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	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=54.227.17.215</id>
	<title>War.app Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=54.227.17.215"/>
	<link rel="alternate" type="text/html" href="https://war.app/wiki/Special:Contributions/54.227.17.215"/>
	<updated>2026-04-18T19:59:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Templates&amp;diff=3446</id>
		<title>Templates</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Templates&amp;diff=3446"/>
		<updated>2015-06-27T09:56:11Z</updated>

		<summary type="html">&lt;p&gt;54.227.17.215: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Templates are saved [[settings]].  They can be used to ease the game or [[tournament]] creation process.&lt;br /&gt;
&lt;br /&gt;
==Player-owned templates==&lt;br /&gt;
Whenever a player creates a custom game, WarLight will ask them if they wish to save their settings as a template.  If players choose to do so, they can give the template a name and description and those settings will be saved along with their account.  They can then create games using this template in the future. All templates have a link which allows players to share their templates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO&lt;br /&gt;
==Modifying player-owned templates==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Built-in templates==&lt;br /&gt;
&lt;br /&gt;
There are 20 templates that are hard-wired into WarLight.  These cannot be modified by players, although players can customize them and save the modified settings as their own template.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Strategic 1 v 1]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates|!]]&lt;/div&gt;</summary>
		<author><name>54.227.17.215</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Skunk940&amp;diff=3333</id>
		<title>User:Skunk940</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Skunk940&amp;diff=3333"/>
		<updated>2015-03-04T08:27:19Z</updated>

		<summary type="html">&lt;p&gt;54.227.17.215: /* Skunk940 Maps (Creation Order) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skunk940&#039;&#039;&#039; is a long term Warlight player, map maker and member. After constant use of the Warlight wiki skunk940 decided to help with the updating of it.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Profile.aspx?p=405914907 Skunk940s Profile] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skunk940 On Ladders ==&lt;br /&gt;
Skunk940 used to play the [[2 v 2 ladder]] and used to play in the [[1 v 1 ladder]] and [[seasonal ladder]] &lt;br /&gt;
&lt;br /&gt;
Skunk940 has a best rank of 91st in the 1 v 1 ladder &lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 91st at end of Seasonal Ladder V with a best rank of 83rd&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 107th at the end of Seasonal Ladder VI with a best rank of 69th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 94th at the end of Seasonal Ladder VII with a best rank of 41st&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 110th at the end of Seasonal Ladder VIII with a best rank of 29th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 118th at the end of Seasonal Ladder X with a best rank of 9th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was in the 2 vs 2 ladder with [http://warlight.net/Profile?p=7512410684 Grinche], with a best rank of 13th with score 1738.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/LadderTeam?LadderTeamID=3143 Skunk940s ladder profile]&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Maps (Creation Order)==&lt;br /&gt;
Skunk940 is a avid Warlight map maker and has made a total of 38 maps. These are the current maps made by Skunk940&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2108 Silly Isle]                                        &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2403 Solar System]                                      &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2881 Falkland Islands]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3065 Europe (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3301 Christmas Celabrations 2011]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3309 North Norfolk]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3625 Earth (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3819 Biology]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6372 Indochina (Small Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6779 Scandinavia Surrounds]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6597 Indochina (Large Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6786 Dome]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6813 Tripod]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7030 Toblix Island]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7411 Africa Billike]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7549 Christmas Celabrations 2012]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7489 Europe 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7601 East UK Wind Farms]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7718 Africa 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7685 Earth 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8142 Islands And Insulars: Cyprus]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8172 Islands And Insulars: Sahara Split]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8176 Islands And Insulars: Near East]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8391 Europe 2050]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8555 Hopscotch Traditional]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8561 Earth: Regionarity]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10169 USSR]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10176 Ottoman Empire]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10706 Persia]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=12018 Christmas Celabrations 2013]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=11592 Skunk940 Representation Map]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=13976 North Africa]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=14127 Jamaica]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=15266 Holt]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16347 UK]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16377 Roundabout]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16318 Christmas Celabrations 2014]&lt;br /&gt;
&lt;br /&gt;
[https://www.warlight.net/Map/17230-USA-Mainland-1790  USA Mainland: 1790]&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Map Series ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Christmas Celabrations&#039;&#039;&#039;&#039;&#039; - Christmas Celabrations 2011, Christmas Celabrations 2012, Christmas Celabrations 2013, Christmas Celabrations 2014&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Indochina&#039;&#039;&#039;&#039;&#039; - Indochina (large version), Indochina (small version)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Realistic)&#039;&#039;&#039;&#039;&#039; - Earth (Realistic), Europe (Realistic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;1914&#039;&#039;&#039;&#039;&#039; - Europe:1914, Africa: 1914, Earth: 1914&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Islands And Insulars&#039;&#039;&#039;&#039;&#039; - Islands And Insulars: Cyprus, Islands And Insulars: Sahara Split, Islands And Insulars: Near East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Past Nations&#039;&#039;&#039;&#039;&#039; - USSR, Ottoman Empire, Persia&lt;/div&gt;</summary>
		<author><name>54.227.17.215</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=2802</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=2802"/>
		<updated>2015-01-02T20:14:06Z</updated>

