<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matma+Rex</id>
	<title>War.app Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matma+Rex"/>
	<link rel="alternate" type="text/html" href="https://war.app/wiki/Special:Contributions/Matma_Rex"/>
	<updated>2026-04-18T16:00:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=3788</id>
		<title>Automating the map creation process</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=3788"/>
		<updated>2016-12-30T16:29:18Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: update links to my stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several tools available that allow you to quicken up the &#039;&#039;&#039;map creation process&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Vision creation ==&lt;br /&gt;
You could just start with a [[Map|map]] in SVG format. These can be most easily found on [[commons:|Wikimedia Commons]] or a Wikipedia in your language.&lt;br /&gt;
&lt;br /&gt;
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -&amp;gt; Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best.&lt;br /&gt;
&lt;br /&gt;
== IDs ==&lt;br /&gt;
Inkcape extension plugin for automatically assigning selected Paths ID is available here: https://dl.dropbox.com/u/89026778/WLExtension.zip &lt;br /&gt;
&lt;br /&gt;
Other tool that makes every path have a [[Territories|territory]] ID automatically can be found here: https://www.dropbox.com/s/0agz210n839tvdq/warlight_territories.exe?dl=1. It only works on Inkscape-made maps.&lt;br /&gt;
&lt;br /&gt;
== Centerpoints ==&lt;br /&gt;
A tool that can create centerpoints is available on [[Forum|forums]]: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories.&lt;br /&gt;
&lt;br /&gt;
* Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
* Executable download: https://www.dropbox.com/s/aznaxp2ax73wtiq/centerpoints_uploader.exe?dl=1&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
A tool that can create connections is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2668. It checks every pair of territories and every pair of their points - and considers them neighbors if the distance between any pair of points is less than 5 pixels. It does not work correctly on multipart territories, can take a long time to finish (up to a few hours on large maps), and may be overzealous, connecting territories that don&#039;t actually touch (but are pretty close).&lt;br /&gt;
&lt;br /&gt;
* Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
* Executable download: https://www.dropbox.com/s/4scz8dgqeb9u350/connection_uploader.exe?dl=1&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Creating_the_SVG&amp;diff=2155</id>
		<title>Talk:Creating the SVG</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Creating_the_SVG&amp;diff=2155"/>
		<updated>2012-10-21T17:34:02Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any ideas why the page is screwed up? The wiki code is ok. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 06:21, 21 October 2012 (PDT)&lt;br /&gt;
: Ugh, this is like real weird. I just tried a save without editing and apparently these parts disappeared permanently, and it&#039;s also impossible to revert now (try it). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 10:34, 21 October 2012 (PDT)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Creating_the_SVG&amp;diff=2154</id>
		<title>Creating the SVG</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Creating_the_SVG&amp;diff=2154"/>
		<updated>2012-10-21T17:32:15Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first step in making a map is create an SVG file.  This SVG file defines what the map looks like, where the territories are, what their shapes are, as well as the &amp;quot;bonus link&amp;quot; rectangles that show the bonus values.&lt;br /&gt;
&lt;br /&gt;
You can use any SVG editor you want.  Many graphic design applications have the ability to export to SVG, so if you&#039;re already familiar with one you may use that.  If you don&#039;t know what to use, try Inkscape. Inkscape is a good choice since it&#039;s free, works across all of the major operating systems, and is overall very nice application. You can download it at http://inkscape.org. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to test your SVG file as you are building it. Don&#039;t wait until you&#039;ve spent a bunch of time building the perfect map before uploading it into WarLight the first time.  You want to make sure the tools and techniques you are using will work with WarLight, as WarLight [[SVG Limitations|doesn&#039;t support some SVG features]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
After opening Inkscape, you should do a few things to set up your document:&lt;br /&gt;
&lt;br /&gt;
* Set the background to black: This is so it fits in with WarLight&#039;s theme. Click &amp;quot;Document Properties&amp;quot; (top-rightmost button, or shift-control-D) and click the &amp;quot;Background&amp;quot; (under the default &amp;quot;Page&amp;quot; tab). Set the R,B, and G to 0 and the A to 255 to get black.&lt;br /&gt;
* Set the document size: Go back to &amp;quot;Document Properties&amp;quot; and under &amp;quot;Custom Size&amp;quot; set the Width and Height to about 900. Ensure the units says px (for pixels). You can adjust the size for your own map&#039;s needs. (Note about map sizes: Most maps work best when they&#039;re less than 1000x1000. If army numbers appear too small when you test your map, that means your map is too big and had to be shrunken down, causing the army numbers to shrink. Thanks to the magic of SVG, you can reduce the size of your map without losing any detail. If you&#039;re making a super large map, note that the maximum map size is 3330x2440.)&lt;br /&gt;
&lt;br /&gt;
Then just start drawing, using Inkscape&#039;s drawing tools.  For learning how to draw in Inkscape, there are many good tutorials on the web.  Try searching with search engines or on Youtube.&lt;br /&gt;
&lt;br /&gt;
==Assign Territories==&lt;br /&gt;
&lt;br /&gt;
As you are drawing, you will need to designate which objects will be player-controllable territories and which are just for decoration. To mark an object as a player-controllable territory, give it a id of Territory_#. For example, Territory_1, Territory_2, Territory_3, etc. To do this in Inkscape, right-click on the object and select &amp;quot;Object Properties.&amp;quot; Then set the &amp;quot;ID&amp;quot; to Territory_1. &lt;br /&gt;
&lt;br /&gt;
Inkscape will tell you if you try to re-use the same number more than once (it will say &amp;quot;id exists!&amp;quot;), so you don&#039;t need to pay super close attention to where you left off in the numbering. Also, you don&#039;t need to use every number - it&#039;s okay to jump around (for example, skipping from Territory_11 to Territory_19.) This is also good if you decide to delete one; you don&#039;t need to go back and fill in the gap. &lt;br /&gt;
&lt;br /&gt;
Anything that doesn&#039;t start with Territory_ won&#039;t be a territory, so you can include extra objects for decoration or instruction, such as lines, arrows, etc.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a really large map, note that maps may not contain more than 3200 territories.&lt;br /&gt;
&lt;br /&gt;
==Starting from an image==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re modeling your map after something you have an image of, it&#039;s often helpful to insert an image, set its opacity to 50% and just draw over the top of it.  The image itself won&#039;t show up when you upload it to WarLight.&lt;br /&gt;
&lt;br /&gt;
To insert an image in Inkscape, just drag the image file into your canvas. Then, you can move it to the back by selecting Object -&amp;gt; Lower to Bottom. You can adjust its opacity by selecting Object -&amp;gt; Fill and Stroke.&lt;br /&gt;
&lt;br /&gt;
==Overridden Properties==&lt;br /&gt;
&lt;br /&gt;
WarLight will override a few properties of each player-controllable territory. Therefore, it does not matter what you set for these properties when designing the map, since the values will be overwritten when the map is used in a real game:&lt;br /&gt;
&lt;br /&gt;
* Fill color: The fill color will be replaced with the color of the player who controls the territory&lt;br /&gt;
* Stroke color (border color): The stroke color will be replaced with the color of the bonus the territory belongs to (you&#039;ll set these colors for each bonus later)&lt;br /&gt;
* Stroke width (border width): The stroke width will always be 1.&lt;br /&gt;
&lt;br /&gt;
Player-controllable territories are &amp;quot;brought to the front.&amp;quot; That is, you can&#039;t overlap a player-controllable territory with another object and expect it to stay that way. &lt;br /&gt;
&lt;br /&gt;
Further, player-controllable territories should not overlap each other - you don&#039;t want to have territories that players can&#039;t click on.  If you want a territory to be on top of another, you really need to cut a hole in the outer territory in the shape of the inner one.  This makes the inner one look like it&#039;s on top, even though technically the territories aren&#039;t overlapping.&lt;br /&gt;
&lt;br /&gt;
==Bonus Links==&lt;br /&gt;
&lt;br /&gt;
You can make a small &amp;quot;bonus link&amp;quot; rectangle that shows the number of armies a bonus gives. This is preferred over making your own rectangles with a number in them for two reasons:&lt;br /&gt;
&lt;br /&gt;
* If players click on the bonus link, it selects the bonus.&lt;br /&gt;
* If players override the value of the bonus, the game will show the correct number.&lt;br /&gt;
&lt;br /&gt;
To make a bonus link, make an object near the bonus.  A 16x16 rectangle is the standard, but some players prefer to use circles or other artistic styles.  Give the object an ID of BonusLink_BonusName. Remove any spaces or punctuation, or letters with diacritics (such as ë, î, ú) from the bonus name. For example, the Earth map has a bonus named &amp;quot;Middle East&amp;quot; and the rectangle&#039;s name is &amp;quot;BonusLink_MiddleEast&amp;quot;. Be sure to use the same casing; for example, bonuslink_middleeast would not work. &lt;br /&gt;
&lt;br /&gt;
I&lt;br /&gt;
&lt;br /&gt;
you are not sure what to name your bonus link box, WarLight will help you out. After uploading your SVG file and creating the bonuses in the map designer, open the Bonuses window and look at the text. The Bonuses window will tell you what to name your Bonus Link rectangle.&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
&lt;br /&gt;
 fill color of a bonus link will be set to the color assigned to the bonus.  The stroke color of the bonus link will always be set to yellow, and this color is not overridable.  However, the yellow stroke can be hidden by setting the stroke opacity to zero.&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
==cluding Text ==&lt;br /&gt;
&lt;br /&gt;
T&lt;br /&gt;
&lt;br /&gt;
include text in your SVG file, please follow the approach below. After doing this, your text will behave as an object. If you need to modify what the text says, you must delete and re-create the object. &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
ake the text using the text tool in Inkscape.&lt;br /&gt;
* &lt;br /&gt;
rrange the text exactly as you want it.&lt;br /&gt;
* &lt;br /&gt;
elect the text.&lt;br /&gt;
* &lt;br /&gt;
elect Path -&amp;gt; Object to Path&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
== also==&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
