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	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4968</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4968"/>
		<updated>2019-07-11T08:28:33Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty(declare war), and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to declare war). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations, since they simply do not happen&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Prevent AIs from attacking&lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of alliances and war declarations and peace offers.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**It is advised to use gift cards for trading since you can not attack without war&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V4&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A: To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V4&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
In order to have the feature &amp;quot;See ally territories&amp;quot; working you need to have spy cards included in the game&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4967</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4967"/>
		<updated>2019-07-11T08:23:13Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: updated to V4 description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As of Nov 2018, this mod (Advanced Diplomacy v2 and v3) have bugs; I suggest using the [[Diplomacy]] mod instead --- ViralGoat &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Prevent AIs from attacking&lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace. This is effectively a cease-fire unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of alliances and war declarations and peace offers.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**You can see all the territories your ally sees(depends on settings). This only works if spy cards are in the game.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**It is advised to use gift cards for trading since you can not attack without war&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warzone money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A: To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q: If I send someone money, and they accept the same turn, can they use it immediately? &lt;br /&gt;
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war and not peace will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
In order to have the feature &amp;quot;See ally territories&amp;quot; working you need to have spy cards included in the game&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;br /&gt;
[[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4389</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4389"/>
		<updated>2018-01-01T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: /* Basic features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**If a player declares war on you, your allies automatically declare war on that player.&lt;br /&gt;
**You can see all the territories your ally sees(depends on settings).&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**Gift (sell if the shop is enabled) a territory to: &lt;br /&gt;
***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.&lt;br /&gt;
***anyone (first player that takes it)&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warlight money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A: To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q: If I send someone money, and they accept the same turn, can they use it immediately? &lt;br /&gt;
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war and not peace will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
In order to have the feature &amp;quot;See ally territories&amp;quot; working you need to have spy cards included in the game&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4382</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4382"/>
		<updated>2017-12-25T10:04:02Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: /* Mod limitations: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**If a player declares war on you, your allies automatically declare war on that player.&lt;br /&gt;
