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	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=54.167.11.21</id>
	<title>War.app Wiki - User contributions [en]</title>
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	<updated>2026-04-18T19:57:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Validate_invite_token_API&amp;diff=3676</id>
		<title>Validate invite token API</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Validate_invite_token_API&amp;diff=3676"/>
		<updated>2016-09-02T21:33:00Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: Add vacation info on API&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re creating a system that invites players to WarLight games via the [[Create game API]], you may wish to validate whether or not an invite token or e-mail address is valid before you attempt to invite them to a game.&lt;br /&gt;
&lt;br /&gt;
Of course, if you invite a player to a game with their token, the [[Create game API]] will inform you that it&#039;s invalid.  But you may wish to determine whether or not it&#039;s valid before attempting to create a game, such as when a new player signs up on your site.  &lt;br /&gt;
&lt;br /&gt;
You can do this by calling the following API: https://www.warlight.net/API/ValidateInviteToken?Token=12345678&lt;br /&gt;
&lt;br /&gt;
To call this programmatically, you can POST your e-mail address and API token to this page in the format Email=your@email.com&amp;amp;APIToken=yourapitoken  You can get your API token from the [[Get API Token API]].&lt;br /&gt;
&lt;br /&gt;
This will return the following fields about the player whose token you provided:&lt;br /&gt;
&lt;br /&gt;
* tokenIsValid:  This simply tells you that the token does belong to a WarLight player.&lt;br /&gt;
* name: The player&#039;s WarLight nickname.&lt;br /&gt;
* isMember: True if the player has purchased a WarLight membership.&lt;br /&gt;
* level: Their current level.&lt;br /&gt;
* color: The player&#039;s preferred WarLight color.&lt;br /&gt;
* tagLine: The tagline the player has set up to display on their profile page.&lt;br /&gt;
* clotpass: See [[CLOT Authentication]]&lt;br /&gt;
* createPlayerLimit: The maximum game size that they can create.&lt;br /&gt;
* lowestUsableLuckModifier: The lowest setting they can specify for the [[luck modifier]] when creating games.&lt;br /&gt;
* levelForMapUsage: The level the system considers them when determining what maps they can use.  If their level is 5, but their levelForMapUsage is 10, they can use maps that unlock at 6-10, even though their level isn&#039;t techincally high enough.&lt;br /&gt;
* featuresUnlocked: What features they&#039;ve unlocked, either from leveling up or purchasing a membership.&lt;br /&gt;
* onVacationUntil: Expiration date of current vacation.&lt;br /&gt;
&lt;br /&gt;
== Template IDs ==&lt;br /&gt;
&lt;br /&gt;
Optionally, you can also provide a list of Template IDs to this API.  The API will check if the player has access to be a part of games created by the [[Create game API]] using this template.&lt;br /&gt;
&lt;br /&gt;
This is helpful if you plan to invite them to a game via the API and you don&#039;t want to manually check their featuresUnlocked parameter against the features you know that your template uses.&lt;br /&gt;
&lt;br /&gt;
To use this, provide a parameter named TemplateIDs (either via the query string or POST param) which contains a comma-delimited list of template IDs.  You may pass up to 20 template IDs per call.&lt;br /&gt;
&lt;br /&gt;
An example request would look like https://www.warlight.net/API/ValidateInviteToken?Token=12345678&amp;amp;TemplateIDs=342040,342041,342042,342043&lt;br /&gt;
&lt;br /&gt;
The API will return results for each template ID provided in the returned JSON.  Each template will return a &amp;quot;result&amp;quot; node that contains the string &amp;quot;CanUseTemplate&amp;quot;, &amp;quot;CannotUseTemplate&amp;quot;, or another string if an error occurred.  If &amp;quot;CannotUseTemplate&amp;quot; is returned, there will be an additional node named &amp;quot;reasonCode&amp;quot; that explains why the player was unable to use the template.&lt;br /&gt;
&lt;br /&gt;
An example return looks like this:&lt;br /&gt;
&lt;br /&gt;
  &amp;quot;template342040&amp;quot;: {&lt;br /&gt;
    &amp;quot;result&amp;quot;: &amp;quot;CanUseTemplate&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;template342041&amp;quot;: {&lt;br /&gt;
    &amp;quot;result&amp;quot;: &amp;quot;CannotUseTemplate&amp;quot;,&lt;br /&gt;
    &amp;quot;reasonCode&amp;quot;: &amp;quot;MapLocked&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;template342042&amp;quot;: {&lt;br /&gt;
    &amp;quot;result&amp;quot;: &amp;quot;CannotUseTemplate&amp;quot;,&lt;br /&gt;
    &amp;quot;reasonCode&amp;quot;: &amp;quot;AttackOnlyTransferOnlyLocked&amp;quot;&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;template342043&amp;quot;: {&lt;br /&gt;
    &amp;quot;result&amp;quot;: &amp;quot;error: template not found&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Get API Token API]]&lt;br /&gt;
* [[Create game API]]&lt;br /&gt;
&lt;br /&gt;
[[Category:API]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Statistics_Window&amp;diff=3671</id>
		<title>Statistics Window</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Statistics_Window&amp;diff=3671"/>
		<updated>2016-08-22T21:50:39Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: typo in the intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The statistics window shows you a variety of interesting information about the game. It&#039;s divided into three sections: Graphs, relations between players, and player statistics. &lt;br /&gt;
&lt;br /&gt;
The statistics window can&#039;t see anything that you couldn&#039;t tell from digging through the history. This means it can&#039;t see through the fog of on-going games or anything like that - it&#039;s just used to more easily collect the data that&#039;s already available to you. &lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
&lt;br /&gt;
The graphs allow you to see information about a game in graphical form. &lt;br /&gt;
&lt;br /&gt;
https://d2wcw7vp66n8b3.cloudfront.net/static/img/GraphsHelp.png&lt;br /&gt;
&lt;br /&gt;
You can view the following metrics on the graph:&lt;br /&gt;
* The number of armies on the map.&lt;br /&gt;
* The number of territories held by each player.&lt;br /&gt;
* The base number of armies each player receives per turn.&lt;br /&gt;
* The actual number of armies each player deployed each turn.&lt;br /&gt;
* The cumulative offensive luck value for each player.&lt;br /&gt;
* The cumulative defensive luck value for each player.&lt;br /&gt;
* The cumulative luck value (offensive + defensive) for each player.&lt;br /&gt;
&lt;br /&gt;
==Relations between Players==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;relations&amp;quot; tab shows how much each player has fought with other players. It’s great for determining who has been fighting who. &lt;br /&gt;
&lt;br /&gt;
http://warlight.net/Images/RelationsHelp.png&lt;br /&gt;
&lt;br /&gt;
It can be switched between the following metrics:&lt;br /&gt;
* The number of A&#039;s armies killed in fights between player A and B.&lt;br /&gt;
* The number of A&#039;s armies killed in A&#039;s attacks against B.&lt;br /&gt;
* The number of B&#039;s armies killed in A&#039;s attacks against B.&lt;br /&gt;
* The number of armies that A defended with against B&#039;s attacks.&lt;br /&gt;
* The number of armies that A attacked with against B.&lt;br /&gt;
* If you hover your mouse over a cell, WarLight will show you a description of what that cell represents.&lt;br /&gt;
&lt;br /&gt;
==Player statistics==&lt;br /&gt;
&lt;br /&gt;
The player stats tab shows a variety of statistics about each player. &lt;br /&gt;
&lt;br /&gt;
http://warlight.net/Images/PlayerStatsHelp.png&lt;br /&gt;
&lt;br /&gt;
It shows the following metrics:&lt;br /&gt;
* Total number of orders issued.&lt;br /&gt;
* Total number of attacks issued.&lt;br /&gt;
* Total number of deployments issued.&lt;br /&gt;
* Total number of cards played.&lt;br /&gt;
* Total number of cards received.&lt;br /&gt;
* Total number of cards discarded.&lt;br /&gt;
* Total number of transfers.&lt;br /&gt;
* Total number of successful attacks. (territory captures)&lt;br /&gt;
* Total number of failed attacks.&lt;br /&gt;
* Total number of armies attacked with.&lt;br /&gt;
* Total number of armies lost by attacking.&lt;br /&gt;
* Total number of armies killed by attacking. (defending armies killed)&lt;br /&gt;
* Total number of armies transfers.&lt;br /&gt;
* Total number of armies deployed.&lt;br /&gt;
* Total number of times attacked.&lt;br /&gt;
* Total number of armies that attacked this player.&lt;br /&gt;
* Total number of armies killed while defending. (attacking armies killed)&lt;br /&gt;
* Total number of armies lost while defending.&lt;br /&gt;
&lt;br /&gt;
==Luck Values==&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to understand what the luck numbers represent before drawing conclusions based on them. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example: If you attack with 10 armies, it&#039;s expected that you will kill 6 armies. If you kill 7, your luck for that attack will be +1. In other words, you killed exactly one army more than you were supposed to. You can view the luck number for any attack by hovering over it in the Turn Actions panel when viewing history. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Offensive&amp;quot; luck simply means the sum of the luck for all attacks you issued. &amp;quot;Defensive&amp;quot; luck simply means the sum of the luck for all attacks another player issued against your armies. Your total &amp;quot;luck&amp;quot; is simply your offensive luck plus your defensive luck. &lt;br /&gt;
&lt;br /&gt;
So if you see a luck of +50, it means that player has 50 more armies than they &amp;quot;should&amp;quot; have had at that point in the game. Similarly, a luck of -15 means that the player has 15 fewer armies than they would have had if luck was not involved. &lt;br /&gt;
&lt;br /&gt;
If you wish to reduce the amount that luck affects the game, you can always do so by using the [[luck modifier]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3638</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3638"/>
		<updated>2016-05-19T14:54:38Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: added pts for 1v1 coin game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || 3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3619</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3619"/>
		<updated>2016-04-08T03:12:52Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || ?&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the 1v1, 2v2 and Seasonal ladders || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || 3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3618</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3618"/>
		<updated>2016-04-08T00:40:42Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || ?&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || ?&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || ?&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the 1v1, 2v2 and Seasonal ladders || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3617</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3617"/>
		<updated>2016-04-08T00:37:09Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || ?&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || ?&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || ?&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the 1v1, 2v2 and Seasonal ladders || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3616</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3616"/>
		<updated>2016-04-07T23:49:08Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || ?&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || ?&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || ?&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the 1v1, 2v2 and Seasonal ladders || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3615</id>
