the bonus they correspond to and be big enough to fit the army number that appears inside of it.&lt;br /&gt;
&lt;br /&gt;
=== Appropriate Size ===&lt;br /&gt;
&lt;br /&gt;
The SVG file specifies the width and height of the map in pixels. The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they&#039;re making a big map.&lt;br /&gt;
&lt;br /&gt;
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.&lt;br /&gt;
&lt;br /&gt;
See [[Map_Making#Map_limitations|Map limitations]] for the applicable limits.&lt;br /&gt;
&lt;br /&gt;
=== Territories should not overlap ===&lt;br /&gt;
&lt;br /&gt;
Player-controllable territories can never overlap with each other.  If you find yourself in a situation where you feel like you want one territory to be on top of another, you need to cut a hole in the outer territory in the shape of the inner one. This makes the inner one look like it&#039;s on top, even though technically the territories aren&#039;t overlapping.&lt;br /&gt;
&lt;br /&gt;
=== Testing Maps ===&lt;br /&gt;
&lt;br /&gt;
The map must be a real map and not just a test.  It&#039;s a good idea to make your first map just a couple of territories to prove you understand how to make a real map, however maps without any strategic value should not go public.  You&#039;re free to put these into testing mode to play games on them, however.&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Maps ==&lt;br /&gt;
&lt;br /&gt;
Players sometimes notice maps that are already public that don&#039;t meet some of these requirements.  Older maps that were created before these requirements existed are grandfathered in, such as the Wheel map that does not have bonus links or the United States Big map that had tiny territories.  The presence of the old violations does not exempt new maps from the requirements.&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
* [[Creating the SVG]]&lt;br /&gt;
* [[Uploading your SVG]]&lt;br /&gt;
* [[Map guidelines]]&lt;br /&gt;
* [[Inkscape tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7546</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7546"/>
		<updated>2025-09-03T15:54:00Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* The Empire Of Antarctica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he plays 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica]is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=107951 Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106935 Île De Ré]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108156 Real Estate Lotto]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7545</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7545"/>
		<updated>2025-09-03T15:53:41Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he plays 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=107951 Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=106935 Île De Ré]&lt;br /&gt;
&lt;br /&gt;
* [https://www.warzone.com/SinglePlayer?PreviewMap=108156 Real Estate Lotto]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7544</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7544"/>
		<updated>2025-08-31T13:15:24Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he plays 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=107951 Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106935 Île De Ré]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7543</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7543"/>
		<updated>2025-08-31T13:14:55Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=107951 Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106935 Île De Ré]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7542</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7542"/>
		<updated>2025-08-28T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* The Empire Of Antarctica */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. It&#039;s a very good clan, you should join it !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=7537</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=7537"/>
		<updated>2025-08-15T09:40:53Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Achievements from Warzone Idle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 15 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 15, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
With [https://www.warzone.com/blog/index.php/2024/08/update-5-29-voted-features-upcoming-clan-changes/ Update 5.29 of 21-August-2024], the players can now get achievements for beating players from country [name] , for 2,000 points each.&lt;br /&gt;
US-States are separate.&lt;br /&gt;
&lt;br /&gt;
All Warzone Classic-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Achievements from Warzone Idle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels twice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels thrice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Super Ascend in Idle || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire all techs in the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 20 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win all Idle challenge levels || n/a || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Rare artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Epic artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Legendary artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Insane artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 100M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100B || n/a || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1T || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 100M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Claim 5 daily bonuses in a row || In a 5-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 10 daily bonuses in a row || In a 10-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 20 daily bonuses in a row || In a 20-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 50 daily bonuses in a row || In a 50-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Finish an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1st in an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 250 Idle Battle Points || n/a || 3.500&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 500 Idle Battle Points || n/a || 3.500&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 1000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 10000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 100K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 25M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE Auto || Play and win at an arena that uses the template Small Earth Auto Dist|| &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE 1 Wasteland || Play and win at an arena that uses the template Small Earth 1 Wasteland || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 1v1 || Play and win at an arena that uses the template Strategic 1v1 || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: MME Commanders LD No Cards || Play and win at an arena that uses the template MME Commanders LD No Cards || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 2v2 || Play and win at an arena that uses the template Strategic 2v2 || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Multi-Attack MME Light Fog LD || Play and win at an arena that uses the template Multi-Attack MME Light Fog LD || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Small Earth Commander and Bomb Card || Play and win at an arena that uses the template Small Earth Commander and Bomb Card || &lt;br /&gt;