[M[[ Making]]&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[egory:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Player_colors&amp;diff=1935</id>
		<title>Player colors</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Player_colors&amp;diff=1935"/>
		<updated>2012-07-06T16:46:30Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight players may select 24 different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors, along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #0000ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;0000FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #59009d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;59009D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff7d00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF7D00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #606060&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;606060&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Gray&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff697a&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF697A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Hot Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff8c&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF8C&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Sea Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #009b9d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;009B9D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Teal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ac0059&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AC0059&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Magenta&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffff00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFFF00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Yellow&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #feff9b&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FEFF9B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Ivory&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #b70aff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B70AFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Electric Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff00b1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00B1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Deep Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4effff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4EFFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Aqua&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #008000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;008000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff0000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF0000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff05&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF05&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #94652e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;94652E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Saddle Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff4700&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF4700&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #23a0ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;23A0FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Light Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff87ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF87FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orchid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #943e3e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;943E3E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ad7e7e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AD7E7E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Copper Rose&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffaf56&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFAF56&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8ebe57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8EBE57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Lime&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Player_colors&amp;diff=1934</id>
		<title>Player colors</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Player_colors&amp;diff=1934"/>
		<updated>2012-07-06T10:04:36Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: a prettier list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight players may select 24 different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors, along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
WarLight players may select 24 different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors, along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #0000ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;0000FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #59009d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;59009D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff7d00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF7D00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #606060&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;606060&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Gray&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff697a&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF697A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Hot Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff8c&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF8C&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Sea Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #009b9d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;009B9D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Teal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ac0059&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AC0059&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Magenta&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffff00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFFF00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Yellow&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #feff9b&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FEFF9B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Ivory&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #b70aff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B70AFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Electric Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff00b1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00B1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Deep Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4effff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4EFFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Aqua&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #008000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;008000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff0000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF0000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff05&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF05&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #94652e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;94652E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Saddle Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff4700&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF4700&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #23a0ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;23A0FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Light Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff87ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF87FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orchid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #943e3e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;943E3E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ad7e7e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AD7E7E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Copper Rose&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffaf56&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFAF56&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8ebe57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8EBE57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Lime&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Round-robin_tournaments&amp;diff=1929</id>
		<title>Round-robin tournaments</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Round-robin_tournaments&amp;diff=1929"/>
		<updated>2012-07-04T08:41:44Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a round-robin tournament, each player or team plays each other player or team exactly once. The winner is then determined by the player who won the most games. &lt;br /&gt;
&lt;br /&gt;
The tournament creator can decide how many games take place at once. For example, if this is set to two, each player will never be in more than two games of this tournament at any given time. If this number is set to a number greater than the number of players in the tournament, all of the tournament games are created at once. &lt;br /&gt;
&lt;br /&gt;
In the event of a tie at the end of the tournament, the winner is decided by who won when the tied players played each other. &lt;br /&gt;
&lt;br /&gt;
While double-elimination and single-elimination tournaments will automatically start once enough players join, round-robin tournaments instead require that the host clicks the &amp;quot;Start&amp;quot; button when they are ready for the tournament to begin. The tournament will begin with only those who have accepted it when &amp;quot;Start&amp;quot; is clicked. &lt;br /&gt;
&lt;br /&gt;
Round-robin tournaments are limited to 20 teams maximum.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Single-elimination tournaments]]&lt;br /&gt;
* [[Double-elimination tournaments]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tournaments]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Moros&amp;diff=1634</id>
		<title>User talk:Moros</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Moros&amp;diff=1634"/>
		<updated>2012-03-29T18:23:50Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: re: ID generator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== re: ID generator ==&lt;br /&gt;
&lt;br /&gt;
It kind of barely works, really. But that&#039;s fine with me. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 18:23, 29 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1506</id>
		<title>User talk:Fizzer</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1506"/>
		<updated>2012-02-13T12:02:22Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Map guidelines */ +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
&lt;br /&gt;
Could it be possible to enable file upload here, and then move images from warlight.net to be hosted on the Wiki and be editable by users? Some of them could be made better, some are outdated (for example the image on [[Multi Attack]] looks as if it was taken on the &amp;quot;Retro Earth&amp;quot; ;) map). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 11:53, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it should be enabled ideally, but I didn&#039;t want to deal with the extra backup and security work.  I&#039;ll make a note to look at it at some point, but for now feel free to e-mail me images at fizzer@warlight.net and I&#039;ll upload them.  The multi-attack page definitely needs work. [[User:Fizzer|Fizzer]] 12:21, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help page ==&lt;br /&gt;
