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	<updated>2026-04-18T17:59:49Z</updated>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Levels&amp;diff=6741</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Levels&amp;diff=6741"/>
		<updated>2024-09-08T10:11:55Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By earning [[points]], players can gain &#039;&#039;&#039;levels&#039;&#039;&#039;.   Gaining levels unlocks additional features or [[map]]s that players can use, among other things.&lt;br /&gt;
&lt;br /&gt;
== Levels don&#039;t make you stronger ==&lt;br /&gt;
The idea of leveling up is familiar to anyone who&#039;s played an RPG. However, Warzone’s leveling system has an important distinction: In Warzone, levels don’t actually make you stronger. Warzone is fundamentally a competitive strategy game, and games will always be won or lost based on your strategy alone. Levels will not do anything that gives you an advantage in a game. It’s just as easy for a level 1 player to defeat a level 30 player as it is for a level 40 player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Leveling up unlocks rewards.  Once a reward is unlocked, you have it permanently.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Level&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Points (Delta)&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Points (Sum)&lt;br /&gt;
! width=&amp;quot;40%&amp;quot; | Reward&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2 || style=&amp;quot;text-align:right;&amp;quot; | 7,000 || style=&amp;quot;text-align:right;&amp;quot; | 7,000 || Can create 6 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3 || style=&amp;quot;text-align:right;&amp;quot; | 7,300 || style=&amp;quot;text-align:right;&amp;quot; | 14,300 || Can join tournaments&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4 || style=&amp;quot;text-align:right;&amp;quot; | 7,800 || style=&amp;quot;text-align:right;&amp;quot; | 22,100 || Can post to the [[forums]] (all except [[Ladder]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5 || style=&amp;quot;text-align:right;&amp;quot; | 8,100 || style=&amp;quot;text-align:right;&amp;quot; | 30,200 || Three days of ad-free play&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6 || style=&amp;quot;text-align:right;&amp;quot; | 8,600 || style=&amp;quot;text-align:right;&amp;quot; | 38,800|| Can create 7 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7 || style=&amp;quot;text-align:right;&amp;quot; | 9,100 || style=&amp;quot;text-align:right;&amp;quot; | 47,900|| Can use the [[Statistics Window]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8 || style=&amp;quot;text-align:right;&amp;quot; | 9,500 || style=&amp;quot;text-align:right;&amp;quot; | 57,400|| Can include the [[Diplomacy Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9 || style=&amp;quot;text-align:right;&amp;quot; | 10,000 || style=&amp;quot;text-align:right;&amp;quot; | 67,400|| Can create 8 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10 || style=&amp;quot;text-align:right;&amp;quot; | 10,500 || style=&amp;quot;text-align:right;&amp;quot; | 77,900|| Can include the [[Emergency Blockade Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11 || style=&amp;quot;text-align:right;&amp;quot; | 11,100 || style=&amp;quot;text-align:right;&amp;quot; | 89,000|| Can use [[Open Seat Prerequisites]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12 || style=&amp;quot;text-align:right;&amp;quot; | 11,700 || style=&amp;quot;text-align:right;&amp;quot; | 100,700|| Can create 10 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13 || style=&amp;quot;text-align:right;&amp;quot; | 12,300 || style=&amp;quot;text-align:right;&amp;quot; | 113,000|| Can create [[tournaments]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14 || style=&amp;quot;text-align:right;&amp;quot; | 12,900 || style=&amp;quot;text-align:right;&amp;quot; | 125,900|| Can include the [[Airlift Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15 || style=&amp;quot;text-align:right;&amp;quot; | 13,600 || style=&amp;quot;text-align:right;&amp;quot; | 139,500|| Can create 12 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16 || style=&amp;quot;text-align:right;&amp;quot; | 14,300 || style=&amp;quot;text-align:right;&amp;quot; | 153,800|| Can use [[vacations]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17 || style=&amp;quot;text-align:right;&amp;quot; | 15,100 || style=&amp;quot;text-align:right;&amp;quot; | 168,900|| Can include the [[Sanctions Card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 18 || style=&amp;quot;text-align:right;&amp;quot; | 15,900 || style=&amp;quot;text-align:right;&amp;quot; | 184,800|| Can create 14 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19 || style=&amp;quot;text-align:right;&amp;quot; | 16,700 || style=&amp;quot;text-align:right;&amp;quot; | 201,500|| Can use the [[extra armies for territories]] setting when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20 || style=&amp;quot;text-align:right;&amp;quot; | 17,600 || style=&amp;quot;text-align:right;&amp;quot; | 219,100|| Can change the [[offensive and defensive kill rate]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21 || style=&amp;quot;text-align:right;&amp;quot; | 18,500 || style=&amp;quot;text-align:right;&amp;quot; | 237,600|| Can create 16 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22 || style=&amp;quot;text-align:right;&amp;quot; | 19,400 || style=&amp;quot;text-align:right;&amp;quot; | 257,000|| Can have two created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23 || style=&amp;quot;text-align:right;&amp;quot; | 20,500 || style=&amp;quot;text-align:right;&amp;quot; | 277,500|| Can include the [[spy card]], [[surveillance card]], and [[reconnaissance card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24 || style=&amp;quot;text-align:right;&amp;quot; | 21,600 || style=&amp;quot;text-align:right;&amp;quot; | 299,100|| Can create 18 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25 || style=&amp;quot;text-align:right;&amp;quot; | 22,700 || style=&amp;quot;text-align:right;&amp;quot; | 321,800|| Can include [[wastelands]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26 || style=&amp;quot;text-align:right;&amp;quot; | 23,900 || style=&amp;quot;text-align:right;&amp;quot; | 345,700|| Can enable the [[attack only and transfer only]] settings when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27 || style=&amp;quot;text-align:right;&amp;quot; | 25,100 || style=&amp;quot;text-align:right;&amp;quot; | 370,800|| Can create 20 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28 || style=&amp;quot;text-align:right;&amp;quot; | 26,400 || style=&amp;quot;text-align:right;&amp;quot; | 397,200|| Can include the [[blockade card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29 || style=&amp;quot;text-align:right;&amp;quot; | 27,900 || style=&amp;quot;text-align:right;&amp;quot; | 425,100|| Can take up to 3 [[vacations]] per year&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 30 || style=&amp;quot;text-align:right;&amp;quot; | 29,300 || style=&amp;quot;text-align:right;&amp;quot; | 454,400|| Can create 22 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31 || style=&amp;quot;text-align:right;&amp;quot; | 30,800 || style=&amp;quot;text-align:right;&amp;quot; | 485,200|| Can enable the [[local deployments]] setting when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32 || style=&amp;quot;text-align:right;&amp;quot; | 32,500 || style=&amp;quot;text-align:right;&amp;quot; | 517,700|| Can have up to three created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33 || style=&amp;quot;text-align:right;&amp;quot; | 34,200 || style=&amp;quot;text-align:right;&amp;quot; | 551,900|| Can create 24 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 34 || style=&amp;quot;text-align:right;&amp;quot; | 35,900 || style=&amp;quot;text-align:right;&amp;quot; | 587,800|| Can use Dense, Heavy, and Complete [[fog]] levels&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35 || style=&amp;quot;text-align:right;&amp;quot; | 37,900 || style=&amp;quot;text-align:right;&amp;quot; | 625,700|| Can include the [[gift card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36 || style=&amp;quot;text-align:right;&amp;quot; | 39,800 || style=&amp;quot;text-align:right;&amp;quot; | 665,500|| Can create 26 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37 || style=&amp;quot;text-align:right;&amp;quot; | 41,900 || style=&amp;quot;text-align:right;&amp;quot; | 707,400|| Can enable [[multi-attack]] and [[attack by percentage]] settings when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38 || style=&amp;quot;text-align:right;&amp;quot; | 44,200 || style=&amp;quot;text-align:right;&amp;quot; | 751,600|| Can have up to four created [[tournaments]] at a time, and use [[commanders]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 39 || style=&amp;quot;text-align:right;&amp;quot; | 46,400 || style=&amp;quot;text-align:right;&amp;quot; | 798,000|| Can create 28 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40 || style=&amp;quot;text-align:right;&amp;quot; | 48,900 || style=&amp;quot;text-align:right;&amp;quot; | 846,900|| Can enable [[no-split mode]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41 || style=&amp;quot;text-align:right;&amp;quot; | 51,400 || style=&amp;quot;text-align:right;&amp;quot; | 898,300|| Can include the [[order priority card]] and [[order delay card]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 42 || style=&amp;quot;text-align:right;&amp;quot; | 54,100 || style=&amp;quot;text-align:right;&amp;quot; | 952,400|| Can create 30 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43 || style=&amp;quot;text-align:right;&amp;quot; | 57,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,009,400|| Can have up to five created [[tournaments]] at a time&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44 || style=&amp;quot;text-align:right;&amp;quot; | 60,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,069,400|| Can create 32 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 45 || style=&amp;quot;text-align:right;&amp;quot; | 63,100 || style=&amp;quot;text-align:right;&amp;quot; | 1,132,500|| Can [[override bonuses]] when creating games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 46 || style=&amp;quot;text-align:right;&amp;quot; | 66,400 || style=&amp;quot;text-align:right;&amp;quot; | 1,198,900|| Can create 34 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 47 || style=&amp;quot;text-align:right;&amp;quot; | 69,900 || style=&amp;quot;text-align:right;&amp;quot; | 1,268,800|| Can use [[custom scenarios]] when creating multi-player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 48 || style=&amp;quot;text-align:right;&amp;quot; | 73,600 || style=&amp;quot;text-align:right;&amp;quot; | 1,342,400|| Can join the [[1 v 1 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49 || style=&amp;quot;text-align:right;&amp;quot; | 77,400 || style=&amp;quot;text-align:right;&amp;quot; | 1,419,800|| Can take up to 5 [[vacations]] per year&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50 || style=&amp;quot;text-align:right;&amp;quot; | 81,500 || style=&amp;quot;text-align:right;&amp;quot; | 1,501,300|| Can create 37 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51 || style=&amp;quot;text-align:right;&amp;quot; | 85,800 || style=&amp;quot;text-align:right;&amp;quot; | 1,587,100|| Can join the [[2 v 2 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52 || style=&amp;quot;text-align:right;&amp;quot; | 90,300 || style=&amp;quot;text-align:right;&amp;quot; | 1,677,400 || Can join the [[Seasonal Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 53 || style=&amp;quot;text-align:right;&amp;quot; | 95,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,772,400 || Can create 40 player games&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54 || style=&amp;quot;text-align:right;&amp;quot; | 100,000 || style=&amp;quot;text-align:right;&amp;quot; | 1,872,400 || Can join the [[3 v 3 Ladder]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55 || style=&amp;quot;text-align:right;&amp;quot; | 220,400 || style=&amp;quot;text-align:right;&amp;quot; | 2,092,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56 || style=&amp;quot;text-align:right;&amp;quot; | 479,000 || style=&amp;quot;text-align:right;&amp;quot; | 2,571,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57 || style=&amp;quot;text-align:right;&amp;quot; | 830,600 || style=&amp;quot;text-align:right;&amp;quot; | 3,402,400 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58 || style=&amp;quot;text-align:right;&amp;quot; | 1,308,400 || style=&amp;quot;text-align:right;&amp;quot; | 4,710,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59 || style=&amp;quot;text-align:right;&amp;quot; | 1,957,900 || style=&amp;quot;text-align:right;&amp;quot; | 6,668,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60 || style=&amp;quot;text-align:right;&amp;quot; | 2,840,700 || style=&amp;quot;text-align:right;&amp;quot; | 9,509,500 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61 || style=&amp;quot;text-align:right;&amp;quot; | 4,040,300 || style=&amp;quot;text-align:right;&amp;quot; | 13,549,800 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62 || style=&amp;quot;text-align:right;&amp;quot; | 5,670,900 || style=&amp;quot;text-align:right;&amp;quot; | 19,220,700 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 63 || style=&amp;quot;text-align:right;&amp;quot; | 7,886,900 || style=&amp;quot;text-align:right;&amp;quot; | 27,107,600 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64 || style=&amp;quot;text-align:right;&amp;quot; | 10,898,900 || style=&amp;quot;text-align:right;&amp;quot; | 38,006,500 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65 || style=&amp;quot;text-align:right;&amp;quot; | 14,992,400 || style=&amp;quot;text-align:right;&amp;quot; | 52,998,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66 || style=&amp;quot;text-align:right;&amp;quot; | 20,556,000 || style=&amp;quot;text-align:right;&amp;quot; | 73,554,900 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67 || style=&amp;quot;text-align:right;&amp;quot; | 28,117,800 || style=&amp;quot;text-align:right;&amp;quot; | 101,672,700 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 68 || style=&amp;quot;text-align:right;&amp;quot; | 38,394,900 || style=&amp;quot;text-align:right;&amp;quot; | 140,067,600 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69 || style=&amp;quot;text-align:right;&amp;quot; | 52,362,900 || style=&amp;quot;text-align:right;&amp;quot; | 192,430,500 || -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 70 || style=&amp;quot;text-align:right;&amp;quot; | 71,347,000 || style=&amp;quot;text-align:right;&amp;quot; | 263,777,500 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Map Levels ==&lt;br /&gt;
By gaining levels, players can gain access to additional maps.  Players only need access to a map in order to &#039;&#039;create&#039;&#039; games or tournaments on that map.  If they are invited to a game or tournament, they can always join it no matter what level they are.&lt;br /&gt;
&lt;br /&gt;
Map creators are in full control of what level their maps unlock. As a map creator, you can log into your map at any time, click the &amp;quot;Edit Name/Description&amp;quot; button and set the level. You can do this even after it&#039;s public. If you want your map available to everyone regardless of their level, you can just set your map to level 1 and everyone will be able to use it. &lt;br /&gt;
&lt;br /&gt;
The advantage of setting a level to your map is increased visibility. For example, if you set your map to level 10, whenever someone levels up to 10 it&#039;ll pop up a message on their screen letting them know they&#039;ve unlocked your map. For best visibility, you should try to set your map to a level that has few other maps assigned to it (or at least, where your map is rated more highly than the others at that level.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
* [[Hidden settings]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Deployment_Limit&amp;diff=6740</id>
		<title>Deployment Limit</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Deployment_Limit&amp;diff=6740"/>
		<updated>2024-09-04T06:45:19Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mod infobox&lt;br /&gt;
|name=Deployment Limit&lt;br /&gt;
|creatorToken=5852007897 &lt;br /&gt;
|creatorName=dabo1&lt;br /&gt;
|madePublicOnYear=2017&lt;br /&gt;
|tags={{modtag|Convenience}}&amp;lt;br&amp;gt;{{modtag|Diplomacy}}&lt;br /&gt;
|source=https://github.com/dabo123148/WarlightMod/tree/master/DeployLimit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[mod]] limits the number of armies a player can deploy on any territory on any given turn.&lt;br /&gt;
&lt;br /&gt;
For example, if the deployment limit is 10, you cannot issue a deploy order of more than +10. (You can deploy +10 each turn, however, accumulating the armies.)&lt;br /&gt;
&lt;br /&gt;
If the user tries to deploy armies beyond the limit, they get redistributed (randomly) to other territories:&lt;br /&gt;
&lt;br /&gt;
If the deployment limit is 5, and the user deploys 20 armies, 5 will get deployed to that territory, and the other 15 will get deployed in other territories.&lt;br /&gt;
&lt;br /&gt;
If every other territory has reached the deployment limit, &amp;lt;strong&amp;gt;the armies are lost!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
Note: If this is used in conjunction with [[Stack Limit]], it will be buggy!&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advancements&amp;diff=6068</id>
		<title>Advancements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advancements&amp;diff=6068"/>
		<updated>2024-03-29T21:16:59Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: added Phase 4 advancements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancements&#039;&#039;&#039; are upgrades you can find in Warzone Idle. They are purchased using &#039;&#039;advancement points&#039;&#039; (AP).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four phases of advancements. Each requires an amount of AP to be spent in the previous phase before they are unlocked:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increased Army Camp Production: Increases armies received from all army camps by 10%. Upgradable to 500% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Copper Production: Receive 10% more Copper from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Money: Caches award 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Joint Strike: 5% of your armies are retained when conquering a territory you control two or more connections to. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Ore Sell Values: Ores sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Discounted Mine Upgrades: Mine upgrades cost 5% less. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Mine Visibility: Can see the location of the first 3 mines. Upgradable to 66 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Tin Production: Receive 10% more Tin from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increase Smelters Speed: Decreases the amount of time it takes to smelt things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Additional Mercenaries: Increases the number of armies available in mercenary camps by 10%. Upgradable to 150% in 2.5% increments.&lt;br /&gt;
(After unlocking it, the first upgrade costs 50AP and then 10AP more for each subsequent upgrade.)&lt;br /&gt;
&lt;br /&gt;
Increased Iron Production: Receive 10% more Iron from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Statistics: Reveals additional statistics about your empire. Upgradable to 4. [?]&lt;br /&gt;
&lt;br /&gt;
Increased Idle Time: Increases the maximum amount of idle time you can accrue at once by 30 minutes. Unlimited upgrades in 30 minute increments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Phase 2 requires 1,000 AP spent in Phase 1.&lt;br /&gt;
&lt;br /&gt;
Auto-Conquer: Automatically conquers any territories that cost less than 5% of the number of armies you have. Upgradable to 50% in 5% increments. Can be disabled at will. Unlocks challenges and battles!&lt;br /&gt;
&lt;br /&gt;
Increased Zinc Production: Receive 10% more Zinc from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Resources: Caches award 10% more ore, alloys, and items. Upgradable to 100% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Smelters/Crafters Visibility: Can see the location of the first 3 smelter/crafters. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Nickel Production: Receive 10% more Nickel from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Army Camp Discounts: Decreases cost of upgrading army camps by 2%. Upgradable to 30% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Smelt: If a smelter or crafter is unable to work due to lack of resources, 120 minutes later this will automatically change its recipe to the most expensive recipe that it can work on. Upgradable to 10 minutes in -10 increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increased Lead Production: Receive 10% more Lead from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mercenary Discount: Decreases cost of buying armies at mercenary camps by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Alloy Sell Values: Alloys sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Draft Sizes: Increases armies received from drafting by 10%. Upgradable to 300% in 10% increments.&lt;br /&gt;
(This does not change that the sliding portion goes up to 16% of total armies earned, i.e. you will reach that point with fewer drafts, but afterwards there is only the fixed portion left to be increased with this advancement.)&lt;br /&gt;