		<title>Hall of fame</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3615"/>
		<updated>2016-03-29T22:10:29Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Most hardcore: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Most hardcore: ==&lt;br /&gt;
&lt;br /&gt;
Game with most turns: http://warlight.net/MultiPlayer?GameID=1265990 (5051)&lt;br /&gt;
&lt;br /&gt;
Longest game: http://warlight.net/MultiPlayer?GameID=1003281 (2432 days, ongoing)&lt;br /&gt;
&lt;br /&gt;
Most games played on a single account : CandyCaned (24537)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
== Ladder Records: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
1v1 Rating : Latnox (2551)&lt;br /&gt;
&lt;br /&gt;
2v2 Rating: Holdway and Ragnarok (2408)&lt;br /&gt;
&lt;br /&gt;
3v3 Rating : szeweningen, [WM] Gnuffone, and Marquis de Vauban (2145)&lt;br /&gt;
&lt;br /&gt;
Seasonal Rating: Latnox (3804)&lt;br /&gt;
&lt;br /&gt;
Real Time Rating: Wazz (2415)&lt;br /&gt;
&lt;br /&gt;
1v1 ladder streak: Ragnarok (43)&lt;br /&gt;
2v2 ladder streak : Holdway and Ragnarok (21)&lt;br /&gt;
3v3 ladder streak : szeweningen, [WM] Gnuffone, and Marquis de Vauban (18)&lt;br /&gt;
Seasonal streak: Latnox (20)&lt;br /&gt;
Real time ladder streak: Zibik21 (30)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Community: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Longest Forum thread: So the question is? (5794, ongoing)&lt;br /&gt;
&lt;br /&gt;
Most name changes: Tim (Tim clan) (34) [ http://warlight.net/Profile?p=81598466 ]&lt;br /&gt;
&lt;br /&gt;
First official clan: [REGL]&lt;br /&gt;
&lt;br /&gt;
Most successful clan : [WM] and &#039; • apex &#039; (3)&lt;br /&gt;
&lt;br /&gt;
Largest clan : Darklords (462)&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Territories&amp;diff=3612</id>
		<title>Territories</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Territories&amp;diff=3612"/>
		<updated>2016-03-19T17:40:31Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Territories&#039;&#039;&#039; are the basic building blocks of WarLight.  Each territory is always controlled by a player or [[neutral]].&lt;br /&gt;
&lt;br /&gt;
[[Bonuses]] are made up of a collection of territories.&lt;br /&gt;
&lt;br /&gt;
At the start of a game, every player gets a number of territories that is set up in the settings.&lt;br /&gt;
&lt;br /&gt;
Territories are the key for winning a game. The more territories you have, you&#039;ll get more bonus armies which can help you to occupy your enemy. However, if you lose all your territories, you will be eliminated from the game.&lt;br /&gt;
&lt;br /&gt;
When we play, we can see many colored territories. Grey territories belong to neutrals, colored belong to players (or AI&#039;s) and territories on which we can&#039;t see number of armies are fogged. They can be neutral&#039;s or player&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
The map with the biggest number of territories is [[Hex Earth| Hex Earth]] map, having 3200 territories and 174 [[bonus]]es. The big map of Poland has 2.5 thousand territories. However, the map with the smallest number of territories is the Duel map, having only 2 territories. It shows a pirate and a ninja dueling. &lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=3611</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=3611"/>
		<updated>2016-03-10T03:07:35Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: added pts for two platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in WarLight is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement !! Description !! Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all six single-player levels || ?&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || ?&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1000 armies || Total number of armies on the board at end of a turn is 1000 or higher || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 63 in a ranked game. || 2000 (lvl 5 - 20?),  3500 (lvl 21 - 40?), 5000 (41+)&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || ?&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1000 armies || A single territory has 1000 or more armies at the end of a turn || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Play WarLight from three platforms || Play from all three platforms (Website, iOS, Android) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || ?&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to WarLight || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income|| 2000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || WarLight account is over two years old || ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || 10000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard)  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move.  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || 5000&lt;br /&gt;
|-&lt;br /&gt;
| WarLight birthday || WarLight account is over one year old || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the 1v1, 2v2 and Seasonal ladders || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1000 games || Win 1000 ranked games || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 2v2 auto game || Win 2v2 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || 2000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || 3500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || 5000&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || ?&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing WarLight while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3609</id>
		<title>Hall of fame</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3609"/>
		<updated>2016-03-07T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Most hardcore: ==&lt;br /&gt;
&lt;br /&gt;
Game with most turns: http://warlight.net/MultiPlayer?GameID=1265990 (5051)&lt;br /&gt;
&lt;br /&gt;
Longest game: http://warlight.net/MultiPlayer?GameID=1003281 (2432 days, ongoing)&lt;br /&gt;
&lt;br /&gt;
Most games played on a single account : Iron Mike (22590)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ladder Records: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
1v1 Rating : Latnox (2551)&lt;br /&gt;
&lt;br /&gt;
2v2 Rating: Holdway and Ragnarok (2408)&lt;br /&gt;
&lt;br /&gt;
3v3 Rating : szeweningen, [WM] Gnuffone, and Marquis de Vauban (2145)&lt;br /&gt;
&lt;br /&gt;
Seasonal Rating: Latnox (3804)&lt;br /&gt;
&lt;br /&gt;
Real Time Rating: Wazz (2415)&lt;br /&gt;
&lt;br /&gt;
1v1 ladder streak: Ragnarok (43)&lt;br /&gt;
2v2 ladder streak : Holdway and Ragnarok (21)&lt;br /&gt;
3v3 ladder streak : szeweningen, [WM] Gnuffone, and Marquis de Vauban (18)&lt;br /&gt;
Seasonal streak: Latnox (20)&lt;br /&gt;
Real time ladder streak: Zibik21 (30)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Community: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Longest Forum thread: So the question is? (5794, ongoing)&lt;br /&gt;
&lt;br /&gt;
Most name changes: Tim (Tim clan) (34) [ http://warlight.net/Profile?p=81598466 ]&lt;br /&gt;
&lt;br /&gt;
First official clan: [REGL]&lt;br /&gt;
&lt;br /&gt;
Most successful clan : [WM] and &#039; • apex &#039; (3)&lt;br /&gt;
&lt;br /&gt;
Largest clan : Darklords (462)&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3608</id>
		<title>Hall of fame</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Hall_of_fame&amp;diff=3608"/>
		<updated>2016-03-07T15:40:14Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: Created page with &amp;quot; == Most hardcore: ==  Game with most turns: http://warlight.net/MultiPlayer?GameID=1265990 (5051) Longest game: http://warlight.net/MultiPlayer?GameID=1003281 (2432 days, ong...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Most hardcore: ==&lt;br /&gt;
&lt;br /&gt;
Game with most turns: http://warlight.net/MultiPlayer?GameID=1265990 (5051)&lt;br /&gt;
Longest game: http://warlight.net/MultiPlayer?GameID=1003281 (2432 days, ongoing)&lt;br /&gt;
Most games played on a single account : Iron Mike (22590)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ladder Records: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
1v1 Rating : Latnox (2551)&lt;br /&gt;
2v2 Rating: Holdway and Ragnarok (2408)&lt;br /&gt;
3v3 Rating : szeweningen, [WM] Gnuffone, and Marquis de Vauban (2145)&lt;br /&gt;
Seasonal Rating: Latnox (3804)&lt;br /&gt;
Real Time Rating: Wazz (2415)&lt;br /&gt;
&lt;br /&gt;
1v1 ladder streak: Ragnarok (43)&lt;br /&gt;
2v2 ladder streak : Holdway and Ragnarok (21)&lt;br /&gt;
3v3 ladder streak : szeweningen, [WM] Gnuffone, and Marquis de Vauban (18)&lt;br /&gt;
Seasonal streak: Latnox (20)&lt;br /&gt;
Real time ladder streak: Zibik21 (30)&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Community: ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Longest Forum thread: So the question is? (5794, ongoing)&lt;br /&gt;
Most name changes: Tim (Tim clan) (34) [ http://warlight.net/Profile?p=81598466 ]&lt;br /&gt;
First official clan: [REGL]&lt;br /&gt;
Most successful clan : [WM] and &#039; • apex &#039; (3)&lt;br /&gt;
Largest clan : Darklords (462)&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Turn_phases&amp;diff=3605</id>
		<title>Turn phases</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Turn_phases&amp;diff=3605"/>
		<updated>2016-02-28T05:46:32Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Phases */ order priority/delay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A WarLight turn goes through several phases.  The two most familiar phases are the deploy phase and the attack/transfer phase as these are the two phases that players directly walk through when playing the game.  However, there are more phases for handling cards and special events.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
&lt;br /&gt;
Every WarLight order is restricted to a single phase.  For example, army deployments can only happen during the deploy phase and attack/transfer orders can only happen during the attack/transfer phase.&lt;br /&gt;
&lt;br /&gt;
The sequence of the phases is fixed.  This is why an attack can never happen before a deployment - the deploy phase happens before the attack/transfer phase.&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible for different types of orders to share the same phase.  For example, both the [[Order Delay Card]] and attack/transfer orders happen during the attack/transfer phase.  This means that it&#039;s possible to have attacks both before and after an [[Order Delay Card]].&lt;br /&gt;
&lt;br /&gt;
Most of the time, players don&#039;t need to understand the intricate details of the phases because the [[orders list]] ensures that you can&#039;t submit things out of sequence.  However, when using many different types of cards, it can be useful to know which happen where.&lt;br /&gt;
&lt;br /&gt;
==Phases==&lt;br /&gt;
&lt;br /&gt;
This is a complete list of phases, in the order that they happen:&lt;br /&gt;
&lt;br /&gt;
* Active Cards wear off&lt;br /&gt;
* Discards&lt;br /&gt;
* Reinforcement and Spy Cards&lt;br /&gt;
* Deploy&lt;br /&gt;
* Bomb Cards&lt;br /&gt;
* Abandon Cards&lt;br /&gt;
* Airlift Cards&lt;br /&gt;
* Gift Cards&lt;br /&gt;
* Attacks/Transfers played with an Order Priority Card&lt;br /&gt;
* All other attacks/transfers&lt;br /&gt;
* Attacks/Transfers played with an Order Delay Card&lt;br /&gt;
* Blockade Cards&lt;br /&gt;
* Sanction Cards&lt;br /&gt;
* Receive new cards&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Move Order]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Ladders&amp;diff=3603</id>
		<title>Ladders</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Ladders&amp;diff=3603"/>
		<updated>2016-02-23T16:20:17Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Expiration of Old Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight ladders are competitive arenas where players compete for the highest spot on the ladder. &lt;br /&gt;
