<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.126.110.127</id>
	<title>War.app Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=96.126.110.127"/>
	<link rel="alternate" type="text/html" href="https://war.app/wiki/Special:Contributions/96.126.110.127"/>
	<updated>2026-04-18T20:00:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Mines&amp;diff=6954</id>
		<title>Talk:Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Mines&amp;diff=6954"/>
		<updated>2024-10-06T16:07:07Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* I think an example would be really useful here. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The generation root formula is mathematically ambiguous; brackets would be appreciated!&lt;br /&gt;
&lt;br /&gt;
== I think an example would be really useful here. ==&lt;br /&gt;
&lt;br /&gt;
The wiki doesn&#039;t have an actual sample. I think one should be provided that uses lots of the details and a walk through.&lt;br /&gt;
&lt;br /&gt;
Let&#039;s take an example:&lt;br /&gt;
&lt;br /&gt;
I have Gaspo.  It is Copper only.  It is level 8.  I have 2 techs for mining (10% Barehand Mining and 10% Pickaxes).  Are there any other modifiers I&#039;d need to know about? &lt;br /&gt;
&lt;br /&gt;
How would I use this table to calculate that correctly?  (Currently it says 35.04)&lt;br /&gt;
&lt;br /&gt;
It might also be beneficial to show another mine that has multiple resources.   And does it make a difference if the mine is the first, second, third you have found??&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Battles&amp;diff=6132</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Battles&amp;diff=6132"/>
		<updated>2024-05-15T15:40:41Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battles&#039;&#039;&#039; are levels within Warzone Idle where you compete against other human players.&lt;br /&gt;
&lt;br /&gt;
A new battle is started every 30 minutes; however if too few players (less than 10) enter then the battle will not start.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a battle, each player has a copy of the same map, and the aim is to conquer the map as quickly as possible. Time progresses at an accelerated pace during the battle.&lt;br /&gt;
&lt;br /&gt;
Only one manual action can be taken every 4 seconds; this does not apply to auto-actions.&lt;br /&gt;
&lt;br /&gt;
In addition, attacks are found on the map. Using an attack on another player will hinder them in some way (e.g. by destroying army camps, mines, and/or smelters).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Battles give out Battle Points (BP), and after earning enough BP the player will receive rewards.&lt;br /&gt;
&lt;br /&gt;
The following is an incomplete table of BP earned for placing in battles:&lt;br /&gt;
&lt;br /&gt;
* 1st: 50 BP&lt;br /&gt;
* 2nd: 40 BP&lt;br /&gt;
* 3rd: 35 BP&lt;br /&gt;
* 5th: 25 BP&lt;br /&gt;
* 6th - 10th: 20 BP&lt;br /&gt;
* 11th - 20th: 15 BP&lt;br /&gt;
* 21st: 10 BP&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Creating_the_SVG&amp;diff=6093</id>
		<title>Creating the SVG</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Creating_the_SVG&amp;diff=6093"/>
		<updated>2024-04-24T18:18:00Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: flattened&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first step in making a map is create an SVG file.  This SVG file defines what the map looks like, where the territories are, what their shapes are, as well as the &amp;quot;bonus link&amp;quot; rectangles that show the bonus values.&lt;br /&gt;
&lt;br /&gt;
You can use any SVG editor you want.  Many graphic design applications have the ability to export to SVG, so if you&#039;re already familiar with one you may use that.  If you don&#039;t know what to use, try Inkscape. Inkscape is a good choice since it&#039;s free, works across all of the major operating systems, and is overall very nice application. You can download it at http://inkscape.org. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a good idea to test your SVG file as you are building it. Don&#039;t wait until you&#039;ve spent a bunch of time building the perfect map before uploading it into Warzone the first time.  You want to make sure the tools and techniques you are using will work with Warzone, as Warzone [[SVG Limitations|doesn&#039;t support some SVG features]].&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
After opening Inkscape, you should do a few things to set up your document:&lt;br /&gt;
&lt;br /&gt;
* Optionally, set the background to black: This is so it fits in with Warzone&#039;s theme. In Inkscape, click &amp;quot;Document Properties&amp;quot; (top-rightmost button, or shift-control-D) and click the &amp;quot;Background&amp;quot; (under the default &amp;quot;Page&amp;quot; tab). Set the R,B, and G to 0 and the A to full to get black.  This isn&#039;t a required step, as Warzone will ignore the background color you set here and always have a black background.  However, making it black in Inkscape helps you visualize how it will appear when you upload it.&lt;br /&gt;
* Set the document size: Go back to &amp;quot;Document Properties&amp;quot; and look at &amp;quot;Custom Size&amp;quot;.  First set the Units to &amp;quot;px&amp;quot;, then set the Width and Height to the desired size of your map (900x900 is a good starting point).  Then expand the &amp;quot;Viewbox&amp;quot; drop down and set the Width and Height to the same values as your &amp;quot;Custom size&amp;quot;.  You can adjust the size for your own map&#039;s needs, up to a maximum of 3500x2500.  If army numbers appear too small when you test your map, that means your map is too big and had to be shrunken down, causing the army numbers to shrink. Thanks to the magic of SVG, you can reduce the size of your map without losing any detail.&lt;br /&gt;
* Ensure the Scale is also set to 1 (both x and y)&lt;br /&gt;
&lt;br /&gt;
Then just start drawing, using Inkscape&#039;s drawing tools.  For learning how to draw in Inkscape, there are many good tutorials on the web.  Try searching with search engines or on Youtube.&lt;br /&gt;
&lt;br /&gt;
==Assign Territories==&lt;br /&gt;
&lt;br /&gt;
As you are drawing, you will need to designate which objects will be player-controllable territories and which are just for decoration. To mark an object as a player-controllable territory, give it an id of Territory_#. For example, Territory_1, Territory_2, Territory_3, etc. To do this in Inkscape, right-click on the object and select &amp;quot;Object Properties.&amp;quot; Then set the &amp;quot;ID&amp;quot; to Territory_1. &lt;br /&gt;
&lt;br /&gt;
Inkscape will tell you if you try to re-use the same number more than once (it will say &amp;quot;id exists!&amp;quot;), so you don&#039;t need to pay super close attention to where you left off in the numbering. Also, you don&#039;t need to use every number - it&#039;s okay to jump around (for example, skipping from Territory_11 to Territory_19.) This is also good if you decide to delete one; you don&#039;t need to go back and fill in the gap. &lt;br /&gt;
&lt;br /&gt;
Anything that doesn&#039;t start with Territory_ won&#039;t be a territory, so you can include extra objects for decoration or instruction, such as lines, arrows, etc.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re making a really large map, note that maps may not contain more than 4000 territories or 1500 bonuses and your SVG file cannot be bigger than 3 megabytes.  For very large maps (&amp;gt;3000 territories), keep this filesize limitation in mind.  One strategy that helps is to use as few nodes as possible for your shapes.&lt;br /&gt;
&lt;br /&gt;
==Starting from an image==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re modeling your map after something you have an image of, it&#039;s often helpful to insert an image, set its opacity to 50% and just draw over the top of it.  The image itself won&#039;t show up when you upload it to Warzone.&lt;br /&gt;
&lt;br /&gt;
To insert an image in Inkscape, just drag the image file into your canvas. Then, you can move it to the back by selecting Object -&amp;gt; Lower to Bottom. You can adjust its opacity by selecting Object -&amp;gt; Fill and Stroke.&lt;br /&gt;
&lt;br /&gt;
==Overridden Properties==&lt;br /&gt;
&lt;br /&gt;
Warzone will override a few properties of each player-controllable territory. Therefore, it does not matter what you set for these properties when designing the map, since the values will be overwritten when the map is used in a real game:&lt;br /&gt;
&lt;br /&gt;
* Fill color: The fill color will be replaced with the color of the player who controls the territory&lt;br /&gt;
* Stroke color (border color): The stroke color will be replaced with the color of the bonus the territory belongs to (you&#039;ll set these colors for each bonus later)&lt;br /&gt;
* Stroke width (border width): The stroke width will always be 1.&lt;br /&gt;
&lt;br /&gt;
Player-controllable territories are &amp;quot;brought to the front.&amp;quot; That is, you can&#039;t overlap a player-controllable territory with another object and expect it to stay that way. &lt;br /&gt;
&lt;br /&gt;
Further, player-controllable territories should not overlap each other - you don&#039;t want to have territories that players can&#039;t click on.  If you want a territory to be on top of another, you really need to cut a hole in the outer territory in the shape of the inner one.  This makes the inner one look like it&#039;s on top, even though technically the territories aren&#039;t overlapping. An easy way to do this is with Path &amp;gt; Flatten (keybind shift+F).&lt;br /&gt;
&lt;br /&gt;
==Bonus Links==&lt;br /&gt;
&lt;br /&gt;
You can make a small &amp;quot;bonus link&amp;quot; rectangle that shows the number of armies a bonus gives. This is preferred over making your own rectangles with a number in them for two reasons:&lt;br /&gt;
&lt;br /&gt;
* If players click on the bonus link, it selects the bonus.&lt;br /&gt;
* If players override the value of the bonus, the game will show the correct number.&lt;br /&gt;
&lt;br /&gt;
To make a bonus link, make an object near the bonus.  A 16x16 rectangle is the standard, but some players prefer to use circles or other artistic styles.  Give the object an ID of BonusLink_BonusName. Remove any spaces or punctuation, special letters (like the ß), letters of any other alphabet then the latin alphabet, or letters with diacritics (such as ë, î, ú) from the bonus name. For example, the Earth map has a bonus named &amp;quot;Middle East&amp;quot; and the rectangle&#039;s name is &amp;quot;BonusLink_MiddleEast&amp;quot;. Be sure to use the same casing; for example, bonuslink_middleeast would not work.&lt;br /&gt;
&lt;br /&gt;
If you are not sure what to name your bonus link box, Warzone will help you out. After uploading your SVG file and creating the bonuses in the map designer, open the Bonuses window and look at the text. The Bonuses window will tell you what to name your Bonus Link rectangle.  If you&#039;ve named the object correctly, but Warzone still isn&#039;t recognizing it, it may be because your bonus link is a group (a &amp;quot;g&amp;quot; node in the svg file.)  Only individual objects can be bonus links, not groups.  To fix this, in Inkscape, just right-click the offending object and select &amp;quot;Ungroup.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The fill color of a bonus link will be set to the color assigned to the bonus.  The stroke color of the bonus link will always be set to yellow, and this color is not overridable.  However, the yellow stroke can be hidden by setting the stroke opacity to zero.&lt;br /&gt;
&lt;br /&gt;
== Including Text ==&lt;br /&gt;
&lt;br /&gt;
To include text in your SVG file, please follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Make the text using the text tool in Inkscape.&lt;br /&gt;
* Arrange the text exactly as you want it.&lt;br /&gt;
* Select the text.&lt;br /&gt;
* Select Path -&amp;gt; Object to Path&lt;br /&gt;
&lt;br /&gt;
After doing this, your text will behave as an object. If you need to modify what the text says, you must delete and re-create the object. &lt;br /&gt;
&lt;br /&gt;
If you followed these steps but the text still is not showing up, please also verify that the text isn&#039;t overlapping any player-controllable territories, and that the text&#039;s color isn&#039;t the same as what&#039;s behind it.  A common mistake is to make black text, and if you didn&#039;t change your Inkscape background to black as instructed above, it will appear in Inkscape but not when Warzone changes your background to black.&lt;br /&gt;
&lt;br /&gt;
== SVG file limitations ==&lt;br /&gt;
	 &lt;br /&gt;
New Warzone maps are currently subject to the following limitations:&lt;br /&gt;
	 &lt;br /&gt;
* Max 3500 x 2500 pixels (W x H)&lt;br /&gt;
* Max 1500 bonuses&lt;br /&gt;
* Max 4000 territories&lt;br /&gt;
* Max SVG file size: 3 MB&lt;br /&gt;
* Max height map size: 2 MB&lt;br /&gt;
* Max texture size: 2 MB&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
