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	<id>https://war.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=23.92.22.11</id>
	<title>War.app Wiki - User contributions [en]</title>
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	<updated>2026-04-18T19:57:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Commerce&amp;diff=4884</id>
		<title>Talk:Commerce</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Commerce&amp;diff=4884"/>
		<updated>2019-01-03T22:36:52Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you hold gold? Or must you spend it in the same turn where you earned it?&lt;br /&gt;
&lt;br /&gt;
-Yes, you can hold gold for any number of turns. There are at least three downsides to doing so: 1) as in any games, unspent potential is costly. 2) the more troops you purchase in a turn, the more they each cost. 3) unspent gold could instead be used on cities to generate more gold&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Talk:Commerce&amp;diff=4883</id>
		<title>Talk:Commerce</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Talk:Commerce&amp;diff=4883"/>
		<updated>2019-01-03T22:36:40Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can you hold gold? Or must you spend it in the same turn where you earned it?&lt;br /&gt;
-Yes, you can hold gold for any number of turns. There are at least three downsides to doing so: 1) as in any games, unspent potential is costly. 2) the more troops you purchase in a turn, the more they each cost. 3) unspent gold could instead be used on cities to generate more gold&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Achievements&amp;diff=4881</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Achievements&amp;diff=4881"/>
		<updated>2018-12-26T14:24:28Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: /* Achievement List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An &#039;&#039;&#039;achievement&#039;&#039;&#039; in Warzone is a task or accomplishment that players can unlock.  Players can earn achievements for doing various things throughout the game. &lt;br /&gt;
&lt;br /&gt;
Achievements also award [[points]]. Achievements award points based on their difficulty – the more difficult the achievement, the more points you&#039;ll get for unlocking it. &lt;br /&gt;
&lt;br /&gt;
All achievements earned are displayed on player&#039;s profiles.&lt;br /&gt;
&lt;br /&gt;
There are no achievements that require a [[membership]] to get, so free players can still complete every achievement if they desire to.&lt;br /&gt;
&lt;br /&gt;
== Achievement List ==&lt;br /&gt;
The full list of achievements has not yet been revealed!  The main way to discover what achievements exist is by stumbling into them or checking other player&#039;s profiles.  &lt;br /&gt;
&lt;br /&gt;
You can also see some achievements you haven&#039;t earned yet by visiting your profile and looking at the achievements list.  However, this will only show you a maximum of 10 achievements that you haven&#039;t earned.  Once you unlock one of those, you can see another in its place.  If this section contains fewer than 10, then you know it&#039;s showing all remaining achievements.&lt;br /&gt;
&lt;br /&gt;
The list below is a work in progress, please feel free to add to it. &lt;br /&gt;
&lt;br /&gt;
All game-related achievements may only be earned in ranked multi-player games unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot; | Achievement&lt;br /&gt;
! width=&amp;quot;60%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Points&lt;br /&gt;
|-&lt;br /&gt;
| AI Exploitment || In a team game, gift a stack of 30 or more armies to the opposing team&#039;s AI. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Airlift Master || Airlift into a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Against All Odds || Win an uneven team game as the smaller team. Must be a team of 3-5 fighting against a team with at least 2 more players. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| All Gold || Get a gold star on all single-player levels || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Color Superiority || Deny someone else their color || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Control 100 armies || Total number of armies on the board at end of a turn is 100 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 200 armies || Total number of armies on the board at end of a turn is 200 or higher || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Control 1,000 armies || Total number of armies on the board at end of a turn is 1,000 or higher || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Crazy Challenge || Defeat the single-player level Crazy Challenge || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Created a multi-player game || Created a multi-player game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Defeat a level X player || Achievements the first time you beat someone from each level from 5 up to 68 in a ranked game. || style=&amp;quot;text-align:right;&amp;quot; | (lvl 5-20?) 2,000&amp;lt;!--lvl 13 is definitely 2000--&amp;gt;&amp;lt;br/&amp;gt;(lvl 21-40?) 3,500&amp;lt;br/&amp;gt;(lvl 41+) 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Apprentice || Issue at least 5 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Delay Card Master || Use a Delay Card to take a territory that you would not have otherwise taken if you hadn&#039;t out-delayed your opponent (They must hit you with at least 20 without a delay card, and you must capture them back with no more than 2x the number of defending armies.) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Master || Issue at least 15 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Delay Veteran || Issue at least 10 orders of one army each to delay a later attack (last attack must be 10+) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Dense || Have at least 40 armies on 80% of your territories at the end of a turn. Must have at least 10 territories. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Diplomacy master || Play a diplomacy card on two opponents || style=&amp;quot;text-align:right;&amp;quot; | 2000&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Duo || As a team of 2, win an uneven team game against a team of 3 to 5. Can be earned in practice games. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Eliminate yourself || Eliminate yourself form a game with an abandon card, gift card or blockade card || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Emergency Blockade Master || Abandon a territory that an enemy stack runs into. They must fail the attack and lose at least 50 armies. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Europe Challenge || Defeat the single-player level Europe Challenge || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Insane Challenge || Defeat the single-player level Insane Challenge || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited a friend || Invite a friend to a game, who then accepts the invitation || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Invited 5 friends || Invite 5 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Invited 15 friends || Invite 15 friends to a game || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 100 armies || A single territory has 100 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 200 armies || A single territory has 200 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Made a stack of 1,000 armies || A single territory has 1,000 or more armies at the end of a turn || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Peaceful Nation || Go at least 5 turns without issuing any attack orders || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from two platforms || Play from at least two of the three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Play Warzone from three platforms || Play from all three platforms (Website, iOS, Android) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Positional Advantage || Your opponent surrenders in a 1v1 while they&#039;re winning (They must have between 5 and 20% more armies and income than you.) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Priority Master || Use a Priority Card to kill an enemy stack that was trying to attack a defenseless territory of yours on its first order || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Ranked in the top 50 of the coin leader board || Appear in the top 50 of the coin leader board || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Rate a map || Give a star rating to a map you play || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 10 maps || Give a star rating to 10 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 20 maps || Give a star rating to 20 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 50 maps || Give a star rating to 50 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Rate 100 maps || Give a star rating to 100 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 200 maps || Give a star rating to 200 maps you play || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Rate 500 maps || Give a star rating to 500 maps you play || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Emergency Blockade Card || Use an Emergency Blockade card to abandon a territory and re-take the territory in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Recycle Gift Card || Gift a territory to an opponent and re-take it in the same turn in order to receive new card piece(s). You must not capture any other territories that turn. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 100 or more armies || Resist an attack of 100 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Resist an attack of 200 or more armies || Resist an attack of 200 or more armies || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Level 1 || Use the level 1 template in multi-player and win from Slot B || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Ruthless Trainer || Defeat a player that you invited to Warzone || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Sanction Master || Sanction a player with 10x your income || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Second Birthday || Warzone account is over two years old || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Shared on Facebook || Shared a game on Facebook || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 15 || Someone you invited reached level 15 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 30 || Someone you invited reached level 30 || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited reached level 50 || Someone you invited reached level 50 || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Someone you invited purchased a membership || Someone