&lt;br /&gt;
You can find the main ladder pages by clicking the Ladders sub-tab under the Community tab.  This is where players can join or leave the ladder, or see the up-to-date standings.&lt;br /&gt;
&lt;br /&gt;
==Ladders==&lt;br /&gt;
WarLight currently has five ladders:&lt;br /&gt;
&lt;br /&gt;
* The [[1 v 1 Ladder]].&lt;br /&gt;
* The [[2 v 2 Ladder]].&lt;br /&gt;
* The [[3 v 3 Ladder]].&lt;br /&gt;
* The [[Seasonal Ladder]].&lt;br /&gt;
* The [[Real-Time Ladder]].&lt;br /&gt;
&lt;br /&gt;
==How Ladders Work==&lt;br /&gt;
&lt;br /&gt;
In the WarLight ladders, you don&#039;t get to choose who you play against. Instead, the ladder sets up games for you. You can, however, pick how many games you&#039;d like to be playing at any given time. &lt;br /&gt;
&lt;br /&gt;
The ladder updates once every other hour starting at midnight GMT, then 2am GMT, 4am GMT, etc. Each update, it updates ratings and rankings of all players and creates new ladder games. &lt;br /&gt;
&lt;br /&gt;
WarLight ladders use an ELO rating system, similar to what is used in professional Chess tournaments, to rank players by their skill level. Based on the results of your ladder games, you will receive a rating that will be used to give you a rank on the ladder&#039;s scoreboard. &lt;br /&gt;
&lt;br /&gt;
Your rating will change based on the results of other player&#039;s games, too. For example, if you beat a player who ends up becoming the #1 player, you get the full results of beating the #1 player even if they were not #1 when you beat them. &lt;br /&gt;
&lt;br /&gt;
Players must complete a certain number of ladder games before they are given a rank: 20 in the 1 v 1 ladder, 10 in the 2 v 2 ladder, and 5 in the seasonal ladder.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Ladder==&lt;br /&gt;
&lt;br /&gt;
Players are free to leave the ladder and re-join it at any time with no penalty. Leaving the ladder does not delete any on-going games, it just stops new games from being created for you. Your rating continues to be updated even when you’re not participating in the ladder. However, you will not receive a rank while not in the ladder and, therefore, won’t be included on the leaderboard. This is done to ensure high-ranking players have to actively defend their high ranks, and can’t just get into the #1 spot and squat on it. If you re-join the ladder, your existing rating will be used to rank you just as it was before you left. This makes it easy to take breaks in case you’re going to be away from WarLight for a while.&lt;br /&gt;
&lt;br /&gt;
==Automatic Booting==&lt;br /&gt;
&lt;br /&gt;
In Ladder games, WarLight uses the [[auto boot]] feature to automatically boot any players who do not move for more than 72 hours (3 days). This helps keep the ladder fair and balanced for all players. Without automating booting, players with their finger on the boot button would, over time, have an edge in the ratings over players who give their opponents extra leeway. Automatic booting takes booting out of the equation, and ensures ratings are determined the same way for everyone. This also prevents games from stagnating which can clog up the ladder and prevent players from advancing as fast through the ladder as they&#039;d like.&lt;br /&gt;
&lt;br /&gt;
==Slight Advantage for First Pick==&lt;br /&gt;
&lt;br /&gt;
In Chess, it&#039;s advantageous to play as the player playing white, since the white player goes first. Similarly, in [[Manual Distribution|manual distribution]] WarLight games, it&#039;s advantageous to get first pick. That is, if two players pick the same [[Territories|territory]] as their #1 choice, the randomly decided player with first pick will get the territory and the other player will get their #2 choice. &lt;br /&gt;
&lt;br /&gt;
To counteract this, WarLight gives a slight ratings advantage to the player who gets first pick in ladder games, similar to how some ELO systems give a ratings advantage to the player playing white.   In Chess, the advantage is estimated to be worth about 33 points, whereas in WarLight the advantage is only 10 points.&lt;br /&gt;
&lt;br /&gt;
Only the 1 v 1 ladder and the 2 v 2 ladder give an advantage for first pick.  The seasonal ladder does not.&lt;br /&gt;
&lt;br /&gt;
==Expiration of Old Games==&lt;br /&gt;
Games in the 1 v 1 ladder and 2 v 2 ladder expire after a 5 months. Once they&#039;re expired, they no longer count towards your rankings.  This date is calculated from the date the game ends, not the day it starts.&lt;br /&gt;
&lt;br /&gt;
Games in the seasonal ladder never expire, but they only apply to the current season.&lt;br /&gt;
&lt;br /&gt;
Expiring old games keeps the ladder fresh and ensures that ratings don&#039;t inflate over time. ELO rating systems are zero-sum systems, meaning that each player that joins the ladder brings new points into the mix. See [[wikipedia:Elo rating system#Ratings_inflation_and_deflation|Ratings Inflation and Deflation]] for a more detailed analysis.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[How Ladder Games are Created]]&lt;br /&gt;
* [[Ladder Ranks and Ratings]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Ladders]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Ladders&amp;diff=3602</id>
		<title>Ladders</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Ladders&amp;diff=3602"/>
		<updated>2016-02-23T16:18:09Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Expiration of Old Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WarLight ladders are competitive arenas where players compete for the highest spot on the ladder. &lt;br /&gt;
&lt;br /&gt;
You can find the main ladder pages by clicking the Ladders sub-tab under the Community tab.  This is where players can join or leave the ladder, or see the up-to-date standings.&lt;br /&gt;
&lt;br /&gt;
==Ladders==&lt;br /&gt;
WarLight currently has five ladders:&lt;br /&gt;
&lt;br /&gt;
* The [[1 v 1 Ladder]].&lt;br /&gt;
* The [[2 v 2 Ladder]].&lt;br /&gt;
* The [[3 v 3 Ladder]].&lt;br /&gt;
* The [[Seasonal Ladder]].&lt;br /&gt;
* The [[Real-Time Ladder]].&lt;br /&gt;
&lt;br /&gt;
==How Ladders Work==&lt;br /&gt;
&lt;br /&gt;
In the WarLight ladders, you don&#039;t get to choose who you play against. Instead, the ladder sets up games for you. You can, however, pick how many games you&#039;d like to be playing at any given time. &lt;br /&gt;
&lt;br /&gt;
The ladder updates once every other hour starting at midnight GMT, then 2am GMT, 4am GMT, etc. Each update, it updates ratings and rankings of all players and creates new ladder games. &lt;br /&gt;
&lt;br /&gt;
WarLight ladders use an ELO rating system, similar to what is used in professional Chess tournaments, to rank players by their skill level. Based on the results of your ladder games, you will receive a rating that will be used to give you a rank on the ladder&#039;s scoreboard. &lt;br /&gt;
&lt;br /&gt;
Your rating will change based on the results of other player&#039;s games, too. For example, if you beat a player who ends up becoming the #1 player, you get the full results of beating the #1 player even if they were not #1 when you beat them. &lt;br /&gt;
&lt;br /&gt;
Players must complete a certain number of ladder games before they are given a rank: 20 in the 1 v 1 ladder, 10 in the 2 v 2 ladder, and 5 in the seasonal ladder.&lt;br /&gt;
&lt;br /&gt;
==Leaving the Ladder==&lt;br /&gt;
&lt;br /&gt;
Players are free to leave the ladder and re-join it at any time with no penalty. Leaving the ladder does not delete any on-going games, it just stops new games from being created for you. Your rating continues to be updated even when you’re not participating in the ladder. However, you will not receive a rank while not in the ladder and, therefore, won’t be included on the leaderboard. This is done to ensure high-ranking players have to actively defend their high ranks, and can’t just get into the #1 spot and squat on it. If you re-join the ladder, your existing rating will be used to rank you just as it was before you left. This makes it easy to take breaks in case you’re going to be away from WarLight for a while.&lt;br /&gt;
&lt;br /&gt;
==Automatic Booting==&lt;br /&gt;
&lt;br /&gt;
In Ladder games, WarLight uses the [[auto boot]] feature to automatically boot any players who do not move for more than 72 hours (3 days). This helps keep the ladder fair and balanced for all players. Without automating booting, players with their finger on the boot button would, over time, have an edge in the ratings over players who give their opponents extra leeway. Automatic booting takes booting out of the equation, and ensures ratings are determined the same way for everyone. This also prevents games from stagnating which can clog up the ladder and prevent players from advancing as fast through the ladder as they&#039;d like.&lt;br /&gt;
&lt;br /&gt;
==Slight Advantage for First Pick==&lt;br /&gt;
&lt;br /&gt;
In Chess, it&#039;s advantageous to play as the player playing white, since the white player goes first. Similarly, in [[Manual Distribution|manual distribution]] WarLight games, it&#039;s advantageous to get first pick. That is, if two players pick the same [[Territories|territory]] as their #1 choice, the randomly decided player with first pick will get the territory and the other player will get their #2 choice. &lt;br /&gt;
&lt;br /&gt;
To counteract this, WarLight gives a slight ratings advantage to the player who gets first pick in ladder games, similar to how some ELO systems give a ratings advantage to the player playing white.   In Chess, the advantage is estimated to be worth about 33 points, whereas in WarLight the advantage is only 10 points.&lt;br /&gt;
&lt;br /&gt;
Only the 1 v 1 ladder and the 2 v 2 ladder give an advantage for first pick.  The seasonal ladder does not.&lt;br /&gt;
&lt;br /&gt;
==Expiration of Old Games==&lt;br /&gt;
Games in the 1 v 1 ladder and 2 v 2 ladder will expire after a 5 months. Once they&#039;re expired, they no longer count towards your rankings.  Games in the 1 v 1 ladder and games in the 2 v 2 ladder expire after five months.  This date is calculated from the date the game ends, not the day it starts.&lt;br /&gt;
&lt;br /&gt;
Games in the seasonal ladder never expire, but they only apply to the current season.&lt;br /&gt;
&lt;br /&gt;
Expiring old games keeps the ladder fresh and ensures that ratings don&#039;t inflate over time. ELO rating systems are zero-sum systems, meaning that each player that joins the ladder brings new points into the mix. See [[wikipedia:Elo rating system#Ratings_inflation_and_deflation|Ratings Inflation and Deflation]] for a more detailed analysis.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[How Ladder Games are Created]]&lt;br /&gt;
* [[Ladder Ranks and Ratings]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Ladders]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:One_Army_Must_Stand_Guard&amp;diff=3570</id>
		<title>Talk:One Army Must Stand Guard</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:One_Army_Must_Stand_Guard&amp;diff=3570"/>
		<updated>2016-01-08T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: image unreachable!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;image link at page bottom has restricted access on dropbox....   maybe it need to be made publicly visible?&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Map_requirements&amp;diff=3539</id>
		<title>Map requirements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Map_requirements&amp;diff=3539"/>
		<updated>2016-01-06T18:34:46Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Bonus Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists the requirements that all maps must meet in order to [[Making maps public|go public]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Connections are Visible ===&lt;br /&gt;
&lt;br /&gt;
