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	<updated>2026-04-18T19:59:46Z</updated>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Luck_Modifier&amp;diff=2488</id>
		<title>Luck Modifier</title>
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		<updated>2013-07-19T08:59:51Z</updated>

		<summary type="html">&lt;p&gt;37.130.224.21: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a game is created, members have the option to control how much that luck will affect the game. They can pick an amount from 0% to 100%.  &lt;br /&gt;
&lt;br /&gt;
The default is 75%.  The strategic templates, as well as the [[ladders]], use 16%.&lt;br /&gt;
&lt;br /&gt;
==Details==&lt;br /&gt;
To understand the details of how the luck percentage affects combat, it is assumed you first understand the [[combat basics]].&lt;br /&gt;
&lt;br /&gt;
When an attack happens, WarLight calculates the &amp;quot;expected&amp;quot; number of armies that should get killed, assuming an average roll. The attack is also randomed as normal and these two numbers are interpolated based on the luck percentage.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
If a player attacks with 100 armies, it is expected that it will kill 60 of the defending armies, but let&#039;s assume the random number generator determined that only 54 would get killed.&lt;br /&gt;
 &lt;br /&gt;
In a game with a luck percentage of 100%, WarLight will simply use the 54. However, in a game where the luck percentage had been reduced to 50%, WarLight would take the average of these numbers and would use 57 instead. If the luck percentage were 0%, WarLight would simply ignore the random and use the 60 every single time.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
&lt;br /&gt;
http://s3cdn.warlight.net/static/img/LuckGraphs.png&lt;br /&gt;
&lt;br /&gt;
==Remainders==&lt;br /&gt;
&lt;br /&gt;
In the event that the calculations do not come out evenly, the [[rounding mode]] will be used to determine how the result is rounded.&lt;br /&gt;
&lt;br /&gt;
Avec les vacances qui approchent et la crise, il faut repenser la sécurité et investir dans un [http://infosafe.fr coffre ignifuge papier] agréé &lt;br /&gt;
Une armoire forte fera également l&#039;affaire pour le stockage des documents eet des armes, mais une [http://www.infosafe.fr/Armoirefortedin/Armoirefortedin.htm armoire forte classe C] n&#039;est jamais aussi résistante qu&#039;un coffre-fort. Un [http://www.infosafe.fr/CoffresSecurite/coffre-fort-depot.htm coffre-fort de dépôt] c&#039;est pas mél également. Un cabrioleur se cassera souvent les dents sur un [http://coffre-fort-pro.com coffre-fort]&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
WarLight members may use any luck percentage in the games they create, however games created by non-members always have a 75% luck percentage unless they use a [[built-in template]]. [http://warlight.net/Membership.aspx Learn more about membership].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat Basics]]&lt;br /&gt;
* [[Analyze Graphs]]&lt;br /&gt;
* [[Attack Luck]]&lt;br /&gt;
* [[Rounding mode]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>37.130.224.21</name></author>
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