&lt;br /&gt;
Increased Silicon Production: Receive 10% more Silicon from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Recipe Visibility: Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Army Camps: Automatically upgrades army camps that cost less than 5% of the money you have on hand. Upgradable to 100% in 5% increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increase Crafters Speed: Decreases the amount of time it takes to craft things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Aluminum Production: Receive 10% more Aluminum from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased AP: Increases AP received by winning levels by 5%. Upgradable to 25% in 2% increments. Does no affect challenges or battles.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Phase 3 requires 8,000 AP spent in Phase 2.&lt;br /&gt;
&lt;br /&gt;
Can Skip Levels: Allows bypassing the next 1 locked level to start the one after it.  Upgradable to 10.&lt;br /&gt;
&lt;br /&gt;
Increased Silver Production: Receive 10% more Silver from mines.  Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Sell: Automatically sells any resources you don&#039;t need for purchasing techs and that aren&#039;t used in recipes.  Sells once every 120 minutes.  Upgradable to 5 minutes in -5 increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Start with Tech: Start each level with 1 free tech already unlocked.  Upgradable to 10.&lt;br /&gt;
&lt;br /&gt;
Increased Gold Production: Receive 10% more Gold from mines.  Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mortar Damage: Increases damage done by mortars by 10%.  Upgradeable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mercenary Camp Visibility: Can see the location of the first 3 mercenary camps.  Upgradable to 51 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Money from Bonuses: All bonuses award 10% more money per second.  Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Item Sell Values: Items sell for 10% more money.  Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Market Visibility: Can see the location of the first 1 markets.  Upgradable to 7 in increments of 1.&lt;br /&gt;
&lt;br /&gt;
Tech Discount: Reduces the resources required to complete all techs by 4%.  Upgradable to 30% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Mines: Automatically upgrades mines camps that cost less than 5% of the money you have on hand.  Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Phase 4 requires 25,000 AP spent in Phase 3.&lt;br /&gt;
&lt;br /&gt;
Increased Clan Request Sizes: Increases the amount of money or armies you can request from your clanmates by 20%.  Upgradeable to 300% in 10% increments&lt;br /&gt;
&lt;br /&gt;
Auto-Purchase Techs: Automatically purchases any techs that cost less than 5% of the resources you have on hand.  Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Better Hospitals: Increases the armies saved by hospitals by 5%.  Upgradeable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Draft: Automatically drafts armies once the draft has been available for 8 hours.  Can be upgraded in half-hour increments.  At max, it will draft immediately.&lt;br /&gt;
&lt;br /&gt;
Cache Visibility: Can see the location of the first 5 caches.  Upgradable to 200 in increments of 5.&lt;br /&gt;
&lt;br /&gt;
Auto-Mortar: Automatically loads and fires mortars at the best targets.  Runs once every 120 minutes.  Upgradeable to 10 minutes in -10 increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Auto-Market: Automatically purchases from a market as long as the items purchased cost less than they would sell for. Runs once every 120 minutes.  Upgradable to 10 minutes in -10 increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Faster Digging: Decreases time to dig for artifacts by 5%.  Upgradeable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Hospitals: Automatically upgrades hospitals that cost less than 5% of the money you have on hand.  Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Armies: Increases the armies received from caches by 5%.  Can be upgraded to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Purchase Mercenaries: Automatically purchases armies from mercenary camps.  Will purchase as many as it can every 120 minutes.  Upgradable to 5 minutes in -5 increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Advanced Auto-Conquer: Automatically conquers territories using an intelligent algorithm to try and conquer the most useful territories first.  Will only conquer territories that cost less than 5% of the number of armies you have. Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.  Takes precedence over normal Auto-Conquer if both are enabled at the same time.&lt;br /&gt;
&lt;br /&gt;
Auto-Dig: Automatically digs at dig sites that cost less than 5% of the money you have on hand.  Upgradable to 100% in 5% increments.  Can be enabled or disabled at will.  Will also automatically claim artifacts if one is pending when it can start a dig.&lt;br /&gt;
&lt;br /&gt;
Simultaneous Levels: Can play 2 levels simultaneously. Upgradable to 5.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Super Ascend:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Spend 100,000 more AP in phase 4 to unlock Super Ascend&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Battles&amp;diff=6057</id>
		<title>Battles</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Battles&amp;diff=6057"/>
		<updated>2024-02-27T16:12:26Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: Added BP for 2nd place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battles&#039;&#039;&#039; are levels within Warzone Idle where you compete against other human players.&lt;br /&gt;
&lt;br /&gt;
A new battle is started every 30 minutes; however if too few players enter then the battle will not start.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
In a battle, each player has a copy of the same map, and the aim is to conquer the map as quickly as possible. Time progresses at an accelerated pace during the battle.&lt;br /&gt;
&lt;br /&gt;
Only one manual action can be taken every 4 seconds; this does not apply to auto-actions.&lt;br /&gt;
&lt;br /&gt;
In addition, attacks are found on the map. Using an attack on another player will hinder them in some way (e.g. by destroying army camps, mines, and/or smelters).&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Battles give out Battle Points (BP), and after earning enough BP the player will receive rewards.&lt;br /&gt;
&lt;br /&gt;
The following is an incomplete table of BP earned for placing in battles:&lt;br /&gt;
&lt;br /&gt;
* 2nd: 40 BP&lt;br /&gt;
* 3rd: 35 BP&lt;br /&gt;
* 5th: 25 BP&lt;br /&gt;
* 6th - 10th: 20 BP&lt;br /&gt;
* 11th - 20th: 15 BP&lt;br /&gt;
* 21st: 10 BP&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=6009</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=6009"/>
		<updated>2024-01-03T23:54:43Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|Legendary || Insane || 10 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
This is a list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Abbreviation &lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || AV || Passive || Alloy sell value increased by XX% || 3.5% || 7% || 14% || 28% || 56% || 112% || 224%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || AC || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || 80% || 160% || 320% || 640%&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || A$B || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || ACB || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || ACD || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || BMB || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || CB || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || 12.8% || 25.6%&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || CD || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || DT || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || DAC || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || DH || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || DM || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || 24% || 48% || 96% || 192%&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || DB || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || 32% || 64% || 128%&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || EC || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || 4% || 8% || 16% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || ES || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || 4% || 8% || 16% || 32%&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || FH || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || FB || Active || Reveals XX fogged territories on the map || 2 || 4 || 8 || 14 || 24 || 50 || 64&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || HB || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || 12% || 14%&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || HD || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || IT || Passive || Increase your maximum idle time by XX || 10m || 20m || 40m || 1h 20m || 2h 40m || 5h 20m || 10h 40m&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || IM || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || 12% || 24% || 48% || 96%&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || IV || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || 32% || 64% || 128%&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || MR || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || 120% || 240% || 480%&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || MD || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || 16% || 32% || 64%&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || MB || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || 28% || 56% || 112%&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || - || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || 40% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || MC || Active || Instantly get a money cache of size XX% || 15% || 30% || 60% || 120% || 240% || 480% || 960%&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || MCB || Passive || Increases money received from all caches by XX% || 2% || 4% || 8% || 16% || 32% || 64% || 128%&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || OV || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || 36% || 72% || 144% || 288%&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || QS || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || 96% || 192% || 384%&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || RC || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || 240% || 480% || 960%&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || RCB || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || SD || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || SC || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || 35% || 50% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || SS || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || 35% || 50% || 65%&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || SAC || Active || Supercharge an army camp for XX || 7.5m || 15m || 30m || 1h || 2h || 4h || 8h&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || SM || Active || Supercharge a mine for XX || 7.5m || 15m || 30m || 1h || 2h || 4h || 8h&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || TD || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || 48%&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || TMB || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% || 400% || 800%&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || TW || Active || Advance time by XX || 7.5m || 15m || 30m || 1h || 2h || 4h || 8h&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || TS || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% || 160% || 320%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;br /&gt;
