<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.218.23.52</id>
	<title>War.app Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=94.218.23.52"/>
	<link rel="alternate" type="text/html" href="https://war.app/wiki/Special:Contributions/94.218.23.52"/>
	<updated>2026-04-18T17:59:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=449</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=449"/>
		<updated>2011-08-20T22:46:15Z</updated>

		<summary type="html">&lt;p&gt;94.218.23.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Example 1==&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 100%. To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the [[offense and defense kill rates]] can be overridden by game creators, so check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
Within the game Warlight supplies an Analyze function. This function can be accessed when attacks/transfers are defined (Phase 2 of a turn) by pressing the Analyze button of the Attacks/Transfers - popup window and shows how probable it is for an attack to succeed. This function takes into account the luck modifier. &lt;br /&gt;
&lt;br /&gt;
For example in a game with following settings:&lt;br /&gt;
&lt;br /&gt;
75% luck / 60% attack kill rate / 70% defense kill rate (default settings)&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;3&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;69%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;4&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;88%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;5&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;95%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
and you need at least &#039;&#039;&#039;8&#039;&#039;&#039; troops to attack a neutral to get a &#039;&#039;&#039;100%&#039;&#039;&#039; probability of success&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>94.218.23.52</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=448</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=448"/>
		<updated>2011-08-20T22:45:42Z</updated>

		<summary type="html">&lt;p&gt;94.218.23.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Example 1==&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 100%. To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the [[offense and defense kill rates]] can be overridden by game creators, so check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
Within the game Warlight supplies an Analyze function. This function can be accessed when attacks/transfers are defined (Phase 2 of a turn) by pressing the Analyze button of the Attacks/Transfers - popup window and shows how probable it is for an attack to succeed. This function takes into account the luck modifier. For example in a game with following settings:&lt;br /&gt;
&lt;br /&gt;
75% luck / 60% attack kill rate / 70% defense kill rate (default settings)&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;3&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;69%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;4&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;88%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;5&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;95%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
and you need at least &#039;&#039;&#039;8&#039;&#039;&#039; troops to attack a neutral to get a &#039;&#039;&#039;100%&#039;&#039;&#039; probability of success&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>94.218.23.52</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=447</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=447"/>
		<updated>2011-08-20T22:44:59Z</updated>

		<summary type="html">&lt;p&gt;94.218.23.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Example 1==&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 100%. To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the [[offense and defense kill rates]] can be overridden by game creators, so check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
Within the game Warlight supplies an Analyze function. This function can be accessed when attacks/transfers are defined (Phase 2 of a turn) by pressing the Analyze button of the Attacks/Transfers - popup window and shows how probable it is for an attack to succeed. This function takes into account the luck modifier. For example in a game with following settings:&lt;br /&gt;
&lt;br /&gt;
75% luck / 60% attack kill rate / 70% defense kill rate (default settings)&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;3&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;69%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;4&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;88%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;5&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;95%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
and you need at least &#039;&#039;&#039;8&#039;&#039;&#039; troops to attack a neutral to get a &#039;&#039;&#039;100%&#039;&#039;&#039; probability of success&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>94.218.23.52</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=446</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=446"/>
		<updated>2011-08-20T22:43:49Z</updated>

		<summary type="html">&lt;p&gt;94.218.23.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Example 1==&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 100%. To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the [[offense and defense kill rates]] can be overridden by game creators, so check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
Within the game Warlight supplies an Analyze function. This function can be accessed when attacks/transfers are defined (Phase 2 of a turn) by pressing the Analyze button of the Attacks/Transfers - popup window and shows how probable it is for an attack to succeed. This function takes into account the luck modifier. For example in a game with following settings:&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
75% luck / 60% attack kill rate / 70% defense kill rate (default settings)&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;3&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;69%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;4&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;88%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;5&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;95%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
and you need at least &#039;&#039;&#039;8&#039;&#039;&#039; troops to attack a neutral to get a &#039;&#039;&#039;100%&#039;&#039;&#039; probability of success&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>94.218.23.52</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=445</id>
		<title>Combat Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Combat_Basics&amp;diff=445"/>
		<updated>2011-08-20T22:42:23Z</updated>