* [[Uploading your SVG]]&lt;br /&gt;
* [[Map requirements]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=CLOT_Authentication&amp;diff=6070</id>
		<title>CLOT Authentication</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=CLOT_Authentication&amp;diff=6070"/>
		<updated>2024-04-03T00:29:38Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Step 3: Link to Warzone&amp;#039;s authentication page from your website */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page describes how [[CLOT]] creators can authenticate players on their website.  This means that when a player comes to your CLOT website, you can find out who they are on warzone.com.  &lt;br /&gt;
&lt;br /&gt;
If you want to allow players to perform actions on your CLOT (such as adding themselves, removing themselves, forming teams, etc.), using this authentication system is recommended.  However, it&#039;s possible to create a CLOT without authentication if you perform these kinds of actions yourself or trust players to do it correctly.&lt;br /&gt;
&lt;br /&gt;
== Implementing Authentication ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Create a log-in page ===&lt;br /&gt;
&lt;br /&gt;
Create a page on your CLOT website to receive player credentials.  For our example, we&#039;ll assume this page is located at http://example.com/login&lt;br /&gt;
&lt;br /&gt;
This page will be passed two querystring parameters - &#039;&#039;&#039;token&#039;&#039;&#039; and &#039;&#039;&#039;clotpass&#039;&#039;&#039;.   Here&#039;s the procedure you should take when implementing this page:&lt;br /&gt;
&lt;br /&gt;
# Verify that both querystring parameters are present (&#039;&#039;&#039;token&#039;&#039;&#039; and &#039;&#039;&#039;clotpass&#039;&#039;&#039;).&lt;br /&gt;
# Verify that the &#039;&#039;&#039;token&#039;&#039;&#039; in the querystring contains only numerical digits.&lt;br /&gt;
# Call Warzone&#039;s [[Validate invite token API]] with the &#039;&#039;&#039;token&#039;&#039;&#039; from the querystring.&lt;br /&gt;
# Verify that the Validate Token API returns a &#039;&#039;&#039;clotpass&#039;&#039;&#039; field.&lt;br /&gt;
# Verify the &#039;&#039;&#039;clotpass&#039;&#039;&#039; in the querystring exactly matches the &#039;&#039;&#039;clotpass&#039;&#039;&#039; returned from the Validate Token API.&lt;br /&gt;
# Store the &#039;&#039;&#039;token&#039;&#039;&#039; in the user&#039;s current session.&lt;br /&gt;
# Redirect the user to another page on your site.&lt;br /&gt;
&lt;br /&gt;
If any of the verification steps fail, you should redirect the user to another page on your site and display an error message there.  &lt;br /&gt;
&lt;br /&gt;
Once the token is written into the user&#039;s current session, you may check for this on any page from your website, and if it&#039;s present, you know the user is authenticated.  This token is the user&#039;s invite token, suitable for passing to the [[Create game API]].  You don&#039;t need to call the Validate Token API again as long as the user&#039;s session stays intact.  You may wish to provide a Sign Out button that clears the token from the user&#039;s current session.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to redirect, both on success and failure, so that the clotpass isn&#039;t ever displayed in the user&#039;s address bar.  You don&#039;t want them to copy a URL with it and share it publicly without realizing it contains information they want to keep to themselves.  Redirecting ensures they don&#039;t accidentally share it.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Register your log-in page with Warzone ===&lt;br /&gt;
&lt;br /&gt;
# Visit the following page in your browser: https://www.warzone.com/CLOT/Config&lt;br /&gt;
# Type in the URL to your log-in page into the text box under CLOT Redirect Url (http://example.com/login in this example)&lt;br /&gt;
# Click Save&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Link to Warzone&#039;s authentication page from your website ===&lt;br /&gt;
&lt;br /&gt;
# Visit, once again, the following page in your browser: https://www.warzone.com/CLOT/Config&lt;br /&gt;
# Copy your CLOT Authentication URL from this page&lt;br /&gt;
# Provide a &amp;quot;Sign In&amp;quot; link on your website that points at your CLOT Authentication URL.&lt;br /&gt;
&lt;br /&gt;
Players who click your Sign In link will be redirected back to your login page with their token and clotpass added.  This CLOT Authentication URL is also suitable for sharing on the Warzone forums or anywhere else you&#039;d like to attract players.&lt;br /&gt;
&lt;br /&gt;
== Optional: State parameter ==&lt;br /&gt;
&lt;br /&gt;
You may optionally append a &#039;&#039;&#039;state&#039;&#039;&#039; querystring argument to your CLOT Authentication URL.  This will be passed through unchanged to your log-in page.&lt;br /&gt;
&lt;br /&gt;
For example, say you wanted to run two ladders from the same site, a 1v1 ladder and a 2v2 ladder.  You may wish to provide a link that directly joins a player to your 1v1 ladder.  However, your log-in page wouldn&#039;t know which ladder to join the player to.&lt;br /&gt;
&lt;br /&gt;
To fix this, append &amp;amp;state=1v1 to the end of your CLOT Authentication URL.  For example, https://www.warzone.com/CLOT/Auth?p=1234567&amp;amp;state=1v1.   Once the player is redirected, your log-in page will be called with this state, for example: http://example.com/login?token=12345&amp;amp;clotpass=asdfg&amp;amp;state=1v1.  Your code can look for this &#039;&#039;&#039;state&#039;&#039;&#039; parameter and parse its meaning.&lt;br /&gt;
&lt;br /&gt;
[[Category:CLOT]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Begin_dialog&amp;diff=6060</id>
		<title>Begin dialog</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Begin_dialog&amp;diff=6060"/>
		<updated>2024-03-04T16:49:56Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;begin dialog&#039;&#039;&#039; can appear at the start of games that are set to use the no-luck cyclic [[move order]].   In no-luck cyclic move order, the speed at which each player plays the first turn determines the game&#039;s move order.  This speed is measured from the time each player clicks &amp;quot;Begin&amp;quot; on the begin dialog to when they commit orders on their first turn (or commit territory selections during a [[manual distribution]] game.)&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/8O5j9l0.jpeg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dialog as of march 2024&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Fog&amp;diff=6058</id>
		<title>Fog</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Fog&amp;diff=6058"/>
		<updated>2024-02-28T21:23:13Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Types of Fog */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fog&#039;&#039;&#039; is a way of controlling how much of your opponents empires you can see. Warzone supports six levels of fog: No Fog, Light Fog, Normal Fog, Heavy Fog, Dense Fog and Complete Fog.&lt;br /&gt;
&lt;br /&gt;
==End Game==&lt;br /&gt;
&lt;br /&gt;
After a game is over, all of the fog is removed.  Players can use the [[history]] button to see exactly what happened behind the fog.  If enabled, players will receive a fog-game-ended email that lets them know that the game ended.&lt;br /&gt;
&lt;br /&gt;
==Types of Fog==&lt;br /&gt;
&lt;br /&gt;
In all fog levels, you can always see your own [[territories]]. &lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/NoFog.png No Fog: All territories are visible to everyone. The API calls this &amp;quot;NoFog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/LightFog.png Light Fog: Territories adjacent to you are fully visible, but all others only show the owner, not the number of armies there. The API calls this &amp;quot;LightFog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/Foggy.png Normal Fog: Territories adjacent to you are fully visible, but all others are completely fogged. The API calls this &amp;quot;Foggy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/ModerateFog.png Dense Fog: All territories show the owner, but not the number of armies there. The API calls this &amp;quot;ModerateFog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/VeryFoggy.png Heavy Fog: Territories adjacent to you show the owner, but not the number of armies. All other territories are fogged. The API calls this &amp;quot;VeryFoggy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* https://d2wcw7vp66n8b3.cloudfront.net/Images/ExtremeFog.png Complete Fog: All territories are fogged. The API calls this &amp;quot;ExtremeFog&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Overview==&lt;br /&gt;
&lt;br /&gt;
In addition to hiding the territories, Warzone will also not show attacks and transfers that happen in the fog to different degrees. The table below shows these rules in full detail.&lt;br /&gt;
 &lt;br /&gt;
Although the table below is complex, there&#039;s one fundamental rule that governs how orders are visible: There should not be any information a player can gather by doing a significant amount of work. In other words, all information should be either blantantly clear or impossible to obtain.&lt;br /&gt;
 &lt;br /&gt;
This rule is important to Warzone since we don&#039;t want to give advantages to players who are willing to spend hours doing a thorough analysis of the game map. Doing this would reduce the fun of the game for both the player doing the painstaking analysis and for the player who lost by not taking advantage of said analysis.&lt;br /&gt;
&lt;br /&gt;
==Orders Visibility Details==&lt;br /&gt;
&lt;br /&gt;
Definitions: &lt;br /&gt;
* You: A territory you or a teammate control.&lt;br /&gt;
* Visible: A territory you can fully see, but do not control.&lt;br /&gt;
* Fogged: A territory you can&#039;t see at all - it&#039;s completely fogged.&lt;br /&gt;
* Owner: A territory you can see the owner of, but not the number of armies.&lt;br /&gt;
 &lt;br /&gt;
Visible:&lt;br /&gt;
* Yes: Players can always see this information.&lt;br /&gt;
* No: Players can never see this information.&lt;br /&gt;
* OwnChg: Players can only see this information if the order resulted in territory ownership changing. In other words, a successful attack.&lt;br /&gt;
* Success: Players can only see this information if the order was successful. In other words, a transfer that executed or an attack that resulted in ownership changing.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:auto;margin-right:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| Can see that attack took place&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| Can see what territory is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| Can see what territory is being attacked&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| Can see number of armies attacking/transferring&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| Can see number of armies defending with&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| Can see who is attacking&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| Can see who is defending&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| Can see number of attacking armies died&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| Can see number of defending armies died&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| Can see success/failure&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:30px;&amp;quot; | From&lt;br /&gt;
! style=&amp;quot;width:10px;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | To&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 1&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 4&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 5&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 6&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 7&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 8&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 9&lt;br /&gt;
! style=&amp;quot;width:40px;&amp;quot; | 10&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Visible&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| You&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Visible&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Success&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| You&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Owner&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Owner&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
| OwnChg&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| OwnChg&lt;br /&gt;
|-&lt;br /&gt;
| Fogged&lt;br /&gt;
| to&lt;br /&gt;
| Fogged&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The luck values (offense luck and defense luck) are only visible when the armies on both the source and destination territories are visible.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5542</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5542"/>
		<updated>2023-10-29T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: fixed mistake under Generation Rate Increase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
