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	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=45.56.108.10</id>
	<title>War.app Wiki - User contributions [en]</title>
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	<updated>2026-04-18T19:58:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=4885</id>
		<title>Mod API Reference:CardInstance</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Mod_API_Reference:CardInstance&amp;diff=4885"/>
		<updated>2019-01-19T15:33:02Z</updated>

		<summary type="html">&lt;p&gt;45.56.108.10: /* Children */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;CardInstance&#039;&#039;&#039;: An actual instance of a card belonging to a player or team.  For example, when a player completes their 4th piece of a 4-piece reinforcement card, an instance of CardInstance is created, assigned a random ID, and given to the player/team.&lt;br /&gt;
* &#039;&#039;&#039;CardID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardID|CardID]]&#039;&#039;: &lt;br /&gt;
* &#039;&#039;&#039;ID&#039;&#039;&#039; &#039;&#039;[[Mod API Reference:CardInstanceID|CardInstanceID]]&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
== Children ==&lt;br /&gt;
&lt;br /&gt;
This is an abstract type.  For Reinforcement cards, you should use the ReinforcementCardInstance, and for all other cards use the NoParameterCardInstance.&lt;br /&gt;
&lt;br /&gt;
* [[Mod API Reference:NoParameterCardInstance|NoParameterCardInstance]]&lt;br /&gt;
* [[Mod API Reference:ReinforcementCardInstance|ReinforcementCardInstance]]&lt;br /&gt;
[[Category:Mod API Reference]]&lt;/div&gt;</summary>
		<author><name>45.56.108.10</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Lottery_game&amp;diff=4683</id>
		<title>Lottery game</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Lottery_game&amp;diff=4683"/>
		<updated>2018-11-08T01:15:20Z</updated>

		<summary type="html">&lt;p&gt;45.56.108.10: the word &amp;quot;not&amp;quot; was added by the &amp;quot;noob shatterer&amp;quot; vandal - it wasn&amp;#039;t supposed to be there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;lottery game&#039;&#039;&#039; is a Warzone game that is won by random chance rather than skill. These are used by players who don&#039;t want to play a real game.&lt;br /&gt;
&lt;br /&gt;
There are a few special rules concerning lottery games that players must follow:&lt;br /&gt;
&lt;br /&gt;
# If you&#039;re creating a lottery game, please be sure that the word &amp;quot;lottery&amp;quot; is somewhere in the [[Game Name|game]] or [[Tournaments|tournament]] name. This allows players who don&#039;t want to see lottery games to hide it with the check-box on the Open Games and Open Tournaments pages.&lt;br /&gt;
# When creating a lottery game, it must be won by random chance. You cannot give yourself, or any one player, an advantage.  All players must have the same chance at winning.&lt;br /&gt;
# It should be reasonably clear how to win. If the winning strategy is well hidden, you should explain it in the [[Game creator&#039;s personal message|game description]].&lt;/div&gt;</summary>
		<author><name>45.56.108.10</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Boss&amp;diff=4681</id>
		<title>Boss</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Boss&amp;diff=4681"/>
		<updated>2018-11-03T19:12:06Z</updated>

		<summary type="html">&lt;p&gt;45.56.108.10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boss]]es are special units that are only used in single player. There are four types of boss: boss1, boss2, boss3 and boss4. Before a boss can be attacked, all regular armies on the territory occupied by the boss must be killed. When there is fog in the level, you can still see enemy tiles with boss1, boss2, boss4. When making single player level, you can give every slot up to 3 bosses. {{ref|https://www.warzone.com/Forum/296879-behaviours-different-bosses}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--add boss images to clarify--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss1&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is like a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence). Sametimes it deploys extra armies on territory where it is. It deploys every (1+5*k)th turn (6th, 11th, 16th) And the amount is:&lt;br /&gt;
n= [(current turn-1)/5-1]*13+10. His 1st deploy is 10 armies, then 23 armies, 36 armies, 49, 62, 75, 88...&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss2&amp;lt;/h2&amp;gt;&lt;br /&gt;
This type of boss has an increasing boss value and the boss must be fully killed in a single attack for the boss to be gone. This boss&#039;s value starts at 20. On turn 11, it&#039;s value will increase to 60 and on turn 14, the value will increase to 300.&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss3&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss can only be killed in a single attack. This boss is originally worth 100 armies. Once a boss worth 100 is killed, it will spawn 4 lots of 90 army Boss3 (copy) bosses in random territories. Once a boss worth 90 is killed, a further 3 Boss3 bosses will be spawned with a value of 80 armies (copy&#039;s copy). These bosses can&#039;t be spawned on territories occupied by [[commanders]].&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss4&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence).  It spawns even more armies. &lt;br /&gt;
There are 2 types of spawns: &lt;br /&gt;
1) On any territory controled by ally team &lt;br /&gt;
2) On territory controled by enemy: it kills all armies in it, steals the territory and spawns armies there. &lt;br /&gt;
&lt;br /&gt;
Armies start to be spawned in on turn 4 and every 3 turns after that. The amount of spawned armies is:&lt;br /&gt;
&lt;br /&gt;
Starting with turn 4, and every +6 turn after that: 7*n where n&#039;s value is  (remembering that it activates every 3 turns). eg at turn 22 n=7 (turns: 4,7,10,13,16,19,22) and the boss will spawn 49 troops.&lt;br /&gt;
&lt;br /&gt;
Starting with turn7 and every +6 turn after that: 11*n. eg at turn 19 n=6 and the boss will spawn 66.&lt;br /&gt;
&lt;br /&gt;
To make this clear, this is how many troops the spawn will create in the first 25 turns:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class = &amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Turn&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Spawned armies&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;56+88&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting with turn 25, both effects activate at the same turn and you will see 2 spawns. The boss is extremly dangerous and should be killed as soon as possible. It is possible to give this unit to slot, which will then not be assigned to any team (boss will be neutral). Neutral boss will not spawn units on neutral territories, but will still steal territories, turning them neutral and spawning troops there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>45.56.108.10</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=4666</id>
		<title>Diplomacy Gametype</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Diplomacy_Gametype&amp;diff=4666"/>
		<updated>2018-08-15T21:54:13Z</updated>