**(not implemented yet) You can see all the territories your ally sees.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**Gift (sell if the shop is enabled) a territory to: &lt;br /&gt;
***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.&lt;br /&gt;
***anyone (first player that takes it)&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warlight money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A: To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q: If I send someone money, and they accept the same turn, can they use it immediately? &lt;br /&gt;
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war and not peace will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
In order to have the feature &amp;quot;See ally territories&amp;quot; working you need to have spy cards included in the game&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference&amp;diff=4373</id>
		<title>Mod API Reference</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference&amp;diff=4373"/>
		<updated>2017-12-10T07:48:31Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: added link to ClientGame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This explains how to use Warzone&#039;s [[Mods|mod]] API and links to the documentation for each object type.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
When writing a mod, you&#039;ll encounter variables/objects of three basic types:&lt;br /&gt;
* Primitives: strings, integers, numbers, etc.&lt;br /&gt;
* Tables: collections of key/value pairs.  A table is a lot like a hashmap or dictionary in other languages. Note that in Warzone, the key of a table will always be either a string or an integer.  Some places in this reference will refer to Arrays which are just tables with numeric keys starting at 1.&lt;br /&gt;
* Proxy objects: Discussed in the next section.&lt;br /&gt;
&lt;br /&gt;
== Proxy Objects ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;proxy object&#039;&#039;&#039; proxies information back and forth between your mod and Warzone.  You can tell if an object is a proxy object by looking for a &amp;lt;code&amp;gt;proxyType&amp;lt;/code&amp;gt; field.  All proxy objects always have the following fields:&lt;br /&gt;
&lt;br /&gt;
* proxyType: A string identifying the type of proxy object.&lt;br /&gt;
* readOnly: False if you&#039;re allowed to make changes to this proxy object, or true if it&#039;s read-only.&lt;br /&gt;
* readableKeys: An array containing all fields you&#039;re allowed to read from this object.&lt;br /&gt;
* writableKeys: An array containing all fields you&#039;re allowed to change on this object if readOnly is False.&lt;br /&gt;
&lt;br /&gt;
To read a field, simply read it like a property: &amp;lt;code&amp;gt;obj.field&amp;lt;/code&amp;gt;.  Similarly, to write to a proxy object, just assign to that field: &amp;lt;code&amp;gt;obj.field = newVal&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a handy function you can include in your mod to print out everything on a proxy object:&lt;br /&gt;
  function PrintProxyInfo(obj)&lt;br /&gt;
    print(&#039;type=&#039; .. obj.proxyType .. &#039; readOnly=&#039; .. tostring(obj.readonly) .. &#039; readableKeys=&#039; .. table.concat(obj.readableKeys, &#039;,&#039;) .. &#039; writableKeys=&#039; .. table.concat(obj.writableKeys, &#039;,&#039;));&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing Tables ==&lt;br /&gt;
&lt;br /&gt;
If a writable Warzone proxy object exposes a table, and you wish to make changes to that table, you must assign the table back to the proxy object.  For example, assume you have a &amp;lt;code&amp;gt;GameStanding&amp;lt;/code&amp;gt; object named &amp;lt;code&amp;gt;standing&amp;lt;/code&amp;gt; which exposes the &amp;lt;code&amp;gt;Cards&amp;lt;/code&amp;gt; table, and you want to add something at index 9:&lt;br /&gt;
&lt;br /&gt;
  standing.Cards[9] = something  --WRONG!&lt;br /&gt;
&lt;br /&gt;
This code won&#039;t work since the proxy object isn&#039;t having anything assigned to it.  Proxy objects are only aware of changes when something is directly assigned into them.  To make this work, you must assign the table into the proxy object&#039;s field:&lt;br /&gt;