|-&lt;br /&gt;
| Unlock all Ore rewards from defeating levels fast || n/a || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_of_the_week&amp;diff=7536</id>
		<title>Map of the week</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_of_the_week&amp;diff=7536"/>
		<updated>2025-08-13T14:41:36Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: added the end of the MOTW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Map of the week&#039;&#039;&#039;, originally created by [https://www.warzone.com/Profile?p=2910144747 Apollo] and later recreated by Fizzer, allows players to vote, with a single vote, for 5 [[map]]s, every week, and the map with the most votes becomes the map of the week for the following week.&lt;br /&gt;
&lt;br /&gt;
Since 3.05.0, an auto-game has always been created using the &#039;&#039;&#039;map of the week&#039;&#039;&#039;: when it was added, in 3,03.0, auto-games were not created. The Map Of The Week stopped after the week 520, in February 2025.&lt;br /&gt;
&lt;br /&gt;
== Differences between Apollos and the current version ==&lt;br /&gt;
Apollos version, under [https://www.warzone.com/Forum/59762-map-week his rules], was a place to go where &amp;lt;i&amp;gt;mapmakers could give insight and opinion&amp;lt;/i&amp;gt; to other mapmakers about their maps. The whole point was for mapmakers to have reviews, so that existing or future mapmakers could have experienced advice in what to keep or avoid in future endeavors. Anyone could nominate a map, as long as they did not nominate their own.&lt;br /&gt;
&lt;br /&gt;
The current version allows &amp;lt;i&amp;gt;anyone&amp;lt;/i&amp;gt; to vote for the maps and some players (&amp;lt;i&amp;gt;regardless of whether are a mapmaker or not&amp;lt;/i&amp;gt;) give their reasoning on why they voted the way they did. At the moment, only [[Membership|members]] can nominate maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Fullstops aren&#039;t needed in the following  bulleted lists. --&amp;gt;&lt;br /&gt;
== Similarities between Apollos and the current version ==&lt;br /&gt;
* Five maps get voted&lt;br /&gt;
* Players give their opinions about maps&lt;br /&gt;
&lt;br /&gt;
== Trends in maps getting chosen, for the next week ==&lt;br /&gt;
* The map with the 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; highest vote from the previous week always gets chosen&lt;br /&gt;
* The highest voted map created within the last 2 to 9 days always gets chosen&lt;br /&gt;
* A random map is always chosen&lt;br /&gt;
* 2 nominated maps are always chosen&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://www.warzone.com/mapoftheweek/ &#039;Proper&#039; map of the week history]&lt;br /&gt;
* [https://www.google.co.uk/search?q=Map+of+the+week+site:warzone.com/Forum&amp;amp;gws_rd=cr,ssl&amp;amp;ei=sgb7VKK1C8asU4jzgMAB#q=%22Map+of+the+week%22+%23+site:warzone.com%2FForum Apollos maps of the week] &amp;lt;small&amp;gt;(only 8 weeks were created)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [https://www.warzone.com/Forum/59762-map-week? Apollos map of the week rules]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Variants&amp;diff=7535</id>
		<title>Variants</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Variants&amp;diff=7535"/>
		<updated>2025-08-13T14:12:21Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes game types that players can play that go beyond the built-in rules that Warzone supports.  If you&#039;re looking for new and interesting ways to play Warzone, these are for you!&lt;br /&gt;
&lt;br /&gt;
== Non-enforceable rules ==&lt;br /&gt;
&lt;br /&gt;
Some of the variants listed on this page have special rules that are not enforced by Warzone&#039;s game engine.   These are intended to be obeyed by honor only. For this reason, it is recommended to play these with groups of friends you know and can trust to play by the special rules.   You should also not report players who disobey these rules, as the report system is not designed to enforce these.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also a good idea for the game creator to explain the rules to everyone before the game starts, so everyone is on the same page.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Recommended players&lt;br /&gt;
! Non-enforceable rules&lt;br /&gt;
! Created by&lt;br /&gt;
|-&lt;br /&gt;
| [[Hunt]]&lt;br /&gt;
| 8 or more, plus a moderator&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Southern Annex]]&lt;br /&gt;
| 3 or more, ideally 6&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Chinese Checkers]]&lt;br /&gt;
| 6&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Juggernaut]]&lt;br /&gt;
| 21&lt;br /&gt;
| No&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Brothers]]&lt;br /&gt;
| 4 or more&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Real Locations]]&lt;br /&gt;
| Any&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[Prisons]]&lt;br /&gt;
| 8&lt;br /&gt;
| No&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-&lt;br /&gt;
| [[1v1 vs 1v1]]&lt;br /&gt;
| 4&lt;br /&gt;
| Yes&lt;br /&gt;
| Fizzer&lt;br /&gt;
|-  &lt;br /&gt;
| [[Supply Chain]]&lt;br /&gt;
| 3-6&lt;br /&gt;
| Yes&lt;br /&gt;
| John&lt;br /&gt;
|-&lt;br /&gt;
| [[Flags]]&lt;br /&gt;
| 5 or more&lt;br /&gt;
| Yes&lt;br /&gt;
| Anthony&lt;br /&gt;
|-&lt;br /&gt;
| [[Diplomacy Gametype]]&lt;br /&gt;
| Many&lt;br /&gt;
| Yes&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Roleplaying Gametype]]&lt;br /&gt;
| Many&lt;br /&gt;
| Yes&lt;br /&gt;
| Victor-y&lt;br /&gt;
|-&lt;br /&gt;
|[[Random Gametype]]&lt;br /&gt;
|Any&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lottery Game]]&lt;br /&gt;
|2 or more&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Variants|!]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=7534</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=7534"/>
