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	<updated>2026-04-18T18:00:02Z</updated>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Luck_Modifier&amp;diff=734</id>
		<title>Luck Modifier</title>
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		<updated>2011-09-15T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;64.183.48.188: /* Remainders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%.  The default is 75%.&lt;br /&gt;
 &lt;br /&gt;
Check that off the list of things I was coufnesd about.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let&#039;s assume the random number generator determined that only 54 would get killed.&lt;br /&gt;
 &lt;br /&gt;
In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
&lt;br /&gt;
http://blog.warlight.net/Images/LuckGraphs.png&lt;br /&gt;
&lt;br /&gt;
It&#039;s really great that people are sarhnig this information.&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
WarLight [[members]] may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a [[built-in template]]. [http://warlight.net/Membership.aspx Learn more about membership].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Analyze Graphs]]&lt;br /&gt;
* [[Attack Luck]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>64.183.48.188</name></author>
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