  local cards = standing.Cards&lt;br /&gt;
  cards[9] = something&lt;br /&gt;
  standing.Cards = cards; --Right&lt;br /&gt;
&lt;br /&gt;
Note: If you use lua&#039;s &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; function, proxy objects will identify themselves as tables.  However, that should be considered an implementation detail.  For the purposes of this wiki, proxy objects aren&#039;t considered tables.&lt;br /&gt;
&lt;br /&gt;
== API Reference ==&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:ActiveCard|ActiveCard]]&lt;br /&gt;
* [[Mod API Reference:ActiveCardWoreOff|ActiveCardWoreOff]]&lt;br /&gt;
* [[Mod API Reference:Armies|Armies]]&lt;br /&gt;
* [[Mod API Reference:BonusDetails|BonusDetails]]&lt;br /&gt;
* [[Mod API Reference:Boss1|Boss1]]&lt;br /&gt;
* [[Mod API Reference:Boss2|Boss2]]&lt;br /&gt;
* [[Mod API Reference:Boss3|Boss3]]&lt;br /&gt;
* [[Mod API Reference:Boss4|Boss4]]&lt;br /&gt;
* [[Mod API Reference:CardGame|CardGame]]&lt;br /&gt;
* [[Mod API Reference:CardGameAbandon|CardGameAbandon]]&lt;br /&gt;
* [[Mod API Reference:CardGameAirlift|CardGameAirlift]]&lt;br /&gt;
* [[Mod API Reference:CardGameBlockade|CardGameBlockade]]&lt;br /&gt;
* [[Mod API Reference:CardGameBomb|CardGameBomb]]&lt;br /&gt;
* [[Mod API Reference:CardGameDiplomacy|CardGameDiplomacy]]&lt;br /&gt;
* [[Mod API Reference:CardGameGift|CardGameGift]]&lt;br /&gt;
* [[Mod API Reference:CardGameOrderDelay|CardGameOrderDelay]]&lt;br /&gt;
* [[Mod API Reference:CardGameOrderPriority|CardGameOrderPriority]]&lt;br /&gt;
* [[Mod API Reference:CardGameReconnaissance|CardGameReconnaissance]]&lt;br /&gt;
* [[Mod API Reference:CardGameReinforcement|CardGameReinforcement]]&lt;br /&gt;
* [[Mod API Reference:CardGameSanctions|CardGameSanctions]]&lt;br /&gt;
* [[Mod API Reference:CardGameSpy|CardGameSpy]]&lt;br /&gt;
* [[Mod API Reference:CardGameSurveillance|CardGameSurveillance]]&lt;br /&gt;
* [[Mod API Reference:CardInstance|CardInstance]]&lt;br /&gt;
* [[Mod API Reference:ClanPlayerInfo|ClanPlayerInfo]]&lt;br /&gt;
* [[Mod API Reference:ClientGame|ClientGame]]&lt;br /&gt;
* [[Mod API Reference:Commander|Commander]]&lt;br /&gt;
* [[Mod API Reference:CustomScenario|CustomScenario]]&lt;br /&gt;
* [[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]&lt;br /&gt;
* [[Mod API Reference:DistributionMode|DistributionMode]]&lt;br /&gt;
* [[Mod API Reference:Game|Game]]&lt;br /&gt;
* [[Mod API Reference:GameColor|GameColor]]&lt;br /&gt;
* [[Mod API Reference:GameOpenSeat|GameOpenSeat]]&lt;br /&gt;
* [[Mod API Reference:GameOrder|GameOrder]]&lt;br /&gt;
* [[Mod API Reference:GameOrderAttackTransfer|GameOrderAttackTransfer]]&lt;br /&gt;
* [[Mod API Reference:GameOrderAttackTransferResult|GameOrderAttackTransferResult]]&lt;br /&gt;
* [[Mod API Reference:GameOrderBossEvent|GameOrderBossEvent]]&lt;br /&gt;
* [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderDiscard|GameOrderDiscard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAbandon|GameOrderPlayCardAbandon]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAirlift|GameOrderPlayCardAirlift]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAirliftResult|GameOrderPlayCardAirliftResult]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardBlockade|GameOrderPlayCardBlockade]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardBomb|GameOrderPlayCardBomb]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardDiplomacy|GameOrderPlayCardDiplomacy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardFogged|GameOrderPlayCardFogged]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardGift|GameOrderPlayCardGift]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardOrderDelay|GameOrderPlayCardOrderDelay]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardOrderPriority|GameOrderPlayCardOrderPriority]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardReconnaissance|GameOrderPlayCardReconnaissance]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardReinforcement|GameOrderPlayCardReinforcement]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSanctions|GameOrderPlayCardSanctions]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSpy|GameOrderPlayCardSpy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSurveillance|GameOrderPlayCardSurveillance]]&lt;br /&gt;