		<updated>2025-08-13T14:08:27Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Achievements from Warzone Idle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 15 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 15, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
With [https://www.warzone.com/blog/index.php/2024/08/update-5-29-voted-features-upcoming-clan-changes/ Update 5.29 of 21-August-2024], the players can now get achievements for beating players from country [name] , for 2,000 points each.&lt;br /&gt;
US-States are separate.&lt;br /&gt;
&lt;br /&gt;
All Warzone Classic-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Achievements from Warzone Idle ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels twice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat all Idle levels thrice || Defeating super-ascend-only levels is not required. Must be done without super ascending in the middle, but normal ascending is OK. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Super Ascend in Idle || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire all techs in the Idle level X (Ursa:Luna onwards) || n/a || 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win 20 Idle challenge levels || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Win all Idle challenge levels || n/a || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Rare artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Epic artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire a Legendary artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Acquire an Insane artifact in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 100M armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 1B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Conquer a territory in Idle with 10B armies || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100M || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 10B || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 100B || n/a || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Craft an Idle item worth 1T || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 100M mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 1B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || .&lt;br /&gt;
|-&lt;br /&gt;
| Inspire 10B mercenaries || Use the Inspire Mercenaries on a camp with at least this many mercenaries remaining || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Claim 5 daily bonuses in a row || In a 5-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 10 daily bonuses in a row || In a 10-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 20 daily bonuses in a row || In a 20-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Claim 50 daily bonuses in a row || In a 50-day period, sign into Idle and claim the daily bonus each day || .&lt;br /&gt;
|-&lt;br /&gt;
| Finish an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Rank 1st in an Idle Battle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 250 Idle Battle Points || n/a || 3.500&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 500 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 1000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Accumulate 10000 Idle Battle Points || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 100K armies / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 1M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 10M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Achieve 25M money / sec in Idle || n/a || .&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE Auto || Play and win at an arena that uses the template Small Earth Auto Dist|| &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: SE 1 Wasteland || Play and win at an arena that uses the template Small Earth 1 Wasteland || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 1v1 || Play and win at an arena that uses the template Strategic 1v1 || 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: MME Commanders LD No Cards || Play and win at an arena that uses the template MME Commanders LD No Cards || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Strategic 2v2 || Play and win at an arena that uses the template Strategic 2v2 || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Multi-Attack MME Light Fog LD || Play and win at an arena that uses the template Multi-Attack MME Light Fog LD || &lt;br /&gt;
|-&lt;br /&gt;
| Defeat Arena: Small Earth Commander and Bomb Card || Play and win at an arena that uses the template Small Earth Commander and Bomb Card || &lt;br /&gt;
|-&lt;br /&gt;
| Unlock all Ore rewards from defeating levels fast || n/a || 10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Special_unit&amp;diff=7533</id>
		<title>Special unit</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Special_unit&amp;diff=7533"/>
		<updated>2025-08-11T13:08:49Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Special unit]]s are a special type of mobile army with unique abilities. Each special unit is represented by an icon and is shown next to the amount of actual armies on a [[territory]].&lt;br /&gt;
&lt;br /&gt;
== Attack and Defence power ==&lt;br /&gt;
The &#039;&#039;&#039;Attack Power&#039;&#039;&#039; is the number of armies the unit is worth when [[combat basics|attacking]]. The &#039;&#039;&#039;Defence Power&#039;&#039;&#039; is the number of armies the unit is worth when [[combat basics|defending]]. Usually the values of both are the same as each other.&lt;br /&gt;
&lt;br /&gt;
== Combat order ==&lt;br /&gt;
The &#039;&#039;&#039;Combat order&#039;&#039;&#039; determines which special units take damage before others. The lower the number, the sooner the special unit takes damage. Negative numbers mean the special unit will take damage before normal armies. A [[commanders|commander]] has a combat order of 10000.&lt;br /&gt;
&lt;br /&gt;
== Damage to kill ==&lt;br /&gt;
When a unit has &#039;&#039;&#039;Damage to kill&#039;&#039;&#039;, it means all armies the unit is worth while [[combat basics|defending]] &amp;lt;em&amp;gt;must be killed in one go&amp;lt;/em&amp;gt;. The unit will not be partially damaged.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
When a unit has &#039;&#039;&#039;Health&#039;&#039;&#039;, it means all these armies must be killed to destroy the unit. &amp;lt;em&amp;gt;The unit does not need to be killed in one go.&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Visible to all players ==&lt;br /&gt;
If a unit is &#039;&#039;&#039;Visible to all players&#039;&#039;&#039; then players can see the territory the unit is on, regardless of normal [[fog]] rules.&lt;br /&gt;
&lt;br /&gt;
== Blockade ==&lt;br /&gt;
A special unit will always worth 0 if it&#039;s on a blocked terriory by blockade or EMB card.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mods]]&lt;br /&gt;
* [[Structure]]&lt;br /&gt;
&lt;br /&gt;