&amp;lt;!--Google sheet almost complete: https://docs.google.com/spreadsheets/d/13Od8lzysJoW5LdB2ruBn0xjwkwP7NfYHNA7Rq7TACUc/edit#gid=0--&amp;gt;&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Advancements&amp;diff=5515</id>
		<title>Advancements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Advancements&amp;diff=5515"/>
		<updated>2023-07-15T16:39:54Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: Added Phase 2 Advancements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advancements&#039;&#039;&#039; are upgrades you can find in Warzone Idle. They are purchased using &#039;&#039;advancement points&#039;&#039; (AP).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are four phases of advancements. Each requires an amount of AP to be spent in the previous phase before they are unlocked:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Increased Army Camp Production: Increases armies received from all army camps by 10%. Upgradable to 500% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Copper Production: Receive 10% more Copper from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Money: Caches award 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Joint Strike: 5% of your armies are retained when conquering a territory you control two or more connections to. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Ore Sell Values: Ores sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Discounted Mine Upgrades: Mine upgrades cost 5% less. Upgradable to 25% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Mine Visibility: Can see the location of the first 3 mines. Upgradable to 66 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Tin Production: Receive 10% more Tin from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increase Smelters Speed: Decreases the amount of time it takes to smelt things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Additional Mercenaries: Increases the number of armies available in mercenary camps by 10%. Upgradable to 150% in 2.5% increments.&lt;br /&gt;
(After unlocking it, the first upgrade costs 50AP and then 10AP more for each subsequent upgrade.)&lt;br /&gt;
&lt;br /&gt;
Increased Iron Production: Receive 10% more Iron from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Statistics: Reveals additional statistics about your empire. Upgradable to 4. [?]&lt;br /&gt;
&lt;br /&gt;
Increased Idle Time: Increases the maximum amount of idle time you can accrue at once by 30 minutes. Unlimited upgrades in 30 minute increments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Phase 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Phase 2 requires 1,000 AP spent in Phase 1.&lt;br /&gt;
&lt;br /&gt;
Auto-Conquer: Automatically conquers any territories that cost less than 5% of the number of armies you have. Upgradable to 50% in 5% increments. Can be disabled at will. Unlocks challenges and battles!&lt;br /&gt;
&lt;br /&gt;
Increased Zinc Production: Receive 10% more Zinc from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Cache Resources: Caches award 10% more ore, alloys, and items. Upgradable to 100% in 10% increments.&lt;br /&gt;
&lt;br /&gt;
Smelters/Crafters Visibility: Can see the location of the first 3 smelter/crafters. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Increased Nickel Production: Receive 10% more Nickel from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Army Camp Discounts: Decreases cost of upgrading army camps by 2%. Upgradable to 30% in 2% increments.&lt;br /&gt;
&lt;br /&gt;
Auto-Smelt: If a smelter or crafter is unable to work due to lack of resources, 120 minutes later this will automatically change its recipe to the most expensive recipe that it can work on. Upgradable to 10 minutes in -10 increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increased Lead Production: Receive 10% more Lead from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Mercenary Discount: Decreases cost of buying armies at mercenary camps by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Alloy Sell Values: Alloys sell for 10% more money. Upgradable to 100% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Draft Sizes: Increases armies received from drafting by 10%. Upgradable to 300% in 10% increments.&lt;br /&gt;
(This does not change that the sliding portion goes up to 16% of total armies earned, i.e. you will reach that point with fewer drafts, but afterwards there is only the fixed portion left to be increased with this advancement.)&lt;br /&gt;
&lt;br /&gt;
Increased Silicon Production: Receive 10% more Silicon from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Recipe Visibility: Can see the location of the first 3 recipes. Upgradable to 30 in increments of 3.&lt;br /&gt;
&lt;br /&gt;
Auto-Upgrade Army Camps: Automatically upgrades army camps that cost less than 5% of the money you have on hand. Upgradable to 100% in 5% increments. Can be enabled or disabled at will.&lt;br /&gt;
&lt;br /&gt;
Increase Crafters Speed: Decreases the amount of time it takes to craft things by 10%. Upgradable to 50% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased Aluminum Production: Receive 10% more Aluminum from mines. Upgradable to 200% in 5% increments.&lt;br /&gt;
&lt;br /&gt;
Increased AP: Increases AP received by winning levels by 5%. Upgradable to 25% in 2% increments. Does no affect challenges or battles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Phase 3 requires 8,000 AP spent in Phase 2.&lt;br /&gt;
* Phase 4 requires 25,000 AP spent in Phase 3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Gameplay_Basics&amp;diff=5434</id>
		<title>Gameplay Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Gameplay_Basics&amp;diff=5434"/>
		<updated>2022-12-24T20:33:09Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warzone game is played between 2 and 400 players, either human or computer-controlled.  The goal is to conquer the entire map, or at least conquer enough to force your opponents to [[surrender]].&lt;br /&gt;
&lt;br /&gt;
Warzone games are highly configurable.  This introduction will assume that default [[settings]] are being used.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
The [[map]] is the center of attention in a game.  The map is simply a collection of [[territories]], where each territory is filled with a color that indicates the player that controls the territory, and a number that indicates how many armies are present on that territory.  &lt;br /&gt;
&lt;br /&gt;
Some territories can be controlled by [[neutral]].  The neutral armies cannot move, and simply sit still for the entire duration of the game until conquered by a player.&lt;br /&gt;
&lt;br /&gt;
All territories controlled by players must keep at least one army on them at all times if [[One Army Must Stand Guard]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
Warzone mainly utilizes the left mouse button, although there are [[hotkeys]] that can make playing more efficient.&lt;br /&gt;
&lt;br /&gt;
Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus.&lt;br /&gt;
&lt;br /&gt;
==Phases==&lt;br /&gt;
&lt;br /&gt;
Each turn goes through three [[phases]]:  Deploying Armies, Attack/Transfer, and Confirmation.  These phases can be seen in the upper-left corner of the interface.  You can switch freely between the three phases just by clicking on the phase.&lt;br /&gt;
&lt;br /&gt;
===Deploying phase===&lt;br /&gt;
&lt;br /&gt;
Each turn, you receive new armies that you can add to [[territories]] you control.  While in the deploying phase, the game will inform you in the upper-left corner by saying something like:&lt;br /&gt;
&lt;br /&gt;
:0 / 5 armies placed&lt;br /&gt;
&lt;br /&gt;
This shows you are receiving 5 armies this turn, and so far you&#039;ve deployed 0 of them.  Simply click on a territory you control to place an army there.&lt;br /&gt;
&lt;br /&gt;
When done deploying, you can click Next Phase or simply click the Attack/Transfer link to go to the Attack/Transfer phase.&lt;br /&gt;
&lt;br /&gt;
===Attack/Transfer phase===&lt;br /&gt;
&lt;br /&gt;
Attack/Transfer allows you to attack other territories or transfer your armies between territories you control.  &lt;br /&gt;
&lt;br /&gt;
Each army you control can only do one attack or transfer each turn.  Games with [[multi-attack]] enabled allow armies to move long distances in a single turn, but this page will assume you&#039;re playing a game without multi-attack.  &lt;br /&gt;
&lt;br /&gt;
Since each army can only do one attack or transfer, that means each army can only move to directly adjacent territories in a given turn.  If it moves to a friendly adjacent territory (either your own or a teammate), that&#039;s considered a transfer.  If it moves to an enemy territory (either another player or neutral), that&#039;s considered an attack.&lt;br /&gt;
&lt;br /&gt;
Transfers are simple, and always succeed.  The army simply moves.&lt;br /&gt;
&lt;br /&gt;
Attacks are more complicated.  To fully understand attacks, see the [[basic combat]] page.  Remember the rule of thumb is to always attack territories with at least twice as many armies as the defenders have.&lt;br /&gt;
&lt;br /&gt;
===Confirmation phase===&lt;br /&gt;
&lt;br /&gt;
Confirmation lets you view your orders before sending them to the Warzone server.  It will highlight all of your orders, and you can also examine them in the [[orders list]].&lt;br /&gt;
&lt;br /&gt;
==Lower-left buttons==&lt;br /&gt;
&lt;br /&gt;