I noticed a few moments ago that there seems to be no help page at the moment.  Do you think that this could be added somewhere to the Main Page like in a seperate section or a link to an article called &amp;quot;Articles that need creating or expanding&amp;quot;  That someone who is familar with what a help topic might contain could create the page and help users.  [[User:SGV STH|SGV STH]] 07:39, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent spam ==&lt;br /&gt;
&lt;br /&gt;
Hi, I think we need to add some new layers to antispam. I suggest to add the following line (taken from [[mediawikiwiki:Manual:$wgSpamRegex|here]], if it maters):&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
((removed))&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 14:32, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done.  Maybe we should also upgrade to a stronger captcha? [[User:Fizzer|Fizzer]]&lt;br /&gt;
:Yes, that could be good idea, but also be careful not to complicate it to the level no one will be able to read it. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 11:38, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put ReCaptcha in place a couple days ago.  I know all captchas have been broken but hopefully it&#039;s good enough. If it&#039;s not, I have a backup plan. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If I might add anything. I have found three anti-spam techniques to work great:&lt;br /&gt;
* good CAPTCHA (which, however, is annoying to users)&lt;br /&gt;
* good anti-spam service (I personally love sblam.com, but any will do; this, however, might put some strain on the servers)&lt;br /&gt;
* and the best and simplest one: a hidden field during registration/editing, which the user should &#039;&#039;not&#039;&#039; fill. &lt;br /&gt;
&lt;br /&gt;
The field just has to be clearly labeled for users as a fake (for text browsers, or the blind), clearly labelled to bots as real (a name attribute just like a real one from the form; change the real one&#039;s name to something else and fix up the code in backend accordingly), and I found it to stop 100% of spam. There are only two flaws: you have to implement this yourself (so it&#039;s different than anything else and &amp;quot;pstandard&amp;quot; spambots aren&#039;t able to bypass it - somebody would have to target the attack precisely at you, which is not really profitable unless you are Facebook or something), and it might theoretically annoy real users who use some kind of automatic form-filler (although any reasonably well-made one should ignore hidden fields; the non-filling of some fields is still IMO less annoying than CAPTCHA). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:58, 16 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea.  I was also thinking about just making a custom CAPTCHA, as simple as &amp;quot;Enter the string &#039;foo&#039;&amp;quot;.  It would be even simpler for new users, since that would be easier than ReCaptcha, and since it&#039;s custom I doubt any of the spambots would work without them making a custom handler for WarLight which is unlikely.  [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
== Protection? ==&lt;br /&gt;
&lt;br /&gt;
Hi, why did you protect [[Map Making]]? [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:45, 16 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some people did nieve edits a couple times, such as inserting &amp;quot;Download Inkscape&amp;quot; as the first step in the overview.  This isn&#039;t really appropriate for an overview, since it leads people to believe that Inkscape was required when it&#039;s just one option. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
== Map guidelines ==&lt;br /&gt;
&lt;br /&gt;
Did you mean to remove the two sections in this edit? [http://wiki.warlight.net/index.php?title=Map_guidelines&amp;amp;diff=1497&amp;amp;oldid=prev]&lt;br /&gt;
&lt;br /&gt;
They are quite obvious, but IMO it would be better if they were there, for clarity. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 13:29, 12 February 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Map guidelines]] enumerates things that are nice to have, but aren&#039;t required. [[Map requirements]] lists the things that maps &#039;&#039;&#039;must&#039;&#039;&#039; do.  Those two items were listed in both, so I removed them from guidelines to make it clear that they&#039;re not optional. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
Ah. Silly me. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 12:02, 13 February 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1502</id>
		<title>User talk:Fizzer</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1502"/>
		<updated>2012-02-12T13:29:52Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Map guidelines */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
&lt;br /&gt;
Could it be possible to enable file upload here, and then move images from warlight.net to be hosted on the Wiki and be editable by users? Some of them could be made better, some are outdated (for example the image on [[Multi Attack]] looks as if it was taken on the &amp;quot;Retro Earth&amp;quot; ;) map). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 11:53, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it should be enabled ideally, but I didn&#039;t want to deal with the extra backup and security work.  I&#039;ll make a note to look at it at some point, but for now feel free to e-mail me images at fizzer@warlight.net and I&#039;ll upload them.  The multi-attack page definitely needs work. [[User:Fizzer|Fizzer]] 12:21, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help page ==&lt;br /&gt;
I noticed a few moments ago that there seems to be no help page at the moment.  Do you think that this could be added somewhere to the Main Page like in a seperate section or a link to an article called &amp;quot;Articles that need creating or expanding&amp;quot;  That someone who is familar with what a help topic might contain could create the page and help users.  [[User:SGV STH|SGV STH]] 07:39, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent spam ==&lt;br /&gt;
&lt;br /&gt;
Hi, I think we need to add some new layers to antispam. I suggest to add the following line (taken from [[mediawikiwiki:Manual:$wgSpamRegex|here]], if it maters):&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
((removed))&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 14:32, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done.  Maybe we should also upgrade to a stronger captcha? [[User:Fizzer|Fizzer]]&lt;br /&gt;
:Yes, that could be good idea, but also be careful not to complicate it to the level no one will be able to read it. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 11:38, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put ReCaptcha in place a couple days ago.  I know all captchas have been broken but hopefully it&#039;s good enough. If it&#039;s not, I have a backup plan. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If I might add anything. I have found three anti-spam techniques to work great:&lt;br /&gt;
* good CAPTCHA (which, however, is annoying to users)&lt;br /&gt;
* good anti-spam service (I personally love sblam.com, but any will do; this, however, might put some strain on the servers)&lt;br /&gt;
* and the best and simplest one: a hidden field during registration/editing, which the user should &#039;&#039;not&#039;&#039; fill. &lt;br /&gt;
&lt;br /&gt;
The field just has to be clearly labeled for users as a fake (for text browsers, or the blind), clearly labelled to bots as real (a name attribute just like a real one from the form; change the real one&#039;s name to something else and fix up the code in backend accordingly), and I found it to stop 100% of spam. There are only two flaws: you have to implement this yourself (so it&#039;s different than anything else and &amp;quot;pstandard&amp;quot; spambots aren&#039;t able to bypass it - somebody would have to target the attack precisely at you, which is not really profitable unless you are Facebook or something), and it might theoretically annoy real users who use some kind of automatic form-filler (although any reasonably well-made one should ignore hidden fields; the non-filling of some fields is still IMO less annoying than CAPTCHA). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:58, 16 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
That&#039;s an interesting idea.  I was also thinking about just making a custom CAPTCHA, as simple as &amp;quot;Enter the string &#039;foo&#039;&amp;quot;.  It would be even simpler for new users, since that would be easier than ReCaptcha, and since it&#039;s custom I doubt any of the spambots would work without them making a custom handler for WarLight which is unlikely.  [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
== Protection? ==&lt;br /&gt;
&lt;br /&gt;
Hi, why did you protect [[Map Making]]? [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:45, 16 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some people did nieve edits a couple times, such as inserting &amp;quot;Download Inkscape&amp;quot; as the first step in the overview.  This isn&#039;t really appropriate for an overview, since it leads people to believe that Inkscape was required when it&#039;s just one option. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
== Map guidelines ==&lt;br /&gt;
&lt;br /&gt;
Did you mean to remove the two sections in this edit? [http://wiki.warlight.net/index.php?title=Map_guidelines&amp;amp;diff=1497&amp;amp;oldid=prev]&lt;br /&gt;
&lt;br /&gt;
They are quite obvious, but IMO it would be better if they were there, for clarity. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 13:29, 12 February 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Matma_Rex/Map_category_proposal&amp;diff=1481</id>
		<title>User:Matma Rex/Map category proposal</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Matma_Rex/Map_category_proposal&amp;diff=1481"/>
		<updated>2012-01-26T18:14:21Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +link to forums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See: http://warlight.net/Forum/Thread.aspx?ThreadID=2850&lt;br /&gt;
&lt;br /&gt;
== What we have ==&lt;br /&gt;
The current system is like this - it&#039;s actually twofold, but its two parts are not really separated:&lt;br /&gt;
&lt;br /&gt;
By contents:&lt;br /&gt;
* Real World &lt;br /&gt;
* Fictional &lt;br /&gt;
* Novelty &lt;br /&gt;
* Local&lt;br /&gt;
&lt;br /&gt;
By quality:&lt;br /&gt;
* Featured &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I would like ==&lt;br /&gt;
&lt;br /&gt;
I would suggest something like this, with threefold system and two levels of division:&lt;br /&gt;
&lt;br /&gt;
By playability:&lt;br /&gt;
* Large (over 500 territories)&lt;br /&gt;
* Medium (100-500 territories)&lt;br /&gt;
* Small (below 100 territories)&lt;br /&gt;
* Art / Novelty &#039;&#039;(for ex. Duel map, Yin-Yang, etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By contents:&lt;br /&gt;
* Real World &lt;br /&gt;