Players must be able to tell what territories connect just by looking at the map.&lt;br /&gt;
&lt;br /&gt;
The biggest mistake some map creators make is to connect two territories over water, but don&#039;t include any indication on the map that they connect.  It&#039;s customary to use yellow lines to show where the connections are - see the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It&#039;s not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png&lt;br /&gt;
&lt;br /&gt;
In maps with tricky connections, you may need to take special care to ensure that the connections can be reasonably figured out just by looking at the map (without clicking around).  A common rule of thumb is that territories that touch must connect, and territories that connect but don&#039;t touch must show the connection somehow.&lt;br /&gt;
&lt;br /&gt;
=== Tiny Territories ===&lt;br /&gt;
&lt;br /&gt;
All territories must be big enough to fit a two-digit army number.  Often people&#039;s first instinct is to keep territories real-life sized, however this doesn&#039;t work well in WarLight&#039;s engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of WarLight]].&lt;br /&gt;
&lt;br /&gt;
Take, for example, Hawaii in the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it&#039;s sized significantly larger so that it can fit the army number.  &lt;br /&gt;
&lt;br /&gt;
In the map designer, you&#039;ll find a button labeled Show Example Armies.  When clicking this, all army numbers must fit entirely within the territory&#039;s borders.&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/TinyTerritories.png&lt;br /&gt;
&lt;br /&gt;
See [[Inkscape tips]] for a guide on how to enlarge territories to make them fit their army number.&lt;br /&gt;
&lt;br /&gt;
=== Copyright Violations ===&lt;br /&gt;
&lt;br /&gt;
By uploading a map to WarLight, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [https://www.warlight.net/TermsOfService Terms of Service] for full details.&lt;br /&gt;
&lt;br /&gt;
=== Missing or Mistaken Connections ===&lt;br /&gt;
&lt;br /&gt;
Maps makers should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.&lt;br /&gt;
&lt;br /&gt;
The best way to find these kinds of mistakes is to play the map with real humans. If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.&lt;br /&gt;
&lt;br /&gt;
Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.&lt;br /&gt;
&lt;br /&gt;
=== Territories are named ===&lt;br /&gt;
&lt;br /&gt;
All territories should be named appropriately.  Naming many territories the same thing, or just typing gibberish makes it hard for players to coordinate in team games.&lt;br /&gt;
&lt;br /&gt;
=== Bonus Links ===&lt;br /&gt;
&lt;br /&gt;
Bonus Links are the small boxes that show how many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.&lt;br /&gt;
&lt;br /&gt;
When possible, bonus links should be placed near or on top of the bonus they correspond to and be big enough to fit the army number that appears inside of it.&lt;br /&gt;
&lt;br /&gt;
=== Appropriate Size ===&lt;br /&gt;
&lt;br /&gt;
The SVG file specifies the width and height of the map in pixels.  The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they&#039;re making a big map.&lt;br /&gt;
&lt;br /&gt;
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.&lt;br /&gt;
&lt;br /&gt;
=== Territories should not overlap ===&lt;br /&gt;
&lt;br /&gt;
Player-controllable territories can never overlap with each other.  If you find yourself in a situation where you feel like you want one territory to be on top of another, you need to cut a hole in the outer territory in the shape of the inner one. This makes the inner one look like it&#039;s on top, even though technically the territories aren&#039;t overlapping.&lt;br /&gt;
&lt;br /&gt;
=== Testing Maps ===&lt;br /&gt;
&lt;br /&gt;
The map must be a real map and not just a test.  It&#039;s a good idea to make your first map just a couple of territories to prove you understand how to make a real map, however maps without any strategic value should not go public.  You&#039;re free to put these into testing mode to play games on them, however.&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Maps ==&lt;br /&gt;
&lt;br /&gt;
Players sometimes notice maps that are already public that don&#039;t meet some of these requirements.  Older maps that were created before these requirements existed are grandfathered in, such as the Wheel map that does not have bonus links or the United States Big map that had tiny territories.  The presence of the old violations does not exempt new maps from the requirements.&lt;br /&gt;
&lt;br /&gt;
== See Also == &lt;br /&gt;
&lt;br /&gt;
* [[Map Making]]&lt;br /&gt;
* [[Map guidelines]]&lt;br /&gt;
* [[Inkscape tips]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Making]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Cards&amp;diff=3538</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Cards&amp;diff=3538"/>
		<updated>2016-01-05T02:11:46Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Types of Cards */ Fixed own mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; can be played to accomplish a variety of tasks, such as gaining additional armies, spying on opponents, airlifting armies around, etc.&lt;br /&gt;
&lt;br /&gt;
==Receiving Cards==&lt;br /&gt;
When you successfully attack and capture an enemy or neutral [[territory]], at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can&#039;t get more, no matter how many territories you take.&lt;br /&gt;
&lt;br /&gt;
Games can also be configured to give more than one piece per turn via the [[number of card pieces per turn]] setting. In this case, players who take a territory will always get exactly that number of pieces configured by that game each turn.&lt;br /&gt;
&lt;br /&gt;
If a game has multiple types of cards included, the type of card(s) you get is determined randomly based on their [[Card weights|weight]]. It&#039;s also possible for game creators to configure [[Card minimums|minimums]] that remove the randomness, either partially or completely.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The game creator can pick which cards will be available in their game, so be sure to check the game [[settings]] to know which types of cards you&#039;re dealing with.&lt;br /&gt;
 &lt;br /&gt;
Cards can be divided into any number of pieces. You cannot play a card until you have collected the entire card.&lt;br /&gt;
 &lt;br /&gt;
You may only hold onto a certain number of cards at one time, as defined by the [[maximum number of cards you can hold]] setting.  Therefore, there can be occurances where you must use a card.&lt;br /&gt;
&lt;br /&gt;
When you play a card, that card is consumed.  Even if the card had no effect, you don&#039;t get your card back.  For example, if you spy on a player who gets eliminated the same turn, the card is just wasted.&lt;br /&gt;
 &lt;br /&gt;
==Types of Cards==&lt;br /&gt;
WarLight has 13 different cards:&lt;br /&gt;
&lt;br /&gt;
* [[Reinforcement Card]]&lt;br /&gt;
* [[Spy, Reconnaissance, and Surveillance Cards]]&lt;br /&gt;
* [[Abandon Card and Blockade Card]]&lt;br /&gt;
* [[Order Priority Card]]&lt;br /&gt;
* [[Order Delay Card]]&lt;br /&gt;
* [[Airlift Card]]&lt;br /&gt;
* [[Gift Card]]&lt;br /&gt;
* [[Diplomacy Card]]&lt;br /&gt;
* [[Sanctions Card]]&lt;br /&gt;
* [[Bomb Card]]&lt;br /&gt;
&lt;br /&gt;
==Card Fog==&lt;br /&gt;
There are two &amp;quot;fog&amp;quot; settings that determine what is shown to your opponents in regards to cards: &lt;br /&gt;
&lt;br /&gt;
* Visibility of opponent&#039;s cards: This setting, visible or hidden, determines whether you can see what cards your opponent is holding as well as the type of card they get at the end of each turn.  To see the cards, open the Cards panel and select a player in the drop-down.&lt;br /&gt;
&lt;br /&gt;
* Visibility of opponents playing cards: This setting, visible or hidden, determines whether you can see when your opponents play their cards. If it&#039;s set to visible, then all cards being played are public (they&#039;ll show up in the [[orders list]].)&lt;br /&gt;
&lt;br /&gt;
{{Cards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cards|!]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Cards&amp;diff=3537</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Cards&amp;diff=3537"/>
		<updated>2016-01-05T02:10:06Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Types of Cards */ Updated to reflect naming changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cards&#039;&#039;&#039; can be played to accomplish a variety of tasks, such as gaining additional armies, spying on opponents, airlifting armies around, etc.&lt;br /&gt;
&lt;br /&gt;
==Receiving Cards==&lt;br /&gt;
When you successfully attack and capture an enemy or neutral [[territory]], at the end of that turn you will receive a piece of a card, regardless of whether you lose the territory later that turn. You can&#039;t get more, no matter how many territories you take.&lt;br /&gt;
&lt;br /&gt;
Games can also be configured to give more than one piece per turn via the [[number of card pieces per turn]] setting. In this case, players who take a territory will always get exactly that number of pieces configured by that game each turn.&lt;br /&gt;
&lt;br /&gt;
If a game has multiple types of cards included, the type of card(s) you get is determined randomly based on their [[Card weights|weight]]. It&#039;s also possible for game creators to configure [[Card minimums|minimums]] that remove the randomness, either partially or completely.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
The game creator can pick which cards will be available in their game, so be sure to check the game [[settings]] to know which types of cards you&#039;re dealing with.&lt;br /&gt;
 &lt;br /&gt;
Cards can be divided into any number of pieces. You cannot play a card until you have collected the entire card.&lt;br /&gt;
 &lt;br /&gt;
You may only hold onto a certain number of cards at one time, as defined by the [[maximum number of cards you can hold]] setting.  Therefore, there can be occurances where you must use a card.&lt;br /&gt;
&lt;br /&gt;
When you play a card, that card is consumed.  Even if the card had no effect, you don&#039;t get your card back.  For example, if you spy on a player who gets eliminated the same turn, the card is just wasted.&lt;br /&gt;
 &lt;br /&gt;
==Types of Cards==&lt;br /&gt;
WarLight has 13 different cards:&lt;br /&gt;
&lt;br /&gt;
* [[Reinforcement Card]]&lt;br /&gt;
* [[Spy, Reconnaissance, and Surveillance Cards]]&lt;br /&gt;
* [[Blockade Card and Emergency Blockade Card]]&lt;br /&gt;
* [[Order Priority Card]]&lt;br /&gt;
* [[Order Delay Card]]&lt;br /&gt;
* [[Airlift Card]]&lt;br /&gt;
* [[Gift Card]]&lt;br /&gt;
* [[Diplomacy Card]]&lt;br /&gt;
* [[Sanctions Card]]&lt;br /&gt;
* [[Bomb Card]]&lt;br /&gt;
&lt;br /&gt;
==Card Fog==&lt;br /&gt;
There are two &amp;quot;fog&amp;quot; settings that determine what is shown to your opponents in regards to cards: &lt;br /&gt;
&lt;br /&gt;
* Visibility of opponent&#039;s cards: This setting, visible or hidden, determines whether you can see what cards your opponent is holding as well as the type of card they get at the end of each turn.  To see the cards, open the Cards panel and select a player in the drop-down.&lt;br /&gt;
&lt;br /&gt;
* Visibility of opponents playing cards: This setting, visible or hidden, determines whether you can see when your opponents play their cards. If it&#039;s set to visible, then all cards being played are public (they&#039;ll show up in the [[orders list]].)&lt;br /&gt;
&lt;br /&gt;
{{Cards}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Cards|!]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=3528</id>
		<title>One Army Must Stand Guard</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=3528"/>
		<updated>2016-01-04T18:26:40Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One Army Must Stand Guard&#039;&#039;&#039; is a setting that can be configured by game creators.  When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.  &lt;br /&gt;
