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	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Diabolicus</id>
	<title>War.app Wiki - User contributions [en]</title>
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	<updated>2026-04-19T04:29:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1603</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1603"/>
		<updated>2012-03-13T08:00:21Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* General behaviour of the AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been stated by the [[User:Fizzer|creator]] himself on the [[forum]]s. &lt;br /&gt;
&lt;br /&gt;
== Weighted Random ==&lt;br /&gt;
&lt;br /&gt;
The AI constructs a list of actions it could take on each turn, along with a value of how strongly it feels it should do that action. It then does a weighted random against that list. This means that the AI is never perfectly predictable, but it does have tendencies.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
&lt;br /&gt;
Confirmed:&lt;br /&gt;
&lt;br /&gt;
* It currently does not know how to use any card other than the reinforcement card. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}136}} {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}2159&amp;amp;Offset{{=}}3}}&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}136&amp;amp;Offset{{=}}12}}&lt;br /&gt;
* When deciding whether or not to complete a bonus, the AI currently uses (bonus value) * 3 - (armies we&#039;d have to kill to take the bonus). If this comes out negative, it won&#039;t deem the bonus worthy in some cases. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}3218&amp;amp;Offset{{=}}18}}&lt;br /&gt;
observed:&lt;br /&gt;
* It tends to attack with twice as many armies as the territory is showing. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}1744&amp;amp;Offset{{=}}2}}&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}1744&amp;amp;Offset{{=}}2}}&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}1744&amp;amp;Offset{{=}}4}}&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}1744&amp;amp;Offset{{=}}4}}&lt;br /&gt;
&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}2489&amp;amp;Offset{{=}}2}}&lt;br /&gt;
&lt;br /&gt;
* The AI will not play cards when teamed with a human teammate unless it must play cards by rule.  The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender, and cards must be used by that team that turn.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
The AI&#039;s behavior has not been changed since it was introduced in 2009. Changing the AI&#039;s behavior, even slightly, would invalidate every single-player score that&#039;s been achieved. If the AI is to be improved in the future, it will likely be done in conjunction with a revamp of the single player levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WarLight]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Android_devices&amp;diff=1602</id>
		<title>Talk:Android devices</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Android_devices&amp;diff=1602"/>
		<updated>2012-03-12T08:28:14Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Install Problem HTC Desire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m moving this feedback onto the [[Mobile Client]] page.  This page should just be a list of the devices that work / don&#039;t work.  Also, I&#039;m not sure what you mean by fullscreen mode - is that just to get rid of the status bar?  [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
As I already mentioned a few weeks ago, installation on HTC Desire with Android 2.2 no longer works. I already mailed you a Catlog as you requested, so far with no response. I can mail another one if that helps, just let me know. So far Warlight no longer works for me on HTC Desire. --[[User:Diabolicus|Diabolicus]] 08:28, 12 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Diabolicus&amp;diff=1283</id>
		<title>User:Diabolicus</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Diabolicus&amp;diff=1283"/>
		<updated>2011-12-14T08:45:11Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Created page with &amp;quot;Move along folks, nothing here to see! :-)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Move along folks, nothing here to see! :-)&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Bayeselo&amp;diff=1282</id>
		<title>Talk:Bayeselo</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Bayeselo&amp;diff=1282"/>
		<updated>2011-12-13T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fizzer, could you please explain how the addresult command works in detail?&lt;br /&gt;
&lt;br /&gt;
Is it: addresult &amp;lt;playerwhogot1stpick&amp;gt; &amp;lt;2ndplayer&amp;gt; &amp;lt;0=1stplayer wins|2=2ndplayer wins&amp;gt; ??&lt;br /&gt;
&lt;br /&gt;
And is getting your 1st pick really that much of an advantage, or is it outweighed by the 2nd pick player probably having better intel on the 1st pick player&#039;s starting locations? I suppose you have statistics on that? --[[User:Diabolicus|Diabolicus]] 14:11, 6 October 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
First pick is not much of an advantage, but it is slight.  Players with first pick win something like 52% of the time if I recall correctly.  The image explaining addresult was broken, it&#039;s restored now, so the page should answer your first question. [[User:Fizzer|Fizzer]]&lt;br /&gt;
&lt;br /&gt;
:Thanks for clarifying that. One other thing: It seems the clantag of players Chaos and V ( [中国阳朔] becomes ä¸­å›½é˜³æœ” in the log file) causes bayeslo.exe to crash. Is there any workaround other than to manually remove the clantags from their names prior to pasting the logs into bayeslo.exe? --[[User:Diabolicus|Diabolicus]] 11:32, 13 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is there a BayeseloLog for Seasonal Ladder? --[[User:Grzechooo|&amp;lt;span style=&amp;quot;color:#ff8080;font-weight:bold;&amp;quot;&amp;gt;Grzechooo&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt;([[User talk:Grzechooo|&amp;lt;span style=&amp;quot;color:#ae0000;&amp;quot;&amp;gt;drop a line&amp;lt;/span&amp;gt;]])&amp;lt;/sup&amp;gt; 13:33, 9 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Added [[User:Fizzer|Fizzer]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1244</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1244"/>