{{Special Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Commanders&amp;diff=7532</id>
		<title>Commanders</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Commanders&amp;diff=7532"/>
		<updated>2025-08-11T13:07:11Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special Unit infobox&lt;br /&gt;
|img=&lt;br /&gt;
|name=Commander&lt;br /&gt;
|AttackPower=7&lt;br /&gt;
|DefensePower=7&lt;br /&gt;
|CanBeTransferredToTeammate=No&lt;br /&gt;
|CanBeAirliftedToSelf=Yes&lt;br /&gt;
|CanBeAirliftedToTeammate=No&lt;br /&gt;
|CanBeGiftedWithGiftCard=No&lt;br /&gt;
|CombatOrder=10000&lt;br /&gt;
|DamageToKill=7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commanders are a feature that allows you to bring yourself into the battlefield.  When commanders are enabled, all players in the game are given a special commander unit on one of their territories.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/Commander.png&lt;br /&gt;
&lt;br /&gt;
The commander represents you.  You&#039;re on the battlefield with the rest of your armies, commanding them.  If the commander dies, all of your armies change to neutral and you&#039;re eliminated from the game. If there are multiple commanders in the game (due to using [[mods]]), only the death of your final commander will cause you to become eliminated.&lt;br /&gt;
&lt;br /&gt;
Commanders can attack, defend, and transfer in the same way that normal armies can.  When you issue an attack or transfer order from a territory with a commander, a check-box will appear that allows you to optionally include the commander in that attack or transfer.&lt;br /&gt;
&lt;br /&gt;
When in combat, commanders act like a stack of 7 armies.  For example, if you attack with your commander along with 3 armies, it will do the same amount of damage that attacking with 10 armies would do.  Similarly, if you are defending against an attack with your commander and 3 armies, you&#039;ll do damage to the attacker equal to if you were defending with 10 armies. Anyway, as all special unit, when you block a territory with a commander, the commander will worth 0.&lt;br /&gt;
&lt;br /&gt;
When a commander engages in combat along with armies, the armies always take damage first (they&#039;re protecting the commander with their life).  For example, assume a territory has a commander plus 3 armies, and 10 armies attacks it. Using the default 60% kill rate, the 10 armies will do 6 damage.  Since armies die first, the 3 armies die, and 3 damage would be left to be applied to the commander.  Since it takes 7 damage to kill a commander, and commanders are never partially damaged, the 3 remaining damage does nothing.  In order to kill a commander, all 7 damage must be done to it at once in a single attack.&lt;br /&gt;
&lt;br /&gt;
In [[manual distribution]] games, commanders will always start on the first territory you are awarded (usually your #1 pick).  In auto distribution games, commanders will start on a random territory of yours.&lt;br /&gt;
&lt;br /&gt;
For the most part, commanders follow the same rules as armies. For example, in [[multi-attack]] games, commanders can attack many times, but as soon as they transfer they can&#039;t move again.  However, unlike normal armies, commanders can not be transferred to a teammate (they must always remain on a territory you control.)  Using an [[Airlift Card]], commanders can be airlifted, as long as the destination is one of your own territories and not a teammate.&lt;br /&gt;
&lt;br /&gt;
Before update 5.21.0, only [[Membership|members]] could enable commanders for their games, however anybody could join a game that uses commanders. This was changed in update 5.21.0, where players don&#039;t longer require a membership to enable commanders but instead unlock it at level 38.&lt;br /&gt;
&lt;br /&gt;
{{Special Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7531</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7531"/>
		<updated>2025-08-08T17:51:11Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. Mail him if you wanna join !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=108141 Atom Heart Mother (Meaty Cow Remake)]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7530</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7530"/>
		<updated>2025-08-01T13:42:07Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle is an event in the [https://www.warzone.com/MultiPlayer?ChatRoom=1 Global Chat], where chatters can win [[coins]] and (optionaly) [[powers]] or [[artifacts]]. Sometimes a raffle will only be coins. A new Raffle will start at a random moment between 10 minutes and 2 hours after the previous one ended.&lt;br /&gt;
&lt;br /&gt;
==Joining a Raffle==&lt;br /&gt;
&lt;br /&gt;
When the Raffle happens, the [https://www.warzone.com/Profile?p=78106080953&amp;amp;u=RaffleBot_2 RaffleBot] announced in chat: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;(number) coin and a  raffle starting! Say !raffle in the next 60 seconds to enter the raffle. (you must have chatted in the last hour)&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player successfully joins a raffle by sending &amp;quot;!raffle&amp;quot; while the Raffle is active, the bot will reply in one of two ways:&lt;br /&gt;
&amp;lt;em&amp;gt;&lt;br /&gt;
* @(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&lt;br /&gt;
* @(PlayerName): You cannot enter since you did not chat in the last hour&lt;br /&gt;
&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be chosen from the players that joined the Raffle, and a winner will be announced:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variations on Raffle==&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;Raffle&amp;quot; is only used 95% of the time, the other options are &amp;quot;Waffle&amp;quot; (4%) and &amp;quot;Wafaffle&amp;quot; (1%). This is reflected in both the start and end message of the Raffle.&lt;br /&gt;
&lt;br /&gt;
The end of the announcement message is also varying. There is a roughly 2% chance for a Raffle to end with &amp;lt;em&amp;gt;&amp;quot;You are all ruthless!&amp;quot;&amp;lt;/em&amp;gt; instead of &amp;lt;em&amp;gt;&amp;quot;Stay tuned for the next raffle/waffle/wafaffle!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If no player successfully joined the Raffle, it displays &amp;lt;em&amp;gt;&amp;quot;RAFFLE OVER: Nobody entered the raffle! These coins will be added to the next one. Be ready for it!&amp;quot;&amp;lt;/em&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the Raffle is followed by a random Warzone fact, containing the following facts: &lt;br /&gt;
&lt;br /&gt;
# For its first year, this game was invite-only.&lt;br /&gt;
# Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then. He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