you invited purchased a membership || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Spy Master || Spy on all opponents in the same turn. You must have at least four opponents, you must play all the spy cards on the same turn, and the game must have fogged territories || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Take a 1 with 1 || Capture a territory defended by one army while only attacking with one army (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 2 with 2 || Capture a territory defended by two armies while only attacking with two armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Take a 3 with 3 || Capture a territory defended by three armies while only attacking with three armies (kill rates must be standard) || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Transfer Only Master || Use transfer-only to avoid moving 30 or more armies on the first move into a territory that your opponent is attacking with 30 or more armies on their first move. || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Tutorial Breaker || Win the single-player tutorial level in three turns || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Viral Achievement || Defeat a player who has the Viral Achievement || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Warzone birthday || Warzone account is over one year old || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Well Timed Victory || Eliminate three or more opponents and win on the same turn. || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win your first game || Win any ranked game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 ladder games in a row || This can be earned on the real-time, 1v1, 2v2 and Seasonal ladders || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Win 10 games || Win 10 ranked games || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 100 games || Win 100 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 1,000 games || Win 1,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win 10,000 games || Win 10,000 ranked games || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 coin game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a FFA Coin Game || Win a 1v1 coin game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 auto game || Win 2v2 auto game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 1v1 ladder game || Win a 1v1 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a 2v2 ladder game || Win a 2v2 ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a cooperative game || Win a game where humans are teamed up against only AIs (can be earned in practice games) || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA auto game || Win a free-for-all game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 5 or more players || Win a free-for-all game with 5 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 10 or more players || Win a free-for-all game with 10 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 15 or more players || Win a free-for-all game with 15 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 20 or more players || Win a free-for-all game with 20 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 30 or more players || Win a free-for-all game with 30 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win an FFA with 40 or more players || Win a free-for-all game with 40 or more players || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a seasonal ladder game || Win a seasonal ladder game || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win a team game || Win any ranked team game || style=&amp;quot;text-align:right;&amp;quot; | 2,000&lt;br /&gt;
|-&lt;br /&gt;
| Win a tournament game || Win a tournament game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time ladder game || Win a real-time ladder game || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 5 different maps || Win ranked games on 5 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win on 10 different maps || Win ranked games on 10 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 20 different maps || Win ranked games on 20 different maps || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win on 50 different maps || Win ranked games on 50 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 100 different maps || Win ranked games on 100 different maps || style=&amp;quot;text-align:right;&amp;quot; | 5,000&lt;br /&gt;
|-&lt;br /&gt;
| Win on 500 different maps || Win ranked games on 500 different maps || style=&amp;quot;text-align:right;&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
| Win multi-day 1v1 auto game || Win multi-day 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win real-time 1v1 auto game || Win a ranked real-time 1v1 auto game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a multi-day Quickmatch game || Win a multi-day Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win a real-time Quickmatch game || Win a real-time Quickmatch game || style=&amp;quot;text-align:right;&amp;quot; | 3,500&lt;br /&gt;
|-&lt;br /&gt;
| Win 5 Quickmatch games in a row || Win 5 Quickmatch games in a row || style=&amp;quot;text-align:right;&amp;quot; | 10,000&lt;br /&gt;
|-&lt;br /&gt;
| Quickmatch rate x || Achieving a global Quickmatch rate of x (intervals of 100) || style=&amp;quot;text-align:right;&amp;quot; | 100-400 (3,500)&amp;lt;br&amp;gt;500-600 (5,000)&amp;lt;br&amp;gt;700-1000 (10,000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trophies ==&lt;br /&gt;