The buttons in the lower left-hand corner can be used to accomplish a variety of tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; lets players speak publicly or privately with their team. &lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; lets players look backwards in time in the current game to see previous turns and the orders placed in them.&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039; shows you the settings of the current game as well as what template and tournament (if any) this game is connected to.&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; opens up a list of players with information about them.  It also contains options to [[surrender]] or [[vote to end]] the game. &lt;br /&gt;
* The [[Statistics Window]] shows you interesting information about the game.&lt;br /&gt;
* &#039;&#039;&#039;Nudge/Boot&#039;&#039;&#039; lets users [[Nudge|nudge]] players who are slow to take their turn or [[boot]] players who are holding up the game.&lt;br /&gt;
* &#039;&#039;&#039;Fullscreen&#039;&#039;&#039; makes the game window bigger, although players can also try using the F11 key to put their browser into fullscreen mode.&lt;br /&gt;
* &#039;&#039;&#039;Refresh&#039;&#039;&#039; causes Warzone to check the server for updates, which includes new chat or checking to see if the turn advanced.  It also updates automatically as indicated by the green bar.&lt;br /&gt;
&lt;br /&gt;
==Players Summary==&lt;br /&gt;
&lt;br /&gt;
The bottom right hand corner of the interface shows the players (and, in team games, what teams they are in). &lt;br /&gt;
&lt;br /&gt;
Clicking on a player&#039;s name opens up a menu showing: &lt;br /&gt;
&lt;br /&gt;
* A link to view the player&#039;s full profile&lt;br /&gt;
* The player&#039;s average move rate, both across all games and for the last ten turns of this game.&lt;br /&gt;
* Their tagline&lt;br /&gt;
* Send private messages (if enabled by the game creator)&lt;br /&gt;
* Visible armies, income, and number of territories in this game. &lt;br /&gt;
* If they&#039;re a teammate, players can view the orders that they&#039;ve committed. &lt;br /&gt;
* A button to report the player if they&#039;re breaking Warzone&#039;s [[rules]].&lt;br /&gt;
* A button to select their visible armies.  This helps visualize their empire.&lt;br /&gt;
* The left side of this pop-up shows their surrender status, including who has accepted their surrender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|!]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5368</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5368"/>
		<updated>2022-09-23T01:45:05Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: Updated extreme level of Idle Time to 160 min&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || 56% || 112% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || 40% || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || 14 || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || 160 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || 7.5% || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || 1.75% || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || 15% || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || 10% || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge an army camp for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% || 40% || 80% ||  160% || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5345</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5345"/>
		<updated>2022-07-16T14:24:53Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || 1.25% || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5343</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5343"/>
		<updated>2022-07-05T08:11:29Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || 12% || 24% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || 60% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5342</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5342"/>
		<updated>2022-07-05T08:07:24Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || 6% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5341</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5341"/>
		<updated>2022-07-05T07:57:00Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || 120 minutes || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5340</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5340"/>
		<updated>2022-07-05T07:55:41Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5339</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5339"/>
		<updated>2022-07-05T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 15% || 30% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || 14% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || 60% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || 60% || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || 15% || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5336</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5336"/>
		<updated>2022-06-27T01:42:38Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* Rarities and Upgrades */ Epic to Legendary upgrade takes 5 days&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic || 2 days&lt;br /&gt;
|-&lt;br /&gt;
|Epic || Legendary || 5 days&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || 12.5% || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5334</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5334"/>
		<updated>2022-06-20T07:31:29Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || 40% || 80% || 160% || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || 0.8% || 1.6% || 3.2% || 6.4% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || 1% || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || P || 3.5% || 7% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || 18% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || 5% || 10% || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5327</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5327"/>
		<updated>2022-06-09T16:11:11Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || 2% || 4% || 8% || 10% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5325</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5325"/>
		<updated>2022-06-07T09:20:07Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || 3% || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5324</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5324"/>
		<updated>2022-06-02T21:21:06Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || 12% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || 2% || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || 4% || 8% || 16% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || U || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5321</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5321"/>
		<updated>2022-05-25T16:31:54Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || 10% || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% || 8% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Market Raid || Active || Instantly conduct a market raid of size XX% || P || 4% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || 2% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || 20% || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache || Active || Instantly get a money cache of size XX% || P || 30% || . || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Money Cache Boost || Passive || Increases money received from all caches by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || P || 30% || U || 120% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache Boost || Passive || Increases resources received from all caches by XX% || P || C || 20% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Crafters work XX% faster || 5% || 10% || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || 20% ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5316</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5316"/>
		<updated>2022-05-12T23:15:59Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || 10% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% ||  U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || 5% || . || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Artifacts&amp;diff=5315</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Artifacts&amp;diff=5315"/>
		<updated>2022-05-12T23:13:59Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* List of artifact types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are permanent upgrades you can find in [[Warzone Idle]].  Artifacts and [[advancements]] are the only things that give permanent Warzone Idle upgrades.&lt;br /&gt;
&lt;br /&gt;
You may only have 3 artifacts equipped at any time.  Those are the only 3 that have any effect.  Some artifacts are Passive which means their effects always apply while equipped, and others must be activated and then have a cooldown until you can activate them again.&lt;br /&gt;
&lt;br /&gt;
To change the three artifacts you have equipped, open the Advancements tab and click View All next to artifacts.  Then drag the one you want to equip into a box at the top.&lt;br /&gt;
&lt;br /&gt;
To activate a non-passive artifact, equip it and then look for the Activate button on the advancements tab.  It will then &amp;quot;cool down&amp;quot; until it can be used again.&lt;br /&gt;
&lt;br /&gt;
Note that you cannot un-equip an artifact that&#039;s cooling down.  You also cannot equip two identical artifacts (regardless of rarity).&lt;br /&gt;
&lt;br /&gt;
== Getting Artifacts ==&lt;br /&gt;
&lt;br /&gt;
Artifacts can be found by digging at dig sites that you find while playing Warzone Idle.  All Warzone Idle levels have dig sites other than the tutorial, the first level, and the bonus level.&lt;br /&gt;
&lt;br /&gt;
Once started, a dig site disappears from the map and will be shown on the Advancements tab. Starting a new Warzone Idle level does not affect the current dig but all dig sites left on the map will be lost.&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Note that the times specified in dig sites, as well as artifact cooldown and upgrade time, are in real-world time and are not affected by how often you open the game or what your maximum Idle Time is set to. They &#039;&#039;are&#039;&#039;, however, affected by Time Warp, both the power and the artifact (though the artifact does not affect its own cooldown).&lt;br /&gt;
&lt;br /&gt;
Additionally some clan war rewards may reduce artifact cooldown, affecting the Time Warp cooldown. There also exists an advancement which reduces digging time.&lt;br /&gt;
&lt;br /&gt;
== Rarities and Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Each artifact has a rarity. Higher rarities correspond to stronger effects.&lt;br /&gt;
&lt;br /&gt;
The rarities are, from lowest to highest:&lt;br /&gt;
* Poor&lt;br /&gt;
* Common&lt;br /&gt;
* Uncommon&lt;br /&gt;
* Rare&lt;br /&gt;
* Epic&lt;br /&gt;
* Legendary&lt;br /&gt;
* Insane&lt;br /&gt;
&lt;br /&gt;