(0.3 * Level ^ 2) + (Level + 2)&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||0.99/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||3.2/sec||+2.21/sec||+223%&lt;br /&gt;
|-&lt;br /&gt;
| 3||6.16/sec||+2.96/sec||+92.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+4.64/sec||+75%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||85% Copper||15% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics||40% Silicon||40% Aluminum||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminum||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminum||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminum||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5541</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5541"/>
		<updated>2023-10-29T20:32:48Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: Updated table of total generation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
(0.3 * Level ^ 2) + (Level + 2)&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||0.99/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||3.2/sec||+1.9/sec||+223%&lt;br /&gt;
|-&lt;br /&gt;
| 3||6.16/sec||+2.5/sec||+92.5%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+75%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||85% Copper||15% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics||40% Silicon||40% Aluminum||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminum||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminum||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminum||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Player_colors&amp;diff=5529</id>
		<title>Player colors</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Player_colors&amp;diff=5529"/>
		<updated>2023-08-26T21:59:03Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Premium Colors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warzone players may select from 24 standard different colors to represent themselves.  There is no default color, as the sign-up page randomly selects a color each time it is loaded.&lt;br /&gt;
&lt;br /&gt;
This page lists the colors along with the hex-codes that represent them.&lt;br /&gt;
&lt;br /&gt;
== Standard Colors ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #59009d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;59009D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff7d00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF7D00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #606060&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;606060&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Gray&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff697a&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF697A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Hot Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff8c&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF8C&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Sea Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #009b9d&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;009B9D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Teal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ac0059&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AC0059&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Magenta&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffff00&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFFF00&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Yellow&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #feff9b&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FEFF9B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Ivory&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #b70aff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B70AFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Electric Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff00b1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00B1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Deep Pink&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4effff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4EFFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Aqua&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #008000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;008000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Dark Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff0000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF0000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00ff05&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FF05&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #94652e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;94652E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Saddle Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff4700&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF4700&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orange Red&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #23a0ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;23A0FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Light Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ff87ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF87FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Orchid&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #943e3e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;943E3E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ad7e7e&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;AD7E7E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Copper Rose&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #ffaf56&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFAF56&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8ebe57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8EBE57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Lime&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #0000ff&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;0000FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Blue&lt;br /&gt;
&lt;br /&gt;
== Premium Colors ==&lt;br /&gt;
The premium colors can be purchased. Purchasing a color gives you unlimited use of that color forever. &lt;br /&gt;
&amp;lt;br&amp;gt;[https://www.warzone.com/ChangeColor https://www.warzone.com/ChangeColor]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #990024&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;990024&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tyrian Purple&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #880085&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;880085&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mardi Gras&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4169E1&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4169E1&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Royal Blue&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF43A4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF43A4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wild Strawberry&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #100C08&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;100C08&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Smoky Black&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to the colors above, a few limited edition colors have also been released:&lt;br /&gt;
* https://i.imgur.com/EwKhbMM.png Blue Diagonals (also called Support Blue)&lt;br /&gt;
* https://i.imgur.com/2f3AcRB.png Prison Green&lt;br /&gt;
* [https://warzonecdn.com/UJS/Resources/RoundedRectangle_Tex20-ff7d00.png https://i.imgur.com/i7OD1pp.jpg] Dice (Orange)&lt;br /&gt;
* [https://i.imgur.com/epYpqqb.png https://i.imgur.com/nJ90l3t.png] Hearts (Wild Strawberry)&lt;br /&gt;
&lt;br /&gt;
Please note that the limited edition colors are no longer for sale.&lt;br /&gt;
&lt;br /&gt;
== Reserve Colors ==&lt;br /&gt;
&lt;br /&gt;
Games with more than 24 players will offer additional color choices, up to the max of 40.  Because these colors are often too similar to other colors or the neutral color, these colors are only available in large games to minimize the number of times that similar colors are used. Note that they cannot be selected as a default player color.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #DAA520&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;DAA520&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Goldenrod&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00FFFF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00FFFF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cyan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8F9779&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8F9779&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Artichoke&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #00755E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;00755E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Rain Forest&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFE5B4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFE5B4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Peach&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #8DB600&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;8DB600&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Apple Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #40826D&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;40826D&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Viridian&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C04000&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C04000&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Mahogany&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FFDDF4&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FFDDF4&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Pink Lace&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #CD7F32&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;CD7F32&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Bronze&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C19A6B&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C19A6B&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Wood Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #C09999&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;C09999&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Tuscany&lt;br /&gt;
&lt;br /&gt;
== Custom Game Colors ==&lt;br /&gt;
&lt;br /&gt;
There are a few hidden colors beyond the 40 player colors. These colors cannot be obtained by a player due to the 40 player limit, but these colors do appear when assigning territories to slots AO through AW in Custom Game.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #B0BF1A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;B0BF1A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Acid Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #3B7A57&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;3B7A57&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Amazon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #4B5320&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;4B5320&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Army Green&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #664C28&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;664C28&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Donkey Brown&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #893F45&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;893F45&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cordovan&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #D2691E&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;D2691E&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Cinnamon&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #36454F&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;36454F&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Charcoal&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #FF00FF&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;FF00FF&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Fuchsia&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color: #76FF7A&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;tt&amp;gt;76FF7A&amp;lt;/tt&amp;gt;&amp;amp;nbsp;Screamin&#039; Green&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mods&amp;diff=5485</id>
		<title>Mods</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mods&amp;diff=5485"/>
		<updated>2023-05-12T16:14:52Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Experimental Mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Mods&#039;&#039;&#039; are a way of modifying/expanding the Warzone core gameplay beyond what is possible using the built-in configuration options. Modded games can be created only by [[Membership|members]].&lt;br /&gt;
&lt;br /&gt;
Mods are easy to use! When joining a game with mods, Warzone automatically downloads the mod. No installation is required. Simply join or create a game that has mods enabled.&lt;br /&gt;