# In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
# The Feature Request Forum is the best place to request changes to the game. It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
# The boot timer was added about four months into the game&#039;s life. Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
# Warzone uses PostgreSQL as its primary database software. It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
# Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
# Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently {version number}&lt;br /&gt;
# Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
# Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
# Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community. Every report will be looked into.&lt;br /&gt;
# Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
# The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
# The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
# The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
# In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
# This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
# Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
# The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
# This game was multi-player only at first. Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
# Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
# On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
# Warzone Idle was launched in 2020&lt;br /&gt;
# WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
# Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
# Game IDs started at 1,000,000 and counted up. However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
# Warzone has extensive automated tests that get run before every update. They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
# The raffles are not, in fact, rigged.&lt;br /&gt;
# The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
# Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
# The game was ported from Flash to Unity in 2017.&lt;br /&gt;
# Fizzer first streamed on Twitch in 2015&lt;br /&gt;
# Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
# In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
# The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
# Quickmatch ratings give an activity bonus when below 500. This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
# Quickmatch tries to match players of similar skill levels. To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
# When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other.&lt;br /&gt;
# Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
# In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
# Warzone is primarilly written in the C# programming language. It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
# The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
# In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
# When the 1v1 ladder was new, it was dominated by a player named The Impaller. There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
# The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
# Warzone is the sequel to WarLight&lt;br /&gt;
# The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware. Fizzer can switch providers without any downtime at all.&lt;br /&gt;
# Real-time games were introduced in December of 2010. Before that, all games were multi-day.&lt;br /&gt;
# I have {number of facts} Warzone facts that I can print out. Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
# Warzone has been team-building exercises at some companies.&lt;br /&gt;
# Activision sued Warzone in 2021&lt;br /&gt;
# Auto-boot was controversial when it was first introduced. Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
# Warzone has been used in classrooms. Teachers in some schools have used it to teach geography and strategic thinking in an educational setting. &lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7527</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7527"/>
		<updated>2025-07-26T18:07:46Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==The Empire Of Antarctica==&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Clans/?ID=959 The Empire Of Antarctica] is the clan created by Rex Imperator. Mail him if you wanna join !&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7526</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7526"/>
		<updated>2025-07-26T18:01:16Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039; and he&#039;s Member.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7525</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7525"/>
		<updated>2025-07-26T17:57:19Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vacation]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7524</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7524"/>
		<updated>2025-07-26T17:57:03Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator likes diplos and lotteries, this is the most of the game he&#039;s playing. He likes also some strategic games, and creative games, he play 3v3 Ladder too.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vaction]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7523</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7523"/>
		<updated>2025-07-20T14:37:05Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here (there&#039;s 53 facts of the 54 in) : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The Feature Request Forum is the best place to request changes to the game.  It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The boot timer was added about four months into the game&#039;s life.  Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses PostgreSQL as its primary database software.  It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently v5.37.0.4&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community.  Every report will be looked into.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game was multi-player only at first.  Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Idle was launched in 2020&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Game IDs started at 1,000,000 and counted up.  However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has extensive automated tests that get run before every update.  They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The raffles are not, in fact, rigged.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer first streamed on Twitch in 2015&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Activision sued Warzone in 2021&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Auto-boot was controversial when it was first introduced.  Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7522</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7522"/>