* [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderStateTransition|GameOrderStateTransition]]&lt;br /&gt;
* [[Mod API Reference:GamePlayer|GamePlayer]]&lt;br /&gt;
* [[Mod API Reference:GameSettings|GameSettings]]&lt;br /&gt;
* [[Mod API Reference:GameStanding|GameStanding]]&lt;br /&gt;
* [[Mod API Reference:GameWL|GameWL]]&lt;br /&gt;
* [[Mod API Reference:MapDetails|MapDetails]]&lt;br /&gt;
* [[Mod API Reference:MapFamily|MapFamily]]&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:PendingStateTransition|PendingStateTransition]]&lt;br /&gt;
* [[Mod API Reference:PlayerCards|PlayerCards]]&lt;br /&gt;
* [[Mod API Reference:PlayerInfo2|PlayerInfo2]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ServerGame|ServerGame]]&lt;br /&gt;
* [[Mod API Reference:SpecialUnit|SpecialUnit]]&lt;br /&gt;
* [[Mod API Reference:TerritoryConnection|TerritoryConnection]]&lt;br /&gt;
* [[Mod API Reference:TerritoryDetails|TerritoryDetails]]&lt;br /&gt;
* [[Mod API Reference:TerritoryModification|TerritoryModification]]&lt;br /&gt;
* [[Mod API Reference:TerritoryStanding|TerritoryStanding]]&lt;br /&gt;
* [[Mod API Reference:UI|UI]]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Better_Not_Fail_An_Attack&amp;diff=4372</id>
		<title>Better Not Fail An Attack</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Better_Not_Fail_An_Attack&amp;diff=4372"/>
		<updated>2017-12-08T19:01:04Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a  [[mod]] where if you fail any attack, the armies you lost(got killed by the enemy) will be added to the enemy force on that territory. &lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4371</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4371"/>
		<updated>2017-12-08T18:58:45Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: /* Frequently Asked Questions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**If a player declares war on you, your allies automatically declare war on that player.&lt;br /&gt;
**(not implemented yet) You can see all the territories your ally sees.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**Gift (sell if the shop is enabled) a territory to: &lt;br /&gt;
***a specific person. The offer will be sent to that person, but you will not know if the person accepts or not.&lt;br /&gt;
***anyone (first player that takes it)&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warlight money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A: To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q: If I send someone money, and they accept the same turn, can they use it immediately? &lt;br /&gt;
First, let me clarify that sending money is nothing the other person needs to accept and so they can use it instantly(If the basic Money system setting is activated, then it can be first used in the next turn)&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
Just the player who send the money and the person who received the money are able to see that the money has been gifted in the mod history.&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war and not peace will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference&amp;diff=4370</id>
		<title>Mod API Reference</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference&amp;diff=4370"/>
		<updated>2017-12-08T16:46:30Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: added link to UI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This explains how to use Warzone&#039;s [[Mods|mod]] API and links to the documentation for each object type.&lt;br /&gt;
&lt;br /&gt;
== Types ==&lt;br /&gt;
&lt;br /&gt;
When writing a mod, you&#039;ll encounter variables/objects of three basic types:&lt;br /&gt;
* Primitives: strings, integers, numbers, etc.&lt;br /&gt;
* Tables: collections of key/value pairs.  A table is a lot like a hashmap or dictionary in other languages. Note that in Warzone, the key of a table will always be either a string or an integer.  Some places in this reference will refer to Arrays which are just tables with numeric keys starting at 1.&lt;br /&gt;
* Proxy objects: Discussed in the next section.&lt;br /&gt;
&lt;br /&gt;