&lt;br /&gt;
Since no installation is required, mods are fully supported on all Warzone platforms, including Android and iOS!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Create your own Mod ==&lt;br /&gt;
See the [[Mod Developers Guide]] for details on how to get started making your own mod.&lt;br /&gt;
&lt;br /&gt;
== List of published mods (not exhaustive) ==&lt;br /&gt;
Please note some of these mods might have bugs. Contact the mod developer to report a bug.&lt;br /&gt;
=== Promoted mods ===&lt;br /&gt;
* [[Buy Neutral]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Gift Armies]]&lt;br /&gt;
* [[Gift Gold]]&lt;br /&gt;
* [[Picks Swap]]&lt;br /&gt;
* [[Randomized Bonuses]]&lt;br /&gt;
* [[Randomized Wastelands]]&lt;br /&gt;
=== Standard Mods ===&lt;br /&gt;
* [[Advanced Diplomacy Mod V4]]&lt;br /&gt;
* [[AIs don&#039;t deploy]]&lt;br /&gt;
* [[Buy Cards]]&lt;br /&gt;
* [[Commerce Plus]]&lt;br /&gt;
* [[Custom Card Package]]&lt;br /&gt;
* [[Diplomacy 2]]&lt;br /&gt;
* [[Late Airlifts]]&lt;br /&gt;
* [[Limited Attacks]]&lt;br /&gt;
* [[Limited Multiattacks]]&lt;br /&gt;
* [[Neutral Moves]]&lt;br /&gt;
* [[Safe Start]]&lt;br /&gt;
* [[Swap Territories]]&lt;br /&gt;
* [[Take Turns]]&lt;br /&gt;
=== Experimental Mods ===&lt;br /&gt;
* [[(Beta) BetterCities and group chat]]&lt;br /&gt;
* [[(Beta) Factions]]&lt;br /&gt;
* [[Advanced Card Distirbution]]&lt;br /&gt;
* [[AI&#039;s don&#039;t play cards]]&lt;br /&gt;
* [[Airports]]&lt;br /&gt;
* [[Army Caches]]&lt;br /&gt;
* [[Artillery Strike]]&lt;br /&gt;
* [[Better don&#039;t fail an attack]]&lt;br /&gt;
* [[Bomb Card+]]&lt;br /&gt;
* [[Bonus Airlift]]&lt;br /&gt;
* [[BonusValue QuickOverrider]]&lt;br /&gt;
* [[Capitalist]]&lt;br /&gt;
* [[Capture The Flag]]&lt;br /&gt;
* [[Card Caches]]&lt;br /&gt;
* [[CivLight]]&lt;br /&gt;
* [[Connected Commanders]]&lt;br /&gt;
* [[Connected Territories]]&lt;br /&gt;
* [[Custom Card Package]]&lt;br /&gt;
* [[Decoy Card]]&lt;br /&gt;
* [[Deployment Limit]]&lt;br /&gt;
* [[Diplomat]]&lt;br /&gt;
* [[Don&#039;t lose a territory]]&lt;br /&gt;
* [[Dragons]]&lt;br /&gt;
* [[Draw Resolver]]&lt;br /&gt;
* [[Dreadful Hypothermia 4]]&lt;br /&gt;
* [[Dynamic bonuses]]&lt;br /&gt;
* [[Encirclement]]&lt;br /&gt;
* [[Essentials]]&lt;br /&gt;
* [[Expansion+]]&lt;br /&gt;
* [[Extended Randomized Bonuses]]&lt;br /&gt;
* [[Extended Winning conditions]]&lt;br /&gt;
* [[Force Vote to End]]&lt;br /&gt;
* [[Forts]]&lt;br /&gt;
* [[FreeExpansion]]&lt;br /&gt;
* [[Gift Armies 2]]&lt;br /&gt;
* [[Gift Gold Ultra]]&lt;br /&gt;
* [[Goldmines (Commerce+)]]&lt;br /&gt;
* [[Highest Income Disadvantage]]&lt;br /&gt;
* [[Hospitals]]&lt;br /&gt;
* [[Hybrid Distribution]]&lt;br /&gt;
* [[Hybrid Distribution 2]]&lt;br /&gt;
* [[I.S. Character Pack (Antiquity)]]&lt;br /&gt;
* [[Income Threshold]]&lt;br /&gt;
* [[Informations for spectators]]&lt;br /&gt;
* [[INSS Bonuses]]&lt;br /&gt;
* [[Late Gifts]]&lt;br /&gt;
* [[Late Wastelands]]&lt;br /&gt;
* [[Local Deployment Helper (V2)]]&lt;br /&gt;
* [[Lotto Mod - Instant Random Winner]]&lt;br /&gt;
* [[Medics]]&lt;br /&gt;
* [[Meteor Strike]]&lt;br /&gt;
* [[Mighty Commanders]]&lt;br /&gt;
* [[More_Distributions]]&lt;br /&gt;
* [[No Wrapped Attacks]]&lt;br /&gt;
* [[One Way Connections]]&lt;br /&gt;
* [[Orders Cost Income]]&lt;br /&gt;
* [[Portals]]&lt;br /&gt;
* [[Press This Button]]&lt;br /&gt;
* [[Priests]]&lt;br /&gt;
* [[Random Starting Cities]]&lt;br /&gt;
* [[Read Game Settings]]&lt;br /&gt;
* [[Reverse Income]]&lt;br /&gt;
* [[Reversed Bonus Amies Per Territory]]&lt;br /&gt;
* [[Runtime Wastelands]]&lt;br /&gt;
* [[Spawnbarriers]]&lt;br /&gt;
* [[Special units are Medics]]&lt;br /&gt;
* [[Spectator Mode]]&lt;br /&gt;
* [[Stack Limit]]&lt;br /&gt;
* [[Structures Distribution]]&lt;br /&gt;
* [[Swap Territories 2]]&lt;br /&gt;
* [[Tanks]]&lt;br /&gt;
* [[TerritoryLimit]]&lt;br /&gt;
* [[Transport Only Airlift]]&lt;br /&gt;
* [[Villages]]&lt;br /&gt;
* [[VillagesV2]]&lt;br /&gt;
* [[Wastelands]]&lt;br /&gt;
&lt;br /&gt;
== Restrictions == &lt;br /&gt;
&lt;br /&gt;
Single-player modded games are always free for members.  Likewise, multi-player games where all players are members are also free.  Members can create a modded game for non-members by using the special &amp;quot;Allow non-members to join&amp;quot; check-box on the mods page.  Using this special checkbox is free once per week to members, (restarts Monday), but after that it will cost a small fee (2 coins per player, member or not, in the game). This fee exists since mods can run on the server, and modded games are significantly more CPU-intensive for the Warzone server to run than non-modded games.&lt;br /&gt;
[[Category:Game Settings]][[Category:Mods]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Mines&amp;diff=5448</id>
		<title>Talk:Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Mines&amp;diff=5448"/>
		<updated>2023-01-11T07:42:54Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: Created page with &amp;quot;The generation root formula is mathematically ambiguous; brackets would be appreciated!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The generation root formula is mathematically ambiguous; brackets would be appreciated!&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5408</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5408"/>
		<updated>2022-11-14T10:49:58Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || Insane || 10 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || 3.5% || 7% || 14% || 28% || 56% || 112% || 224%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || 80% || 160% || 320% || 640%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || 12.8% || 25.6%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || 6% || 12% || E || 48% || I&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || P || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || 12 || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || E || 240 minutes || I&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;br /&gt;
&amp;lt;!--Google sheet almost complete: https://docs.google.com/spreadsheets/d/13Od8lzysJoW5LdB2ruBn0xjwkwP7NfYHNA7Rq7TACUc/edit#gid=0--&amp;gt;&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5407</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5407"/>
		<updated>2022-11-14T10:26:06Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || Insane || 10 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || 3.5% || 7% || 14% || 28% || 56% || 112% || 224%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || 80% || 160% || 320% || 640%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || 12.8% || 25.6%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || 6% || 12% || E || 48% || I&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || P || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || 12 || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || E || 240 minutes || I&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5406</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5406"/>
		<updated>2022-11-14T10:14:48Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || Insane || 10 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || 3.5% || 7% || 14% || 28% || 56% || 112% || 224%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || 80% || 160% || 320% || 640%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || 12.8% || 25.6%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || 6% || 12% || E || 48% || I&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || P || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || E || 240 minutes || I&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5369</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5369"/>
		<updated>2022-09-27T21:32:31Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5358</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5358"/>
		<updated>2022-08-16T21:15:52Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: Added Fog Buster value for Rare&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5351</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5351"/>
		<updated>2022-08-01T16:13:35Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5348</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5348"/>
		<updated>2022-07-28T07:17:37Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */ add confirmed numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Clan_Wars&amp;diff=5313</id>
		<title>Clan Wars</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Clan_Wars&amp;diff=5313"/>
		<updated>2022-05-09T04:36:40Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Top-10s of each CW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clan Wars&#039;&#039;&#039; are clan-based competitions within Warzone.  You can find its details in the mobile app by selecting Clan Wars from the upper right menu, or on the website under the Community tab.&lt;br /&gt;
&lt;br /&gt;
To participate, you must first be in a clan.  If you need a clan, select &amp;quot;Join a clan&amp;quot; from the upper right menu.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeslots ==&lt;br /&gt;
&lt;br /&gt;
To participate in the clan war, come to this page during an active timeslot.  Timeslots happen at regular intervals each day.  &lt;br /&gt;
&lt;br /&gt;
When a timeslot is active, you can get a real-time game on a template of your choosing against an opposing clan.  Do your best to win!  You can only join one clan war game per day.&lt;br /&gt;
&lt;br /&gt;
The timeslot will list out one or more template options.  The number of template options is dynamic based on the historic demand for that particular timeslot.  &lt;br /&gt;
&lt;br /&gt;
The Clan War will attempt to make as many games as possible among the players who queued for each template.  It will never match clan mates against each other.  If someone isn&#039;t able to get a game, such as if an odd number of players register for a 1v1 template, that player will get a free win.  However, to prevent abuse, free wins are never awarded to players if at least one of their clanmates got a game on that template.&lt;br /&gt;
&lt;br /&gt;
== Team Templates ==&lt;br /&gt;
&lt;br /&gt;
When playing a team templates, for example Strategic 2v2, each winning player counts as one clan war win, so one game can result in multiple wins.&lt;br /&gt;
&lt;br /&gt;
Different clans are never mixed within one team.  Therefore, it&#039;s important when queuing for a team template that you make sure enough people from your clan queue to make a team.  If you queue alone to a team template, you won&#039;t get a game and won&#039;t get a free win. You will, however, be able to queue for the next timeslot.&lt;br /&gt;
&lt;br /&gt;
== Clan War Map ==&lt;br /&gt;
&lt;br /&gt;
Instead of a leaderboard, Clan War season progress is visualized by having a giant map. Clans who win games are rewarded by getting a territory on the Clan War Map in their color. Subsequent territories a clan earns will be placed nearest to their first one, so clans will expand out in a circle over time.&lt;br /&gt;
&lt;br /&gt;
The winner of the season is simply the clan with the most territories on the map.&lt;br /&gt;
&lt;br /&gt;
While the exact territories and bonuses don’t have any strategic meaning, it’s advantageous to have a map instead of a simple list because it helps visualize how well clans are doing compared to others by seeing how big their circle is. It also makes it easier to visualize how much time is left in the season simply by how filled the map is.&lt;br /&gt;
&lt;br /&gt;
Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map.&lt;br /&gt;
&lt;br /&gt;
Another advantage is that each season can be played on a different Warzone map. Sometimes you’re conquering the world, sometimes Europe, etc. In addition to your clan starting from a different part of the map each time, this helps make each season feel unique.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
All players who participate in a Clan War are given a free Warzone Idle cache at the end of the season.  The cache size goes up based on the number of territories your clan conquered.  &lt;br /&gt;
&lt;br /&gt;
Note that you &#039;&#039;&#039;participated&#039;&#039;&#039; in the clan war if you played at least one clan war game, regardless of whether you win or not.   All other rewards are given to &#039;&#039;&#039;contributors&#039;&#039;&#039;, who are players that won at least one clan war game during the season.&lt;br /&gt;
&lt;br /&gt;
In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions.&lt;br /&gt;
&lt;br /&gt;
To accomplish this, Clan War rewards are divided into two categories:&lt;br /&gt;
&lt;br /&gt;
*Rewards for achieving a high rank;&lt;br /&gt;
*Rewards for conquering a certain number of territories.&lt;br /&gt;
&lt;br /&gt;
While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example:&lt;br /&gt;
&lt;br /&gt;
Rank rewards:&lt;br /&gt;
&lt;br /&gt;
*1st place: 5,000 coins distributed evenly among all contributors, a rare artifact, 1 of every Idle power&lt;br /&gt;
