{"id":921,"date":"2013-07-06T09:11:14","date_gmt":"2013-07-06T09:11:14","guid":{"rendered":"http:\/\/blog.warlight.net\/?p=921"},"modified":"2014-12-19T02:57:02","modified_gmt":"2014-12-19T02:57:02","slug":"season-x","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2013\/07\/season-x\/","title":{"rendered":"Season X"},"content":{"rendered":"<p>Congratulations to <a href=\"http:\/\/warlight.net\/LadderTeam?LadderTeamID=2287\">brisk<\/a> for winning <a href=\"http:\/\/warlight.net\/LadderSeason?ID=4008\">Season IX<\/a>!  It was a hard fought season that came right down to the wire, but brisk pulled out a victory with an impressive 17-3 record.<\/p>\n<p>Season X will be a departure from the 1v1 seasons we&#8217;ve had up until this point.  This marks very first time that WarLight has ever had an FFA (free-for-all) ladder!<\/p>\n<p>Season X will be a four-player FFA on the Four Castles map:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/d32kaghj56y4ei.cloudfront.net\/Data\/Thumbs\/Maps\/8457\/92_Big.jpg\" \/><\/p>\n<h1>Settings<\/h1>\n<p><b>TAKE NOTE<\/b>: The boot time is lower in this season than normal.  This season will use a 2-day auto boot instead of the usual 3-day auto boot.  This helps ensure the games progress at a decent rate.  If you&#8217;re going to be gone for more than two days, make sure to activate a vacation.  Also, please don&#8217;t intentionally drag out games.  We need everyone&#8217;s cooperation to ensure we get through most of these games before the end of the season.  If you see someone intentionally playing slow in this season please report them to me.<\/p>\n<p>Each player will start in their own castle for fairness.  Surrenders must be accepted, so any player can veto someone trying to leave early.  Army cap is enabled at 15x, which prevents players from stockpiling armies forever which could cause the games to drag out too long.  (Essentially this means if you stockpile armies for more than 15 turns you&#8217;ll be forced to attack someone)<\/p>\n<p>Everyone starts with a blockade card and can earn more rarely.  Recon, priority, delay, and reinforcement cards are awarded regularly.  Diplomacy card is also present, but rare.  There will also be one random card piece per turn, so you won&#8217;t be able to predict exactly what cards your opponents have.<\/p>\n<p>Check out the settings with this template: <a href=\"http:\/\/warlight.net\/MultiPlayer?TemplateID=328926\">multi-player<\/a>, <a href=\"http:\/\/warlight.net\/SinglePlayer?TemplateID=328926\">single-player<\/a>.<\/p>\n<p>The season will start on Tuesday at midnight GMT (which is really Monday night for those in negative timezones).  If you participated in Season IX, but don&#8217;t want to participate in Season X, be sure to leave the ladder before it starts.<\/p>\n<h1>Mechanics<\/h1>\n<p>Since this is the first FFA season, there are a few adjustments.  First, there will only be 12 games in the season, not 20, since the games take a bit longer to play.  However, the rate at which games are given out won&#8217;t be adjusted, so most games will be created early in the season so that they have time to finish.<\/p>\n<p>The ratings are still calculated with a Bayesian ELO like they are now.  Each 4-player FFA game gets fed to the ratings algorithm as three 1v1s, where the winner defeated each one of the three losers.  Therefore, there is no second place, and all players should be trying to win at all times.<\/p>\n<p>Also, there&#8217;s a chance that this season could finish after WarLight 2.0 is live (I&#8217;ll try for it but I can&#8217;t promise).  If that happens, the people who do well in this season will be very pleased.  Good luck!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Congratulations to brisk for winning Season IX! It was a hard fought season that came right down to the wire, but brisk pulled out a victory with an impressive 17-3 record. Season X will be a departure from the 1v1 seasons we&#8217;ve had up until this point. This marks very first time that WarLight has &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2013\/07\/season-x\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Season X&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/921"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=921"}],"version-history":[{"count":4,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/921\/revisions"}],"predecessor-version":[{"id":1130,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/921\/revisions\/1130"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}