&lt;br /&gt;
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color. &lt;br /&gt;
&lt;br /&gt;
For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YOU HAVE ONE ARMY MUST STAND ENABLED(Checked):&lt;br /&gt;
Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked):&lt;br /&gt;
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RISKS AND BENEFITS OF THIS STRATEGY: &lt;br /&gt;
Risk-&lt;br /&gt;
It will allow for enemies to easily take over all of you land, as they will face no resistance&lt;br /&gt;
Benefit-&lt;br /&gt;
You can do the same to your enemy, and it will leave you with more armies to attack with. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-User- Zack105&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=3527</id>
		<title>One Army Must Stand Guard</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=One_Army_Must_Stand_Guard&amp;diff=3527"/>
		<updated>2016-01-04T18:26:09Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: One Army Must Stand Guard is a setting that can be configured by game creators.  When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;One Army Must Stand Guard&#039;&#039;&#039; is a setting that can be configured by game creators.  When enabled, players must leave one army behind on every territory whenever they attack, transfer, or airlift armies out of a territory.  &lt;br /&gt;
&lt;br /&gt;
For example, if you have 5 armies on a territory, only 4 would be eligible for an action, and the 5th must remain on the territory to guard it. However, if this setting is left unchecked, then all 5 armies would attack or transfer, leaving the territory from which you attacked with zero armies; however, it would still keep your color. &lt;br /&gt;
&lt;br /&gt;
For example, you own a territory named Territory A. It currently has 10 armies. if you wish to attack Territory B from Territory A and-&lt;br /&gt;
YOU HAVE ONE ARMY MUST STAND ENABLED(Checked):&lt;br /&gt;
Only 9 armies will attack Territory B. The last army MUST stay on territory A to keep it yours- there is no way around this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YOU HAVE ONE ARMY MUST STAND DISABLED(Unchecked):&lt;br /&gt;
All 10 armies will attack Territory B. Although you will have 0 armies left on Territory A, it will remain yours. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RISKS AND BENEFITS OF THIS STRATEGY: &lt;br /&gt;
Risk-&lt;br /&gt;
It will allow for enemies to easily take over all of you land, as they will face no resistance&lt;br /&gt;
Benefit-&lt;br /&gt;
You can do the same to your enemy, and it will leave you with more armies to attack with. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short, this is a high risk strategy, but one that can pay off well- or ultimately lose you the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-User- Zack105&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Levels&amp;diff=3518</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Levels&amp;diff=3518"/>
		<updated>2015-12-04T22:18:06Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Levels 6+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By earning [[points]], players can gain &#039;&#039;&#039;levels&#039;&#039;&#039;.   Gaining levels unlocks additional features or [[map]]s that players can use, among other things.&lt;br /&gt;
&lt;br /&gt;
== Levels don&#039;t make you stronger ==&lt;br /&gt;
The idea of leveling up is familiar to anyone who&#039;s played an RPG. However, WarLight’s leveling system has an important distinction: In WarLight, levels don’t actually make you stronger. WarLight is fundamentally a competitive strategy game, and games will always be won or lost based on your strategy alone. Levels will not do anything that gives you an advantage in a game. It’s just as easy for a level 1 player to defeat a level 30 player as it is for a level 40 player.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Leveling up unlocks rewards.  Once a reward is unlocked, you have it permanently.&lt;br /&gt;
&lt;br /&gt;
=== Levels 2-5 ===&lt;br /&gt;
The rewards for levels 2-5 vary depending on if you&#039;re playing on Kongregate.com versus the main WarLight (warlight.net / iOS / Android).&lt;br /&gt;
&lt;br /&gt;
The Kongregate rewards are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 4 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 5 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 6 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join [[tournaments]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main WarLight rewards are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 6 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join tournaments&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can post to the [[forums]] (all except [[Ladder]])&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Three days of ad-free play&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Levels 6+ ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 7 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use the [[Statistics Window]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[Diplomacy Card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 8 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[Abandon Card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use [[Open Seat Prerequisites]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 10 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create up to one [[tournament]] at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[Airlift Card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 12 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use up to one [[vacation]] per year&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[Sanctions Card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 14 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use the [[extra armies for territories]] setting when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can change the [[offensive and defensive kill rate]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 16 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create up to two [[tournaments]] at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[spy card]], [[surveillance card]], and [[reconnaissance card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 18 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can include [[wastelands]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can enable the [[attack only and transfer only]] settings when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 20 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[blockade card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can take up to 3 [[vacations]] per year&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 22 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can enable the [[local deployments]] setting when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create up to three [[tournaments]] at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 24 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use Dense, Heavy, and Complete [[fog]] levels.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[gift card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 26 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can enable [[multi-attack]] and [[attack by percentage]] settings when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create up to four [[tournaments]] at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 28 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can enable [[no-split mode]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can include the [[order priority card]] and [[order delay card]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 30 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join the [[Real-Time Ladder]] and post to the Ladder forum&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create up to five [[tournaments]] at a time&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can [[override bonuses]] when creating games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can use [[custom scenarios]] when creating multi-player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join the [[1 v 1 Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 33 player games. (can someone confirm?)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can take up to 5 [[vacations]] per year&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 36 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join the [[2 v 2 Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join the [[Seasonal Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can create 40 player games&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Can join the [[3 v 3 Ladder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Map Levels ==&lt;br /&gt;
By gaining levels, players can gain access to additional maps.  Players only need access to a map in order to &#039;&#039;create&#039;&#039; games or tournaments on that map.  If they are invited to a game or tournament, they can always join it no matter what level they are.&lt;br /&gt;
&lt;br /&gt;
Map creators are in full control of what level their maps unlock. As a map creator, you can log into your map at any time, click the &amp;quot;Edit Name/Description&amp;quot; button and set the level. You can do this even after it&#039;s public. If you want your map available to everyone regardless of their level, you can just set your map to level 1 and everyone will be able to use it. &lt;br /&gt;
&lt;br /&gt;
The advantage of setting a level to your map is increased visibility. For example, if you set your map to level 10, whenever someone levels up to 10 it&#039;ll pop up a message on their screen letting them know they&#039;ve unlocked your map. For best visibility, you should try to set your map to a level that has few other maps assigned to it (or at least, where your map is rated more highly than the others at that level.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;br /&gt;
* [[Hidden settings]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Membership&amp;diff=3517</id>
		<title>Membership</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Membership&amp;diff=3517"/>
		<updated>2015-12-04T21:52:54Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Member Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can pay to become a WarLight &#039;&#039;&#039;member&#039;&#039;&#039; which allows you to play without advertisements and also unlocks some additional features for you to use.&lt;br /&gt;
&lt;br /&gt;
==Membership does not make you stronger!==&lt;br /&gt;
Membership unlocks new features and gets rid of advertisements. It doesn&#039;t increase your chances at winning a game. WarLight doesn&#039;t sell additional armies, [[cards]], or anything that would give paying players an advantage over free players. Players have the same chances to win as members.&lt;br /&gt;
&lt;br /&gt;
==Member Benefits==&lt;br /&gt;
There are a few benefits of purchasing a membership:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ad-Free Play || Members can choose to turn off advertisements in the Settings tab&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Full Ladder Access&#039;&#039;&#039; || Members have full access to all [[ladders]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bomb Card&#039;&#039;&#039; || Members can include the [[Bomb Card]] in games they create.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Create 20 player games&#039;&#039;&#039; || Members can create games with up to 20 players. This can be any mix of [[AI]]s, [[open seats]], or other players (they don&#039;t have to be members)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Extra Vacations&#039;&#039;&#039; || Members can take up to 7 [[vacations]] per year&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recent Games Page&#039;&#039;&#039; || Members can view the Recent Games page to see games other players are playing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Games&#039;&#039;&#039; || Members can advertise up to four games on the Open Games tab at once&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Payments==&lt;br /&gt;