== Proxy Objects ==&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;proxy object&#039;&#039;&#039; proxies information back and forth between your mod and Warzone.  You can tell if an object is a proxy object by looking for a &amp;lt;code&amp;gt;proxyType&amp;lt;/code&amp;gt; field.  All proxy objects always have the following fields:&lt;br /&gt;
&lt;br /&gt;
* proxyType: A string identifying the type of proxy object.&lt;br /&gt;
* readOnly: False if you&#039;re allowed to make changes to this proxy object, or true if it&#039;s read-only.&lt;br /&gt;
* readableKeys: An array containing all fields you&#039;re allowed to read from this object.&lt;br /&gt;
* writableKeys: An array containing all fields you&#039;re allowed to change on this object if readOnly is False.&lt;br /&gt;
&lt;br /&gt;
To read a field, simply read it like a property: &amp;lt;code&amp;gt;obj.field&amp;lt;/code&amp;gt;.  Similarly, to write to a proxy object, just assign to that field: &amp;lt;code&amp;gt;obj.field = newVal&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s a handy function you can include in your mod to print out everything on a proxy object:&lt;br /&gt;
  function PrintProxyInfo(obj)&lt;br /&gt;
    print(&#039;type=&#039; .. obj.proxyType .. &#039; readOnly=&#039; .. tostring(obj.readonly) .. &#039; readableKeys=&#039; .. table.concat(obj.readableKeys, &#039;,&#039;) .. &#039; writableKeys=&#039; .. table.concat(obj.writableKeys, &#039;,&#039;));&lt;br /&gt;
  end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Writing Tables ==&lt;br /&gt;
&lt;br /&gt;
If a writable Warzone proxy object exposes a table, and you wish to make changes to that table, you must assign the table back to the proxy object.  For example, assume you have a &amp;lt;code&amp;gt;GameStanding&amp;lt;/code&amp;gt; object named &amp;lt;code&amp;gt;standing&amp;lt;/code&amp;gt; which exposes the &amp;lt;code&amp;gt;Cards&amp;lt;/code&amp;gt; table, and you want to add something at index 9:&lt;br /&gt;
&lt;br /&gt;
  standing.Cards[9] = something  --WRONG!&lt;br /&gt;
&lt;br /&gt;
This code won&#039;t work since the proxy object isn&#039;t having anything assigned to it.  Proxy objects are only aware of changes when something is directly assigned into them.  To make this work, you must assign the table into the proxy object&#039;s field:&lt;br /&gt;
  local cards = standing.Cards&lt;br /&gt;
  cards[9] = something&lt;br /&gt;
  standing.Cards = cards; --Right&lt;br /&gt;
&lt;br /&gt;
Note: If you use lua&#039;s &amp;lt;code&amp;gt;type&amp;lt;/code&amp;gt; function, proxy objects will identify themselves as tables.  However, that should be considered an implementation detail.  For the purposes of this wiki, proxy objects aren&#039;t considered tables.&lt;br /&gt;
&lt;br /&gt;
== API Reference ==&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:ActiveCard|ActiveCard]]&lt;br /&gt;
* [[Mod API Reference:ActiveCardWoreOff|ActiveCardWoreOff]]&lt;br /&gt;
* [[Mod API Reference:Armies|Armies]]&lt;br /&gt;
* [[Mod API Reference:BonusDetails|BonusDetails]]&lt;br /&gt;
* [[Mod API Reference:Boss1|Boss1]]&lt;br /&gt;
* [[Mod API Reference:Boss2|Boss2]]&lt;br /&gt;
* [[Mod API Reference:Boss3|Boss3]]&lt;br /&gt;
* [[Mod API Reference:Boss4|Boss4]]&lt;br /&gt;
* [[Mod API Reference:CardGame|CardGame]]&lt;br /&gt;
* [[Mod API Reference:CardGameAbandon|CardGameAbandon]]&lt;br /&gt;
* [[Mod API Reference:CardGameAirlift|CardGameAirlift]]&lt;br /&gt;
* [[Mod API Reference:CardGameBlockade|CardGameBlockade]]&lt;br /&gt;
* [[Mod API Reference:CardGameBomb|CardGameBomb]]&lt;br /&gt;
* [[Mod API Reference:CardGameDiplomacy|CardGameDiplomacy]]&lt;br /&gt;
* [[Mod API Reference:CardGameGift|CardGameGift]]&lt;br /&gt;
* [[Mod API Reference:CardGameOrderDelay|CardGameOrderDelay]]&lt;br /&gt;
* [[Mod API Reference:CardGameOrderPriority|CardGameOrderPriority]]&lt;br /&gt;
* [[Mod API Reference:CardGameReconnaissance|CardGameReconnaissance]]&lt;br /&gt;
* [[Mod API Reference:CardGameReinforcement|CardGameReinforcement]]&lt;br /&gt;
* [[Mod API Reference:CardGameSanctions|CardGameSanctions]]&lt;br /&gt;
* [[Mod API Reference:CardGameSpy|CardGameSpy]]&lt;br /&gt;
* [[Mod API Reference:CardGameSurveillance|CardGameSurveillance]]&lt;br /&gt;