Achievements are considered things that any player could just go out and do. Trophies, on the other hand, are for tasks that are rare, very difficult, or special in some way. For example, there’s a trophy for achieving rank #1 on the [[1 v 1 Ladder|1v1 Ladder]], and another for playing Warzone while it was beta. Trophies are intended to be rare, and most players will probably never get one.&lt;br /&gt;
&lt;br /&gt;
Unlike achievements, trophies don’t actually award points themselves, but they’re displayed prominently on player’s profiles. (Ranking #1 on the 1v1 Ladder would award plenty of points from the ladder, just not from the trophy itself.)&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Points]]&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Banking_boot_times&amp;diff=4880</id>
		<title>Banking boot times</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Banking_boot_times&amp;diff=4880"/>
		<updated>2018-12-18T05:11:20Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: Fixed my own typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Banking boot times&#039;&#039;&#039; is a feature that gives more flexibility to players with the [[boot]] times. When banking boot times is enabled, whenever you take a turn under the boot time, you &amp;quot;bank&amp;quot; some of that time. You can then use this banked time to go over the boot time in subsequent turns. &lt;br /&gt;
 &lt;br /&gt;
This helps keep the boot time more fair. For example, if a player plays very quickly during the week, but not at all on weekends, they don&#039;t need to worry about becoming bootable on Sunday evening, even if the boot timer is set to 1 day. Conversely, a player who constantly waits a long time take every turn will become bootable much more easily.&lt;br /&gt;
&lt;br /&gt;
You can always see how much time a player has banked by opening the nudge/boot dialog and clicking the &amp;quot;speed&amp;quot; link.&lt;br /&gt;
&lt;br /&gt;
Since banking boot times gives more leeway, it is recommended you use smaller boot times than you would without it. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
There are three settings that game creators can configure when they enable banking boot times:&lt;br /&gt;
&lt;br /&gt;
=== Bank Percent ===&lt;br /&gt;
&lt;br /&gt;
Note: This setting is only available in the Flash version of the application (on the website). It is not available in the new Unity app.&lt;br /&gt;
&lt;br /&gt;
Bank percentage is a number from 0% to 100% that controls how much time is banked when players play faster than the boot time.  For example, in a game with a 5 minute boot time, if the bank percentage is 100% and a player takes their turn in 3 minutes, they&#039;d bank the full 2 minutes they came in under the boot time.  If the bank percentage were 50%, they&#039;d bank half that amount, 1 minute.&lt;br /&gt;
&lt;br /&gt;
=== Initial Bank ===&lt;br /&gt;
&lt;br /&gt;
Game creators can grant free banked time at the start of the game. For example, in a 2 minute boot game, all players could start with 10 minutes pre-banked. This would give them 10 minutes additional time they could spend over the boot limit.&lt;br /&gt;
&lt;br /&gt;
=== Bank Duration ===&lt;br /&gt;
&lt;br /&gt;
Note: This setting is only available in the Flash version of the application (on the website). It is not available in the new Unity app.&lt;br /&gt;
&lt;br /&gt;
Game creators can control when banked time expires, in number of turns. For example, with a bank duration of 10, if you bank a minute on turn 1, and don’t use it by turn 11, it would expire. This limit exists to prevent someone from acquiring too much banked time.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
 &lt;br /&gt;
Let’s start with a fairly typical example.&lt;br /&gt;
&lt;br /&gt;
Boot time of 2 minutes, Bank 50%, no initial bank, bank duration of 3: You always have at least 2 minutes to take your turn. If you take your first turn in 1.5 minutes, you’d bank 50% of the 30 seconds difference, or 15 seconds. Therefore, your second turn would give you 2 minutes and 15 seconds before you’re bootable. If you take 2 minutes and 10 seconds to take your turn, you’d eat up 10 seconds of your bank and be left with 5 seconds in your bank, giving you 2 minutes and 5 seconds for your third turn. If you take your third turn in 30 seconds, you’d bank 50% of the 1 minute 30 second difference, adding 45 seconds to your existing bank of 5 seconds giving you a bank of 50 seconds. For your forth turn, you take exactly two minutes, which doesn’t adds or subtract any time from your bank. However, since the bank duration is only 3 turns, the 15 seconds earned in the first turn expire, reducing your bank to 35 seconds, or a total boot time of 2 minutes and 35 seconds.&lt;br /&gt;
&lt;br /&gt;
Let’s look at how adding initial time changes things:&lt;br /&gt;
&lt;br /&gt;
Boot time of 12 hours, Bank 50%, 12 hours initial bank, bank duration of 20: You always have 12 hours to take your turn. However, because all players start with 12 hours already in their bank, the first turn boot time actually becomes 24 hours. Let’s say you take your first turn in 14 hours. This eats up 2 hours out of your bank, and gives you 22 hours to make your second turn. You take your second turn quickly, after only 2 hours. You bank 50% of the 10 hour difference, adding 5 hours to your existing bank of 10, which means you have 27 hours to make your third turn. If the game made it all the way to turn 21, the initial 12 hours would expire leaving only the time earned in the last 20 turns in the bank.&lt;br /&gt;