Your account will be upgraded to member-status immediately after the transaction is complete. You can also gift membership status to someone else. You can pay for a membership with [[coins]] or with money. Memberships can be purchased for a year (for 14.99 USD or 1499 coins) and for a life-time (for $34.99 USD or 3499 coins). If you purchase membership for one year, even after it expires, you get to keep ladder access, the ability to [[Luck modifier|control luck]], the ability to create 20 player games, and the extra vacations forever as a free gift!&lt;br /&gt;
&lt;br /&gt;
[[:Category:WarLight]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Free-for-all_Games&amp;diff=3516</id>
		<title>Free-for-all Games</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Free-for-all_Games&amp;diff=3516"/>
		<updated>2015-12-01T02:25:25Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A free-for-all game, or a [[warlight dictionary|FFA]], is a game where every player plays for himself, versus everyone else; however, temporary alliances might be allowed.&lt;br /&gt;
&lt;br /&gt;
They usually require different strategy than duels: it is often beneficial not to immediately attack everyone you meet, as staying put for a few turns and building up armies is the best course of action. See [[Basic_Strategy#Free-for-all_games|basic strategy for FFA games]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Move_Order&amp;diff=3487</id>
		<title>Move Order</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Move_Order&amp;diff=3487"/>
		<updated>2015-10-19T16:46:27Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DisambigF|the sequence that orders follow within a single phase|all of the phases in a turn|turn phases}}&lt;br /&gt;
WarLight will always execute your orders in the order that you supply them, mixed in with the orders from the other players. In the [[Orders list]] in the top-right, you can re-arrange your orders by clicking on them and using the up and down buttons.&lt;br /&gt;
 &lt;br /&gt;
Sometimes it is advantageous for your orders to happen early in the turn, other times it is better for your orders to happen after your opponent&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
When you want an order to happen after your opponents, often it is useful to execute &amp;quot;dummy&amp;quot; moves first (simply moving armies around within your own territory) so that your important moves happen later in the turn rather than sooner.  At least one army must actually move.  If no armies move, it won&#039;t delay your orders at all.  For example, if you execute a [[transfer only]] order to a spot you don&#039;t control, this won&#039;t result in any armies moving and therefore won&#039;t delay your later orders at all.&lt;br /&gt;
&lt;br /&gt;
==Types of Move Order==&lt;br /&gt;
 &lt;br /&gt;
Players can specify one of three ways that the move order will work for their game when they create it: Random, Cycle, or No-Luck Cycle. You should check the Settings panel of a game to see which mode it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
===Random Move Order===&lt;br /&gt;
&lt;br /&gt;
When a game is configured to randomize the move order, WarLight will randomize the move order on each turn. Each player&#039;s first order is executed in this random order, then each player&#039;s second order, and each player&#039;s third.&lt;br /&gt;
 &lt;br /&gt;
This means that in 1v1 games you always have a 50% chance that your first order will happen before your opponent&#039;s first order.&lt;br /&gt;
 &lt;br /&gt;
For the next round of attacks, the order is reversed so the last player in the first round gets the first move in the second round. It then reverses again for the third round, and so on. This process continues until all orders are executed.&lt;br /&gt;
 &lt;br /&gt;
In team games, WarLight ensures that teams are first randomized into their own move order, and then the players within each team. For example, in a 2v2 game, it&#039;s not possible for both of team A&#039;s players to get to move before any of team B&#039;s players.&lt;br /&gt;
&lt;br /&gt;
===Cyclic Move Order===&lt;br /&gt;
&lt;br /&gt;
If the move order setting for a game is set to &amp;quot;Cycle&amp;quot;, the move order works a bit differently. The first turn of a game is randomized just as it would be in the Random Move Order system presented above, but subsequent turns just reverse the order each time. For example: ABCD becomes DCBA the next turn, then returns to ABCD for the third turn.  This means that, unlike the random move order, the move order is predictable.&lt;br /&gt;
 &lt;br /&gt;
There&#039;s no way to see the cycle for a game. You must deduce it by observing the sequence that attack orders happen in.  &lt;br /&gt;
Unlike No-Luck Cycle you can NOT check what the move-order is. &lt;br /&gt;
 &lt;br /&gt;
This works well for 1v1 games, since one player will get first move on all of the even numbered turns while the other player gets the odd numbered turns.&lt;br /&gt;
&lt;br /&gt;
In games with [[manual distribution]], the order in which territories are distributed is considered part of the cycle.  For example, in a game with two players (A and B), if player A gets their first pick, player B will get first move on the first turn.&lt;br /&gt;
&lt;br /&gt;
===No-Luck Cycle Move Order===&lt;br /&gt;
&lt;br /&gt;
No-Luck Cyclic is like Cyclic, except that it aims to remove the random roll on the first turn.   The initial order of the cycle is determined by how fast each player plays during their first turn (or during territory distribution if it&#039;s a manual distribution game).  Whoever plays fastest will be placed 1st in the first move order, and the second fastest player will be placed 2nd, etc.  After the initial order is determined, move order will simply swap back and forth just as it would in cyclic move order.&lt;br /&gt;
&lt;br /&gt;
In order to make this fair, the game will only measure the time from when you begun playing your first turn until when you complete it.  When a game begins using this move order, the map is initially hidden and a the [[begin dialog]] appears.  Clicking the begin button reveals the map and starts your timer, which will stop when you commit orders or picks.&lt;br /&gt;
&lt;br /&gt;
If you modify your orders on the first turn, it will extend your total move speed to encompass the entire time from when you begun until your final commit.  For example, if you begin taking your turn at 1:00pm and commit at 1:10pm, your play speed will be 10 minutes.  However, if at 1:30 you change your mind and change your orders/picks, your play speed will update to 30 minutes.&lt;br /&gt;
&lt;br /&gt;
To increase transparency, you can also see exactly how quickly each player took their first turn on WarLight.net in the Menu -&amp;gt; Players window.   This shows how fast they took their turn, and if you hover over that value, it also shows the exact time they began and ended taking it.  As a separate column, it also shows the resulting move cycle that was determined based on these times.  This highlights another difference between this new move order and the standard cyclic move order:  the cycle is known by all players.  In cyclic move order, it&#039;s up to players to figure out the cycle on their own, but in no-luck cycle, WarLight reveals to all players who will be moving when.  To help make it obvious, the game shows exactly who will move on the next turn in the left column:&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/NoLuckCycle.png&lt;br /&gt;
&lt;br /&gt;
You can hover over this label to see the entire move sequence for the next turn.&lt;br /&gt;
&lt;br /&gt;
In team games, the slowest player&#039;s time of the team will be used to determine the order of the teams in the cycle.  Then, within each team, the order is determined by the move speed of each player compared to their teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Move_Order&amp;diff=3486</id>
		<title>Move Order</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Move_Order&amp;diff=3486"/>
		<updated>2015-10-19T16:40:29Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: Undo revision 3485 by 54.167.11.21 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DisambigF|the sequence that orders follow within a single phase|all of the phases in a turn|turn phases}}&lt;br /&gt;
WarLight will always execute your orders in the order that you supply them, mixed in with the orders from the other players. In the [[Orders list]] in the top-right, you can re-arrange your orders by clicking on them and using the up and down buttons.&lt;br /&gt;
 &lt;br /&gt;
Sometimes it is advantageous for your orders to happen early in the turn, other times it is better for your orders to happen after your opponent&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
When you want an order to happen after your opponents, often it is useful to execute &amp;quot;dummy&amp;quot; moves first (simply moving armies around within your own territory) so that your important moves happen later in the turn rather than sooner.  At least one army must actually move.  If no armies move, it won&#039;t delay your orders at all.  For example, if you execute a [[transfer only]] order to a spot you don&#039;t control, this won&#039;t result in any armies moving and therefore won&#039;t delay your later orders at all.&lt;br /&gt;
&lt;br /&gt;
==Types of Move Order==&lt;br /&gt;
 &lt;br /&gt;
Players can specify one of three ways that the move order will work for their game when they create it: Random, Cycle, or No-Luck Cycle. You should check the Settings panel of a game to see which mode it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
===Random Move Order===&lt;br /&gt;
&lt;br /&gt;
When a game is configured to randomize the move order, WarLight will randomize the move order on each turn. Each player&#039;s first order is executed in this random order, then each player&#039;s second order, and each player&#039;s third.&lt;br /&gt;
 &lt;br /&gt;
This means that in 1v1 games you always have a 50% chance that your first order will happen before your opponent&#039;s first order.&lt;br /&gt;
 &lt;br /&gt;
For the next round of attacks, the order is reversed so the last player in the first round gets the first move in the second round. It then reverses again for the third round, and so on. This process continues until all orders are executed.&lt;br /&gt;
 &lt;br /&gt;
In team games, WarLight ensures that teams are first randomized into their own move order, and then the players within each team. For example, in a 2v2 game, it&#039;s not possible for both of team A&#039;s players to get to move before any of team B&#039;s players.&lt;br /&gt;
&lt;br /&gt;
===Cyclic Move Order===&lt;br /&gt;
&lt;br /&gt;
If the move order setting for a game is set to &amp;quot;Cycle&amp;quot;, the move order works a bit differently. The first turn of a game is randomized just as it would be in the Random Move Order system presented above, but subsequent turns just reverse the order each time. For example: ABCD becomes DCBA the next turn, then returns to ABCD for the third turn.  This means that, unlike the random move order, the move order is predictable.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;!--There&#039;s no way to see the cycle for a game. You must deduce it by observing the sequence that attack orders happen in. // Replacing this, as it&#039;s likely that we can see it now because they changed it--&amp;gt; &lt;br /&gt;
You can check what the move-order is for the current turn by mousing over the small purple question mark in your orders sidebar.&lt;br /&gt;