An artifact may have its rarity upgraded by sacrificing four artifacts of the same rarity. The upgrade will take some time, during which the artifact cannot be used. The amount of time required depends on the rarity:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Old rarity&lt;br /&gt;
! New rarity&lt;br /&gt;
! Time required&lt;br /&gt;
|-&lt;br /&gt;
|Poor || Common || 6 hours&lt;br /&gt;
|-&lt;br /&gt;
|Common || Uncommon || 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|Uncommmon || Rare || 1 day&lt;br /&gt;
|-&lt;br /&gt;
|Rare || Epic|| 2 day&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of artifact types ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not done, do we want to hide this in the meantime? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a (currently incomplete) list of artifacts and their effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |  Effect&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |  Rarity&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
!Common&lt;br /&gt;
!Uncommon&lt;br /&gt;
!Rare&lt;br /&gt;
!Epic&lt;br /&gt;
!Legendary&lt;br /&gt;
!Insane&lt;br /&gt;
|-&lt;br /&gt;
|Alloy Values || Passive || Alloy sell value increased by XX% || . || 7% || 14% || 28% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache || Active || Instantly get an army cache of size XX% || . || 20% || 40% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Cache Boost || Passive || Increases armies received from all caches by XX% || . || 2% || 4% ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Boost || Passive || Increases armies produced by army camps by XX% || 5% || 10% || 20% || ... || 80% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Army Camp Discount || Passive || Reduces cost of upgrading army camps by XX% || 0.75% || 1.5% || 3% || 6% || 12% || 24% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Bonus Money Boost || Passive || Increases the money received from bonuses by XX% || 5% || 10% || 20% || ... || 80% || 160%&lt;br /&gt;
|-&lt;br /&gt;
|Cache Boost || Passive || Money, armies, and resources received from all caches increased by XX% || 0.4% || . || 1.6% || 3.2% || 6.4% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Craft Double || Passive || XX% chance of crafters producing two items instead of one || . || 1.5% || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Damage Territory || Active || Reduce armies needed to conquer a territory by XX% || 1.5% || . || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Discount Army Camp || Active || Purchase an army camp upgrade at a XX% discount || . || 6% || U || R ||  E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Mine || Active || Purchase a mine upgrade at a XX% discount || 3% || 6% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Discount Hospital || Active || Purchase a hospital upgrade at a XX% discount || 3% || 6% || U ||  R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Draft Boost || Passive || Draft values increased by XX% || . || 4% || 8% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Crafters || Passive || Crafter ingredients reduced by XX% || 0.5% || . || 2% || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Smelters || Passive || Smelter ingredients reduced by XX% || 0.5% || 1% || U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Field Hospital || Active || Deploy a field hospital that saves XX% from conquering neighboring territories || 1.5% || 3% || . || . || . || 48% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Fog Buster || Active || Reveals XX fogged territories on the map || . || 4 || 8 || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Boost || Passive || Armies saved by hospitals increased by XX% || 1% || . || 4% || 8% || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Hospital Discount || Passive || Reduces the cost of upgrading hospitals by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Idle Time || Passive || Increase your maximum idle time by XX || 10 minutes || 20 minutes || 40 minutes || 80 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Item Values || Active || Item sell values increased by X% || . || ... || ... || 16%&lt;br /&gt;
|-&lt;br /&gt;
|Inspire Mercenaries || Active || Get XX% of mercenaries from a mercenary camp for free || . || 3% || 6% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mercenary Discount || Passive || Decrease cost of mercenaries by XX% || 1% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Mine Boost || Passive || Ore received from mines increased by XX% || . || 3.5% ||  U || R || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Mine Discount || Passive || Reduces the cost of upgrading mines by XX% || . || 2.5% || 5% || 10% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Ore Values || Passive|| Ore sell values increased by XX% || 4.5% || 9% || . || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Quadruple Strike || Active|| Conquer a territory you have four or more borders to at a XX% discount || 6% || 12% || 24% || . || ...&lt;br /&gt;
|-&lt;br /&gt;
|Resource Cache || Active || Instantly get a resource cache of size XX% || . || 30% || ... || 40%&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Crafters || Passive || Smelters work XX% faster || 5% || . || . || 35% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Smelters || Passive || Smelters work XX% faster || 5% || . || 15% || 25% || E || L || I&lt;br /&gt;
|-&lt;br /&gt;
|Smelt Double || Passive || XX% chance of smelters producing two alloys instead of one || 0.75% || . || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Army Camp || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Supercharge Mine || Active || Supercharge a mine for XX || . || 15 minutes || 30 minutes || . || . || 240 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Tech Discount || Passive || Reduces requirements of techs by XX% || 0.75% || 1.5% || 3% || ...&lt;br /&gt;
|-&lt;br /&gt;
|Territory Money Boost || Passive || Increases the money received from territories by XX% || . || 25% || 50% || 100% || 200% ||&lt;br /&gt;
|-&lt;br /&gt;
|Time Warp || Active || Advance time by XX || 7.5 minutes || 15 minutes || 30 minutes || 60 minutes || ...&lt;br /&gt;
|-&lt;br /&gt;
|Triple Strike || Active|| Conquer a territory you have three or more borders to at a XX% discount || 5% || 10% || . ||  . || . ||  160% || ...&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5220</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5220"/>
		<updated>2022-02-01T11:35:51Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* Mine Generation Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||1/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5.2/sec||+1.9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7.7/sec||+2.5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||85% Copper||15% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics||40% Silicon||40% Aluminum||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminum||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminum||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminum||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5219</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5219"/>
		<updated>2022-02-01T11:33:39Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* Mine Generation Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||1/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5.2/sec||+1.9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7.7/sec||+2.5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||75% Copper||25% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminum&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminum||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhytics||40% Silicon||40% Aluminum||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminum||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminum||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatormes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminum||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinstent||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Gameplay_Basics&amp;diff=5218</id>
		<title>Gameplay Basics</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Gameplay_Basics&amp;diff=5218"/>
		<updated>2022-01-15T18:18:53Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Warzone game is played between 2 and 40 players, either human or computer-controlled.  The goal is to conquer the entire map, or at least conquer enough to force your opponents to [[surrender]].&lt;br /&gt;
&lt;br /&gt;
Warzone games are highly configurable.  This introduction will assume that default [[settings]] are being used.&lt;br /&gt;
&lt;br /&gt;
==Map==&lt;br /&gt;
&lt;br /&gt;
The [[map]] is the center of attention in a game.  The map is simply a collection of [[territories]], where each territory is filled with a color that indicates the player that controls the territory, and a number that indicates how many armies are present on that territory.  &lt;br /&gt;
&lt;br /&gt;
Some territories can be controlled by [[neutral]].  The neutral armies cannot move, and simply sit still for the entire duration of the game until conquered by a player.&lt;br /&gt;
&lt;br /&gt;
All territories controlled by players must keep at least one army on them at all times if [[One Army Must Stand Guard]] is enabled.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
Warzone mainly utilizes the left mouse button, although there are [[hotkeys]] that can make playing more efficient.&lt;br /&gt;
&lt;br /&gt;
Territories and bonuses can be selected and information such as what other territories connect to it as well as what how much the bonus will be for controlling this bonus.&lt;br /&gt;
&lt;br /&gt;
==Phases==&lt;br /&gt;
&lt;br /&gt;
Each turn goes through three [[phases]]:  Deploying Armies, Attack/Transfer, and Confirmation.  These phases can be seen in the upper-left corner of the interface.  You can switch freely between the three phases just by clicking on the phase.&lt;br /&gt;
&lt;br /&gt;
===Deploying phase===&lt;br /&gt;
&lt;br /&gt;
Each turn, you receive new armies that you can add to [[territories]] you control.  While in the deploying phase, the game will inform you in the upper-left corner by saying something like:&lt;br /&gt;
&lt;br /&gt;
:0 / 5 armies placed&lt;br /&gt;
&lt;br /&gt;
This shows you are receiving 5 armies this turn, and so far you&#039;ve deployed 0 of them.  Simply click on a territory you control to place an army there.&lt;br /&gt;
&lt;br /&gt;
When done deploying, you can click Next Phase or simply click the Attack/Transfer link to go to the Attack/Transfer phase.&lt;br /&gt;
&lt;br /&gt;
===Attack/Transfer phase===&lt;br /&gt;
&lt;br /&gt;
Attack/Transfer allows you to attack other territories or transfer your armies between territories you control.  &lt;br /&gt;