&lt;br /&gt;
Let’s look at how we could use this to address a common request, adding additional time for the game’s first turn:&lt;br /&gt;
&lt;br /&gt;
Boot time of 5 minutes, Bank 0%, 10 minutes initial bank, bank duration of 1: In this case, the 0% banking percentage means there’s no way to add to your bank. The initial bank is the only amount that applies. Therefore, the first turn gives you 15 minutes, and all subsequent turns give just 5. If this is a manual distribution game, those 15 minutes would apply to the territory selection step, otherwise they’d apply to the first turn of the normal game.&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Banking_boot_times&amp;diff=4879</id>
		<title>Banking boot times</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Banking_boot_times&amp;diff=4879"/>
		<updated>2018-12-18T05:10:00Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: fixed an error in total turns played&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Banking boot times&#039;&#039;&#039; is a feature that gives more flexibility to players with the [[boot]] times. When banking boot times is enabled, whenever you take a turn under the boot time, you &amp;quot;bank&amp;quot; some of that time. You can then use this banked time to go over the boot time in subsequent turns. &lt;br /&gt;
 &lt;br /&gt;
This helps keep the boot time more fair. For example, if a player plays very quickly during the week, but not at all on weekends, they don&#039;t need to worry about becoming bootable on Sunday evening, even if the boot timer is set to 1 day. Conversely, a player who constantly waits a long time take every turn will become bootable much more easily.&lt;br /&gt;
&lt;br /&gt;
You can always see how much time a player has banked by opening the nudge/boot dialog and clicking the &amp;quot;speed&amp;quot; link.&lt;br /&gt;
&lt;br /&gt;
Since banking boot times gives more leeway, it is recommended you use smaller boot times than you would without it. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
&lt;br /&gt;
There are three settings that game creators can configure when they enable banking boot times:&lt;br /&gt;
&lt;br /&gt;
=== Bank Percent ===&lt;br /&gt;
&lt;br /&gt;
Note: This setting is only available in the Flash version of the application (on the website). It is not available in the new Unity app.&lt;br /&gt;
&lt;br /&gt;
Bank percentage is a number from 0% to 100% that controls how much time is banked when players play faster than the boot time.  For example, in a game with a 5 minute boot time, if the bank percentage is 100% and a player takes their turn in 3 minutes, they&#039;d bank the full 2 minutes they came in under the boot time.  If the bank percentage were 50%, they&#039;d bank half that amount, 1 minute.&lt;br /&gt;
&lt;br /&gt;
=== Initial Bank ===&lt;br /&gt;
&lt;br /&gt;
Game creators can grant free banked time at the start of the game. For example, in a 2 minute boot game, all players could start with 10 minutes pre-banked. This would give them 10 minutes additional time they could spend over the boot limit.&lt;br /&gt;
&lt;br /&gt;
=== Bank Duration ===&lt;br /&gt;
&lt;br /&gt;
Note: This setting is only available in the Flash version of the application (on the website). It is not available in the new Unity app.&lt;br /&gt;
&lt;br /&gt;
Game creators can control when banked time expires, in number of turns. For example, with a bank duration of 10, if you bank a minute on turn 1, and don’t use it by turn 11, it would expire. This limit exists to prevent someone from acquiring too much banked time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bold text&#039;&#039;&#039;== Examples ==&lt;br /&gt;
 &lt;br /&gt;
Let’s start with a fairly typical example.&lt;br /&gt;
&lt;br /&gt;
Boot time of 2 minutes, Bank 50%, no initial bank, bank duration of 3: You always have at least 2 minutes to take your turn. If you take your first turn in 1.5 minutes, you’d bank 50% of the 30 seconds difference, or 15 seconds. Therefore, your second turn would give you 2 minutes and 15 seconds before you’re bootable. If you take 2 minutes and 10 seconds to take your turn, you’d eat up 10 seconds of your bank and be left with 5 seconds in your bank, giving you 2 minutes and 5 seconds for your third turn. If you take your third turn in 30 seconds, you’d bank 50% of the 1 minute 30 second difference, adding 45 seconds to your existing bank of 5 seconds giving you a bank of 50 seconds. For your forth turn, you take exactly two minutes, which doesn’t adds or subtract any time from your bank. However, since the bank duration is only 3 turns, the 15 seconds earned in the first turn expire, reducing your bank to 35 seconds, or a total boot time of 2 minutes and 35 seconds.&lt;br /&gt;
&lt;br /&gt;
Let’s look at how adding initial time changes things:&lt;br /&gt;
&lt;br /&gt;