* [[Mod API Reference:CardInstance|CardInstance]]&lt;br /&gt;
* [[Mod API Reference:ClanPlayerInfo|ClanPlayerInfo]]&lt;br /&gt;
* [[Mod API Reference:Commander|Commander]]&lt;br /&gt;
* [[Mod API Reference:CustomScenario|CustomScenario]]&lt;br /&gt;
* [[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]&lt;br /&gt;
* [[Mod API Reference:DistributionMode|DistributionMode]]&lt;br /&gt;
* [[Mod API Reference:Game|Game]]&lt;br /&gt;
* [[Mod API Reference:GameColor|GameColor]]&lt;br /&gt;
* [[Mod API Reference:GameOpenSeat|GameOpenSeat]]&lt;br /&gt;
* [[Mod API Reference:GameOrder|GameOrder]]&lt;br /&gt;
* [[Mod API Reference:GameOrderAttackTransfer|GameOrderAttackTransfer]]&lt;br /&gt;
* [[Mod API Reference:GameOrderAttackTransferResult|GameOrderAttackTransferResult]]&lt;br /&gt;
* [[Mod API Reference:GameOrderBossEvent|GameOrderBossEvent]]&lt;br /&gt;
* [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderDiscard|GameOrderDiscard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCard|GameOrderPlayCard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAbandon|GameOrderPlayCardAbandon]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAirlift|GameOrderPlayCardAirlift]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardAirliftResult|GameOrderPlayCardAirliftResult]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardBlockade|GameOrderPlayCardBlockade]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardBomb|GameOrderPlayCardBomb]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardDiplomacy|GameOrderPlayCardDiplomacy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardFogged|GameOrderPlayCardFogged]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardGift|GameOrderPlayCardGift]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardOrderDelay|GameOrderPlayCardOrderDelay]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardOrderPriority|GameOrderPlayCardOrderPriority]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardReconnaissance|GameOrderPlayCardReconnaissance]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardReinforcement|GameOrderPlayCardReinforcement]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSanctions|GameOrderPlayCardSanctions]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSpy|GameOrderPlayCardSpy]]&lt;br /&gt;
* [[Mod API Reference:GameOrderPlayCardSurveillance|GameOrderPlayCardSurveillance]]&lt;br /&gt;
* [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]&lt;br /&gt;
* [[Mod API Reference:GameOrderStateTransition|GameOrderStateTransition]]&lt;br /&gt;
* [[Mod API Reference:GamePlayer|GamePlayer]]&lt;br /&gt;
* [[Mod API Reference:GameSettings|GameSettings]]&lt;br /&gt;
* [[Mod API Reference:GameStanding|GameStanding]]&lt;br /&gt;
* [[Mod API Reference:GameWL|GameWL]]&lt;br /&gt;
* [[Mod API Reference:MapDetails|MapDetails]]&lt;br /&gt;
* [[Mod API Reference:MapFamily|MapFamily]]&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:PendingStateTransition|PendingStateTransition]]&lt;br /&gt;
* [[Mod API Reference:PlayerCards|PlayerCards]]&lt;br /&gt;
* [[Mod API Reference:PlayerInfo2|PlayerInfo2]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ServerGame|ServerGame]]&lt;br /&gt;
* [[Mod API Reference:SpecialUnit|SpecialUnit]]&lt;br /&gt;
* [[Mod API Reference:TerritoryConnection|TerritoryConnection]]&lt;br /&gt;
* [[Mod API Reference:TerritoryDetails|TerritoryDetails]]&lt;br /&gt;
* [[Mod API Reference:TerritoryModification|TerritoryModification]]&lt;br /&gt;
* [[Mod API Reference:TerritoryStanding|TerritoryStanding]]&lt;br /&gt;
* [[Mod API Reference:UI|UI]]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Stack_limit&amp;diff=4358</id>
		<title>Stack limit</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Stack_limit&amp;diff=4358"/>
		<updated>2017-12-07T16:55:20Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: fixed a copy paste error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stack Limit was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]. It limits the number of armies a player can have on any territory at any time.&lt;br /&gt;
&lt;br /&gt;
If the stack limit is 20, and through any event the number of armies exceeds 20, the excess armies will be instantly teleported to other territories.&lt;br /&gt;