*2nd place: 3,000 coins distributed evenly among all contributors, a rare artifact, 1 multi-level power&lt;br /&gt;
*3rd-5th place: 1,000 coins distributed evenly among all contributors, two uncommon artifacts, 2 time warp powers&lt;br /&gt;
*6th-9th place: 400 coins distributed evenly among all contributors, one uncommon artifact, 1 free cache power&lt;br /&gt;
*10th-20th place: one uncommon artifact, 1 Free Cache Power&lt;br /&gt;
&lt;br /&gt;
Territory rewards: (edit: effects last for two weeks)&lt;br /&gt;
&lt;br /&gt;
*First territory: Alloys sell for 10% more&lt;br /&gt;
*Second territory: Mercenaries are 10% cheaper&lt;br /&gt;
*Third territory: Items sell for 10% more&lt;br /&gt;
*Fourth territory: 30% faster artifact cooldown&lt;br /&gt;
*Sixth territory: Challenge level army camps give 40% more armies&lt;br /&gt;
*Tenth territory: 10% more armies from caches&lt;br /&gt;
*Fifteenth territory: 20% faster dig times&lt;br /&gt;
*Twentieth territory: 15% more AP from levels&lt;br /&gt;
*Twenty-fifth territory: Battle attacks against you reduced by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these rewards, all players who participate in a Clan War season will get a free Idle cache at the end of the season. The size of the cache goes up based on the number of territories your clan conquers.&lt;br /&gt;
&lt;br /&gt;
== Past Clan Wars ==&lt;br /&gt;
&lt;br /&gt;
In the following part, &amp;quot;Clan Wars&amp;quot; will use the acronym &amp;quot;CW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
As the update 5.10 rolled out, Fizzer officially announced CW1 so start at the midnight UTC timeslot of March 16, 2021, and ended in 12:12 AM, April 1, 2021 UTC. The map used was Final Earth by RA.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 9 territories, followed by Two Steps From Hell and Python with 8 each.&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
&lt;br /&gt;
The thing is, once a CW season ends, the next season would start at the next timeslot, hence CW2 started at the 4AM UTC timeslot of April 1, 2021, and ended in 4:14 AM, May 14, 2021 UTC. The map used was World Nations 2014 by Red Menace.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 26 territories, followed by M&#039;Hunters with 25 and Two Steps From Hell with 22.&lt;br /&gt;
&lt;br /&gt;
=== Season 3 ===&lt;br /&gt;
CW3 started at the 8PM UTC timeslot of May 14, 2021, and ended in 8:28 PM, June 14, 2021 UTC. The map used was AD 1000 by Huitzilopochtli.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 27 territories, followed by Master Clan with 25 and Two Steps From Hell with 18.&lt;br /&gt;
&lt;br /&gt;
=== Season 4 ===&lt;br /&gt;
CW4 started at the midnight UTC timeslot of June 15, 2021, and ended in 4:20 PM, July 22, 2021 UTC. The map used was The Siege of Feldmere&lt;br /&gt;
by Dark Mist.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 39 territories, followed by M&#039;Hunters with 34 and Two Steps From Hell with 21.&lt;br /&gt;
&lt;br /&gt;
=== Season 5 ===&lt;br /&gt;
CW5 started at the 8PM UTC timeslot of July 22, 2021, and ended in 8:28 PM, September 14, 2021 UTC. The map used was Copper Creek Castle&lt;br /&gt;
by Ranek.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 57 territories, followed by M&#039;Hunters with 52 and Two Steps From Hell with 21.&lt;br /&gt;
&lt;br /&gt;
=== Season 6 ===&lt;br /&gt;
CW6 started at the midnight UTC timeslot of September 15, 2021, and ended in 4:17 PM, November 19, 2021 UTC. The map used was Aklog World by Lionheart.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 85 territories, followed by M&#039;Hunters with 71 and yolo swag yoyoyo with 39.&lt;br /&gt;
&lt;br /&gt;
=== Season 7 ===&lt;br /&gt;
CW7 started at the 8PM UTC timeslot of November 19, 2021, and ended in 8:12 AM, January 1, 2022 UTC. The map used was Medieval Battleground by Ranek.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 54 territories, followed by Master Clan with 25 and Excel with 22.&lt;br /&gt;
&lt;br /&gt;
=== Season 8 ===&lt;br /&gt;
CW8 started at the 12PM UTC timeslot of January 1, 2022, and ended in 7:37 AM, January 20, 2022 UTC. The map used was Greater Middle East by Guiguzi.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 25 territories, followed by Excel with 13 and The Last Alliance with 12.&lt;br /&gt;
&lt;br /&gt;
=== Season 9 ===&lt;br /&gt;
CW9 started at the 8AM UTC timeslot of January 20, 2022, and ended in 8:21 AM, February 7, 2022 UTC. The map used was California 2.5 by NinjaNic.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 24 territories, followed by Excel and The Last Alliance with 13 each.&lt;br /&gt;
&lt;br /&gt;
=== Season 10 ===&lt;br /&gt;
CW10 started at the 12PM UTC timeslot of February 7, 2022, and is still ongoing. The map used was Europa Barbarorum by i-like-swords.&lt;br /&gt;
&lt;br /&gt;
=== Top-10s of each CW ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
! Rank \ Season&lt;br /&gt;
! CW1&lt;br /&gt;
! CW2&lt;br /&gt;
! CW3&lt;br /&gt;
! CW4&lt;br /&gt;
! CW5&lt;br /&gt;
! CW6&lt;br /&gt;
! CW7&lt;br /&gt;
! CW8&lt;br /&gt;
! CW9&lt;br /&gt;
! CW10&lt;br /&gt;
! CW11&lt;br /&gt;
! CW12&lt;br /&gt;
! CW13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffd700;&amp;quot; | 1st&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c0c0c0;&amp;quot; | 2nd&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cd7f32;&amp;quot; | 3rd&lt;br /&gt;
| Python&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| yolo swag yoyoyo&lt;br /&gt;
| Excel&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Excel&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| {101st}&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| NEETs&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 101st&lt;br /&gt;
| Python&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Excel&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| World League&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| {101st}&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| PKU58ers&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Master Clan&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 7th&lt;br /&gt;
| Very Important Weirdos&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| CORP&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| Excel&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| {101st}&lt;br /&gt;
|-&lt;br /&gt;
| 8th&lt;br /&gt;
| Fifth Column Confederation&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Nestlings&lt;br /&gt;
| Python&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| World League&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| World League&lt;br /&gt;
| {101st}&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
|-&lt;br /&gt;
| 9th&lt;br /&gt;
| Discovery&lt;br /&gt;
| PKU58ers&lt;br /&gt;
| Lu Fredd&lt;br /&gt;
| ズKING&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Harmony&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| NEETs&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
|-&lt;br /&gt;
| 10th&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| CORP&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Python&lt;br /&gt;
| Republic of Korea&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Python&lt;br /&gt;
| Discovery&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5312</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5312"/>
		<updated>2022-05-04T00:12:25Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% ||  U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || . || 5% || 10% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || . || . || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5311</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5311"/>
		<updated>2022-05-02T22:53:22Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || . || 5% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || . || . || . || 35% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5310</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5310"/>
		<updated>2022-05-02T22:43:21Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || . || 5% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || . || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5309</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5309"/>
		<updated>2022-05-02T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || . || 5% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one&lt;br /&gt;
 || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Clan_Wars&amp;diff=5303</id>
		<title>Clan Wars</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Clan_Wars&amp;diff=5303"/>
		<updated>2022-04-13T08:58:17Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Top-10s of each CW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clan Wars&#039;&#039;&#039; are clan-based competitions within Warzone.  You can find its details in the mobile app by selecting Clan Wars from the upper right menu, or on the website under the Community tab.&lt;br /&gt;
&lt;br /&gt;
To participate, you must first be in a clan.  If you need a clan, select &amp;quot;Join a clan&amp;quot; from the upper right menu.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeslots ==&lt;br /&gt;
&lt;br /&gt;
To participate in the clan war, come to this page during an active timeslot.  Timeslots happen at regular intervals each day.  &lt;br /&gt;
&lt;br /&gt;
When a timeslot is active, you can get a real-time game on a template of your choosing against an opposing clan.  Do your best to win!  You can only join one clan war game per day.&lt;br /&gt;
&lt;br /&gt;
The timeslot will list out one or more template options.  The number of template options is dynamic based on the historic demand for that particular timeslot.  &lt;br /&gt;
&lt;br /&gt;
The Clan War will attempt to make as many games as possible among the players who queued for each template.  It will never match clan mates against each other.  If someone isn&#039;t able to get a game, such as if an odd number of players register for a 1v1 template, that player will get a free win.  However, to prevent abuse, free wins are never awarded to players if at least one of their clanmates got a game on that template.&lt;br /&gt;
&lt;br /&gt;
== Team Templates ==&lt;br /&gt;
&lt;br /&gt;
When playing a team templates, for example Strategic 2v2, each winning player counts as one clan war win, so one game can result in multiple wins.&lt;br /&gt;
&lt;br /&gt;
Different clans are never mixed within one team.  Therefore, it&#039;s important when queuing for a team template that you make sure enough people from your clan queue to make a team.  If you queue alone to a team template, you won&#039;t get a game and won&#039;t get a free win. You will, however, be able to queue for the next timeslot.&lt;br /&gt;
&lt;br /&gt;
== Clan War Map ==&lt;br /&gt;
&lt;br /&gt;
Instead of a leaderboard, Clan War season progress is visualized by having a giant map. Clans who win games are rewarded by getting a territory on the Clan War Map in their color. Subsequent territories a clan earns will be placed nearest to their first one, so clans will expand out in a circle over time.&lt;br /&gt;
&lt;br /&gt;
The winner of the season is simply the clan with the most territories on the map.&lt;br /&gt;
&lt;br /&gt;
While the exact territories and bonuses don’t have any strategic meaning, it’s advantageous to have a map instead of a simple list because it helps visualize how well clans are doing compared to others by seeing how big their circle is. It also makes it easier to visualize how much time is left in the season simply by how filled the map is.&lt;br /&gt;
&lt;br /&gt;
Since clans are expanding outwards as circles, if they bump into another clan it will create visually interesting patterns, which will help visualize how the Clan War went for each clan. If a clan has a lot of success early, they might have a big uninterrupted circle, whereas if a clan had success late in the Clan War, their territories might be more scattered as they filled in gaps around the map.&lt;br /&gt;
&lt;br /&gt;
Another advantage is that each season can be played on a different Warzone map. Sometimes you’re conquering the world, sometimes Europe, etc. In addition to your clan starting from a different part of the map each time, this helps make each season feel unique.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
All players who participate in a Clan War are given a free Warzone Idle cache at the end of the season.  The cache size goes up based on the number of territories your clan conquered.  &lt;br /&gt;
&lt;br /&gt;
Note that you &#039;&#039;&#039;participated&#039;&#039;&#039; in the clan war if you played at least one clan war game, regardless of whether you win or not.   All other rewards are given to &#039;&#039;&#039;contributors&#039;&#039;&#039;, who are players that won at least one clan war game during the season.&lt;br /&gt;
&lt;br /&gt;