		<summary type="html">&lt;p&gt;45.56.108.10: Fixing the origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Diplomacy gametype&#039;&#039;&#039; is a user created &amp;quot;custom&amp;quot; game with a set of rules in a FFA to be followed to play the game as a real world scenario of deceiving enemies, making valuable alliances, making &amp;quot;declarations&amp;quot; of war, and eventually being the last one standing, however, the game can be [[Vote to end|voted to end]] if an alliance claims &amp;quot;victory&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Rules&#039;&#039;&#039; ==&lt;br /&gt;
Common rules consist of:&lt;br /&gt;
&lt;br /&gt;
# No attacking other players without declaring war on them in public chat so as to give the enemy a fair chance. &lt;br /&gt;
# If a player attacks without warning (in some games this is known as &amp;quot;Blitzkrieging&amp;quot;, German for &amp;quot;Lighting War&amp;quot;, which is what the Germans used in WWII to surprise and overwhelm their enemies to win), then all players in the immediate area of the blitzkrieger can attack without warning or reason. Commonly, the blitzkrieger becomes &amp;quot;public enemy&amp;quot; or &amp;quot;PE&amp;quot;, requiring all other players to attack the PE if they are able. This rule is used to enforce people to follow the rules, as there is no concrete way of stopping people from breaking them. Most hosts make the game a [[Ranked versus Practice|practice game]].&lt;br /&gt;
# Alliances are encouraged. Some games require alliances be made public, some allow it to be private. Allies are a good way of invading successfully or defending from a stronger enemy.&lt;br /&gt;
&lt;br /&gt;
Common settings are &amp;quot;no fog&amp;quot; or &amp;quot;slight fog&amp;quot;, so as to know if someone really did blitzkrieg. All [[cards]] are often enabled to allow for interesting storyline twists to occur in the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Origin&#039;&#039;&#039; ==&lt;br /&gt;
While the exact creator is not known as after its obscure creation other users quickly copied the rules and made spinoffs, the user &amp;quot;Soviet Russia Buddy&amp;quot; takes the most credit for creating the game. His first game was known as &amp;quot;Reality Warfare, A New Way Of Playing&amp;quot;, which was then shortened to &amp;quot;Reality Warfare&amp;quot; which its current name is. This can be disputed by Le Count H who was laying the foundation in scenarios in late September of 2012. These were initially unfair due their emphasis on giving nations overwhelming advantages due to their size. His games became extremely popular the following summer. Another user named &amp;quot;Zecit&amp;quot; coined the term &amp;quot;Public Enemy&amp;quot; in his game &amp;quot;Simulation World&amp;quot;, which is used in many Diplomacy games. Out of all hosts commonly making these games, he (presumably male) has the most amount of rules and hosts games at least once a day. However, not all of them are rules and rather more creative and realistic additions, one of which is a rule involving capitals, and some are guidelines that can be used to be more &amp;quot;diplomatic&amp;quot;. People who have played with him have said they have played that gametype with him for almost 2 years. When asked where he got his possibly original idea, he said he had been playing a 24FFA with no fog when he noticed that everyone had to have secret alliances as no one was attacking anyone.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Current&#039;&#039;&#039; ==&lt;br /&gt;
Currently, many different players host these games. Most of them are 6FFAs, but Soviet Russia Buddy and others host 24FFAs, or sometimes less for scenario diplomacy games. While many players attribute many different users for its creation, many only use 3-4 of Soviet Russia Buddy&#039;s original rules, usually copying them word for word. Alternatively, rules are slacked and public declarations are only required if a player wants to be &amp;quot;trustworthy&amp;quot;. Many diplomacy games involve a strong element of roleplay, as players play as if they were a character in whichever world the game is set in. This works especially well with maps of universes from fantasy novels, such as George RR Martin&#039;s &amp;quot;Song of Ice and Fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Diplomacy mods&#039;&#039;&#039;==&lt;br /&gt;
The most requested feature from Uservoice, [https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1088481-peace-treaties Peace Treaties], has been implemented as a [[Mod]]. The [[Advanced Diplomacy Mod]] removes the need for players to be &amp;quot;trustworthy&amp;quot;, as declarations are not needed anymore, since if you are at peace with someone, you cannot attack each other.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>45.56.108.10</name></author>
	</entry>
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