		<updated>2025-07-20T13:01:28Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here (there&#039;s 53 facts of the 54 in) : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The Feature Request Forum is the best place to request changes to the game.  It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The boot timer was added about four months into the game&#039;s life.  Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses PostgreSQL as its primary database software.  It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently v5.37.0.4&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Fact: Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community.  Every report will be looked into.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game was multi-player only at first.  Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Idle was launched in 2020&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Game IDs started at 1,000,000 and counted up.  However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has extensive automated tests that get run before every update.  They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The raffles are not, in fact, rigged.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer first streamed on Twitch in 2015&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Activision sued Warzone in 2021&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Auto-boot was controversial when it was first introduced.  Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7521</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7521"/>
		<updated>2025-07-20T12:59:54Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The Feature Request Forum is the best place to request changes to the game.  It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The boot timer was added about four months into the game&#039;s life.  Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses PostgreSQL as its primary database software.  It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently v5.37.0.4&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Fact: Warzone relies on volunteer moderators to investigate reports of rule-breaking filed by the community.  Every report will be looked into.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game was multi-player only at first.  Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Idle was launched in 2020&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Game IDs started at 1,000,000 and counted up.  However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has extensive automated tests that get run before every update.  They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The raffles are not, in fact, rigged.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer first streamed on Twitch in 2015&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Activision sued Warzone in 2021&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Auto-boot was controversial when it was first introduced.  Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7520</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7520"/>
		<updated>2025-07-19T10:02:54Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 07/18/2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator&#039;s like diplos and lotteries, this is the most of the game he&#039;s playing. he like also some strategic games, and creative games.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vaction]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7519</id>
		<title>User:Rex Imperator</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Rex_Imperator&amp;diff=7519"/>
		<updated>2025-07-19T10:01:24Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Rex Imperator&amp;#039;s Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rex Imperator&#039;&#039;&#039; is a Warzone player, playing since 2022. He created his account exactely the same day of &#039;&#039;&#039;Benyyl&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Profile?p=15147121372&amp;amp;u=Rex+Imperator_1 Rex Imperator&#039;s Profile]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Games==&lt;br /&gt;
&lt;br /&gt;
Rex Imperator&#039;s like diplos and lotteries, this is the most of the game he&#039;s playing. he like also some strategic games, and creative games.&lt;br /&gt;
Sometimes, he&#039;s creating some. Here&#039;s his most popular template : [https://www.warzone.com/MultiPlayer?TemplateID=1511622 If You Want Blood, You&#039;ve Got It]&lt;br /&gt;
&lt;br /&gt;
==Rex Imperator&#039;s Maps==&lt;br /&gt;
&lt;br /&gt;
Rex Imperators publied some maps. Go add five stars on them !&lt;br /&gt;
(The maps are listed by orders of coming out)&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=105049 France by Vaction]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=104163 France by Population]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/SinglePlayer?PreviewMap=106324 Alnilam]&lt;br /&gt;
&lt;br /&gt;
[https://www.warzone.com/Map/46528-Les-Chevaliers-dmeraude Les Chevaliers D&#039;Émeraude]&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry, Rex Imperator is working on some new maps and will publish them in a few moment !&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7518</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7518"/>
		<updated>2025-07-18T12:04:15Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The Feature Request Forum is the best place to request changes to the game.  It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The boot timer was added about four months into the game&#039;s life.  Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses PostgreSQL as its primary database software.  It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently v5.37.0.4&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game was multi-player only at first.  Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: On April 1st 2015, there was an April Fools prank that caused ghost messages to appear in chat of multi-player games.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Idle was launched in 2020&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Game IDs started at 1,000,000 and counted up.  However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has extensive automated tests that get run before every update.  They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The raffles are not, in fact, rigged.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer first streamed on Twitch in 2015&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Activision sued Warzone in 2021&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Auto-boot was controversial when it was first introduced.  Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7517</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7517"/>