In designing Clan Wars, a lot of effort was put into making sure that it’s fun for everyone who participates. In a traditional ladder, Fizzer feels it’s a lot of fun for the top 10%, who are competing for a high rank, but pretty bland for the majority. For players in the bottom half, their rank more has to do with how many participants there are instead of their actions.&lt;br /&gt;
&lt;br /&gt;
To accomplish this, Clan War rewards are divided into two categories:&lt;br /&gt;
&lt;br /&gt;
*Rewards for achieving a high rank;&lt;br /&gt;
*Rewards for conquering a certain number of territories.&lt;br /&gt;
&lt;br /&gt;
While only the best strategic minds will qualify for the high-rank rewards, the number-of-territory rewards should be achievable by clans of all skill levels. For example:&lt;br /&gt;
&lt;br /&gt;
Rank rewards:&lt;br /&gt;
&lt;br /&gt;
*1st place: 5,000 coins distributed evenly among all contributors, a rare artifact, 1 of every Idle power&lt;br /&gt;
*2nd place: 3,000 coins distributed evenly among all contributors, a rare artifact, 1 multi-level power&lt;br /&gt;
*3rd-5th place: 1,000 coins distributed evenly among all contributors, two uncommon artifacts, 2 time warp powers&lt;br /&gt;
*6th-9th place: 400 coins distributed evenly among all contributors, one uncommon artifact, 1 free cache power&lt;br /&gt;
*10th-20th place: one uncommon artifact, 1 Free Cache Power&lt;br /&gt;
&lt;br /&gt;
Territory rewards: (edit: effects last for two weeks)&lt;br /&gt;
&lt;br /&gt;
*First territory: Alloys sell for 10% more&lt;br /&gt;
*Second territory: Mercenaries are 10% cheaper&lt;br /&gt;
*Third territory: Items sell for 10% more&lt;br /&gt;
*Fourth territory: 30% faster artifact cooldown&lt;br /&gt;
*Sixth territory: Challenge level army camps give 40% more armies&lt;br /&gt;
*Tenth territory: 10% more armies from caches&lt;br /&gt;
*Fifteenth territory: 20% faster dig times&lt;br /&gt;
*Twentieth territory: 15% more AP from levels&lt;br /&gt;
*Twenty-fifth territory: Battle attacks against you reduced by 20%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to these rewards, all players who participate in a Clan War season will get a free Idle cache at the end of the season. The size of the cache goes up based on the number of territories your clan conquers.&lt;br /&gt;
&lt;br /&gt;
== Past Clan Wars ==&lt;br /&gt;
&lt;br /&gt;
In the following part, &amp;quot;Clan Wars&amp;quot; will use the acronym &amp;quot;CW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Season 1 ===&lt;br /&gt;
&lt;br /&gt;
As the update 5.10 rolled out, Fizzer officially announced CW1 so start at the midnight UTC timeslot of March 16, 2021, and ended in 12:12 AM, April 1, 2021 UTC. The map used was Final Earth by RA.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 9 territories, followed by Two Steps From Hell and Python with 8 each.&lt;br /&gt;
&lt;br /&gt;
=== Season 2 ===&lt;br /&gt;
&lt;br /&gt;
The thing is, once a CW season ends, the next season would start at the next timeslot, hence CW2 started at the 4AM UTC timeslot of April 1, 2021, and ended in 4:14 AM, May 14, 2021 UTC. The map used was World Nations 2014 by Red Menace.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 26 territories, followed by M&#039;Hunters with 25 and Two Steps From Hell with 22.&lt;br /&gt;
&lt;br /&gt;
=== Season 3 ===&lt;br /&gt;
CW3 started at the 8PM UTC timeslot of May 14, 2021, and ended in 8:28 PM, June 14, 2021 UTC. The map used was AD 1000 by Huitzilopochtli.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 27 territories, followed by Master Clan with 25 and Two Steps From Hell with 18.&lt;br /&gt;
&lt;br /&gt;
=== Season 4 ===&lt;br /&gt;
CW4 started at the midnight UTC timeslot of June 15, 2021, and ended in 4:20 PM, July 22, 2021 UTC. The map used was The Siege of Feldmere&lt;br /&gt;
by Dark Mist.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 39 territories, followed by M&#039;Hunters with 34 and Two Steps From Hell with 21.&lt;br /&gt;
&lt;br /&gt;
=== Season 5 ===&lt;br /&gt;
CW5 started at the 8PM UTC timeslot of July 22, 2021, and ended in 8:28 PM, September 14, 2021 UTC. The map used was Copper Creek Castle&lt;br /&gt;
by Ranek.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 57 territories, followed by M&#039;Hunters with 52 and Two Steps From Hell with 21.&lt;br /&gt;
&lt;br /&gt;
=== Season 6 ===&lt;br /&gt;
CW6 started at the midnight UTC timeslot of September 15, 2021, and ended in 4:17 PM, November 19, 2021 UTC. The map used was Aklog World by Lionheart.&lt;br /&gt;
&lt;br /&gt;
Master Clan scored the win with 85 territories, followed by M&#039;Hunters with 71 and yolo swag yoyoyo with 39.&lt;br /&gt;
&lt;br /&gt;
=== Season 7 ===&lt;br /&gt;
CW7 started at the 8PM UTC timeslot of November 19, 2021, and ended in 8:12 AM, January 1, 2022 UTC. The map used was Medieval Battleground by Ranek.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 54 territories, followed by Master Clan with 25 and Excel with 22.&lt;br /&gt;
&lt;br /&gt;
=== Season 8 ===&lt;br /&gt;
CW8 started at the 12PM UTC timeslot of January 1, 2022, and ended in 7:37 AM, January 20, 2022 UTC. The map used was Greater Middle East by Guiguzi.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 25 territories, followed by Excel with 13 and The Last Alliance with 12.&lt;br /&gt;
&lt;br /&gt;
=== Season 9 ===&lt;br /&gt;
CW9 started at the 8AM UTC timeslot of January 20, 2022, and ended in 8:21 AM, February 7, 2022 UTC. The map used was California 2.5 by NinjaNic.&lt;br /&gt;
&lt;br /&gt;
M&#039;Hunters scored the win with 24 territories, followed by Excel and The Last Alliance with 13 each.&lt;br /&gt;
&lt;br /&gt;
=== Season 10 ===&lt;br /&gt;
CW10 started at the 12PM UTC timeslot of February 7, 2022, and is still ongoing. The map used was Europa Barbarorum by i-like-swords.&lt;br /&gt;
&lt;br /&gt;
=== Top-10s of each CW ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;background-color:#c0c0c0;&amp;quot;&lt;br /&gt;
! Rank \ Season&lt;br /&gt;
! CW1&lt;br /&gt;
! CW2&lt;br /&gt;
! CW3&lt;br /&gt;
! CW4&lt;br /&gt;
! CW5&lt;br /&gt;
! CW6&lt;br /&gt;
! CW7&lt;br /&gt;
! CW8&lt;br /&gt;
! CW9&lt;br /&gt;
! CW10&lt;br /&gt;
! CW11&lt;br /&gt;
! CW12&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffd700;&amp;quot; | 1st&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#c0c0c0;&amp;quot; | 2nd&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
| Excel&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cd7f32;&amp;quot; | 3rd&lt;br /&gt;
| Python&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| Two Steps From Hell&lt;br /&gt;
| yolo swag yoyoyo&lt;br /&gt;
| Excel&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
|-&lt;br /&gt;
| 4th&lt;br /&gt;
| M&#039;Hunters&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Excel&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| {101st}&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
|-&lt;br /&gt;
| 5th&lt;br /&gt;
| 101st&lt;br /&gt;
| Python&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Excel&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| World League&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| {101st}&lt;br /&gt;
|-&lt;br /&gt;
| 6th&lt;br /&gt;
| PKU58ers&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Last Alliance&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Master Clan&lt;br /&gt;
|-&lt;br /&gt;
| 7th&lt;br /&gt;
| Very Important Weirdos&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| CORP&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| Excel&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Master Clan&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
|-&lt;br /&gt;
| 8th&lt;br /&gt;
| Fifth Column Confederation&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| Nestlings&lt;br /&gt;
| Python&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| World League&lt;br /&gt;
| Polish Eagles&lt;br /&gt;
| World League&lt;br /&gt;
| {101st}&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
|-&lt;br /&gt;
| 9th&lt;br /&gt;
| Discovery&lt;br /&gt;
| PKU58ers&lt;br /&gt;
| Lu Fredd&lt;br /&gt;
| ズKING&lt;br /&gt;
| The Bois Army&lt;br /&gt;
| Harmony&lt;br /&gt;
| The Saber-Rattlers&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| NEETs&lt;br /&gt;
|-&lt;br /&gt;
| 10th&lt;br /&gt;
| The Hodopian Dynasty&lt;br /&gt;
| CORP&lt;br /&gt;
| Battle Wolves&lt;br /&gt;
| Python&lt;br /&gt;
| Republic of Korea&lt;br /&gt;
| German Warlords&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
| Python&lt;br /&gt;
| Discovery&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| The Boiz Army&lt;br /&gt;
| Italia Caput Mundi&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5296</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5296"/>
		<updated>2022-03-31T08:23:48Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Getting Artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one&lt;br /&gt;
 || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || . || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5295</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5295"/>
		<updated>2022-03-31T08:15:30Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Timing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one&lt;br /&gt;
 || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || . || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5294</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5294"/>
		<updated>2022-03-31T08:03:16Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Rarities and Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one&lt;br /&gt;
 || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || . || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5293</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5293"/>
		<updated>2022-03-31T07:58:55Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || . || 50% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || . || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one&lt;br /&gt;
 || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || . || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5292</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5292"/>
		<updated>2022-03-31T07:36:09Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || . || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || . || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount&lt;br /&gt;
 || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount&lt;br /&gt;
 || 5% || 10% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5291</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5291"/>
		<updated>2022-03-31T07:07:25Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || . || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || . || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || . || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || . || 20 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || . || . || 15% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || . || . || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5280</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5280"/>
		<updated>2022-03-20T17:34:32Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || . || 7% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || . || 4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || . || 3% || . || . || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || . || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% ||| ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || . || 8% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || . || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || . || 8 || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || . || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || . || . || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5200</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5200"/>
		<updated>2021-11-28T14:40:30Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Diplomacy gametype&#039;&#039;&#039; is a user-created custom gamemode. It consists of a set of rules, enforced by the players themselves, in a FFA to be followed in order to play the game, with the objective of involving complex social deductions. Roleplay gives depth in the form of realpolitik. In other words, deceiving enemies, making valuable alliances, making declarations of war, and eventually being the last one standing, however, the game can be suggested to be [[Vote to end|voted to end]] if an alliance claims victory or a consolidated standstill disengages the players.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
Common rules:&lt;br /&gt;
&lt;br /&gt;
# Attacking other players must require an explicit declaration of war on them in public chat, so as to give the enemy an opportunity to reposition armies and prepare. As such, both sides have to wait a turn to attack after the war declaration. By extension, attacking a player without this warning is forbidden.&#039;&#039;&lt;br /&gt;
# Alliances. Some games require alliances be made public, some allow it to be private. Alliances are a good way of obtaining higher income or clout successfully, or defending one&#039;s own income and clout from stronger enemies.&lt;br /&gt;
#Maximum number of alliances a player can have &#039;&#039;(Even if alliances are encouraged, there&#039;s sometimes a limit. This is done to prevent the game from progressing too slowly)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other possible rules consist of:&lt;br /&gt;