** Large scale &#039;&#039;(more than one country - eg., entire world, continents, or East Asia map)&#039;&#039;&lt;br /&gt;
** Medium scale &#039;&#039;(usually just one country)&#039;&#039;&lt;br /&gt;
** Small scale &#039;&#039;(what is now called &amp;quot;Local maps&amp;quot;, possibly also maps like Reunion Island)&#039;&#039;&lt;br /&gt;
* Fictional&lt;br /&gt;
** Classical &#039;&#039;(for example Middle Earth, Tamriel, The World of Warhammer - maps from well-established fantasy series)&#039;&#039;&lt;br /&gt;
** Original &#039;&#039;(fresh creations by Warlight community members - for ex. Drakemor&#039;s world)&#039;&#039;&lt;br /&gt;
* Geometric &#039;&#039;(hexagon or square maps - maps such as Eranis World by jacek would be included, but could be present in other categories as well, in this case Fantasy / Original)&#039;&#039;&lt;br /&gt;
* Art / Novelty &#039;&#039;(this would be synonymous with Art / Novelty category above)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By quality:&lt;br /&gt;
* Featured &#039;&#039;(I&#039;d expand this category to about 10-15 maps, maybe)&#039;&#039;&lt;br /&gt;
* Great &#039;&#039;(maps which are stable, balanced and conform to all guidelines, including nitpicks like overlaying bonus borders)&#039;&#039;&lt;br /&gt;
* Other &#039;&#039;(unrated or sucks ;), but the map is grandfathered or we don&#039;t want to be harsh to mappers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This way, every category would have a sane number of maps and stuff would be easy to find. &lt;br /&gt;
&lt;br /&gt;
[[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 18:11, 26 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Matma_Rex/Map_category_proposal&amp;diff=1480</id>
		<title>User:Matma Rex/Map category proposal</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Matma_Rex/Map_category_proposal&amp;diff=1480"/>
		<updated>2012-01-26T18:11:22Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What we have ==&lt;br /&gt;
The current system is like this - it&#039;s actually twofold, but its two parts are not really separated:&lt;br /&gt;
&lt;br /&gt;
By contents:&lt;br /&gt;
* Real World &lt;br /&gt;
* Fictional &lt;br /&gt;
* Novelty &lt;br /&gt;
* Local&lt;br /&gt;
&lt;br /&gt;
By quality:&lt;br /&gt;
* Featured &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What I would like ==&lt;br /&gt;
&lt;br /&gt;
I would suggest something like this, with threefold system and two levels of division:&lt;br /&gt;
&lt;br /&gt;
By playability:&lt;br /&gt;
* Large (over 500 territories)&lt;br /&gt;
* Medium (100-500 territories)&lt;br /&gt;
* Small (below 100 territories)&lt;br /&gt;
* Art / Novelty &#039;&#039;(for ex. Duel map, Yin-Yang, etc.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By contents:&lt;br /&gt;
* Real World &lt;br /&gt;
** Large scale &#039;&#039;(more than one country - eg., entire world, continents, or East Asia map)&#039;&#039;&lt;br /&gt;
** Medium scale &#039;&#039;(usually just one country)&#039;&#039;&lt;br /&gt;
** Small scale &#039;&#039;(what is now called &amp;quot;Local maps&amp;quot;, possibly also maps like Reunion Island)&#039;&#039;&lt;br /&gt;
* Fictional&lt;br /&gt;
** Classical &#039;&#039;(for example Middle Earth, Tamriel, The World of Warhammer - maps from well-established fantasy series)&#039;&#039;&lt;br /&gt;
** Original &#039;&#039;(fresh creations by Warlight community members - for ex. Drakemor&#039;s world)&#039;&#039;&lt;br /&gt;
* Geometric &#039;&#039;(hexagon or square maps - maps such as Eranis World by jacek would be included, but could be present in other categories as well, in this case Fantasy / Original)&#039;&#039;&lt;br /&gt;
* Art / Novelty &#039;&#039;(this would be synonymous with Art / Novelty category above)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By quality:&lt;br /&gt;
* Featured &#039;&#039;(I&#039;d expand this category to about 10-15 maps, maybe)&#039;&#039;&lt;br /&gt;
* Great &#039;&#039;(maps which are stable, balanced and conform to all guidelines, including nitpicks like overlaying bonus borders)&#039;&#039;&lt;br /&gt;
* Other &#039;&#039;(unrated or sucks ;), but the map is grandfathered or we don&#039;t want to be harsh to mappers)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This way, every category would have a sane number of maps and stuff would be easy to find. &lt;br /&gt;
&lt;br /&gt;
[[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 18:11, 26 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_requirements&amp;diff=1479</id>
		<title>Map requirements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_requirements&amp;diff=1479"/>
		<updated>2012-01-24T20:00:11Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Testing Maps */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the requirements that all maps must meet in order to [[Making maps public|go public]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Connections are Visible ===&lt;br /&gt;
&lt;br /&gt;
It must be obvious when looking at the map which territories connect and which don&#039;t.  &lt;br /&gt;
&lt;br /&gt;
The biggest mistake some map creators make is to connect two territories over water, but don&#039;t include any indication on the map that they connect.  It&#039;s customary to use yellow lines to show where the connections are - see the [http://warlight.net/SinglePlayer.aspx?PreviewMap=12 Earth Map] for an example.  It&#039;s not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/ConnectionMissing.png&lt;br /&gt;
&lt;br /&gt;
=== Tiny Territories ===&lt;br /&gt;
&lt;br /&gt;
All territories must be big enough to fit a two-digit army number.  Often people&#039;s first instinct is to keep territories real-life sized, however this doesn&#039;t work well in WarLight&#039;s engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of WarLight]].&lt;br /&gt;
&lt;br /&gt;
Take, for example, Hawaii in the [http://warlight.net/SinglePlayer.aspx?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it&#039;s sized significantly larger so that it can fit the army number.  &lt;br /&gt;
&lt;br /&gt;
In the map designer, you&#039;ll find a button labeled Show Example Armies.  When clicking this, all territories must be big enough to fit the entire army number.&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/TinyTerritories.png&lt;br /&gt;
&lt;br /&gt;
See [[Inkscape tips]] for a guide on how to enlarge territories to make them fit their army number.&lt;br /&gt;
&lt;br /&gt;
=== Copyright Violations ===&lt;br /&gt;
&lt;br /&gt;
By uploading a map to WarLight, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [http://warlight.net/TermsOfService.aspx Terms of Service] for full details.&lt;br /&gt;
&lt;br /&gt;
=== Missing or Mistaken Connections ===&lt;br /&gt;
&lt;br /&gt;
Maps should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.&lt;br /&gt;
&lt;br /&gt;
To avoid this issue, you may try to use the [[Automating the map creation process#Connections|automatic connection creating tool]]. However, please remember that it is not perfect (some of the caveats are listed on the linked page), and the map will still require manual checking.&lt;br /&gt;
&lt;br /&gt;
The best way to find these kinds of mistakes is to play the map with real humans. Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.&lt;br /&gt;
&lt;br /&gt;
If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.&lt;br /&gt;
&lt;br /&gt;
=== Territories are named ===&lt;br /&gt;
&lt;br /&gt;
All territories should be named appropriately.  Naming every territory the same thing, or just typing gibberish makes it hard for players to coordinate in team games.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Links exist ===&lt;br /&gt;
&lt;br /&gt;
Bonus Links are the small boxes that show many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.&lt;br /&gt;
&lt;br /&gt;
=== Appropriate Size ===&lt;br /&gt;
&lt;br /&gt;
The SVG file specifies the width and height of the map in pixels.  The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they&#039;re making a big map.&lt;br /&gt;
&lt;br /&gt;
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.&lt;br /&gt;
&lt;br /&gt;
=== Testing Maps ===&lt;br /&gt;
&lt;br /&gt;
The map must be a real map and not just a test.  It&#039;s a good idea to make your first map just a couple of territories to prove you understand how to make a real map, however these simple maps should not go public.  You&#039;re free to put these into testing mode to play games on them, however.&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Maps ==&lt;br /&gt;
&lt;br /&gt;
Players sometimes notice maps that are already public that don&#039;t meet some of these requirements.  Older maps that were created before these requirements existed are grandfathered in, such as the Wheel map that does not have bonus links or the United States Big map that has tiny territories.  The presense of the old violations does not exempt new maps from the requirements.&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
* [[Map guidelines]]&lt;br /&gt;
* [[Inkscape tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_requirements&amp;diff=1478</id>
		<title>Map requirements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_requirements&amp;diff=1478"/>
		<updated>2012-01-24T19:58:28Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Missing or Mistaken Connections */ +info about previewing, +shameless plug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the requirements that all maps must meet in order to [[Making maps public|go public]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Connections are Visible ===&lt;br /&gt;
&lt;br /&gt;
It must be obvious when looking at the map which territories connect and which don&#039;t.  &lt;br /&gt;
&lt;br /&gt;
The biggest mistake some map creators make is to connect two territories over water, but don&#039;t include any indication on the map that they connect.  It&#039;s customary to use yellow lines to show where the connections are - see the [http://warlight.net/SinglePlayer.aspx?PreviewMap=12 Earth Map] for an example.  It&#039;s not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/ConnectionMissing.png&lt;br /&gt;
&lt;br /&gt;
=== Tiny Territories ===&lt;br /&gt;
&lt;br /&gt;
All territories must be big enough to fit a two-digit army number.  Often people&#039;s first instinct is to keep territories real-life sized, however this doesn&#039;t work well in WarLight&#039;s engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of WarLight]].&lt;br /&gt;
&lt;br /&gt;
Take, for example, Hawaii in the [http://warlight.net/SinglePlayer.aspx?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it&#039;s sized significantly larger so that it can fit the army number.  &lt;br /&gt;
&lt;br /&gt;
In the map designer, you&#039;ll find a button labeled Show Example Armies.  When clicking this, all territories must be big enough to fit the entire army number.&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/TinyTerritories.png&lt;br /&gt;
&lt;br /&gt;
See [[Inkscape tips]] for a guide on how to enlarge territories to make them fit their army number.&lt;br /&gt;
&lt;br /&gt;
=== Copyright Violations ===&lt;br /&gt;
&lt;br /&gt;
By uploading a map to WarLight, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [http://warlight.net/TermsOfService.aspx Terms of Service] for full details.&lt;br /&gt;
&lt;br /&gt;
=== Missing or Mistaken Connections ===&lt;br /&gt;
&lt;br /&gt;
Maps should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.&lt;br /&gt;
&lt;br /&gt;