		<summary type="html">&lt;p&gt;54.227.17.215: /* Current */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diplomacy gametype is a user created &amp;quot;custom&amp;quot; game with a set of rules in a FFA to be followed to play the game as a real world scenario of deceiving enemies, making valuable alliances, making &amp;quot;declarations&amp;quot; of war, and eventually being the last one standing, however, the game can be voted to end if an alliance claims &amp;quot;victory&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common rules consist of:&lt;br /&gt;
&lt;br /&gt;
1. No attacking other players without declaring war on them in public chat so as to give the enemy a fair chance. &lt;br /&gt;
2. If a player attacks without warning (in some games this is known as &amp;quot;Blitzkrieging&amp;quot;, German for &amp;quot;Lighting War&amp;quot;, which is what the Germans used in WWII to surprise and overwhelm their enemies to win), then all players in the immediate area of the blitzkrieger can attack without warning or reason. Commonly, the blitzkrieger becomes &amp;quot;public enemy&amp;quot; or &amp;quot;PE&amp;quot;, requiring all other players to attack the PE if they are able. This rule is used to enforce people to follow the rules, as there is no concrete way of stopping people from breaking them. Most hosts make the game a practice game.&lt;br /&gt;
3. Alliances are encouraged. Some games require alliances be made public, some allow it to be private. Allies are a good way of invading successfully or defending from a stronger enemy.&lt;br /&gt;
&lt;br /&gt;
Common settings are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to know if someone really did blitzkrieg. All cards are often enabled to allow for interesting storyline twists to occur in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the game. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which its current name is. Out of all hosts commonly making these games, he (presumably male) has the most amount of rules and hosts games at least once a day. However, not all of them are rules and rather more creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for almost 2 years. When asked where he got his possibly original idea, he said he had been playing a 24FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, many different players host these games. Most of them are 6FFAs, but Soviet Russia Buddy and others host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, usually copying them word for word. Alternatively, rules are slacked and public declarations are only required if a player wants to be &amp;quot;trustworthy&amp;quot;. Many diplomacy games involve a strong element of roleplay, as players play as if they were a character in whichever world the game is set in. This works especially well with maps of universes from fantasy novels, such as George RR Martin&#039;s &amp;quot;Song of Ice and Fire&amp;quot;.&lt;/div&gt;</summary>
		<author><name>54.227.17.215</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=2801</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=2801"/>
		<updated>2015-01-02T20:06:36Z</updated>

		<summary type="html">&lt;p&gt;54.227.17.215: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Diplomacy gametype is a user created &amp;quot;custom&amp;quot; game with a set of rules in a FFA to be followed to play the game as a real world scenario of deceiving enemies, making valuable alliances, making &amp;quot;declarations&amp;quot; of war, and eventually being the last one standing, however, the game can be voted to end if an alliance claims &amp;quot;victory&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common rules consist of:&lt;br /&gt;
&lt;br /&gt;
1. No attacking other players without declaring war on them in public chat so as to give the enemy a fair chance. &lt;br /&gt;
2. If a player attacks without warning (in some games this is known as &amp;quot;Blitzkrieging&amp;quot;, German for &amp;quot;Lighting War&amp;quot;, which is what the Germans used in WWII to surprise and overwhelm their enemies to win), then all players in the immediate area of the blitzkrieger can attack without warning or reason. Commonly, the blitzkrieger becomes &amp;quot;public enemy&amp;quot; or &amp;quot;PE&amp;quot;, requiring all other players to attack the PE if they are able. This rule is used to enforce people to follow the rules, as there is no concrete way of stopping people from breaking them. Most hosts make the game a practice game.&lt;br /&gt;
3. Alliances are encouraged. Some games require alliances be made public, some allow it to be private. Allies are a good way of invading successfully or defending from a stronger enemy.&lt;br /&gt;
&lt;br /&gt;
Common settings are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to know if someone really did blitzkrieg. All cards are often enabled to allow for interesting storyline twists to occur in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the game. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which its current name is. Out of all hosts commonly making these games, he (presumably male) has the most amount of rules and hosts games at least once a day. However, not all of them are rules and rather more creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for almost 2 years. When asked where he got his possibly original idea, he said he had been playing a 24FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, many different players host these games. Most of them are 6FFAs, but Soviet Russia Buddy and others host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, usually copying them word for word.&lt;/div&gt;</summary>
		<author><name>54.227.17.215</name></author>
	</entry>
</feed>