&lt;br /&gt;
Each army you control can only do one attack or transfer each turn.  Games with [[multi-attack]] enabled allow armies to move long distances in a single turn, but this page will assume you&#039;re playing a game without multi-attack.  &lt;br /&gt;
&lt;br /&gt;
Since each army can only do one attack or transfer, that means each army can only move to directly adjacent territories in a given turn.  If it moves to a friendly adjacent territory (either your own or a teammate), that&#039;s considered a transfer.  If it moves to an enemy territory (either another player or neutral), that&#039;s considered an attack.&lt;br /&gt;
&lt;br /&gt;
Transfers are simple, and always succeed.  The army simply moves.&lt;br /&gt;
&lt;br /&gt;
Attacks are more complicated.  To fully understand attacks, see the [[basic combat]] page.  Remember the rule of thumb is to always attack territories with at least twice as many armies as the defenders have.&lt;br /&gt;
&lt;br /&gt;
===Confirmation phase===&lt;br /&gt;
&lt;br /&gt;
Confirmation lets you view your orders before sending them to the Warzone server.  It will highlight all of your orders, and you can also examine them in the [[orders list]].&lt;br /&gt;
&lt;br /&gt;
==Lower-left buttons==&lt;br /&gt;
&lt;br /&gt;
The buttons in the lower left-hand corner can be used to accomplish a variety of tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chat&#039;&#039;&#039; lets players speak publicly or privately with their team. &lt;br /&gt;
* &#039;&#039;&#039;History&#039;&#039;&#039; lets players look backwards in time in the current game to see previous turns and the orders placed in them.&lt;br /&gt;
* &#039;&#039;&#039;Settings&#039;&#039;&#039; shows you the settings of the current game as well as what template and tournament (if any) this game is connected to.&lt;br /&gt;
* &#039;&#039;&#039;Players&#039;&#039;&#039; opens up a list of players with information about them.  It also contains options to [[surrender]] or [[vote to end]] the game. &lt;br /&gt;
* The [[Statistics Window]] shows you interesting information about the game.&lt;br /&gt;
* &#039;&#039;&#039;Nudge/Boot&#039;&#039;&#039; lets users [[Nudge|nudge]] players who are slow to take their turn or [[boot]] players who are holding up the game.&lt;br /&gt;
* &#039;&#039;&#039;Fullscreen&#039;&#039;&#039; makes the game window bigger, although players can also try using the F11 key to put their browser into fullscreen mode.&lt;br /&gt;
* &#039;&#039;&#039;Refresh&#039;&#039;&#039; causes Warzone to check the server for updates, which includes new chat or checking to see if the turn advanced.  It also updates automatically as indicated by the green bar.&lt;br /&gt;
&lt;br /&gt;
==Players Summary==&lt;br /&gt;
&lt;br /&gt;
The bottom right hand corner of the interface shows the players (and, in team games, what teams they are in). &lt;br /&gt;
&lt;br /&gt;
Clicking on a player&#039;s name opens up a menu showing: &lt;br /&gt;
&lt;br /&gt;
* A link to view the player&#039;s full profile&lt;br /&gt;
* The player&#039;s average move rate, both across all games and for the last ten turns of this game.&lt;br /&gt;
* Their tagline&lt;br /&gt;
* Send private messages (if enabled by the game creator)&lt;br /&gt;
* Visible armies, income, and number of territories in this game. &lt;br /&gt;
* If they&#039;re a teammate, players can view the orders that they&#039;ve committed. &lt;br /&gt;
* A button to report the player if they&#039;re breaking Warzone&#039;s [[rules]].&lt;br /&gt;
* A button to select their visible armies.  This helps visualize their empire.&lt;br /&gt;
* The left side of this pop-up shows their surrender status, including who has accepted their surrender.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay|!]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Gift_Armies&amp;diff=5189</id>
		<title>Talk:Gift Armies</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Gift_Armies&amp;diff=5189"/>
		<updated>2021-08-27T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: Created page with &amp;quot;Does anyone know, at what time gifted armies will be sent (and arrive) ???&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does anyone know, at what time gifted armies will be sent (and arrive) ???&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Rules&amp;diff=5171</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Rules&amp;diff=5171"/>
		<updated>2021-03-31T21:29:47Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: add undocumented (but enforced) English-only rule to the wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Warzone maintains a few &#039;&#039;&#039;rules&#039;&#039;&#039; that players must follow to help Warzone stay a civil place where everyone feels welcome.&lt;br /&gt;
&lt;br /&gt;
This article discusses the official rules that all players &#039;&#039;&#039;must&#039;&#039;&#039; follow in order to be allowed to play Warzone.  Players sometimes invent their own etiquette around things like [[booting]] and [[voting to end]], however these are not enforced like the official rules are.&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
&lt;br /&gt;
The following rules are presented to all players the first time they play a game with other players:&lt;br /&gt;
&lt;br /&gt;
# You shall be respectful to other players at all times. &lt;br /&gt;
# Racist language, personal attacks, excessive profanity, or offensive language will not be tolerated. &lt;br /&gt;
# You shall not operate more than one Warzone account that participates in the same game, tournament, ladder, clan war, or in any way gives you an advantage or gives you points or coins.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also important to note that additional rules exist in the Warzone [https://www.warzone.com/TermsOfService terms of service].  These rules aren&#039;t displayed as prominently since they&#039;re common sense, but they still apply.  Examples include, but are not limited to, impersonating other players, rigging games, launching denial-of-service attacks, or using someone else&#039;s account without their permission.&lt;br /&gt;
&lt;br /&gt;
Additionally, since Warzone displays ads, players must also abide by the rules imposed by the advertisers.  The following is not allowed to be submitted or linked to:&lt;br /&gt;
&lt;br /&gt;
# pornographic content or links to pornographic content&lt;br /&gt;
# erotic stories or descriptions of sexual acts&lt;br /&gt;
# sexual jokes&lt;br /&gt;
# erotic or sexual forums&lt;br /&gt;
&lt;br /&gt;
On Global Chat, please exclusively use English so that the moderators of the site know what you are saying and can ensure you are not breaking any rules. Non-English communication is acceptable in non-public spaces but for moderation reasons if you use a language other than English on Global Chat you may be muted.&lt;br /&gt;
&lt;br /&gt;
== Politics / Religion ==&lt;br /&gt;
&lt;br /&gt;
Politics and Religion are not appropriate subjects to discuss on Warzone unless they&#039;re done in a place where everyone present is willing to discuss such topics.&lt;br /&gt;
&lt;br /&gt;
For example, it&#039;s OK to make a forum thread in the off-topic forum that discusses politics or religion as long as the thread subject clearly identifies it as the subject.  The thread subject should also be neutral in nature to avoid provoking those who only read the subject and never enter the thread.&lt;br /&gt;
&lt;br /&gt;
As another example, it&#039;s never acceptable to discuss these topics in the global chat room, as that&#039;s open to the public so it&#039;s impossible to get consent from everyone who could read it.&lt;br /&gt;
&lt;br /&gt;
The reasoning behind this rule is that we don&#039;t want to subject people to these topics unless they explicitly consent to being willing to discuss them.&lt;br /&gt;
&lt;br /&gt;
==Ladder Rules==&lt;br /&gt;
&lt;br /&gt;
The following are the rules for playing in any of the official Warzone ladders.&lt;br /&gt;
&lt;br /&gt;
# You may not play on the 1v1 Ladder if you have another account which has unexpired games on that ladder. Games expire 5 months after their end date.&lt;br /&gt;
# You may not play on the Real Time Ladder if you have another account which is currently ranked. Accounts become unranked after 3 days of inactivity on the ladder.&lt;br /&gt;
# You may not use more than one account in any season of the Seasonal Ladder.&lt;br /&gt;
# You may not manipulate the Seasonal Ladder&#039;s force-finish mechanism in order to win games.&lt;br /&gt;
# You many not play on the 2v2 or 3v3 ladders with a team if there is another team on that same ladder consisting of the same players. You may play if at least one of the players on the new team is a new different player or if one or more of the players on the old team is not on the new team. Essentially, if the only difference between two teams is that a player has been replaced by an alt of the same player, then it is not considered to be a different team.&lt;br /&gt;
&lt;br /&gt;
== Rigged Games and Lotteries ==&lt;br /&gt;
&lt;br /&gt;
Any game or tournament that gives a significant advantage to one player is considered &#039;&#039;&#039;rigged&#039;&#039;&#039;.  Rigged games are not allowed on Warzone, as noted above, as these go against the spirit of the game and create bad experiences for players who don&#039;t know how to read settings.&lt;br /&gt;
&lt;br /&gt;
A rigged game is OK as long as the game is created using direct invites (i.e. no open seats, no invite-by-code, no tournaments) and only if the game creator obtained consent from each player of playing a rigged game &#039;&#039;&#039;before&#039;&#039;&#039; inviting them to the game.    This is typically only possible amongst a group of friends.&lt;br /&gt;
&lt;br /&gt;
Lottery games are OK as long as the game name clearly identifies it as a lottery game (it must use the word &amp;quot;Lottery&amp;quot;) and the game has an equal chance of being won by all players (no matter what orders they enter or actions they take).&lt;br /&gt;
&lt;br /&gt;
A game is also considered rigged if it has a specific trick to winning that isn&#039;t obvious.  For example, if one territory or region of the map is so powerful that whoever gets it will surely win. The only way these kind of games might not be considered rigged is if the game description &#039;&#039;&#039;clearly&#039;&#039;&#039; outlines what has to be done to win in the name and description, and is such that any player has an equal chance of competing for the victory.  Warzone games should require strategy to win, not fast fingers.&lt;br /&gt;
&lt;br /&gt;
==Enforcement==&lt;br /&gt;
&lt;br /&gt;
Because all players must agree to obey these rules the first time they click the multi-player tab, it&#039;s assumed that all players know and understand the rules.  Players who knowingly disobey the rules can be [[reported]].&lt;br /&gt;
