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	<updated>2026-04-18T18:02:22Z</updated>
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	<entry>
		<id>https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=4658</id>
		<title>One Army Must Stand Guard</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=4658"/>
		<updated>2018-07-16T20:46:33Z</updated>

		<summary type="html">&lt;p&gt;54.221.134.79: clarify 1v1 battle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[One Army Must Stand Guard]] is a setting that can be configured by game creators. When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory. Furthermore, when during an attack it is calculated that all attacking and all defending armies are defeated, instead one defending army will survive and stay in the territory.&lt;br /&gt;
&lt;br /&gt;
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, you will still retain ownership(i.e. it has your color and counts towards your bonuses). &lt;br /&gt;
&lt;br /&gt;
For example, you have a territory called Territory A and an enemy or neutral has a territory called Territory B. It currently has 10 armies. If you wanted to attack Territory B from Territory A and if:&lt;br /&gt;
&lt;br /&gt;
One army must stand guard is enabled: 9 armies will attack Territory B and 1 army will stay on Territory A.&lt;br /&gt;
&lt;br /&gt;
One army must stand guard is disabled: 10 armies will attack Territory B and you will have 0 armies remaining on Territory A.&lt;br /&gt;
&lt;br /&gt;
As a last example, with the default [[Offense and defense kill rates|kill rates]] and 0% [[Luck Modifier]] if only 1 army attacks it will kill 1 defending army, and if only 1 army defends it will kill 1 attacking army. However, with this setting checked, if 1 army attacks a territory with 1 army defending, the attacking army will be killed, but the defending army will survive, since one army must stand guard in the territory. Therefore it is not advisable to attack with 1 army with this setting on.&lt;br /&gt;
&lt;br /&gt;
==Risks and Benefits of One Army Must Stand Guard Disabled==&lt;br /&gt;
See [https://photos-6.dropbox.com/t/2/AAD4GxQKHAUyA7soaRyvohUK1QR6A990WOcywrr005nO7g/12/432517190/png/32x32/1/_/1/2/Screenshot%202016-01-04%20at%2017.47.44.png/EJaLub0DGDEgBygH/_PRduB1vhKX1E0gQzATf3Jcro3NWnl3kpCNorCIXUok?size=1024x768&amp;amp;size_mode=3 this image] for an example of one army must stand guard in action.&lt;br /&gt;
&amp;lt;!--doesn&#039;t work :(&lt;br /&gt;
&amp;lt;figure&amp;gt;&lt;br /&gt;
img src = &amp;quot;https://photos-6.dropbox.com/t/2/AAD4GxQKHAUyA7soaRyvohUK1QR6A990WOcywrr005nO7g/12/432517190/png/32x32/1/_/1/2/Screenshot%202016-01-04%20at%2017.47.44.png/EJaLub0DGDEgBygH/_PRduB1vhKX1E0gQzATf3Jcro3NWnl3kpCNorCIXUok?size=1024x768&amp;amp;size_mode=3&amp;quot; alt = &amp;quot;one army must stand guard in action&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;figcation&amp;gt;&lt;br /&gt;
Above: example of one army must stand guard in action.&lt;br /&gt;
&amp;lt;/figcation&amp;gt;&lt;br /&gt;
&amp;lt;/figure&amp;gt;--&amp;gt;&lt;br /&gt;
===Risks===&lt;br /&gt;
Enemies can easily take over all of you land, as territories do not have any resistance.&lt;br /&gt;
===Benefits===&lt;br /&gt;
You can easily take over your enemy&#039;s territories, because they will more likely have fewer defenders and you will have more troops potentially available.&lt;/div&gt;</summary>
		<author><name>54.221.134.79</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Settings&amp;diff=4652</id>
		<title>Settings</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Settings&amp;diff=4652"/>
		<updated>2018-07-14T16:35:35Z</updated>

		<summary type="html">&lt;p&gt;54.221.134.79: /* Army Settings */ linkfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of Warzone&#039;s greatest features is how configurable games are.  This page enumerates all of the settings that go into a game or tournament.&lt;br /&gt;
&lt;br /&gt;
==Core Game Settings==&lt;br /&gt;
&lt;br /&gt;
* [[Game Name]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Ranked versus Practice]]&lt;br /&gt;
* [[Fog|Fog Level]]&lt;br /&gt;