&lt;br /&gt;
#Forbidding gangbanging &#039;&#039;(refers to a disproportionally powerful coalition attacking a much weaker one. Often a single and isolated player cannot defend himself from several players. This rule exists to prevent the game from collapsing into a meta FFA since players lose their power to enforce diplo rules.)&#039;&#039;&lt;br /&gt;
#Claims &#039;&#039;(Claiming means stating ownership over bonuses on territory not fully owned by oneself. Often, claiming doesn&#039;t need to be respected, but it&#039;s usually done so as to peacefully negotiate partitions.)&#039;&#039;&lt;br /&gt;
#Casus belli&#039;&#039;(Sometimes, players need to provide a reasonable justification for war. This is done to increase engagement and indirectly validate the rules. Examples include disrespect of claims and unwillingness to negotiate, or one&#039;s ally being at war.)&#039;&#039;&lt;br /&gt;
#Roleplay &#039;&#039;(Roleplay increases engagement and validates the rules.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player breaks the custom rules of a diplomacy game, he isn&#039;t breaking the actual [[Rules]] of Warzone. He only becomes a PE.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PE&#039;&#039;&#039; (&#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy)===&lt;br /&gt;
Players who break rules in a diplomacy are often called a &amp;quot;PE&amp;quot;, which is short for &#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy.&lt;br /&gt;
Which means they are no longer entitled to protection provided by the rules themselves. As such, all players who are adjacent to PEs are required to attack the PEs effective immediately. Usually, players in wars not related to the PE are suggested to agree to a ceasefire in order to deal with situation. Players who do not border the PE but are at war with somebody who does are demanded to agree to a ceasefire. Players who refuse to attack a PE or are offering assistance to a PE will become a PE himself.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the mode. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which then evolved to its current name. This can be disputed by Le Count H who was laying the foundation in scenarios in late September, 2012. These were initially inbalanced due their emphasis on giving nations overwhelming advantages due to their size. His games became extremely popular the following summer. Another user named &amp;quot;Zecit&amp;quot; coined the term &amp;quot;Public Enemy&amp;quot; in his game &amp;quot;Simulation World&amp;quot;, which is used in every modern diplomacy game. Out of all hosts who commonly made these games, he (presumably male) had the most amount of rules and hosted games at least once a day. However, not all of them are rules and are rather creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for more than 2 years. When asked where he got his possibly original idea, he said he had been playing a 24 players FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
Currently, many different players host these games. Most of them used to be 6FFAs, but Soviet Russia Buddy and others used to host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, howver not copying them word for word. Alternatively, rules are slacked and public declarations are only required if a player wants to be &amp;quot;trustworthy&amp;quot;. Many diplomacy games involve a strong element of roleplay, as players play as if they were a character in whichever world in which the game is set. This works especially well with maps of universes from fantasy novels, such as George RR Martin&#039;s &amp;quot;Song of Ice and Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Diplomacy mods&#039;&#039;&#039;==&lt;br /&gt;
The most requested feature from Uservoice, [https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1088481-peace-treaties Peace Treaties], has been implemented as a [[Mod]]. The [[Advanced Diplomacy Mod]] and [[Diplomacy]] mod remove the need for players to be &amp;quot;trustworthy&amp;quot;, as declarations are not needed anymore, since if you are at peace with someone, you cannot attack each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Warning: As of November 2018, there are bugs with the Advanced Diplomacy mod. Use the [[Diplomacy]] mod instead&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
Common [[settings]] are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to posess the necessary knowledge to enforce the rules. Many [[cards]] are often enabled to allow for interesting storyline twists to occur in the game. &lt;br /&gt;
&lt;br /&gt;
Most diplomacy games in the present day are multi-day games, making them hardly enjoyable. However, diplos often have many players. Real-time diplos often have high boot times, allowing players to engage in social deduction more so than actually strategizing during their turns.&lt;br /&gt;
&lt;br /&gt;
Many hosts make the game a [[Ranked versus Practice|practice game]].&lt;br /&gt;
&lt;br /&gt;
Most hosts also use [[custom scenarios]], if they aren&#039;t able to use custom scenarios, they usually choose [[manual distribution]].&lt;br /&gt;
&lt;br /&gt;
==Card farming==&lt;br /&gt;
&lt;br /&gt;
Given the difficulty of obtaining cards during long periods of peace, sometimes players will engage in a practice known as [[card farming]]. Two friendly players that border each other will agree to let the &amp;quot;planter&amp;quot; take a territory from the other player, only to have the &amp;quot;harvester&amp;quot; take the territory back on the exact same turn as a delayed action. &lt;br /&gt;
&lt;br /&gt;
Note: this will cost 4 armies in a game where one army must stand guard, and 2 in games without it. &lt;br /&gt;
&lt;br /&gt;
Warning: engaging in this practice without making sure both players fully understand it can be very costly, and end up in broken bonuses. It can also be construed as a war by uninformed players so it&#039;s very important to engage in clear and constant communication. Sometimes the practice is forbidden due to providing an unfair advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Variants]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5199</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5199"/>
		<updated>2021-11-28T14:39:44Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* card farming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Diplomacy gametype&#039;&#039;&#039; is a user-created custom gamemode. It consists of a set of rules, enforced by the players themselves, in a FFA to be followed in order to play the game, with the objective of involving complex social deductions. Roleplay gives depth in the form of realpolitik. In other words, deceiving enemies, making valuable alliances, making declarations of war, and eventually being the last one standing, however, the game can be suggested to be [[Vote to end|voted to end]] if an alliance claims victory or a consolidated standstill disengages the players.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
Common rules:&lt;br /&gt;
&lt;br /&gt;
# Attacking other players must require an explicit declaration of war on them in public chat, so as to give the enemy an opportunity to reposition armies and prepare. As such, both sides have to wait a turn to attack after the war declaration. By extension, attacking a player without this warning is forbidden.&#039;&#039;&lt;br /&gt;
# Alliances. Some games require alliances be made public, some allow it to be private. Alliances are a good way of obtaining higher income or clout successfully, or defending one&#039;s own income and clout from stronger enemies.&lt;br /&gt;
#Maximum number of alliances a player can have &#039;&#039;(Even if alliances are encouraged, there&#039;s sometimes a limit. This is done to prevent the game from progressing too slowly)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other possible rules consist of:&lt;br /&gt;
&lt;br /&gt;
#Forbidding gangbanging &#039;&#039;(refers to a disproportionally powerful coalition attacking a much weaker one. Often a single and isolated player cannot defend himself from several players. This rule exists to prevent the game from collapsing into a meta FFA since players lose their power to enforce diplo rules.)&#039;&#039;&lt;br /&gt;
#Claims &#039;&#039;(Claiming means stating ownership over bonuses on territory not fully owned by oneself. Often, claiming doesn&#039;t need to be respected, but it&#039;s usually done so as to peacefully negotiate partitions.)&#039;&#039;&lt;br /&gt;
#Casus belli&#039;&#039;(Sometimes, players need to provide a reasonable justification for war. This is done to increase engagement and indirectly validate the rules. Examples include disrespect of claims and unwillingness to negotiate, or one&#039;s ally being at war.)&#039;&#039;&lt;br /&gt;
#Roleplay &#039;&#039;(Roleplay increases engagement and validates the rules.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player breaks the custom rules of a diplomacy game, he isn&#039;t breaking the actual [[Rules]] of Warzone. He only becomes a PE.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PE&#039;&#039;&#039; (&#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy)===&lt;br /&gt;
Players who break rules in a diplomacy are often called a &amp;quot;PE&amp;quot;, which is short for &#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy.&lt;br /&gt;
Which means they are no longer entitled to protection provided by the rules themselves. As such, all players who are adjacent to PEs are required to attack the PEs effective immediately. Usually, players in wars not related to the PE are suggested to agree to a ceasefire in order to deal with situation. Players who do not border the PE but are at war with somebody who does are demanded to agree to a ceasefire. Players who refuse to attack a PE or are offering assistance to a PE will become a PE himself.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the mode. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which then evolved to its current name. This can be disputed by Le Count H who was laying the foundation in scenarios in late September, 2012. These were initially inbalanced due their emphasis on giving nations overwhelming advantages due to their size. His games became extremely popular the following summer. Another user named &amp;quot;Zecit&amp;quot; coined the term &amp;quot;Public Enemy&amp;quot; in his game &amp;quot;Simulation World&amp;quot;, which is used in every modern diplomacy game. Out of all hosts who commonly made these games, he (presumably male) had the most amount of rules and hosted games at least once a day. However, not all of them are rules and are rather creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for more than 2 years. When asked where he got his possibly original idea, he said he had been playing a 24 players FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
Currently, many different players host these games. Most of them used to be 6FFAs, but Soviet Russia Buddy and others used to host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, howver not copying them word for word. Alternatively, rules are slacked and public declarations are only required if a player wants to be &amp;quot;trustworthy&amp;quot;. Many diplomacy games involve a strong element of roleplay, as players play as if they were a character in whichever world in which the game is set. This works especially well with maps of universes from fantasy novels, such as George RR Martin&#039;s &amp;quot;Song of Ice and Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Diplomacy mods&#039;&#039;&#039;==&lt;br /&gt;
The most requested feature from Uservoice, [https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1088481-peace-treaties Peace Treaties], has been implemented as a [[Mod]]. The [[Advanced Diplomacy Mod]] and [[Diplomacy]] mod remove the need for players to be &amp;quot;trustworthy&amp;quot;, as declarations are not needed anymore, since if you are at peace with someone, you cannot attack each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Warning: As of November 2018, there are bugs with the Advanced Diplomacy mod. Use the [[Diplomacy]] mod instead&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
Common [[settings]] are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to posess the necessary knowledge to enforce the rules. Many [[cards]] are often enabled to allow for interesting storyline twists to occur in the game. &lt;br /&gt;
&lt;br /&gt;
Most diplomacy games in the present day are multi-day games, making them hardly enjoyable. However, diplos often have many players. Real-time diplos often have high boot times, allowing players to engage in social deduction more so than actually strategizing during their turns.&lt;br /&gt;