If every other territory has reached the stack limit, [b]the armies are lost![/b]&lt;br /&gt;
&lt;br /&gt;
Note: This mod can cause issues if used in conjunction with [[Deployment Limit]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Picks_swap&amp;diff=4357</id>
		<title>Picks swap</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Picks_swap&amp;diff=4357"/>
		<updated>2017-12-07T16:54:15Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: mod only supports 2 player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picks Swap was created by user [https://www.warzone.com/Profile?p=706629919 Krzysztof]. You pick for your opponent, and opponent picks for you. Typically, this means you will pick in hard to get bonuses, such as with lots of territories, or wastelands. This works only for games with 2 players/ais.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/kszyhoop/WarlightModPicksSwap source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Late_Airlifts&amp;diff=4356</id>
		<title>Late Airlifts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Late_Airlifts&amp;diff=4356"/>
		<updated>2017-12-07T15:37:39Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: spelling fix and answered a question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Late airlift was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]. It modifies the [[Airlift Card]] to happen at the end of the turn instead of at the beginning. This mod adds another strategic level to the game, as it acts more like a transport of armies than a reinforcement. If the territory you airlift to is lost, the order is canceled. And you will keep the card.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;br /&gt;
*[[Cards]]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4355</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4355"/>
		<updated>2017-12-07T15:09:23Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: corrected some wrong answers and answered a question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**If a player declares war on you, your allies automatically declare war on that player.&lt;br /&gt;
**(not implemented yet) You can see all the territories your ally sees.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**Gift (sell if the shop is enabled) a territory to: &lt;br /&gt;
***a specific person&lt;br /&gt;
***anyone (first player that takes it)&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warlight money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request? A:To accept peace, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Pending Requests&lt;br /&gt;
and then search the offer and click accept&lt;br /&gt;
&lt;br /&gt;
Q:If I send someone money, and they accept the same turn, can they use it immediately? &lt;br /&gt;
Yes they can in case the basic money system setting isn&#039;t activated&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
There isn&#039;t a message you will see when someone sends you money(something the author forgot to add)&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] and all other cards that require war and not peace will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow to bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4354</id>
		<title>Advanced Diplo Mod</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advanced_Diplo_Mod&amp;diff=4354"/>
		<updated>2017-12-07T15:03:12Z</updated>

		<summary type="html">&lt;p&gt;Dabo1: spelling fix and it doesn&amp;#039;t consume to much memory to sort, its just that i don&amp;#039;t know why it actually doesn&amp;#039;t sort automaticaly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Advanced Diplomacy [[Mod]] was created by user [https://www.warzone.com/Profile?p=5852007897 dabo1]&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
Every player starts at peace with each other. There are 3 levels of diplomacy status between players:&lt;br /&gt;
*allied (to attack an ally, you have to cancel the alliance, wait a turn, then cancel the peace treaty, and wait another turn)&lt;br /&gt;
*at peace (to attack someone you are at peace with, you have to cancel the peace treaty). This will take effect in 1 turn.&lt;br /&gt;