* [[Multi Attack]]&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
* [[Private Messaging]]&lt;br /&gt;
* [[Team Games|Random Teams]]&lt;br /&gt;
* [[Open Seat Prerequisites]]&lt;br /&gt;
* [[Game creator&#039;s personal message]]&lt;br /&gt;
* [[Linking your Game]]&lt;br /&gt;
&lt;br /&gt;
==Initial Territory Distribution==&lt;br /&gt;
&lt;br /&gt;
* [[Manual Distribution|Automatic versus Manual distribution]]&lt;br /&gt;
* [[Initial Territory Distribution|Distribution Mode]]&lt;br /&gt;
* [[Territory Limit]]&lt;br /&gt;
* [[Initial Armies per Territory]]&lt;br /&gt;
* [[Non-distribution neutrals]]&lt;br /&gt;
* [[In-distribution neutrals]]&lt;br /&gt;
* [[Wastelands|Number of Wastelands]]&lt;br /&gt;
* [[Wastelands|Size of Wastelands]]&lt;br /&gt;
* [[Custom Distribution]]&lt;br /&gt;
&lt;br /&gt;
==Army Settings==&lt;br /&gt;
&lt;br /&gt;
* [[Base armies per turn]]&lt;br /&gt;
* [[Luck Modifier]]&lt;br /&gt;
* [[Rounding mode]]&lt;br /&gt;
* [[Extra armies for territories]]&lt;br /&gt;
* [[Army Cap]]&lt;br /&gt;
* [[Offense and defense kill rates|Offensive Kill Rate]]&lt;br /&gt;
* [[Offense and defense kill rates|Defensive Kill Rate]]&lt;br /&gt;
* [[Local deployments]]&lt;br /&gt;
* [[No-split mode]]&lt;br /&gt;
* [[Overridden Bonuses]]&lt;br /&gt;
* [[Percentage attacks|Attacking by Percentage]]&lt;br /&gt;
* [[One Army Must Stand Guard]]&lt;br /&gt;
* [[Commanders]]&lt;br /&gt;
&lt;br /&gt;
==Boot/Surrender Settings==&lt;br /&gt;
&lt;br /&gt;
* [[Real-Time versus Multi-Day]]&lt;br /&gt;
* [[Vote-to-boot time]]&lt;br /&gt;
* [[Direct boot time]]&lt;br /&gt;
* [[Automatic boot time]]&lt;br /&gt;
* [[Banking boot amount]]&lt;br /&gt;
* [[Vacations honored]]&lt;br /&gt;
* [[Players turning into AIs|Booted players turn into AIs]]&lt;br /&gt;
* [[Players turning into AIs|Surrendered players turn into AIs]]&lt;br /&gt;
* [[Surrendering|Surrenders must be accepted]]&lt;br /&gt;
* [[AI surrenders when one human remains]]&lt;br /&gt;
&lt;br /&gt;
==Card Settings==&lt;br /&gt;
* [[Number of card pieces per turn]]&lt;br /&gt;
* [[Maximum number of cards you can hold]]&lt;br /&gt;
* [[Card fog|Visibility of opponents playing cards]]&lt;br /&gt;
* [[Card fog|Visibility of opponent&#039;s cards]]&lt;br /&gt;
&lt;br /&gt;
==[[Tournament Settings]]==&lt;br /&gt;
&lt;br /&gt;
* [[Tournaments|Tournament Type]]&lt;br /&gt;
* Team Size&lt;br /&gt;
* Can Forward Invites&lt;br /&gt;
* Open Tournament&lt;br /&gt;
* Number of Rounds&lt;br /&gt;
* Teams per Game (single-elimination only)&lt;br /&gt;
* Games at a time (round-robin only)&lt;br /&gt;
&lt;br /&gt;
==Sample Settings Screen==&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/SampleSettings.png&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Settings highlight]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings|!]]&lt;/div&gt;</summary>
		<author><name>54.221.134.79</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Points&amp;diff=4651</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Points&amp;diff=4651"/>
		<updated>2018-07-02T01:08:26Z</updated>

		<summary type="html">&lt;p&gt;54.221.134.79: new URL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players can earn &#039;&#039;&#039;points&#039;&#039;&#039; by winning single-player games, multi-player games or [[tournaments]], unlocking [[achievements]], or from [[ladders]].  Points are used to gain [[levels]], which unlock additional features.&lt;br /&gt;
&lt;br /&gt;
If you visit https://www.warzone.com/Points, you can see how many points you have, the progress to your next level, and all points you&#039;ve earned in the last 30 days.  If you hover your mouse cursor over a point award, you will be shown additional details about how that number was calculated.&lt;br /&gt;
&lt;br /&gt;
== Points from Single-Player Games ==&lt;br /&gt;
&lt;br /&gt;
Defeating one of the built-in levels is worth 2,500 points the first time you defeat it.  Getting a gold star on one of these levels is worth an additional 2,500 points.  If you get a gold star the first time you defeat it, you&#039;ll receive the two awards together as a 5,000 point award.&lt;br /&gt;
&lt;br /&gt;
Community levels do not give points.&lt;br /&gt;