		<summary type="html">&lt;p&gt;94.218.23.52: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack system is very simple. Each army that attacks has a 60% chance at killing one defending army. If all the defending armies are killed, the territory is captured and all the attacking armies move to occupy the destination territory.&lt;br /&gt;
 &lt;br /&gt;
For example, if you attack with 10, you will kill, on average, 6 armies. This is why you generally want to attack with at least double the number of armies the defender has.&lt;br /&gt;
 &lt;br /&gt;
Defenders also get an opportunity to kill attacking armies. Each defending army has a 70% chance at killing one of the attacking armies.&lt;br /&gt;
 &lt;br /&gt;
Generally, you always want to have overwhelming numbers in every battle you participate in. Clearly, however, this isn&#039;t always possible, so you must pick and choose your fights to make the most effective use of your armies.&lt;br /&gt;
 &lt;br /&gt;
==Example 1==&lt;br /&gt;
15 armies attack a territory that has 6 armies.&lt;br /&gt;
The attacking 15 armies could have killed between 0 and 15, but on average they will kill 9 (60% of 15). Let&#039;s say they kill 9 armies.&lt;br /&gt;
The defenders could kill between 0 and 6 of the attacking 15 armies, but on average they will kill 4 or 5 (70% of 6). Let&#039;s say they kill 5 armies.&lt;br /&gt;
5 of the attacking armies die and all 6 of the defending armies die. Since all the defenders died, the remaining 10 attacking armies take control of the defending territory.&lt;br /&gt;
&lt;br /&gt;
==Example 2==&lt;br /&gt;
25 armies attack a territory that has 20 armies.&lt;br /&gt;
The attacking 25 armies could have killed between 0 and 25, but on average they will kill 15 (60% of 25). Let&#039;s say they kill 15 armies.&lt;br /&gt;
The defenders could kill between 0 and 20 of the attacking 25 armies, but on average they will kill 14 (70% of 20). Let&#039;s say they kill 15 armies.&lt;br /&gt;
15 of the attacking armies die and 15 of the defending armies die. Since 5 defenders lived, the territory is not captured. The remaining 10 attacking armies retreat back to their territory of origin.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The calculations on this page assume that the game&#039;s luck modifier is set to 100%. To see how the [[Luck Modifier|luck modifier]] changes the calculations, see the [[Luck Modifier|Luck Modifier Page]]. Also, the [[offense and defense kill rates]] can be overridden by game creators, so check the settings on your game to be sure.&lt;br /&gt;
&lt;br /&gt;
Within the game Warlight supplies an Analyze function. This function can be accessed when attacks/transfers are defined (Phase 2 of a turn) by pressing the Analyze button of the Attacks/Transfers - popup window and shows how probable it is for an attack to succeed. This function takes into account the luck modifier. For example in a game with following settings:&lt;br /&gt;
&lt;br /&gt;
75% luck / 60% attack kill rate / 70% defense kill rate (default settings)&lt;br /&gt;
&lt;br /&gt;
an attack with &#039;&#039;&#039;3&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;69%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;4&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;88%&#039;&#039;&#039; probability&lt;br /&gt;
an attack with &#039;&#039;&#039;5&#039;&#039;&#039; troops on a neutral with 2 troops succeeds with &#039;&#039;&#039;95%&#039;&#039;&#039; probability&lt;br /&gt;
&lt;br /&gt;
and you need at least &#039;&#039;&#039;8&#039;&#039;&#039; troops to attack a neutral to get a &#039;&#039;&#039;100%&#039;&#039;&#039; probability of success&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Offense and defense kill rates]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>94.218.23.52</name></author>
	</entry>
</feed>