*at war (the default status of Warzone)&lt;br /&gt;
&lt;br /&gt;
Unlike regular [[diplo]] games, attacks while allied/at peace DO NOT count as war declarations.&lt;br /&gt;
&lt;br /&gt;
==Basic features==&lt;br /&gt;
 &lt;br /&gt;
*Declare war (if allied or at peace). Will take 1 turn.&lt;br /&gt;
*Offer peace for X turns(if at war). This is effectively a cease fire, unless turned into an alliance. If the peace offer is accepted the same turn, and you had committed attacks, your attacks will be canceled by the mod. &lt;br /&gt;
*Offer alliance (if at peace). Can be accepted the same turn.&lt;br /&gt;
*Cancel the alliance (if allied). Will take effect the next turn.&lt;br /&gt;
*Pending requests: see a list of requests from other players. This list will pop up at the beginning of your turn. You can decline the request if you do not wish to see&lt;br /&gt;
*Mod history: see a list of public trades, alliances, and war declarations. The list is not in order by turn.&lt;br /&gt;
*Alliances:&lt;br /&gt;
**If a player declares war on you, your allies automatically declare war on that player.&lt;br /&gt;
**(not implemented yet) You can see all the territories your ally sees.&lt;br /&gt;
**Can be public or private (depends on settings)&lt;br /&gt;
*Trading &lt;br /&gt;
**Gift (sell if the shop is enabled) a territory to: &lt;br /&gt;
***a specific person&lt;br /&gt;
***anyone (first player that takes it)&lt;br /&gt;
&lt;br /&gt;
==Advanced features (Shop system)==&lt;br /&gt;
The shop system allows players to&lt;br /&gt;
&lt;br /&gt;
*Gift money to someone&lt;br /&gt;
*Buy armies (deploys armies to a territory you own). Make sure to move the order to the deployment phase, otherwise the game will crash if the order is found after any attacks. The default multiplier is 2 money per army.&lt;br /&gt;
&lt;br /&gt;
The shop system can be enabled or disabled. If enabled, these settings are available: (defaults are shown after the colon)&lt;br /&gt;
&lt;br /&gt;
*Use the basic Warlight money system: No (&#039;&#039;&#039;what does this mean?&#039;&#039;&#039;)&lt;br /&gt;
*Player starting money: 100&lt;br /&gt;
*Extra money per turn: 5&lt;br /&gt;
*Extra money per killed army: 1&lt;br /&gt;
*Extra money per captured territory: 5&lt;br /&gt;
*Extra money per captured bonus: 10&lt;br /&gt;
*Price per army: 2&lt;br /&gt;
&lt;br /&gt;
==Example games==&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13922952 (uses commerce)&lt;br /&gt;
*https://www.warzone.com/MultiPlayer?GameID=13901792&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions:==&lt;br /&gt;
Q: How do I declare war? &lt;br /&gt;
Note: Attacks do NOT count as war declarations. &lt;br /&gt;
A: To declare war, click &lt;br /&gt;
Game&lt;br /&gt;
Mod: Advanced Diplo V2&lt;br /&gt;
Declare War&lt;br /&gt;
Select Player...&lt;br /&gt;
(Select the player from the list)&lt;br /&gt;
Declare&lt;br /&gt;
&lt;br /&gt;
Q: Does gifting a territory count as a card piece?&lt;br /&gt;
A: No&lt;br /&gt;
 &lt;br /&gt;
Q: How do I accept a peace request?&lt;br /&gt;
&lt;br /&gt;
Q:If I send someone money, and they accept the same turn, can they use it immediately ? &lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Q: Will other players see that I sent someone money? &lt;br /&gt;
Yes&lt;br /&gt;
&lt;br /&gt;
Q: Is the bomb/sanction card an act of war?&lt;br /&gt;
The [[Sanction card]] will declare war if you&#039;re at peace. This can be changed in the mod settings.&lt;br /&gt;
You cannot [[bomb]] unless you&#039;re at war (&lt;br /&gt;
This can be overwritten in the mod settings at game creation)&lt;br /&gt;
&lt;br /&gt;
Q: What if I bomb/sanction someone I&#039;m allied with? &lt;br /&gt;
Check the game mod settings. The game creator can allow to bomb/sanction allies, but this is disabled by default.&lt;br /&gt;
&lt;br /&gt;
==Mod limitations:==&lt;br /&gt;
Do not use in conjunction with other mods that use a pop-up notification system&lt;br /&gt;
&lt;br /&gt;
Report any crashes to dabo1.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Diplomacy Gametype]]&lt;br /&gt;
*[[Mods]]&lt;br /&gt;
*[https://github.com/dabo123148/WarlightMod source code]&lt;/div&gt;</summary>
		<author><name>Dabo1</name></author>
	</entry>
</feed>