		<updated>2025-07-18T11:45:32Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The Feature Request Forum is the best place to request changes to the game.  It was introduced in 2024 to replace the UserVoice forum.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The boot timer was added about four months into the game&#039;s life.  Before that, a single player abandoning a game would cause it to get stuck. &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses PostgreSQL as its primary database software.  It also uses MongoDB and Sqlite for some things.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone version numbers look like vA.BB.C.D, where A only changes in major overhauls, BB is a normal feature release, C is a bugfix or smaller update, and D is optionally used for hotfixes/patches. It&#039;s currently v5.37.0.4&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses websockets so that your device can instantly be notified when a game advances.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses UTC time internally. If your timezone changes for things like Daylight Savings Time, then the clan wars timeslots will change by an hour for you.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Sanction cards can be configured by game creators to be negative, and then will actually increase your income instead of reducing it.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first game ever played was a test game in 2008 between Fizzer and his friend Anthony, who was letting Fizzer use his server to host the game for free at the time.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The first WarLight Android/iPhone apps were developed on the platform MonoTouch/MonoDroid, and were eventually released in 2013.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2024, a whole new map rendering engine, BabylonJS, was added to the website that allows 3d maps.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Multi-attack was one of the very first features added to the game, even before fog or cards.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The original WarLight Android/iPhone apps were re-written from scratch for the Warzone launch in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game was multi-player only at first.  Single-player wasn&#039;t added until over a year later in 2009, which only had 5 levels at first.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has music in the mobile app, but it&#039;s off by default based on the results of A/B testing that found players had a slight preference for silence over music.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone Idle was launched in 2020&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: WarLight was ported from Silverlight to Flash in 2010.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has 2840 public maps, nearly all of which are made by the community.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Game IDs started at 1,000,000 and counted up.  However, this isn&#039;t a reliable way if counting the number of games played, since IDs can sometimes be skipped.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has extensive automated tests that get run before every update.  They take several hours and Fizzer usually runs them overnight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The raffles are not, in fact, rigged.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The global chat room was added in January of 2019. Raffles were added 8 days later.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer first streamed on Twitch in 2015&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer created this game in his spare time while working at Microsoft in 2008.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and the community won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The full history of nearly every multi-player game ever played is stored in Warzone&#039;s databases (&amp;gt;30 million)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Activision sued Warzone in 2021&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Auto-boot was controversial when it was first introduced.  Before that, some players thought of the boot time as more of a suggestion and would get angry when someone actually booted another player.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7516</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7516"/>
		<updated>2025-07-18T11:23:49Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone has been team-building exercises at some companies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7515</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7515"/>
		<updated>2025-07-15T13:54:33Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: I have 54 Warzone facts that I can print out.  Each raffle, I pick a random one, and I&#039;ve been doing that since May of 2025.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7514</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7514"/>
		<updated>2025-07-02T08:48:42Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot; or &amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) coins! You are all ruthless!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7513</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7513"/>
		<updated>2025-07-02T08:47:43Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Real-time games were introduced in December of 2010.  Before that, all games were multi-day.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7512</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7512"/>
		<updated>2025-07-01T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game has been hosted on many different server providers over the years: Rackspace, AWS, Linode, Google App Engine, and bare hardware.  Fizzer can switch providers without any downtime at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7511</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7511"/>
		<updated>2025-06-30T16:44:23Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is the sequel to WarLight&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7510</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7510"/>
		<updated>2025-06-28T11:12:17Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch ratings give an activity bonus when below 500.  This means that ratings below 500 tend to correlate with how active the player is, but ratings above 500 correlate to the player&#039;s skill.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7509</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7509"/>