To avoid this issue, you may try to use the [[Automating the map creation process#Connections|automatic connection creating tool]]. However, please remember that it is not perfect (some of the caveats are listed on the linked page), and the map will still require manual checking.&lt;br /&gt;
&lt;br /&gt;
The best way to find these kinds of mistakes is to play the map with real humans. Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.&lt;br /&gt;
&lt;br /&gt;
If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.&lt;br /&gt;
&lt;br /&gt;
=== Territories are named ===&lt;br /&gt;
&lt;br /&gt;
All territories should be named appropriately.  Naming every territory the same thing, or just typing gibberish makes it hard for players to coordinate in team games.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Links exist ===&lt;br /&gt;
&lt;br /&gt;
Bonus Links are the small boxes that show many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.&lt;br /&gt;
&lt;br /&gt;
=== Appropriate Size ===&lt;br /&gt;
&lt;br /&gt;
The SVG file specifies the width and height of the map in pixels.  The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they&#039;re making a big map.&lt;br /&gt;
&lt;br /&gt;
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.&lt;br /&gt;
&lt;br /&gt;
=== Testing Maps ===&lt;br /&gt;
&lt;br /&gt;
The map must be a real map and not just a test.  It&#039;s a good idea to make your first map just a couple territories to proove you understand how to make a real map, however these simple maps should not go public.  You&#039;re free to put these into testing mode to play games on them, however.&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Maps ==&lt;br /&gt;
&lt;br /&gt;
Players sometimes notice maps that are already public that don&#039;t meet some of these requirements.  Older maps that were created before these requirements existed are grandfathered in, such as the Wheel map that does not have bonus links or the United States Big map that has tiny territories.  The presense of the old violations does not exempt new maps from the requirements.&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
* [[Map guidelines]]&lt;br /&gt;
* [[Inkscape tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=1477</id>
		<title>Automating the map creation process</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=1477"/>
		<updated>2012-01-24T19:54:33Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Connections */ +note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several tools available that allow you to quicken up the map creation process.&lt;br /&gt;
&lt;br /&gt;
== Vision creation ==&lt;br /&gt;
You could just start with a map in SVG format. These can be most easily found on [[commons:|Wikimedia Commons]] or a Wikipedia in your language.&lt;br /&gt;
&lt;br /&gt;
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -&amp;gt; Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best.&lt;br /&gt;
&lt;br /&gt;
== Centerpoints ==&lt;br /&gt;
A tool that can create centerpoints is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories. Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
A tool that can create connections is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2668. It checks every pair of territories and every pair of their points - and considers them neighbors if the distance between any pair of points is less than 5 pixels. It does not work correctly on multipart territories, can take a long time to finish (up to a few hours on large maps), and may be overzealous, connecting territories that don&#039;t actually touch (but are pretty close). Source code (in Ruby) is available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Medium_Earth_Traditional&amp;diff=1442</id>
		<title>Medium Earth Traditional</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Medium_Earth_Traditional&amp;diff=1442"/>
		<updated>2012-01-18T18:45:36Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Undo revision 1441 by 88.151.27.229 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Strategic 1 v 1 [[Templates|template]] is one of the built-in templates to WarLight. This template attempts to produce the best settings for a two-player heads-up duel.&lt;br /&gt;
&lt;br /&gt;
These are the same settings used by the [[1 v 1 Ladder]].&lt;br /&gt;
&lt;br /&gt;
==Territory Distribution==&lt;br /&gt;
&lt;br /&gt;
This template uses the [[Random Warlords and Random Cities|Random Warlords]] distribution option, which means that the territories available for distribution will be different for each game.  Further, the use of [[wastelands]] ensures that the map is sufficiently randomized that a one-size-fits-all strategy is not possible.&lt;br /&gt;
&lt;br /&gt;
Here is an example of a possible map distribution using the Strategic 1 v 1 template:&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/ImpallerPicks0.png&lt;br /&gt;
&lt;br /&gt;
In this setup, note that the green territories (one per bonus) are the ones available for starting.  Each neutral starts with 2, except for the [[wastelands]] which start with 10.  Further, any green territories that neither player starts in will be replaced by a 4 - these are called cities.&lt;br /&gt;
&lt;br /&gt;
==Newbie Tips==&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll want to pick 6 territories.  Picking beyond 6 doesn&#039;t do anything, and picking fewer than 6 could cause you to get random territories, which is always bad.&lt;br /&gt;
* Try to get your first [[bonus]] as quickly as possible.  While the big +5 bonuses may look tempting, you&#039;ll be better off if you can take a smaller bonus faster and then use its income to take bigger ones.&lt;br /&gt;
* Don&#039;t attack [[wastelands]].  Expanding as efficiently as possible is key, and spending armies on wastelands that could be spent elsewhere is inefficient.&lt;br /&gt;
* Don&#039;t start in a bonus that has a wasteland.  The bonuses you start in will be the cheapest to take, so by starting in a bonus with a wasteland you&#039;re removing that efficiency.&lt;br /&gt;
* Although your early bonuses can be taken faster when picks are close to each other, it is usually recommended to keep your options open and try start in bonuses which lie pretty far from each other.  This helps ensure that you can expand safely somewhere far from early battles as much as possible. &lt;br /&gt;
* Make sure to use the [[Analyze Tool]] to check the odds of your attacks.  These games use a 16% [[Luck Modifier|luck level]], which means that 2v1s and 4v2s are guaranteed wins.  New players sometimes think they need to attack 1s with 3s or 2s with 5s just to be sure they win, but this isn&#039;t necessary at the 16% luck level.&lt;br /&gt;
&lt;br /&gt;
==Advanced tips==&lt;br /&gt;
===Picking territories===&lt;br /&gt;
* Always take at least one easy bonus that is somewhat protected (two or more turns away from the enemy). You assume that your opponent will want the same spot, so pick it as your first pick.&lt;br /&gt;
* Your second and third picks could be a balance between: easy bonuses, territories that will prevent your opponent to get a bonus that you expect him to choose.&lt;br /&gt;
* Through your picks, you can figure out where your opponent is. It matters to stop one minute at the beginning and come up with a strategy to get the combat going in your opponent&#039;s border, not yours.&lt;br /&gt;
* It is worth picking two warlords that are so close together that you can get a bonus in the first round. That happens in Africa and Asia, mostly. The only problem is that it might make you vulnerable, if your opponent expects you to choose that strategy.&lt;br /&gt;
* Although 3 close picks can speed up your expansion, especially when surrounding a 5-land bonus which can be completed on turn 1, it&#039;s a very risky strategy: facing a nearby counter-pick will break your unity in the area and you won&#039;t have any other option to expand safely. Moreover, if you get 2 out of 3, most often your 2 close picks won&#039;t combine easily to gain unquestioned control of the area, that is, if the opponent can just stay alive against your 2 seeds.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
* Try to figure out as fast as possible your opponent&#039;s income. That information will allow you to choose between an offensive or defensive strategy.&lt;br /&gt;
* Most of the time, it is worth growing - either slowly or quickly - even if you are fighting your opponent. It increases your income and gives you cards.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[1 v 1 Ladder]]&lt;br /&gt;
* [[Templates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1436</id>
		<title>User talk:Fizzer</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1436"/>
		<updated>2012-01-16T20:58:16Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Recent spam */ ++&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
&lt;br /&gt;
Could it be possible to enable file upload here, and then move images from warlight.net to be hosted on the Wiki and be editable by users? Some of them could be made better, some are outdated (for example the image on [[Multi Attack]] looks as if it was taken on the &amp;quot;Retro Earth&amp;quot; ;) map). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 11:53, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it should be enabled ideally, but I didn&#039;t want to deal with the extra backup and security work.  I&#039;ll make a note to look at it at some point, but for now feel free to e-mail me images at fizzer@warlight.net and I&#039;ll upload them.  The multi-attack page definitely needs work. [[User:Fizzer|Fizzer]] 12:21, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help page ==&lt;br /&gt;
I noticed a few moments ago that there seems to be no help page at the moment.  Do you think that this could be added somewhere to the Main Page like in a seperate section or a link to an article called &amp;quot;Articles that need creating or expanding&amp;quot;  That someone who is familar with what a help topic might contain could create the page and help users.  [[User:SGV STH|SGV STH]] 07:39, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent spam ==&lt;br /&gt;
&lt;br /&gt;
Hi, I think we need to add some new layers to antispam. I suggest to add the following line (taken from [[mediawikiwiki:Manual:$wgSpamRegex|here]], if it maters):&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
((removed))&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 14:32, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done.  Maybe we should also upgrade to a stronger captcha? [[User:Fizzer|Fizzer]]&lt;br /&gt;
:Yes, that could be good idea, but also be careful not to complicate it to the level no one will be able to read it. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 11:38, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put ReCaptcha in place a couple days ago.  I know all captchas have been broken but hopefully it&#039;s good enough. If it&#039;s not, I have a backup plan. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
If I might add anything. I have found three anti-spam techniques to work great:&lt;br /&gt;
* good CAPTCHA (which, however, is annoying to users)&lt;br /&gt;
* good anti-spam service (I personally love sblam.com, but any will do; this, however, might put some strain on the servers)&lt;br /&gt;
* and the best and simplest one: a hidden field during registration/editing, which the user should &#039;&#039;not&#039;&#039; fill. &lt;br /&gt;
&lt;br /&gt;