 &lt;br /&gt;
This works well for 1v1 games, since one player will get first move on all of the even numbered turns while the other player gets the odd numbered turns.&lt;br /&gt;
&lt;br /&gt;
In games with [[manual distribution]], the order in which territories are distributed is considered part of the cycle.  For example, in a game with two players (A and B), if player A gets their first pick, player B will get first move on the first turn.&lt;br /&gt;
&lt;br /&gt;
===No-Luck Cycle Move Order===&lt;br /&gt;
&lt;br /&gt;
No-Luck Cyclic is like Cyclic, except that it aims to remove the random roll on the first turn.   The initial order of the cycle is determined by how fast each player plays during their first turn (or during territory distribution if it&#039;s a manual distribution game).  Whoever plays fastest will be placed 1st in the first move order, and the second fastest player will be placed 2nd, etc.  After the initial order is determined, move order will simply swap back and forth just as it would in cyclic move order.&lt;br /&gt;
&lt;br /&gt;
In order to make this fair, the game will only measure the time from when you begun playing your first turn until when you complete it.  When a game begins using this move order, the map is initially hidden and a the [[begin dialog]] appears.  Clicking the begin button reveals the map and starts your timer, which will stop when you commit orders or picks.&lt;br /&gt;
&lt;br /&gt;
If you modify your orders on the first turn, it will extend your total move speed to encompass the entire time from when you begun until your final commit.  For example, if you begin taking your turn at 1:00pm and commit at 1:10pm, your play speed will be 10 minutes.  However, if at 1:30 you change your mind and change your orders/picks, your play speed will update to 30 minutes.&lt;br /&gt;
&lt;br /&gt;
To increase transparency, you can also see exactly how quickly each player took their first turn on WarLight.net in the Menu -&amp;gt; Players window.   This shows how fast they took their turn, and if you hover over that value, it also shows the exact time they began and ended taking it.  As a separate column, it also shows the resulting move cycle that was determined based on these times.  This highlights another difference between this new move order and the standard cyclic move order:  the cycle is known by all players.  In cyclic move order, it&#039;s up to players to figure out the cycle on their own, but in no-luck cycle, WarLight reveals to all players who will be moving when.  To help make it obvious, the game shows exactly who will move on the next turn in the left column:&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/NoLuckCycle.png&lt;br /&gt;
&lt;br /&gt;
You can hover over this label to see the entire move sequence for the next turn.&lt;br /&gt;
&lt;br /&gt;
In team games, the slowest player&#039;s time of the team will be used to determine the order of the teams in the cycle.  Then, within each team, the order is determined by the move speed of each player compared to their teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Move_Order&amp;diff=3485</id>
		<title>Move Order</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Move_Order&amp;diff=3485"/>
		<updated>2015-10-19T16:38:55Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DisambigF|the sequence that orders follow within a single phase|all of the phases in a turn|turn phases}}&lt;br /&gt;
WarLight will always execute your orders in the order that you supply them, mixed in with the orders from the other players. In the [[Orders list]] in the top-right, you can re-arrange your orders by clicking on them and using the up and down buttons.&lt;br /&gt;
 &lt;br /&gt;
Sometimes it is advantageous for your orders to happen early in the turn, other times it is better for your orders to happen after your opponent&#039;s orders.  &lt;br /&gt;
&lt;br /&gt;
When you want an order to happen after your opponents, often it is useful to execute &amp;quot;dummy&amp;quot; moves first (simply moving armies around within your own territory) so that your important moves happen later in the turn rather than sooner.  At least one army must actually move.  If no armies move, it won&#039;t delay your orders at all.  For example, if you execute a [[transfer only]] order to a spot you don&#039;t control, this won&#039;t result in any armies moving and therefore won&#039;t delay your later orders at all.&lt;br /&gt;
&lt;br /&gt;
==Types of Move Order==&lt;br /&gt;
 &lt;br /&gt;
Players can specify one of three ways that the move order will work for their game when they create it: Random, Cycle, or No-Luck Cycle. You should check the Settings panel of a game to see which mode it&#039;s in.&lt;br /&gt;
&lt;br /&gt;
===Random Move Order===&lt;br /&gt;
&lt;br /&gt;
When a game is configured to randomize the move order, WarLight will randomize the move order on each turn. Each player&#039;s first order is executed in this random order, then each player&#039;s second order, and each player&#039;s third.&lt;br /&gt;
 &lt;br /&gt;
This means that in 1v1 games you always have a 50% chance that your first order will happen before your opponent&#039;s first order.&lt;br /&gt;
 &lt;br /&gt;
For the next round of attacks, the order is reversed so the last player in the first round gets the first move in the second round. It then reverses again for the third round, and so on. This process continues until all orders are executed.&lt;br /&gt;
 &lt;br /&gt;
In team games, WarLight ensures that teams are first randomized into their own move order, and then the players within each team. For example, in a 2v2 game, it&#039;s not possible for both of team A&#039;s players to get to move before any of team B&#039;s players.&lt;br /&gt;
&lt;br /&gt;
===Cyclic Move Order===&lt;br /&gt;
&lt;br /&gt;
If the move order setting for a game is set to &amp;quot;Cycle&amp;quot;, the move order works a bit differently. The first turn of a game is randomized just as it would be in the Random Move Order system presented above, but subsequent turns just reverse the order each time. For example: ABCD becomes DCBA the next turn, then returns to ABCD for the third turn.  This means that, unlike the random move order, the move order is predictable.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
This works well for 1v1 games, since one player will get first move on all of the even numbered turns while the other player gets the odd numbered turns.&lt;br /&gt;
&lt;br /&gt;
In games with [[manual distribution]], the order in which territories are distributed is considered part of the cycle.  For example, in a game with two players (A and B), if player A gets their first pick, player B will get first move on the first turn.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no way to see the cycle for a game. You must deduce it by observing the sequence that attack orders happen in. This is different from No-Luck Cycle!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===No-Luck Cycle Move Order===&lt;br /&gt;
&lt;br /&gt;
No-Luck Cyclic is like Cyclic, except that it aims to remove the random roll on the first turn.   The initial order of the cycle is determined by how fast each player plays during their first turn (or during territory distribution if it&#039;s a manual distribution game).  Whoever plays fastest will be placed 1st in the first move order, and the second fastest player will be placed 2nd, etc.  After the initial order is determined, move order will simply swap back and forth just as it would in cyclic move order.&lt;br /&gt;
&lt;br /&gt;
In order to make this fair, the game will only measure the time from when you begun playing your first turn until when you complete it.  When a game begins using this move order, the map is initially hidden and a the [[begin dialog]] appears.  Clicking the begin button reveals the map and starts your timer, which will stop when you commit orders or picks.&lt;br /&gt;
&lt;br /&gt;
If you modify your orders on the first turn, it will extend your total move speed to encompass the entire time from when you begun until your final commit.  For example, if you begin taking your turn at 1:00pm and commit at 1:10pm, your play speed will be 10 minutes.  However, if at 1:30 you change your mind and change your orders/picks, your play speed will update to 30 minutes.&lt;br /&gt;
&lt;br /&gt;
To increase transparency, you can also see exactly how quickly each player took their first turn on WarLight.net in the Menu -&amp;gt; Players window.   This shows how fast they took their turn, and if you hover over that value, it also shows the exact time they began and ended taking it.  As a separate column, it also shows the resulting move cycle that was determined based on these times.  This highlights another difference between this new move order and the standard cyclic move order:  the cycle is known by all players.  In cyclic move order, it&#039;s up to players to figure out the cycle on their own, but in no-luck cycle, WarLight reveals to all players who will be moving when.  To help make it obvious, the game shows exactly who will move on the next turn in the left column:&lt;br /&gt;
&lt;br /&gt;
https://d32kaghj56y4ei.cloudfront.net/static/img/NoLuckCycle.png&lt;br /&gt;
&lt;br /&gt;
You can hover over this label to see the entire move sequence for the next turn.&lt;br /&gt;
&lt;br /&gt;
In team games, the slowest player&#039;s time of the team will be used to determine the order of the teams in the cycle.  Then, within each team, the order is determined by the move speed of each player compared to their teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Turn phases]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=War.app_dictionary&amp;diff=3473</id>
		<title>War.app dictionary</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=War.app_dictionary&amp;diff=3473"/>
		<updated>2015-09-22T05:44:12Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a list of terms you will often encounter when playing WarLight. There is large overlap with the general chat-language, but there are some WarLight-specific words as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;16%&#039;&#039;&#039; – The [[Luck Modifier|luck]] is set at 16%. It can be any percentage, but 16% is popular because the often-used 4 vs 2 attack will have a 100% chance of winning, however, a 3 vs 2 attack will have a 80% chance of winning. Often in [[Game Name|game]] or [[tournament]] name.&lt;br /&gt;
* &#039;&#039;&#039;ATM&#039;&#039;&#039; – Short for At The Moment&lt;br /&gt;
* &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; – A game with private chat enabled, to encourage truces and treaties between players that are not teamed together from the start.&lt;br /&gt;
* &#039;&#039;&#039;FFA&#039;&#039;&#039; – Free for all, i.e. without [[teams]].&lt;br /&gt;
* &#039;&#039;&#039;FTB&#039;&#039;&#039; – First Turn Bonus; a type of strategy.&lt;br /&gt;
* &#039;&#039;&#039;GG, gg&#039;&#039;&#039; – Good game, often said at the end of a game to compliment other players with their strategy, fair-play and/or manners.&lt;br /&gt;
* &#039;&#039;&#039;LD&#039;&#039;&#039; – [[Local deployments]]. Often in the game/tournament name.&lt;br /&gt;
* &#039;&#039;&#039;MA&#039;&#039;&#039; - [[Multi Attack]]&lt;br /&gt;
* &#039;&#039;&#039;NC&#039;&#039;&#039; – No [[cards]]. Often in game or tournament name.&lt;br /&gt;
* &#039;&#039;&#039;SR&#039;&#039;&#039; - Straight Round&lt;br /&gt;
* &#039;&#039;&#039;WR&#039;&#039;&#039; - Weighted Random&lt;br /&gt;
*&#039;&#039;&#039;VTE&#039;&#039;&#039; – Vote to End.  Often used in [[Diplomacy Gametype|diplomacy games]].&lt;br /&gt;
* &#039;&#039;&#039;Strategic, Strat&#039;&#039;&#039; – A game with [[settings]] equal to or largely like the [[Strategic 1 v 1|Strategic 1v1 template]].  Often in game or tournament titles.&lt;br /&gt;