Boot time of 12 hours, Bank 50%, 12 hours initial bank, bank duration of 20: You always have 12 hours to take your turn. However, because all players start with 12 hours already in their bank, the first turn boot time actually becomes 24 hours. Let’s say you take your first turn in 14 hours. This eats up 2 hours out of your bank, and gives you 22 hours to make your second turn. You take your second turn quickly, after only 2 hours. You bank 50% of the 10 hour difference, adding 5 hours to your existing bank of 10, which means you have 27 hours to make your third turn. If the game made it all the way to turn 21, the initial 12 hours would expire leaving only the time earned in the last 20 turns in the bank.&lt;br /&gt;
&lt;br /&gt;
Let’s look at how we could use this to address a common request, adding additional time for the game’s first turn:&lt;br /&gt;
&lt;br /&gt;
Boot time of 5 minutes, Bank 0%, 10 minutes initial bank, bank duration of 1: In this case, the 0% banking percentage means there’s no way to add to your bank. The initial bank is the only amount that applies. Therefore, the first turn gives you 15 minutes, and all subsequent turns give just 5. If this is a manual distribution game, those 15 minutes would apply to the territory selection step, otherwise they’d apply to the first turn of the normal game.&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
	<entry>
		<id>https://war.app/wiki/index.php?title=Boss&amp;diff=4675</id>
		<title>Boss</title>
		<link rel="alternate" type="text/html" href="https://war.app/wiki/index.php?title=Boss&amp;diff=4675"/>
		<updated>2018-11-03T16:49:18Z</updated>

		<summary type="html">&lt;p&gt;23.92.22.11: Added more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Boss]]es are special units that are only used in single player. There are four types of boss: boss1, boss2, boss3 and boss4. Before a boss can be attacked, all regular armies on the territory occupied by the boss must be killed. When there is fog in the level, you can still see enemy tiles with boss1, boss2, boss4. When making single player level, you can give every slot up to 3 bosses. {{ref|https://www.warzone.com/Forum/296879-behaviours-different-bosses}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--add boss images to clarify--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss1&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is like a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence). Sametimes it deploys extra armies on territory where it is. The amount of armies is rising, but slowly so the boss isn&#039;t dangerous at all.&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss2&amp;lt;/h2&amp;gt;&lt;br /&gt;
This type of boss has an increasing boss value and the boss must be fully killed in a single attack for the boss to be gone. This boss&#039;s value starts at 20. On turn 11, it&#039;s value will increase to 60 and on turn 14, the value will increase to 300.&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss3&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss can only be killed in a single attack. This boss is originally worth 100 armies. Once a boss worth 100 is killed, it will spawn 4 lots of 90 army Boss3 (copy) bosses in random territories. Once a boss worth 90 is killed, a further 3 Boss3 bosses will be spawned with a value of 80 armies (copy&#039;s copy). These bosses can&#039;t be spawned on territories occupied by [[commanders]].&lt;br /&gt;
&amp;lt;h2&amp;gt;Boss4&amp;lt;/h2&amp;gt;&lt;br /&gt;
This boss is a stack of 400 armies. This boss&#039;s armies will reduce when in combat (as offence and defence).  It spawns even more armies. &lt;br /&gt;
There are 2 types of spawns: &lt;br /&gt;
1) On any territory controled by ally team &lt;br /&gt;
2) On territory controled by enemy: it kills all armies in it, steals the territory and spawns armies there. &lt;br /&gt;
&lt;br /&gt;
Armies start to be spawned in on turn 4 and every 3 turns after that. The amount of spawned armies is:&lt;br /&gt;
&lt;br /&gt;
Starting with turn 4, and every +6 turn after that: 7*n where n&#039;s value is  (remembering that it activates every 3 turns). eg at turn 22 n=7 (turns: 4,7,10,13,16,19,22) and the boss will spawn 49 troops.&lt;br /&gt;
&lt;br /&gt;
Starting with turn7 and every +6 turn after that: 11*n. eg at turn 19 n=6 and the boss will spawn 66.&lt;br /&gt;
&lt;br /&gt;
To make this clear, this is how many troops the spawn will create in the first 25 turns:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class = &amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Turn&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Spawned armies&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;21&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;44&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;35&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;66&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;49&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;56+88&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting with turn 25, both effects activate at the same turn and you will see 2 spawns. The boss is extremly dangerous and should be killed as soon as possible. It is possible to give this unit to slot, which will then not be assigned to any team (boss will be neutral). Neutral boss will not spawn units on neutral territories, but will still steal territories, turning them neutral and spawning troops there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Settings]]&lt;/div&gt;</summary>
		<author><name>23.92.22.11</name></author>
	</entry>
</feed>