The field just has to be clearly labeled for users as a fake (for text browsers, or the blind), clearly labelled to bots as real (a name attribute just like a real one from the form; change the real one&#039;s name to something else and fix up the code in backend accordingly), and I found it to stop 100% of spam. There are only two flaws: you have to implement this yourself (so it&#039;s different than anything else and &amp;quot;pstandard&amp;quot; spambots aren&#039;t able to bypass it - somebody would have to target the attack precisely at you, which is not really profitable unless you are Facebook or something), and it might theoretically annoy real users who use some kind of automatic form-filler (although any reasonably well-made one should ignore hidden fields; the non-filling of some fields is still IMO less annoying than CAPTCHA). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:58, 16 January 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection? ==&lt;br /&gt;
&lt;br /&gt;
Hi, why did you protect [[Map Making]]? [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:45, 16 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1435</id>
		<title>User talk:Fizzer</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=1435"/>
		<updated>2012-01-16T20:45:15Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Protection? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
&lt;br /&gt;
Could it be possible to enable file upload here, and then move images from warlight.net to be hosted on the Wiki and be editable by users? Some of them could be made better, some are outdated (for example the image on [[Multi Attack]] looks as if it was taken on the &amp;quot;Retro Earth&amp;quot; ;) map). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 11:53, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree it should be enabled ideally, but I didn&#039;t want to deal with the extra backup and security work.  I&#039;ll make a note to look at it at some point, but for now feel free to e-mail me images at fizzer@warlight.net and I&#039;ll upload them.  The multi-attack page definitely needs work. [[User:Fizzer|Fizzer]] 12:21, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Help page ==&lt;br /&gt;
I noticed a few moments ago that there seems to be no help page at the moment.  Do you think that this could be added somewhere to the Main Page like in a seperate section or a link to an article called &amp;quot;Articles that need creating or expanding&amp;quot;  That someone who is familar with what a help topic might contain could create the page and help users.  [[User:SGV STH|SGV STH]] 07:39, 30 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Recent spam ==&lt;br /&gt;
&lt;br /&gt;
Hi, I think we need to add some new layers to antispam. I suggest to add the following line (taken from [[mediawikiwiki:Manual:$wgSpamRegex|here]], if it maters):&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
((removed))&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
--[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 14:32, 18 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Done.  Maybe we should also upgrade to a stronger captcha? [[User:Fizzer|Fizzer]]&lt;br /&gt;
:Yes, that could be good idea, but also be careful not to complicate it to the level no one will be able to read it. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 11:38, 19 November 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I put ReCaptcha in place a couple days ago.  I know all captchas have been broken but hopefully it&#039;s good enough. If it&#039;s not, I have a backup plan. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
== Protection? ==&lt;br /&gt;
&lt;br /&gt;
Hi, why did you protect [[Map Making]]? [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 20:45, 16 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Automating_the_map_creation_process&amp;diff=1432</id>
		<title>Talk:Automating the map creation process</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Automating_the_map_creation_process&amp;diff=1432"/>
		<updated>2012-01-14T22:31:24Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, the Wikipedia files are just links to Wikimedia Commons afaik. --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 16:58, 13 January 2012 (UTC)&lt;br /&gt;
: Most of them, but not all - for example English Wikipedia allows certain copyrighted files under &amp;quot;fair use&amp;quot;, while Commons does not. Also, it might be simpler to find something on Wikipedia - just find the country&#039;s page and keep scrolling, and Commons has a really deep categorisation system. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 22:31, 14 January 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_Making&amp;diff=1423</id>
		<title>Map Making</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_Making&amp;diff=1423"/>
		<updated>2012-01-13T15:38:44Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +Automating the map creation process&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will teach you how you can make your very own WarLight map! &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Creating a WarLight map is a four-step process.  See the links below for instructions on how to accomplish each of these steps.&lt;br /&gt;
&lt;br /&gt;
# Create your SVG file (defines what the map looks like)&lt;br /&gt;
# Enter the details (connections, [[bonuses]], etc.)&lt;br /&gt;
# Test the map (play games on it to ensure it works correctly)&lt;br /&gt;
# Mark the map as public (allows the public to play your map)&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Please refer to the following sections for a full guide on making your map. &lt;br /&gt;
&lt;br /&gt;
* [[Map guidelines|Guidelines for making a great map]]&lt;br /&gt;
* [[Creating the SVG]]&lt;br /&gt;
* [[Inkscape tips]]&lt;br /&gt;
* [[Uploading your SVG]]&lt;br /&gt;
* [[Entering map details]]&lt;br /&gt;
* [[Testing maps|Testing your map]]&lt;br /&gt;
* [[Making maps public|Make the map public]]&lt;br /&gt;
* [[Map versioning|Managing different versions of your map]]&lt;br /&gt;
&lt;br /&gt;
* Advanced: [[Automating the map creation process]]&lt;br /&gt;
&lt;br /&gt;
If you get stuck or have questions, feel free to post on the [[map development forum]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making|!]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=1422</id>
		<title>Automating the map creation process</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Automating_the_map_creation_process&amp;diff=1422"/>
		<updated>2012-01-13T15:38:35Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +++&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several tools available that allow you to quicken up the map creation process.&lt;br /&gt;
&lt;br /&gt;
== Vision creation ==&lt;br /&gt;
You could just start with a map in SVG format. These can be most easily found on [http://commons.wikimedia.org/ Wikimedia Commons] or a Wikipedia in your language.&lt;br /&gt;
&lt;br /&gt;
Various raster (ie., not SVG) maps are viable for conversion to SVG format - two most used tools for this are potrace (bundled with Inkscape, available as Path -&amp;gt; Trace Bitmap.. command) and AutoTrace (available for online use [http://www.roitsystems.com/eido/index.pl here]). The clearer the map, the better results you can get - single-color borders on single-color background, or differently colored territories, work best.&lt;br /&gt;
&lt;br /&gt;
== Centerpoints ==&lt;br /&gt;
A tool that can create centerpoints is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2452. It calculates the centroid of every territory-polygon and places the centerpoints. It does not work correctly on multipart territories. Source code in Ruby available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
A tool that can create connections is available on forums: http://warlight.net/Forum/Thread.aspx?ThreadID=2668. It checks every pair of territories and every pair of their points - and considers them neighbors if the distance between any pair of points is less than 5 pixels. It does not work correctly on multipart territories, and can take a long time to finish (up to a few hours on large maps). Source code in Ruby available here: https://github.com/MatmaRex/Warlight-Tools&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Free-for-all_games&amp;diff=1063</id>
		<title>Free-for-all games</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Free-for-all_games&amp;diff=1063"/>
		<updated>2011-11-01T18:07:59Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Redirected page to Free-for-all Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Free-for-all Games]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Basic_Strategy&amp;diff=1062</id>
		<title>Basic Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Basic_Strategy&amp;diff=1062"/>
		<updated>2011-11-01T18:07:50Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Free-for-all games */ +link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page gives an introduction for new players on the basic strategies that give you better chances at winning games.&lt;br /&gt;
&lt;br /&gt;
==Getting started==&lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to play the first three [[single-player levels]] before jumping into multi-player.  These will ensure you understand the basic idea behind [[bonuses]] and [[basic combat]], as these are necessary prerequisites to playing WarLight.&lt;br /&gt;
&lt;br /&gt;
==[[Free-for-all games]]==&lt;br /&gt;
&lt;br /&gt;
In games with lots of players, it&#039;s generally a good idea to try to avoid getting into a lot of battles with other players.  If two players are fighting each other, and a third is growing unencumbered, the third player tends to win more often since the first two are depleting their armies against each other.  &lt;br /&gt;
&lt;br /&gt;
Remember, fighting between two players weakens both of them.  Be careful who you pick a fight with - even if you end up winning the war, you may just be opening yourself up for conquest by an even stronger neighbor.&lt;br /&gt;
&lt;br /&gt;
Of course, you can&#039;t win without fighting at all.  Therefore, it&#039;s necessary to find a balance.  The best wars are ones that you can win quickly, whereas the worst ones are wars that you either lose or go on for a long time.&lt;br /&gt;
&lt;br /&gt;
==Heads-up games==&lt;br /&gt;
&lt;br /&gt;
Games with only two entities (1v1s, 2v2s, etc.) work completely differently.  In these games, breaking an opponent&#039;s bonus is just as good (sometimes better) as taking a bonus yourself.  Therefore, going on the offensive is usually a good decision.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategies]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=FFA&amp;diff=1061</id>
		<title>FFA</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=FFA&amp;diff=1061"/>
		<updated>2011-11-01T18:06:08Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Redirected page to Free-for-all Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Free-for-all Games]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Free-for-all&amp;diff=1060</id>
		<title>Free-for-all</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Free-for-all&amp;diff=1060"/>
		<updated>2011-11-01T18:06:06Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Redirected page to Free-for-all Games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Free-for-all Games]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Teams&amp;diff=1059</id>