		<updated>2025-06-26T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, mods were introduced, which are ways to customize the game further beyond what is normally allowed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7508</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7508"/>
		<updated>2025-06-26T15:07:30Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The forum was added in 2009, and all forum posts are still available to read.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7507</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7507"/>
		<updated>2025-06-23T15:26:44Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When the 1v1 ladder was new, it was dominated by a player named The Impaller.  There was a special game called &amp;quot;The Impaller vs the world&amp;quot; where he played against the entire community, and he won.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7505</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7505"/>
		<updated>2025-06-22T12:39:35Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone is primarilly written in the C# programming language.  It also uses Haxe, Sql, Scala, Lua, Python, Javascript, Java, C++, Objective-C, and Swift.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7504</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7504"/>
		<updated>2025-06-22T12:24:21Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Quickmatch tries to match players of similar skill levels.  To accomplish this, it generates a Match Rating for each player, which is 90% of their rating for that template plus 10% of their global rating.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7503</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7503"/>
		<updated>2025-06-22T11:09:33Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2010, auto games were introduced as a way to ensure the Open Games page was never empty, since at the time most open games were filling so fast that it was hard to find one.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7502</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7502"/>
		<updated>2025-06-22T10:16:34Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: When multi-attack was first introduced, it also allowed multi-transfers which meant armies could move an infinite number of times in a turn. This was after when players started entering thousands of delay moves to try and out-delay each other. (Note : This fact is too long to enter in only one message)&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7501</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7501"/>
		<updated>2025-06-22T08:19:18Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Created by Fizzer in 2008 using the technology Silverlight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7500</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7500"/>
		<updated>2025-06-21T14:15:58Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The sound that plays when you pick a territory is a microwave door closing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7499</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7499"/>
		<updated>2025-06-21T08:52:58Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In 2017, Quickmatch was introduced and it quickly surprassed all other game totals combined.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7498</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7498"/>
		<updated>2025-06-19T15:34:44Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The game was ported from Flash to Unity in 2017.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7496</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7496"/>
		<updated>2025-06-18T17:10:14Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Before the Feature Request Forum, there was the UserVoice forum (launched in 2010). UserVoice was originally free but then started asking tens of thousands of dollars to continue using it, so Fizzer wrote his own.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7495</id>
		<title>Raffle in the public chat</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Raffle_in_the_public_chat&amp;diff=7495"/>
		<updated>2025-06-18T16:46:11Z</updated>

		<summary type="html">&lt;p&gt;Rex Imperator: /* Warzone Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Raffle are an event of the public chat. They&#039;re appening at a random moment between 10 minutes and 2 hours.&lt;br /&gt;
&lt;br /&gt;
When the Raffle appens, the Raffle Bot say in the public chat :&lt;br /&gt;
(number) coin and a (Idle power or Poor Artifact or Nothing) raffle starting! Say !raffle in the next 60 seconds to enter the raffle.  (you must have chatted in the last hour)&lt;br /&gt;
&lt;br /&gt;
The players that are looking in the chat can enter in the raffle by saying &amp;quot;!raffle&amp;quot; in the 60 next second after the first message&lt;br /&gt;
If they chatted the last hour, the RaffleBot will say &amp;quot;@(PlayerName): OK, you&#039;re in the raffle!  Winner will be announced in (remaining seconds)&amp;quot;.&lt;br /&gt;
Else, he&#039;ll say : &amp;quot;@(PlayerName): You cannot enter since you did not chat in the last hour&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
At the end of the 60 seconds, a random winner will be choosen from the players that joined the raffle to get the reward, by saying :&lt;br /&gt;
&amp;quot;RAFFLE OVER: Congratulations to (PlayerName) for winning (Reward) ! Stay tuned for the next raffle!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warzone Facts==&lt;br /&gt;
&lt;br /&gt;
The end of the raffle is followed by a random Warzone fact, a list is started here : &lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: For its first year, this game was invite-only.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Fizzer quit his job in 2010 to work on this game full time, and has been full-time on it since then.  He hopes to continue working on this game for the rest of his life.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: In addition to a global rating, Quickmatch has ratings in many different categories, such as for each template, real-time versus multi-day, 1v1s vs ffas, and more&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: Warzone uses a product called MaxMind to determine player&#039;s country flag on their profile, based on the IP they play from.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: The website changed from http to https in 2014, to keep things more secure.&lt;br /&gt;
&lt;br /&gt;
* Warzone Fact: This game didn&#039;t show any ads for the first 5 years of its existence.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;/div&gt;</summary>
		<author><name>Rex Imperator</name></author>
	</entry>
</feed>