&lt;br /&gt;
Many hosts make the game a [[Ranked versus Practice|practice game]].&lt;br /&gt;
&lt;br /&gt;
Most hosts also use [[custom scenarios]], if they aren&#039;t able to use custom scenarios, they usually choose [[manual distribution]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Insert non-formatted text here&amp;lt;/nowiki&amp;gt;==Card farming==&lt;br /&gt;
&lt;br /&gt;
Given the difficulty of obtaining cards during long periods of peace, sometimes players will engage in a practice known as [[card farming]]. Two friendly players that border each other will agree to let the &amp;quot;planter&amp;quot; take a territory from the other player, only to have the &amp;quot;harvester&amp;quot; take the territory back on the exact same turn as a delayed action. &lt;br /&gt;
&lt;br /&gt;
Note: this will cost 4 armies in a game where one army must stand guard, and 2 in games without it. &lt;br /&gt;
&lt;br /&gt;
Warning: engaging in this practice without making sure both players fully understand it can be very costly, and end up in broken bonuses. It can also be construed as a war by uninformed players so it&#039;s very important to engage in clear and constant communication. Sometimes the practice is forbidden due to providing an unfair advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Variants]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5198</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=5198"/>
		<updated>2021-11-28T14:39:07Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: Cleasing you-know-who&amp;#039;s cringe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Diplomacy gametype&#039;&#039;&#039; is a user-created custom gamemode. It consists of a set of rules, enforced by the players themselves, in a FFA to be followed in order to play the game, with the objective of involving complex social deductions. Roleplay gives depth in the form of realpolitik. In other words, deceiving enemies, making valuable alliances, making declarations of war, and eventually being the last one standing, however, the game can be suggested to be [[Vote to end|voted to end]] if an alliance claims victory or a consolidated standstill disengages the players.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
Common rules:&lt;br /&gt;
&lt;br /&gt;
# Attacking other players must require an explicit declaration of war on them in public chat, so as to give the enemy an opportunity to reposition armies and prepare. As such, both sides have to wait a turn to attack after the war declaration. By extension, attacking a player without this warning is forbidden.&#039;&#039;&lt;br /&gt;
# Alliances. Some games require alliances be made public, some allow it to be private. Alliances are a good way of obtaining higher income or clout successfully, or defending one&#039;s own income and clout from stronger enemies.&lt;br /&gt;
#Maximum number of alliances a player can have &#039;&#039;(Even if alliances are encouraged, there&#039;s sometimes a limit. This is done to prevent the game from progressing too slowly)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Other possible rules consist of:&lt;br /&gt;
&lt;br /&gt;
#Forbidding gangbanging &#039;&#039;(refers to a disproportionally powerful coalition attacking a much weaker one. Often a single and isolated player cannot defend himself from several players. This rule exists to prevent the game from collapsing into a meta FFA since players lose their power to enforce diplo rules.)&#039;&#039;&lt;br /&gt;
#Claims &#039;&#039;(Claiming means stating ownership over bonuses on territory not fully owned by oneself. Often, claiming doesn&#039;t need to be respected, but it&#039;s usually done so as to peacefully negotiate partitions.)&#039;&#039;&lt;br /&gt;
#Casus belli&#039;&#039;(Sometimes, players need to provide a reasonable justification for war. This is done to increase engagement and indirectly validate the rules. Examples include disrespect of claims and unwillingness to negotiate, or one&#039;s ally being at war.)&#039;&#039;&lt;br /&gt;
#Roleplay &#039;&#039;(Roleplay increases engagement and validates the rules.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player breaks the custom rules of a diplomacy game, he isn&#039;t breaking the actual [[Rules]] of Warzone. He only becomes a PE.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;PE&#039;&#039;&#039; (&#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy)===&lt;br /&gt;
Players who break rules in a diplomacy are often called a &amp;quot;PE&amp;quot;, which is short for &#039;&#039;&#039;P&#039;&#039;&#039;ublic &#039;&#039;&#039;E&#039;&#039;&#039;nemy.&lt;br /&gt;
Which means they are no longer entitled to protection provided by the rules themselves. As such, all players who are adjacent to PEs are required to attack the PEs effective immediately. Usually, players in wars not related to the PE are suggested to agree to a ceasefire in order to deal with situation. Players who do not border the PE but are at war with somebody who does are demanded to agree to a ceasefire. Players who refuse to attack a PE or are offering assistance to a PE will become a PE himself.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the mode. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which then evolved to its current name. This can be disputed by Le Count H who was laying the foundation in scenarios in late September, 2012. These were initially inbalanced due their emphasis on giving nations overwhelming advantages due to their size. His games became extremely popular the following summer. Another user named &amp;quot;Zecit&amp;quot; coined the term &amp;quot;Public Enemy&amp;quot; in his game &amp;quot;Simulation World&amp;quot;, which is used in every modern diplomacy game. Out of all hosts who commonly made these games, he (presumably male) had the most amount of rules and hosted games at least once a day. However, not all of them are rules and are rather creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for more than 2 years. When asked where he got his possibly original idea, he said he had been playing a 24 players FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
Currently, many different players host these games. Most of them used to be 6FFAs, but Soviet Russia Buddy and others used to host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, howver not copying them word for word. Alternatively, rules are slacked and public declarations are only required if a player wants to be &amp;quot;trustworthy&amp;quot;. Many diplomacy games involve a strong element of roleplay, as players play as if they were a character in whichever world in which the game is set. This works especially well with maps of universes from fantasy novels, such as George RR Martin&#039;s &amp;quot;Song of Ice and Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Diplomacy mods&#039;&#039;&#039;==&lt;br /&gt;
The most requested feature from Uservoice, [https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1088481-peace-treaties Peace Treaties], has been implemented as a [[Mod]]. The [[Advanced Diplomacy Mod]] and [[Diplomacy]] mod remove the need for players to be &amp;quot;trustworthy&amp;quot;, as declarations are not needed anymore, since if you are at peace with someone, you cannot attack each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;em&amp;gt;Warning: As of November 2018, there are bugs with the Advanced Diplomacy mod. Use the [[Diplomacy]] mod instead&amp;lt;/em&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
Common [[settings]] are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to posess the necessary knowledge to enforce the rules. Many [[cards]] are often enabled to allow for interesting storyline twists to occur in the game. &lt;br /&gt;
&lt;br /&gt;
Most diplomacy games in the present day are multi-day games, making them hardly enjoyable. However, diplos often have many players. Real-time diplos often have high boot times, allowing players to engage in social deduction more so than actually strategizing during their turns.&lt;br /&gt;
&lt;br /&gt;
Many hosts make the game a [[Ranked versus Practice|practice game]].&lt;br /&gt;
&lt;br /&gt;
Most hosts also use [[custom scenarios]], if they aren&#039;t able to use custom scenarios, they usually choose [[manual distribution]].&lt;br /&gt;
&lt;br /&gt;
==card farming==&lt;br /&gt;
&lt;br /&gt;
Given the difficulty of obtaining cards during long periods of peace, sometimes players will engage in a practice known as [[card farming]]. Two friendly players that border each other will agree to let the &amp;quot;planter&amp;quot; take a territory from the other player, only to have the &amp;quot;harvester&amp;quot; take the territory back on the exact same turn as a delayed action. &lt;br /&gt;
&lt;br /&gt;
Note: this will cost 4 armies in a game where one army must stand guard, and 2 in games without it. &lt;br /&gt;
&lt;br /&gt;
Warning: engaging in this practice without making sure both players fully understand it can be very costly, and end up in broken bonuses. It can also be construed as a war by uninformed players so it&#039;s very important to engage in clear and constant communication. Sometimes the practice is forbidden due to providing an unfair advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Variants]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Hospitals&amp;diff=5194</id>
		<title>Hospitals</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Hospitals&amp;diff=5194"/>
		<updated>2021-11-15T21:09:43Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: Joint Strike calculations are applied to the reduced cost of the territory after hospital reductions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hospitals&#039;&#039;&#039; are assets that can be conquered in [[Warzone Idle]].  &lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/45ZKlmm.png&lt;br /&gt;
&lt;br /&gt;
Hospitals allow you to retain some armies every time you capture a territory. Their effects are doubled when capturing within four territories of the hospital. &lt;br /&gt;
Hospitals take 2 hours to upgrade.&lt;br /&gt;
&lt;br /&gt;
Hospitals take effect over the entire map. The total amount of armies you retained is the sum of the effects of all your hospitals.&lt;br /&gt;
&lt;br /&gt;
Hospital reductions are applied before Joint Strike is applied.  Your hospitals reduce the cost of the territory and Joint Strike calculations are applied to this reduced cost.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
https://i.imgur.com/LksMnrU.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A territory that is more than 4 territories away from any hospital, will retain the sum of the base amount of armies saved by your hospitals after your capture it.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/TStAbOf.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a territory is within 4 territories of a hospital (in this case the 3rd hospital from the image above), you can see the effect of that hospital is doubled from 2.29M to 4.58M. This results in an additional 2.29M armies being retained when capturing that territory.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/niPW7Aw.png&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Overridden_Bonuses&amp;diff=5155</id>
		<title>Overridden Bonuses</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Overridden_Bonuses&amp;diff=5155"/>
		<updated>2021-03-05T09:31:12Z</updated>

		<summary type="html">&lt;p&gt;96.126.110.127: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game creators can override the number of armies that each [[bonus]] gives for their game.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
When creating a game, game creators can select the Army Settings tab to see a list of all of the bonuses in the map they&#039;ve selected.  Here they can change the number of armies that each bonus is worth.&lt;br /&gt;
&lt;br /&gt;
Players joining games can see which bonuses have been overridden by looking at the settings panel for the game.&lt;br /&gt;
&lt;br /&gt;
The value of a bonus can be from -1000 to 10000&lt;br /&gt;
&lt;br /&gt;
==Zero Bonuses==&lt;br /&gt;
&lt;br /&gt;
Some map creators will leave bonuses worth 0 armies in their map.  Normally a zero-army bonus is meaningless, but the presence of the zero-army bonus allows game creators to enable that bonus for their game by overriding the value.&lt;br /&gt;
&lt;br /&gt;
The most notable example of this occurs in the [[Earth]] map.  Hawaii, Korea, Alaska and Japan are each individually a bonus worth 0 armies.  Game creators can make these worth armies by overriding them.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonuses==&lt;br /&gt;
&lt;br /&gt;
Game creators can also specify that a bonus be worth [[Negative bonuses|negative armies]]. Players who control the bonus will see their income reduced, so it&#039;s advisable to avoid capturing the bonus in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>96.126.110.127</name></author>
	</entry>
</feed>