		<title>Teams</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Teams&amp;diff=1059"/>
		<updated>2011-11-01T18:05:42Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: this shouldn&amp;#039;t be a redirect, people don&amp;#039;t know what FFA  means and this is a good place to explain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can play two kinds of games on Warlight:&lt;br /&gt;
&lt;br /&gt;
* a &#039;&#039;&#039;[[Free-for-all Games|free-for-all game]]&#039;&#039;&#039;, or &#039;&#039;&#039;FFA&#039;&#039;&#039;, where every player plays for himself, versus everyone else; however, temporary alliances might be allowed&lt;br /&gt;
* a &#039;&#039;&#039;[[Team Games|team game]]&#039;&#039;&#039;, where players are divided into teams and work together to win; there may be only two teams (see ) or more&lt;br /&gt;
* sometimes 1v1 games (also called heads-up, duels) are treated separately - technically they&#039;re FFAs with two players - see [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- this page is linked from the client, from Create game screen, the Team Game dropdown --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Free-for-all_Games&amp;diff=1058</id>
		<title>Free-for-all Games</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Free-for-all_Games&amp;diff=1058"/>
		<updated>2011-11-01T18:05:38Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: just a stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A free-for-all game, or a FFA, is a game where every player plays for himself, versus everyone else; however, temporary alliances might be allowed.&lt;br /&gt;
&lt;br /&gt;
They usually require different strategy than duels - it is often beneficient not to immediately attack everyone you meet, and sometimes staying put for a few turns and building up armies is the best course of action. See [[Basic_Strategy#Free-for-all_games|basic strategy for FFA games]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Create_game_API&amp;diff=1026</id>
		<title>Create game API</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Create_game_API&amp;diff=1026"/>
		<updated>2011-10-27T16:13:32Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Usage */ I&amp;#039;m pretty sure that XML was malformed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CreateGame API will create a single WarLight game.  You can specify the game settings, game name, boot times, and what players are invited to the game.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
Using this can allow you to create a program that hosts your own tournaments or ladder-type systems.&lt;br /&gt;
&lt;br /&gt;
To create games via the API, you must POST some xml to http://warlight.net/API/CreateGame.aspx that contains the details about the game you&#039;re creating.  Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;createGame&amp;gt;&lt;br /&gt;
    &amp;lt;hostEmail&amp;gt;your@email.com&amp;lt;/hostEmail&amp;gt;&lt;br /&gt;
    &amp;lt;hostPassword&amp;gt;yourPassword&amp;lt;/hostPassword&amp;gt;&lt;br /&gt;
    &amp;lt;templateID&amp;gt;1234&amp;lt;/templateID&amp;gt;&lt;br /&gt;
    &amp;lt;gameName&amp;gt;Game name here (max 50 chars)&amp;lt;/gameName&amp;gt;&lt;br /&gt;
    &amp;lt;personalMessage&amp;gt;Include a description to include with the game. (Max 1024 characters)&amp;lt;/personalMessage&amp;gt;&lt;br /&gt;
    &amp;lt;realTime&amp;gt;false&amp;lt;/realTime&amp;gt;&lt;br /&gt;
    &amp;lt;voteBootTimeInMinutes&amp;gt;Never&amp;lt;/voteBootTimeInMinutes&amp;gt;&lt;br /&gt;
    &amp;lt;directBootTimeInMinutes&amp;gt;2880&amp;lt;/directBootTimeInMinutes&amp;gt;&lt;br /&gt;
    &amp;lt;autoBootTimeInMinutes&amp;gt;4320&amp;lt;/autoBootTimeInMinutes&amp;gt;&lt;br /&gt;
    &amp;lt;practiceGame&amp;gt;false&amp;lt;/practiceGame&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
    &amp;lt;invite&amp;gt;&lt;br /&gt;
      &amp;lt;player token=&amp;quot;player1@email.com&amp;quot; team=&amp;quot;None&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;player token=&amp;quot;player2@email.com&amp;quot; team=&amp;quot;None&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;player token=&amp;quot;123456789&amp;quot; team=&amp;quot;None&amp;quot; /&amp;gt;&lt;br /&gt;
      &amp;lt;player token=&amp;quot;player4@email.com&amp;quot; team=&amp;quot;None&amp;quot; /&amp;gt;&lt;br /&gt;
    &amp;lt;/invite&amp;gt;&lt;br /&gt;
  &amp;lt;/createGame&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
* hostEmail / hostPassword: These elements identify you.  The game will be recorded as created by you.&lt;br /&gt;
* templateID:  This specifies the ID of a template that you create through the normal game GUI.  You can either use a built-in template or you can create your own.  It does not matter if you create a single-player or multi-player template.&lt;br /&gt;
* gameName:  This will show up as the name of the game.  Maximum 50 characters.&lt;br /&gt;
* personalMessage: This will show up in the Lobby as well as the Settings.  Maximum 1024 characters.&lt;br /&gt;
* realTime:  True for real-time game, false for a multi-day game.  This is typically false.&lt;br /&gt;
* voteBootTimeInMinutes / directBootTimeInMinutes / autoBootTimeInMinutes:  These define the boot times for the game.  2880 is 2 days, 4320 is 3 days.&lt;br /&gt;
* practiceGame: True for a practice game, false for a ranked game.&lt;br /&gt;
* invite:  This node defines the players that will be invited.  It consists of &#039;player&#039; elements, each of which contains a &#039;token&#039; attribute and a &#039;team&#039; attribute:&lt;br /&gt;
** player team:  This can be the string &#039;None&#039; if you&#039;re not creating a team game.  If you are creating a team game, then supply a number for each player identifying the team that they&#039;re on.  0 is team A, 1 is team B, 2 is team C, etc.&lt;br /&gt;
** player token:  The token identifies the player you&#039;re inviting.  You can either pass an e-mail address or a player token.  Using tokens is an option provided only because some players may not want to dilvulge their e-mail address to you.  These players can instead give you their invite token.  To find a player&#039;s invite token, they can visit http://warlight.net/InviteToken.aspx.  The invite token is the same as the number displayed in the address bar when you view a player&#039;s profile page.&lt;br /&gt;
** slot:  If you&#039;re making a game that uses a custom scenario, you must provide a &amp;quot;slot&amp;quot; attribute on each player that let&#039;s WarLight know what scenario to give this player.  This should be an integer, where 0 is slot A, 1 is slot B, 2 is slot C, etc.&lt;br /&gt;
&lt;br /&gt;
==Output==&lt;br /&gt;
&lt;br /&gt;
The CreateGame API will output the ID of the newly created game if it is successful.  If it is unsuccessful, it will output an &#039;error&#039; node.  Here are some examples:&lt;br /&gt;
&lt;br /&gt;
Success:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;root&amp;gt;&lt;br /&gt;
      &amp;lt;gameID&amp;gt;1234567&amp;lt;/gameID&amp;gt;&lt;br /&gt;
  &amp;lt;/root&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;root&amp;gt;&lt;br /&gt;
      &amp;lt;error&amp;gt;Description of the error&amp;lt;/error&amp;gt;&lt;br /&gt;
  &amp;lt;/root&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Validate invite token API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:API]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Fog&amp;diff=1025</id>
		<title>Fog</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Fog&amp;diff=1025"/>
		<updated>2011-10-27T16:04:48Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fog is a way of controlling how much of your opponents empires you can see. WarLight supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog, and Complete Fog.&lt;br /&gt;
&lt;br /&gt;
==End Game==&lt;br /&gt;
&lt;br /&gt;
After a game is over, all of the fog is removed.  Players can use the [[history]] button to see exactly what happened behind the fog.  If enabled, players will receive a fog-game-ended email that lets them know that the game ended.&lt;br /&gt;
&lt;br /&gt;
==Types of Fog==&lt;br /&gt;
&lt;br /&gt;
In all fog levels, you can always see your own territories. &lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/NoFog.png No Fog: All territories are visible to everyone.&lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/LightFog.png Light Fog: Territories adjacent to you are fully visible, but all others only show the owner, not the number of armies there.&lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/Foggy.png Normal Fog: Territories adjacent to you are fully visible, but all others are completely fogged.&lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/ModerateFog.png Dense Fog: All territories show the owner, but not the number of armies there.&lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/VeryFoggy.png Heavy Fog: Territories adjacent to you show the owner, but not the number of armies. All other territories are fogged.&lt;br /&gt;
&lt;br /&gt;
* http://warlight.net/Images/ExtremeFog.png Complete Fog: All territories are fogged.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Overview==&lt;br /&gt;
&lt;br /&gt;
In addition to hiding the territories, WarLight will also not show attacks and transfers that happen in the fog to different degrees. The table below shows these rules in full detail.&lt;br /&gt;
 &lt;br /&gt;
Although the table below is complex, there&#039;s one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain.&lt;br /&gt;
 &lt;br /&gt;
This rule is important to WarLight since we don&#039;t want to give advantages to players who are willing to spend hours doing a thorough analysis of the game map. Doing this would reduce the fun of the game for both the player doing the painstaking analysis and for the player who lost by not taking advantage of said analysis.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Details==&lt;br /&gt;
&lt;br /&gt;
Definitions: &lt;br /&gt;
* You: A territory you or a teammate control.&lt;br /&gt;
* Visible: A territory you can fully see, but do not control.&lt;br /&gt;
* Fogged: A territory you can&#039;t see at all - it&#039;s completely fogged.&lt;br /&gt;
* Owner: A territory you can see the owner of, but not the number of armies.&lt;br /&gt;
 &lt;br /&gt;
Visible:&lt;br /&gt;
* Yes: Players can always see this information.&lt;br /&gt;
* No: Players can never see this information.&lt;br /&gt;
* OwnChg: Players can only see this information if the order resulted in territory ownership changing. In other words, a successful attack.&lt;br /&gt;
* Success: Players can only see this information if the order was successful. In other words, a transfer that executed or an attack that resulted in ownership changing.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Can see that attack took place&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Can see what territory is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Can see what territory is being attacked&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Can see number of armies attacking/transferring&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Can see number of armies defending with&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Can see who is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Can see who is defending&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Can see number of attacking armies died&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Can see number of defending armies died&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Can see success/failure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | From&lt;br /&gt;