&lt;br /&gt;
Players who break the rules can be warned, suspended, or banned.  A warning is usually given first if the infraction not very severe.  However, in extreme cases players can be directly suspended or banned without a warning.  For banning or longer suspensions, players may be automatically surrendered in all of their games to allow the remaining players to continue the game without them if they choose to do so.&lt;br /&gt;
&lt;br /&gt;
Warnings are completely anonymous -- other players cannot tell that a player received a warning.  However, suspensions and banning are revealed on a player&#039;s profile for the duration of the suspension.&lt;br /&gt;
&lt;br /&gt;
==Non-rules==&lt;br /&gt;
&lt;br /&gt;
As mentioned above, players sometimes invent their own etiquette around how the game should be played.  It&#039;s okay to do this, however, you should not expect that players will be warned or suspended when they break your etiquette.  Instead, use your [[block list]] to avoid playing with the problem players.&lt;br /&gt;
&lt;br /&gt;
# Booting: Booting isn&#039;t against the rules.  If it were, the button simply wouldn&#039;t be there!  In particular, some players feel that booting within a certain threshold of the boot timer should result in suspensions.  Instead, it&#039;s recommended to set your boot timer to the duration that you&#039;d first like to see players become bootable.  For example, instead of setting the boot timer to 5 minutes and asking nobody click it until 7 minutes have passed, just set the boot timer to 7 minutes.  You will save yourself a lot of hassle.&lt;br /&gt;
# Not taking their turn fast enough: Warzone can&#039;t force people to play, and you should not report players for not playing.  If you find yourself waiting on other players longer than you&#039;d like, please create or join games with lower boot times so you can boot them and continue your game.&lt;br /&gt;
# Colluding: Players working together is not against the rules, and you should not report players for doing so.  To avoid collusion, play in 1 v 1 games where collusion is impossible, or in team games (since then the collusion is pre-arranged), or just play with friends you trust.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mines&amp;diff=5143</id>
		<title>Mines</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mines&amp;diff=5143"/>
		<updated>2021-01-26T11:49:45Z</updated>

		<summary type="html">&lt;p&gt;66.228.34.98: /* Mine Generation Ratios */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mines&#039;&#039;&#039; are the core way to get ore in [[Warzone Idle]].   Mines generate ore every second.  You can find mines by exploring on the map and conquering them.&lt;br /&gt;
&lt;br /&gt;
Mines can be upgraded to produce more ore per second.  The upgrade cost varies depending on the mine and the level, so the costs are not listed in this wiki.&lt;br /&gt;
&lt;br /&gt;
The ore that mines generate can be refined into bars via [[Smelters/Crafters|Smelters]]&lt;br /&gt;
&lt;br /&gt;
== Generation Rate ==&lt;br /&gt;
&lt;br /&gt;
Each mine generates different types of resources, and in different ratios.  For example, a mine could generate 100% copper, or 30% copper and 70% tin.&lt;br /&gt;
&lt;br /&gt;
The total ore each mine generates is based on this formula:&lt;br /&gt;
&lt;br /&gt;
0.3 * Level ^ 2 + Level + 2&lt;br /&gt;
&lt;br /&gt;
If mine&#039;s level is 1, multiply result by 0.3.  If mine level is 2, multiply result by 0.6.  If mine level is 3, multiply result by 0.8.&lt;br /&gt;
&lt;br /&gt;
The result of this formula is then divided into the resource types it generates.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mining Rate&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Increase&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;%&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||1/sec||-||-&lt;br /&gt;
|-&lt;br /&gt;
| 2||5.2/sec||+1.9/sec||+58%&lt;br /&gt;
|-&lt;br /&gt;
| 3||7.7/sec||+2.5/sec||+48%&lt;br /&gt;
|-&lt;br /&gt;
| 4||10.8/sec||+3.1/sec||+40%&lt;br /&gt;
|-&lt;br /&gt;
| 5||14.5/sec||+3.7/sec||+34%&lt;br /&gt;
|-&lt;br /&gt;
| 6||18.8/sec||+4.3/sec||+30%&lt;br /&gt;
|-&lt;br /&gt;
| 7||23.7/sec||+4.9/sec||+26%&lt;br /&gt;
|-&lt;br /&gt;
| 8||29.2/sec||+5.5/sec||+23%&lt;br /&gt;
|-&lt;br /&gt;
| 9||35.3/sec||+6.1/sec||+21%&lt;br /&gt;
|-&lt;br /&gt;
| 10||42.0/sec||+6.7/sec||+19%&lt;br /&gt;
|-&lt;br /&gt;
| 11||49.3/sec||+7.3/sec||+17%&lt;br /&gt;
|-&lt;br /&gt;
| 12||57.2/sec||+7.9/sec||+16%&lt;br /&gt;
|-&lt;br /&gt;
| 13||65.7/sec||+8.5/sec||+15%&lt;br /&gt;
|-&lt;br /&gt;
| 14||74.8/sec||+9.1/sec||+14%&lt;br /&gt;
|-&lt;br /&gt;
| 15||84.5/sec||+9.7/sec||+13%&lt;br /&gt;
|-&lt;br /&gt;
| 16||94.8/sec||+10.3/sec||+12%&lt;br /&gt;
|-&lt;br /&gt;
| 17||105.7/sec||+10.9/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 18||117.2/sec||+11.5/sec||+11%&lt;br /&gt;
|-&lt;br /&gt;
| 19||129.3/sec||+12.1/sec||+10%&lt;br /&gt;
|-&lt;br /&gt;
| 20||142.0/sec||+12.7/sec||+10%&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
These numbers can be increased via your tech upgrades, advancement upgrades, supercharge powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Mine Generation Ratios ==&lt;br /&gt;
&lt;br /&gt;
Mines produce either one, two or three different kinds of ore. The total production of a mine depends on the level of the mine and other upgrades, however the ratios of ores a mine produces doesn&#039;t change per level unless increased ore production advancements are purchased. The basic ratios are displayed in the tabular below, with the first 42 mines in the same order as displayed in the IDLE.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot; {{table}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Ore#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gaspo||100% Copper||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Hopesonen||85% Copper||15% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Freadwels||50% Copper||50% Tin||-&lt;br /&gt;
|-&lt;br /&gt;
| Valinia||80% Tin||20% Iron||-&lt;br /&gt;
|-&lt;br /&gt;
| Keleginary||20% Copper||30% Tin||50% Iron&lt;br /&gt;
|-&lt;br /&gt;
| Proftor||100% Iron||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Handow||40% Copper||40% Tin||20% Zinc&lt;br /&gt;
|-&lt;br /&gt;
| Censborogeol||40% Copper||60% Zinc||-&lt;br /&gt;
|-&lt;br /&gt;
| Foremotions||80% Zinc||20% Nickel||-&lt;br /&gt;
|-&lt;br /&gt;
| Andorcel||20% Iron||30% Zinc||50% Nickel&lt;br /&gt;
|-&lt;br /&gt;
| Fectly||100% Nickel||-||-&lt;br /&gt;
|-&lt;br /&gt;
| Ciliked||40% Iron||40% Nickel||20% Lead&lt;br /&gt;
|-&lt;br /&gt;
| Stramentension||50% Zinc||50% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Bragpose||20% Nickel||80% Lead||-&lt;br /&gt;
|-&lt;br /&gt;
| Probnonders||40% Tin||40% Lead||20% Silicon&lt;br /&gt;
|-&lt;br /&gt;
| Suffergizes||50% Lead||50% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Sparterchacks||20% Iron||80% Silicon||-&lt;br /&gt;
|-&lt;br /&gt;
| Judingsions||40% Nickel||40% Silicon||20% Aluminium&lt;br /&gt;
|-&lt;br /&gt;
| Gicabbonies||50% Silicon||50% Aluminium||-&lt;br /&gt;
|-&lt;br /&gt;
| Rivulstenspers||20% Lead||80% Aluminium||-&lt;br /&gt;
|-&lt;br /&gt;
| Draugerhhytics||40% Silicon||40% Aluminium||20% Silver&lt;br /&gt;
|-&lt;br /&gt;
| Shadambuzzler||50% Aluminium||50% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Excienested||20% Aluminium||80% Silver||-&lt;br /&gt;
|-&lt;br /&gt;
| Echnuthfirones||40% Zinc||40% Silver||20% Gold&lt;br /&gt;
|-&lt;br /&gt;
| Flautify||50% Silver||50% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Grincurvinding||20% Silver||80% Gold||-&lt;br /&gt;
|-&lt;br /&gt;
| Rowskiman||40% Iron||40% Gold||20% Platinum&lt;br /&gt;
|-&lt;br /&gt;
| Herobbing||50% Gold||50% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Mufficatornes||20% Gold||80% Platinum||-&lt;br /&gt;
|-&lt;br /&gt;
| Diserbalned||40% Tin||40% Platinum||20% Titanium&lt;br /&gt;
|-&lt;br /&gt;
| Ottornood||50% Platinum||50% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Arraight||20% Platinum||80% Titanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sketeematic||40% Lead||40% Titanium||20% Thorium&lt;br /&gt;
|-&lt;br /&gt;
| Neutinoclar||50% Titanium||50% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bewillo||20% Titanium||80% Thorium||-&lt;br /&gt;
|-&lt;br /&gt;
| Explum||40% Aluminium||40% Thorium||20% Neodymium&lt;br /&gt;
|-&lt;br /&gt;
| Catated||50% Thorium||50% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Facipaz||20% Thorium||80% Neodymium||-&lt;br /&gt;
|-&lt;br /&gt;
| Bruther||40% Silver||40% Neodymium||20% Chromium&lt;br /&gt;
|-&lt;br /&gt;
| Wagorget||50% Neodymium||50% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Beconch||20% Neodymium||80% Chromium||-&lt;br /&gt;
|-&lt;br /&gt;
| Runnett||40% Gold||40% Chromium||20% Uranium&lt;br /&gt;
|-&lt;br /&gt;
| Farbors||50% Chromium||50% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Throomize||20% Chromium||80% Uranium||-&lt;br /&gt;
|-&lt;br /&gt;
| Apiesters||40% Platinum||40% Uranium||20% Lanthanum&lt;br /&gt;
|-&lt;br /&gt;
| Ounded||50% Uranium||50% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-on||20% Uranium||80% Lanthanum||-&lt;br /&gt;
|-&lt;br /&gt;
| Chase-off||40% Titanium||40% Lanthanum||20% Samarium&lt;br /&gt;
|-&lt;br /&gt;
| Purson||50% Lanthanum||50% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Fondord||20% Lanthanum||80% Samarium||-&lt;br /&gt;
|-&lt;br /&gt;
| Pirelapperots||40% Thorium||40% Samarium||20% Terbium&lt;br /&gt;
|-&lt;br /&gt;
| Gallinsten||50% Samarium||50% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Naldors||20% Samarium||80% Terbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Randix||40% Neodymium||40% Terbium||20% Erbium&lt;br /&gt;
|-&lt;br /&gt;
| Defegustical||50% Terbium||50% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Oppingeast||20% Terbium||80% Erbium||-&lt;br /&gt;
|-&lt;br /&gt;
| Norsents||40% Chromium||40% Erbium||20% Yttrium&lt;br /&gt;
|-&lt;br /&gt;
| Janeroces||50% Erbium||50% Yttrium||-&lt;br /&gt;
|-&lt;br /&gt;
| Tronnegated||20% Erbium||80% Yttrium||-&lt;br /&gt;
|- &lt;br /&gt;
| Spikover||40% Uranium||40% Yttrium||20% Dysprosium&lt;br /&gt;
|- &lt;br /&gt;
| Pacizantry||50% Yttrium||50% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Sponiansumble||20% Yttrium||80% Dysprosium||-&lt;br /&gt;
|-&lt;br /&gt;
| Toportienative||40% Lanthanum||40% Dysprosium||20% Unobtanium&lt;br /&gt;
|-&lt;br /&gt;
| Contairily||50% Dysprosium||50% Unobtanium||-&lt;br /&gt;
|-&lt;br /&gt;
| Ganishare||20% Dysprosium||80% Unobtanium||-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warzone Idle]]&lt;/div&gt;</summary>
		<author><name>66.228.34.98</name></author>
	</entry>
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