* &#039;&#039;&#039;auto&#039;&#039;&#039; – [[Random Warlords and Random Cities|Random (automatic) distribution]] of [[territories]] upon starting a game. Often in game or tournament titles.&lt;br /&gt;
* &#039;&#039;&#039;gl&#039;&#039;&#039; – Good luck&lt;br /&gt;
* &#039;&#039;&#039;hf&#039;&#039;&#039; – Have fun&lt;br /&gt;
* &#039;&#039;&#039;hree, jere, here, ghere &#039;&#039;&#039; – I am aware I exceeded the [[Booted|boot]] timer. I was away, but I am here now. I promise I will hurry now in committing my turn, please don&#039;t boot me.&lt;br /&gt;
* &#039;&#039;&#039;random&#039;&#039;&#039; – Random distribution of territories upon starting a game. Often in game or tournament titles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
==Rise of Rome==&lt;br /&gt;
Here is a list of common terms (mostly abbreviations for megabonuses) that will come up often when playing on the Rise of Rome map.&lt;br /&gt;
* &#039;&#039;&#039;Illy&#039;&#039;&#039;: the megabonus Illyricum, located near the center of the map&lt;br /&gt;
* &#039;&#039;&#039;Mace&#039;&#039;&#039;: the megabonus Magna Macedonia, located just south of illy&lt;br /&gt;
* &#039;&#039;&#039;gb&#039;&#039;&#039;: the megabonus Magna Britannia&lt;br /&gt;
* &#039;&#039;&#039;Asia&#039;&#039;&#039;: the megabonus Magna Asia (usually; in some cases it may refer to the actual +4 bonus Asia located at the northwest of that megabonus)&lt;br /&gt;
* &#039;&#039;&#039;Colchis&#039;&#039;&#039;: a +2-bonus located in the far northeast.&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=War.app_dictionary&amp;diff=3472</id>
		<title>War.app dictionary</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=War.app_dictionary&amp;diff=3472"/>
		<updated>2015-09-22T05:42:46Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s a list of terms you will often encounter when playing WarLight. There is large overlap with the general chat-language, but there are some WarLight-specific words as well.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;16%&#039;&#039;&#039; – The [[Luck Modifier|luck]] is set at 16%. It can be any percentage, but 16% is popular because the often-used 4 vs 2 attack will have a 100% chance of winning, however, a 3 vs 2 attack will have a 80% chance of winning. Often in [[Game Name|game]] or [[tournament]] name.&lt;br /&gt;
* &#039;&#039;&#039;ATM&#039;&#039;&#039; – Short for At The Moment&lt;br /&gt;
* &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; – A game with private chat enabled, to encourage truces and treaties between players that are not teamed together from the start.&lt;br /&gt;
* &#039;&#039;&#039;FFA&#039;&#039;&#039; – Free for all, i.e. without [[teams]].&lt;br /&gt;
* &#039;&#039;&#039;FTB&#039;&#039;&#039; – First Turn Bonus; a type of strategy.&lt;br /&gt;
* &#039;&#039;&#039;GG, gg&#039;&#039;&#039; – Good game, often said at the end of a game to compliment other players with their strategy, fair-play and/or manners.&lt;br /&gt;
* &#039;&#039;&#039;LD&#039;&#039;&#039; – [[Local deployments]]. Often in the game/tournament name.&lt;br /&gt;
* &#039;&#039;&#039;MA&#039;&#039;&#039; - [[Multi Attack]]&lt;br /&gt;
* &#039;&#039;&#039;NC&#039;&#039;&#039; – No [[cards]]. Often in game or tournament name.&lt;br /&gt;
*&#039;&#039;&#039;VTE&#039;&#039;&#039; – Vote to End.  Often used in [[Diplomacy Gametype|diplomacy games]].&lt;br /&gt;
* &#039;&#039;&#039;Strategic, Strat&#039;&#039;&#039; – A game with [[settings]] equal to or largely like the [[Strategic 1 v 1|Strategic 1v1 template]].  Often in game or tournament titles.&lt;br /&gt;
* &#039;&#039;&#039;auto&#039;&#039;&#039; – [[Random Warlords and Random Cities|Random (automatic) distribution]] of [[territories]] upon starting a game. Often in game or tournament titles.&lt;br /&gt;
* &#039;&#039;&#039;gl&#039;&#039;&#039; – Good luck&lt;br /&gt;
* &#039;&#039;&#039;hf&#039;&#039;&#039; – Have fun&lt;br /&gt;
* &#039;&#039;&#039;hree, jere, here, ghere &#039;&#039;&#039; – I am aware I exceeded the [[Booted|boot]] timer. I was away, but I am here now. I promise I will hurry now in committing my turn, please don&#039;t boot me.&lt;br /&gt;
* &#039;&#039;&#039;random&#039;&#039;&#039; – Random distribution of territories upon starting a game. Often in game or tournament titles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
==Rise of Rome==&lt;br /&gt;
Here is a list of common terms (mostly abbreviations for megabonuses) that will come up often when playing on the Rise of Rome map.&lt;br /&gt;
* &#039;&#039;&#039;Illy&#039;&#039;&#039;: the megabonus Illyricum, located near the center of the map&lt;br /&gt;
* &#039;&#039;&#039;Mace&#039;&#039;&#039;: the megabonus Magna Macedonia, located just south of illy&lt;br /&gt;
* &#039;&#039;&#039;gb&#039;&#039;&#039;: the megabonus Magna Britannia&lt;br /&gt;
* &#039;&#039;&#039;Asia&#039;&#039;&#039;: the megabonus Magna Asia (usually; in some cases it may refer to the actual +4 bonus Asia located at the northwest of that megabonus)&lt;br /&gt;
* &#039;&#039;&#039;Colchis&#039;&#039;&#039;: a +2-bonus located in the far northeast.&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=User:Skunk940&amp;diff=3461</id>
		<title>User:Skunk940</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=User:Skunk940&amp;diff=3461"/>
		<updated>2015-07-13T10:11:21Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: /* Skunk940 Maps (Creation Order) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skunk940&#039;&#039;&#039; is a long term Warlight player, map maker and member. After constant use of the Warlight wiki skunk940 decided to help with the updating of it.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Profile.aspx?p=405914907 Skunk940s Profile] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skunk940 On Ladders ==&lt;br /&gt;
Skunk940 used to play the [[2 v 2 ladder]] and used to play in the [[1 v 1 ladder]] and [[seasonal ladder]] &lt;br /&gt;
&lt;br /&gt;
Skunk940 has a best rank of 91st in the 1 v 1 ladder &lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 91st at end of Seasonal Ladder V with a best rank of 83rd&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 107th at the end of Seasonal Ladder VI with a best rank of 69th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 94th at the end of Seasonal Ladder VII with a best rank of 41st&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 110th at the end of Seasonal Ladder VIII with a best rank of 29th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was ranked 118th at the end of Seasonal Ladder X with a best rank of 9th&lt;br /&gt;
&lt;br /&gt;
Skunk940 was in the 2 vs 2 ladder with [http://warlight.net/Profile?p=7512410684 Grinche], with a best rank of 13th with score 1738.&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/LadderTeam?LadderTeamID=3143 Skunk940s ladder profile]&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Maps (Creation Order)==&lt;br /&gt;
Skunk940 is a avid Warlight map maker and has made a total of 39 maps, making him the biggest map maker on Warlight. These are the current maps made by Skunk940&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2108 Silly Isle]                                        &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2403 Solar System]                                      &lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=2881 Falkland Islands]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3065 Europe (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3301 Christmas Celabrations 2011]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3309 North Norfolk]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3625 Earth (Realistic)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=3819 Biology]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6372 Indochina (Small Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6779 Scandinavia Surrounds]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6597 Indochina (Large Version)]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6786 Dome]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=6813 Tripod]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7030 Toblix Island]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7411 Africa Billike]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7549 Christmas Celabrations 2012]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7489 Europe 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7601 East UK Wind Farms]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7718 Africa 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=7685 Earth 1914]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8142 Islands And Insulars: Cyprus]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8172 Islands And Insulars: Sahara Split]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8176 Islands And Insulars: Near East]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8391 Europe 2050]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8555 Hopscotch Traditional]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=8561 Earth: Regionarity]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10169 USSR]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10176 Ottoman Empire]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=10706 Persia]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=12018 Christmas Celabrations 2013]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=11592 Skunk940 Representation Map]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=13976 North Africa]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=14127 Jamaica]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=15266 Holt]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16347 UK]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16377 Roundabout]&lt;br /&gt;
&lt;br /&gt;
[http://warlight.net/Map?ID=16318 Christmas Celabrations 2014]&lt;br /&gt;
&lt;br /&gt;
[https://www.warlight.net/Map/17230-USA-Mainland-1790  USA Mainland: 1790]&lt;br /&gt;
&lt;br /&gt;
[https://www.warlight.net/Map/18410-Continents Continents]&lt;br /&gt;
&lt;br /&gt;
== Skunk940 Map Series ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Christmas Celabrations&#039;&#039;&#039;&#039;&#039; - Christmas Celabrations 2011, Christmas Celabrations 2012, Christmas Celabrations 2013, Christmas Celabrations 2014&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Indochina&#039;&#039;&#039;&#039;&#039; - Indochina (large version), Indochina (small version)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;(Realistic)&#039;&#039;&#039;&#039;&#039; - Earth (Realistic), Europe (Realistic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;1914&#039;&#039;&#039;&#039;&#039; - Europe:1914, Africa: 1914, Earth: 1914&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Islands And Insulars&#039;&#039;&#039;&#039;&#039; - Islands And Insulars: Cyprus, Islands And Insulars: Sahara Split, Islands And Insulars: Near East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Past Nations&#039;&#039;&#039;&#039;&#039; - USSR, Ottoman Empire, Persia&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=List_of_active_CLOTs&amp;diff=3434</id>
		<title>List of active CLOTs</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=List_of_active_CLOTs&amp;diff=3434"/>
		<updated>2015-06-02T19:49:43Z</updated>

		<summary type="html">&lt;p&gt;54.167.11.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a complete &amp;lt;b&amp;gt;list of active CLOTs&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;!--Feel free to update this list --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://real-time-ladder.appspot.com/lot/5649391675244544 Real Time Ladder]&lt;br /&gt;
* [http://multi-day-ladder.appspot.com/lot/5629499534213120 Randomized Ladder]&lt;br /&gt;
* [http://warladder.net/ Warladder] (currently only Dutch ladder)&lt;br /&gt;
&lt;br /&gt;
[[Category:CLOT]]&lt;/div&gt;</summary>
		<author><name>54.167.11.21</name></author>
	</entry>
</feed>