! style=&amp;quot;width:10px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | To&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=1009</id>
		<title>User talk:Grzechooo</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=1009"/>
		<updated>2011-10-25T16:11:58Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: /* Uncategorized pages */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page heading ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
Can you add the following to [[MediaWiki:Common.css]]?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.page-Main_Page #firstHeading, .page-Main_Page #siteSub, .page-Main_Page #contentSub { display:none }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will hide the default heading and other fluff on the Main Page. [[User:Matma Rex|Matma Rex]] 11:42, 23 October 2011 (UTC)&lt;br /&gt;
: While .contentSub has no content, it has CSS margin-bottom of 1.4em - this means about 20 pixels of empty space. IMO it looks weird and should be hidden. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 12:16, 23 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Uncategorized pages ==&lt;br /&gt;
&lt;br /&gt;
You might want to look at [[Special:UncategorizedPages]]. We&#039;ll probably need a new category or two to fit things like [[black list]] or [[vacations]]. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 16:11, 25 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=988</id>
		<title>User talk:Grzechooo</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=988"/>
		<updated>2011-10-23T12:16:07Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page heading ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
Can you add the following to [[MediaWiki:Common.css]]?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.page-Main_Page #firstHeading, .page-Main_Page #siteSub, .page-Main_Page #contentSub { display:none }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will hide the default heading and other fluff on the Main Page. [[User:Matma Rex|Matma Rex]] 11:42, 23 October 2011 (UTC)&lt;br /&gt;
: While .contentSub has no content, it has CSS margin-bottom of 1.4em - this means about 20 pixels of empty space. IMO it looks weird and should be hidden. [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 12:16, 23 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=983</id>
		<title>User talk:Fizzer</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Fizzer&amp;diff=983"/>
		<updated>2011-10-23T11:53:05Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey, &lt;br /&gt;
&lt;br /&gt;
Could it be possible to enable file upload here, and then move images from warlight.net to be hosted on the Wiki and be editable by users? Some of them could be made better, some are outdated (for example the image on [[Multi Attack]] looks as if it was taken on the &amp;quot;Retro Earth&amp;quot; ;) map). [[User:Matma Rex|Matma Rex]] &amp;lt;small&amp;gt;[[User talk:Matma Rex|talk]]&amp;lt;/small&amp;gt; 11:53, 23 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Multiattack&amp;diff=982</id>
		<title>Multiattack</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Multiattack&amp;diff=982"/>
		<updated>2011-10-23T11:50:12Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Redirected page to Multi Attack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Multi Attack]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Matma_Rex&amp;diff=981</id>
		<title>User:Matma Rex</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Matma_Rex&amp;diff=981"/>
		<updated>2011-10-23T11:43:27Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: ~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;E-mail: matma.rex@gmail.com&lt;br /&gt;
&lt;br /&gt;
On Warlight: [http://warlight.net/Profile.aspx?p=421306692 Matma Rex]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=980</id>
		<title>User talk:Grzechooo</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User_talk:Grzechooo&amp;diff=980"/>
		<updated>2011-10-23T11:42:11Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Main Page heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Page heading ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
Can you add the following to [[MediaWiki:Common.css]]?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;.page-Main_Page #firstHeading, .page-Main_Page #siteSub, .page-Main_Page #contentSub { display:none }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will hide the default heading and other fluff on the Main Page. [[User:Matma Rex|Matma Rex]] 11:42, 23 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=979</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=979"/>
		<updated>2011-10-23T11:37:42Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;, h1 heading (we should hide the default one via CSS probably)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
= Welcome to WarLight Wiki! =&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://warlight.net WarLight]&amp;lt;/span&amp;gt;. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Bonuses]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Categories: &lt;br /&gt;
[[:Category:API|API]] • &lt;br /&gt;
[[:Category:Cards|Cards]] • &lt;br /&gt;
[[:Category:Distributions|Distributions]] • &lt;br /&gt;
[[:Category:Game Settings|Game Settings]] • &lt;br /&gt;
[[:Category:Gameplay|Gameplay]] • &lt;br /&gt;
[[:Category:Strategies|Strategies]] • &lt;br /&gt;
[[:Category:Ladders|Ladders]] • &lt;br /&gt;
[[:Category:Maps|Maps]] • &lt;br /&gt;
[[:Category:Single Player|Single Player]] • &lt;br /&gt;
[[:Category:Templates|Templates]] • &lt;br /&gt;
[[:Category:Tournaments|Tournaments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:WarLight| ]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=978</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=978"/>
		<updated>2011-10-23T11:35:43Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +Bonuses link, minor reordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to WarLight Wiki! ==&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game [http://warlight.net WarLight]. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Bonuses]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Categories: &lt;br /&gt;
[[:Category:API|API]] • &lt;br /&gt;
[[:Category:Cards|Cards]] • &lt;br /&gt;
[[:Category:Distributions|Distributions]] • &lt;br /&gt;
[[:Category:Game Settings|Game Settings]] • &lt;br /&gt;
[[:Category:Gameplay|Gameplay]] • &lt;br /&gt;
[[:Category:Strategies|Strategies]] • &lt;br /&gt;
[[:Category:Ladders|Ladders]] • &lt;br /&gt;
[[:Category:Maps|Maps]] • &lt;br /&gt;
[[:Category:Single Player|Single Player]] • &lt;br /&gt;
[[:Category:Templates|Templates]] • &lt;br /&gt;
[[:Category:Tournaments|Tournaments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:WarLight| ]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=977</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=977"/>
		<updated>2011-10-23T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +Category:WarLight, +list of main categories at the bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to WarLight Wiki! ==&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game [http://warlight.net WarLight]. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
Categories: &lt;br /&gt;
[[:Category:API|API]] • &lt;br /&gt;
[[:Category:Cards|Cards]] • &lt;br /&gt;
[[:Category:Distributions|Distributions]] • &lt;br /&gt;
[[:Category:Game Settings|Game Settings]] • &lt;br /&gt;
[[:Category:Gameplay|Gameplay]] • &lt;br /&gt;
[[:Category:Strategies|Strategies]] • &lt;br /&gt;
[[:Category:Ladders|Ladders]] • &lt;br /&gt;
[[:Category:Maps|Maps]] • &lt;br /&gt;
[[:Category:Single Player|Single Player]] • &lt;br /&gt;
[[:Category:Templates|Templates]] • &lt;br /&gt;
[[:Category:Tournaments|Tournaments]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:WarLight| ]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=976</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=976"/>
		<updated>2011-10-23T11:29:20Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: blah, stupid toolbar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to WarLight Wiki! ==&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game [http://warlight.net WarLight]. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=975</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=975"/>
		<updated>2011-10-23T11:28:48Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: +__NOEDITSECTION__&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to WarLight Wiki! ==&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game [http://warlight.net WarLight]. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Headline text ==&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Main_Page&amp;diff=974</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Main_Page&amp;diff=974"/>
		<updated>2011-10-23T11:27:11Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: let&amp;#039;s make the main page cool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
== Welcome to WarLight Wiki! ==&lt;br /&gt;
This wiki&#039;s goal is to cover information about all parts of the game [http://warlight.net WarLight]. Currently, we have [[Special:Statistics|{{NUMBEROFARTICLES}} articles]]. Contributions are welcome!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== The Basics ===&lt;br /&gt;
* [[Gameplay Basics]]&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Cards]]&lt;br /&gt;
* [[Team Games]]&lt;br /&gt;
* [[Booting]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Glossary ===&lt;br /&gt;
* [[Fog]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Income calculation]]&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
* [[Open Seats]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Advanced Gameplay ===&lt;br /&gt;
* [[Advanced Strategy]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Attack Only and Transfer Only]]&lt;br /&gt;
* [[Initial Territory Distribution]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Analyze Tool]]&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%; vertical-align:top&amp;quot;|&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Settings]]&lt;br /&gt;
* [[Hotkeys]]&lt;br /&gt;
* [[Tournaments]]&lt;br /&gt;
* [[Ladders]]&lt;br /&gt;
* [[Variants]]&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Forum&amp;diff=973</id>
		<title>Forum</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Forum&amp;diff=973"/>
		<updated>2011-10-23T11:01:16Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WarLight forum is a place where players can discuss openly.  Visit it at http://warlight.net/Forum/.&lt;br /&gt;
&lt;br /&gt;
RSS feeds for forums are available at http://warlightrss.heroku.com/.&lt;br /&gt;
&lt;br /&gt;
[[Category:WarLight]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Analyze_Tool&amp;diff=972</id>
		<title>Analyze Tool</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Analyze_Tool&amp;diff=972"/>
		<updated>2011-10-23T10:59:44Z</updated>

		<summary type="html">&lt;p&gt;Matma Rex: Redirected page to Analyze Graphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Analyze Graphs]]&lt;/div&gt;</summary>
		<author><name>Matma Rex</name></author>
	</entry>
</feed>