		<updated>2011-12-07T10:02:14Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* Behaviour of the AI in team games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
confirmed:&lt;br /&gt;
* It currently does not know how to use any card other than the reinforcement card. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20], [http://warlight.net/Forum/Thread.aspx?ThreadID=2159&amp;amp;Offset=3]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
observed:&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
confirmed:&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;br /&gt;
&lt;br /&gt;
observed:&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1243</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1243"/>
		<updated>2011-12-07T10:01:48Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* General behaviour of the AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
confirmed:&lt;br /&gt;
* It currently does not know how to use any card other than the reinforcement card. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20], [http://warlight.net/Forum/Thread.aspx?ThreadID=2159&amp;amp;Offset=3]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
observed:&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1242</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1242"/>
		<updated>2011-12-07T09:50:55Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* General behaviour of the AI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
* It currently does not know how to use any card other than the reinforcement card. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20], [http://warlight.net/Forum/Thread.aspx?ThreadID=2159&amp;amp;Offset=3]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1241</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1241"/>
		<updated>2011-12-07T09:37:47Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
* It currently does not know how to use abandon cards. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1240</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1240"/>
		<updated>2011-12-07T09:36:34Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been made stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.&lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
* It currently does not know how to use abandon cards. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=AI&amp;diff=1239</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=AI&amp;diff=1239"/>
		<updated>2011-12-07T09:34:12Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Created page with &amp;quot;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&amp;#039;s movements...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI&#039;s movements, or they have been made stated by the creator himself on the forums. &lt;br /&gt;
&lt;br /&gt;
== General behaviour of the AI ==&lt;br /&gt;
* It currently does not know how to use abandon cards. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=20]&lt;br /&gt;
* It does prefer to expand as long as it still sees neutral bonuses to expand to. [http://warlight.net/Forum/Thread.aspx?ThreadID=136&amp;amp;Offset=12]&lt;br /&gt;
* It always attacks as though you won&#039;t reinforce. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It generally only places armies in a few spots and attacks from them. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=2]&lt;br /&gt;
* It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
* It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [http://warlight.net/Forum/Thread.aspx?ThreadID=1744&amp;amp;Offset=4]&lt;br /&gt;
== Behaviour of the AI in team games ==&lt;br /&gt;
* It will only attack teammates in two circumstances:&lt;br /&gt;
&lt;br /&gt;
#If a bonus is entirely controlled by teammates and it has &amp;gt;= 50% of the territories. It will only do attacks of 2 then.&lt;br /&gt;
#If it&#039;s expanding into a new bonus that no teammates control. [http://warlight.net/Forum/Thread.aspx?ThreadID=2489&amp;amp;Offset=2]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Help:Editing&amp;diff=1238</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Help:Editing&amp;diff=1238"/>
		<updated>2011-12-07T08:33:23Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Created page with &amp;quot;== Formatting ==  For help on how to format your text, please refer to http://www.mediawiki.org/wiki/Help:Formatting.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Formatting ==&lt;br /&gt;
&lt;br /&gt;
For help on how to format your text, please refer to&lt;br /&gt;
http://www.mediawiki.org/wiki/Help:Formatting.&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Bayeselo&amp;diff=898</id>
		<title>Talk:Bayeselo</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Bayeselo&amp;diff=898"/>
		<updated>2011-10-06T14:11:15Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Created page with &amp;quot;Fizzer, could you please explain how the addresult command works in detail?  Is it: addresult &amp;lt;playerwhogot1stpick&amp;gt; &amp;lt;2ndplayer&amp;gt; &amp;lt;0=1stplayer wins|2=2ndplayer wins&amp;gt; ??  And is get...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fizzer, could you please explain how the addresult command works in detail?&lt;br /&gt;
&lt;br /&gt;
Is it: addresult &amp;lt;playerwhogot1stpick&amp;gt; &amp;lt;2ndplayer&amp;gt; &amp;lt;0=1stplayer wins|2=2ndplayer wins&amp;gt; ??&lt;br /&gt;
&lt;br /&gt;