&lt;br /&gt;
== Points from Multi-Player Games ==&lt;br /&gt;
&lt;br /&gt;
When players win a [[ranked versus practice|ranked]] multi-player game, they are awarded points.  The number of points the winner(s) are awarded is based off of a number of factors:&lt;br /&gt;
* The number of players who didn&#039;t win the game.  Winning a 3-player FFA gives (on average) twice as many points as a 1v1, since there were two losers as opposed to one. Likewise, winning a 20 player FFA gives 19 times as many points as a 1v1.&lt;br /&gt;
* The levels of the players who didn&#039;t win the game.  Defeating a player who is equal level to you gives a base of 5,000 points.  Defeating a player who is 10 or more levels above you gives a base of 10,000 points.  Defeating a player who is lower level than you gives fewer than 5,000 points, depending on their level.&lt;br /&gt;
* If the winning player is over level 8, their points are also affected by how recently they&#039;ve defeated this player before.  Defeating the same player twice in a 10-day period reduces the points earned from that player by 50%.  Defeating the same player three or more times in a 10-day period reduces the points earned from that player by 80%.  &lt;br /&gt;
* In team games, the team essentially splits the points earned from the defeated players.  However, team members can also receive different amounts of points due to the above rules (if the team members are different levels or have defeated some of the opponents recently.)&lt;br /&gt;
* Tournament games award 50% more points.  Ladder games award double points.  Real-time games award half as many points as multi-day games.&lt;br /&gt;
&lt;br /&gt;
==== Point Multipliers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Game type&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| Multi-day games&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
| Tournament games&lt;br /&gt;
| 150%&lt;br /&gt;
|-&lt;br /&gt;
| Ladder games&lt;br /&gt;
| 200%&lt;br /&gt;
|-&lt;br /&gt;
| Real-time games&lt;br /&gt;
| 50%&lt;br /&gt;
|-&lt;br /&gt;
| Coin games&lt;br /&gt;
| 150%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points from Tournaments ==&lt;br /&gt;
&lt;br /&gt;
The winner of a [[ranked versus practice|ranked]] tournament is awarded points based on a number of factors:&lt;br /&gt;
* The number of players in the tournament.  Winning a 128 player tournament awards, on average, twice as many points as a 64 player tournament.&lt;br /&gt;
* The levels of the players who didn&#039;t win the tournament.  Each player who is equal level to you adds 500 points.  Each player who is ten levels or more above you adds 1,000 points.&lt;br /&gt;
* If a player defeats the same opponent in tournaments multiple times within a 30 day period, the points they earn from that player are reduced by 80% for all victories after the first.  This is tracked independently between games and tournaments.&lt;br /&gt;
* If a team wins a tournament, they essentially split the points earned from all defeated players.  However, team members can also receive different amounts of points due to the above rules (if the team members are different levels or have defeated some of the opponents recently in a tournament.)&lt;br /&gt;
* In addition to the tournament points, the winner of course won a bunch of games within the tournament itself which all awarded elevated points.&lt;br /&gt;
&lt;br /&gt;
== Points from Ladders ==&lt;br /&gt;
&lt;br /&gt;
The [[1 v 1 Ladder|1v1]] and [[2v2 ladder]]s award points every 24 hours to each player that holds a rank of 30 or better.  The [[seasonal ladder]] awards points at the end of each season to each player that holds a rank of 30 or better.&lt;br /&gt;
&lt;br /&gt;
They award points based on this formula: (31 – rank) ^ 3 * 0.6 + 1000&lt;br /&gt;
&lt;br /&gt;
The seasonal ladder additionally multiplies the result of this formula by the number of days in the season.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Hidden settings]]&lt;/div&gt;</summary>
		<author><name>54.221.134.79</name></author>
	</entry>
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