And is getting your 1st pick really that much of an advantage, or is it outweighed by the 2nd pick player probably having better intel on the 1st pick player&#039;s starting locations? I suppose you have statistics on that? --[[User:Diabolicus|Diabolicus]] 14:11, 6 October 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=166</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=166"/>
		<updated>2011-07-26T08:15:49Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  This page is a stub.  You can help by expanding it.&lt;br /&gt;
&lt;br /&gt;
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Sequence of Commands=&lt;br /&gt;
&lt;br /&gt;
Timing is always of great importance. One single key attack happening too early or too late can turn your rock-solid victory into an embarrassing defeat.&amp;lt;br&amp;gt;&lt;br /&gt;
Your means of manipulating the order of events are the [[list of orders]] to the right of the game board and the [[order priority card]] and [[order delay card]]. Unfortunately the latter two are not always at your disposal, so primarily you have to concentrate on your order of commands.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course there are no rules that apply to all game situations, but here are some general considerations:&lt;br /&gt;
* In most games, the kill rates are set slightly in favour of the defendant. So it is a very common situation that you want to delay an attack as long as possible, to make sure your opponents attack happens first (if he attacks!). To achieve that without an order delay card, you have to put as many dummy moves as possible at the top of your list of orders. Move some armies in the rear territories back and forth, or better yet bring them to the frontlines. Attack some neutrals in the meantime. Just make that most important attack of yours the very last item on your list.&lt;br /&gt;
* When moving reinforcements from the rear to the front lines, move the biggest stack first OR reinforce the most vulnerable position first.&lt;br /&gt;
* When attacking neutrals, attack those where you do not expect interference from other players first. Try to delay those attacks on neutrals where you might encounter other players as much as possible, let your opponent clear those neutrals for you. Just make sure he does not see it coming.&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 10 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 3vs2 attack there is a 71% chance of taking the territory.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 4vs2 attack the chance is 93%.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 93% = &#039;&#039;&#039;~47%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 7 vs. 4 attack: 84%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 84% = &#039;&#039;&#039;~60%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
In ladder games the [[Luck_Modifier|luck modifier]] is lower (16%), so the results look a bit different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
79% x 79% x 100% = &#039;&#039;&#039;~62%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
79% x 98% = &#039;&#039;&#039;~77%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=165</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=165"/>
		<updated>2011-07-26T07:46:28Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* Probabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  This page is a stub.  You can help by expanding it.&lt;br /&gt;
&lt;br /&gt;
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 10 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 3vs2 attack there is a 71% chance of taking the territory.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 4vs2 attack the chance is 93%.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 93% = &#039;&#039;&#039;~47%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 7 vs. 4 attack: 84%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 84% = &#039;&#039;&#039;~60%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
In ladder games the [[Luck_Modifier|luck modifier]] is lower (16%), so the results look a bit different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
79% x 79% x 100% = &#039;&#039;&#039;~62%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
79% x 98% = &#039;&#039;&#039;~77%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=164</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=164"/>
		<updated>2011-07-26T07:44:58Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* Probabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  This page is a stub.  You can help by expanding it.&lt;br /&gt;
&lt;br /&gt;
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 10 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 3vs2 attack there is a 71% chance of taking the territory.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 4vs2 attack the chance is 93%.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 93% = &#039;&#039;&#039;~47%&#039;&#039;&#039; (or 0.71 x 0.71 x 0.93 = 0.469)&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 7 vs. 4 attack: 84%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 84% = &#039;&#039;&#039;~60%&#039;&#039;&#039; (or 0.71 x 0.84 = 0.596)&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
In ladder games the [[Luck_Modifier|luck modifier]] is lower (16%), so the results look a bit different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.79 x 1.00 = 0.624 or &#039;&#039;&#039;~62%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.98 = 0.774 or &#039;&#039;&#039;~77%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=163</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=163"/>
		<updated>2011-07-26T07:43:51Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: /* Probabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  This page is a stub.  You can help by expanding it.&lt;br /&gt;
&lt;br /&gt;
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 10 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 3vs2 attack there is a 71% chance of taking the territory.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 4vs2 attack the chance is 93%.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 93% = &#039;&#039;&#039;~47%&#039;&#039;&#039; (or 0.71 x 0.71 x 0.93 = 0.469)&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 7 vs. 4 attack: 84%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 84% = &#039;&#039;&#039;~60%&#039;&#039;&#039; (or 0.71 x 0.84 = 0.596)&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
In ladder games the [[luck modifier]] is lower (16%), so the results look a bit different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.79 x 1.00 = 0.624 or &#039;&#039;&#039;~62%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.98 = 0.774 or &#039;&#039;&#039;~77%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=162</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=162"/>
		<updated>2011-07-26T07:43:22Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  This page is a stub.  You can help by expanding it.&lt;br /&gt;
&lt;br /&gt;
So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 10 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 10 armies at your disposal, you can attack two neutral territories with 3 armies each, and one with 4 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for each attack.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 3vs2 attack there is a 71% chance of taking the territory.&amp;lt;br&amp;gt;&lt;br /&gt;
For a single 4vs2 attack the chance is 93%.&amp;lt;br&amp;gt;&lt;br /&gt;
To get the extra bonus armies next turn, all 3 attacks have to succeed, so your combined chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 93% = &#039;&#039;&#039;~47%&#039;&#039;&#039; (or 0.71 x 0.71 x 0.93 = 0.469)&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 7 vs. 4 attack: 84%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 84% = &#039;&#039;&#039;~60%&#039;&#039;&#039; (or 0.71 x 0.84 = 0.596)&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are significantly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
In ladder games the [luck modifier] is lower (16%), so the results look a bit different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.79 x 1.00 = 0.624 or &#039;&#039;&#039;~62%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.98 = 0.774 or &#039;&#039;&#039;~77%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Basic Strategy]]&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=158</id>
		<title>Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Strategy&amp;diff=158"/>
		<updated>2011-07-25T15:39:44Z</updated>

		<summary type="html">&lt;p&gt;Diabolicus: Created page with &amp;quot;So you think you have internalised the Basic Strategies of the game and know your way around? Good. This page will teach you some advanced techniques and help ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you think you have internalised the [[Basic Strategy|Basic Strategies]] of the game and know your way around? Good.&lt;br /&gt;
This page will teach you some advanced techniques and help you understand the subleties of game-play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Picking Territories=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Probabilities=&lt;br /&gt;
&lt;br /&gt;
The [[Analyzer Tool]] is your best friend. It allows you to estimate if your attacks will fail or succeed and thus can give you a good first risk assessment.&lt;br /&gt;
You can also use it to calculate the chances for multiple attacks combined, but since it only shows one attack at a time you will have to do some simple calculations yourself.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
You have 9 armies to deploy.&amp;lt;br&amp;gt;&lt;br /&gt;
There are 2 bonuses of equal value you could complete, but you only have armies for one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
So you want to know the odds.&lt;br /&gt;
&lt;br /&gt;
Bonus 1: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 3 territories, each occupied by 2 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Since you have 9 armies at your disposal, you can attack each neutral territory with 3 armies. If you hover your mouse cursor over the dots in the upper graph of the Analyzer Tool, it will tell you the odds for a single attack, in our case 71%. To get the extra bonus armies next turn, all 3 attacks have to succeed, so your chances of taking that bonus are:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 71% x 71% = ~36% (or 0.71 x 0.71 x 0.71 = 0.36)&lt;br /&gt;
&lt;br /&gt;
Bonus 2: &amp;lt;br&amp;gt;&lt;br /&gt;
You are missing 2 territories, one with 2 neutrals and the other one with 4 neutrals.&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 3 vs. 2 attack: 71%&amp;lt;br&amp;gt;&lt;br /&gt;
Single chance for the 6 vs. 4 attack: 55%&amp;lt;br&amp;gt;&lt;br /&gt;
Combined odds:&amp;lt;br&amp;gt;&lt;br /&gt;
71% x 55% = ~39% (or 0.71 x 0.55 = 0.39)&lt;br /&gt;
&lt;br /&gt;
So in this case the odds for completing the 2nd bonus are slightly better than for the 1st one.&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br&amp;gt;&lt;br /&gt;
If this were a ladder game, the result would be a little different:&lt;br /&gt;
&lt;br /&gt;
Bonus 1:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.79 x 0.79 = 0.49 or ~49%&lt;br /&gt;
&lt;br /&gt;
Bonus 2:&amp;lt;br&amp;gt;&lt;br /&gt;
0.79 x 0.60 = 0.47 or ~47%&lt;br /&gt;
&lt;br /&gt;
=Deployment=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Hiding your income=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
=Bonuses=&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
...&lt;/div&gt;</summary>
		<author><name>Diabolicus</name></author>
	</entry>
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