{"id":732,"date":"2012-10-12T00:29:39","date_gmt":"2012-10-12T00:29:39","guid":{"rendered":"http:\/\/blog.warlight.net\/?p=732"},"modified":"2012-10-12T00:29:39","modified_gmt":"2012-10-12T00:29:39","slug":"site-update-1-15-3-changing-hosts","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2012\/10\/site-update-1-15-3-changing-hosts\/","title":{"rendered":"Site update 1.15.3: Changing hosts"},"content":{"rendered":"<p>WarLight is changing its hosting provider from Rackspace to Amazon.  Rackspace has been a good home for WarLight over the years, but ultimately it&#8217;s far too expensive for a game with low revenue like WarLight.  This update also contains a new scaling architecture that will ensure WarLight won&#8217;t slow down when lots of players are playing.  <\/p>\n<p>This new architecture is also a step towards being able to crank up the refresh speed.  One day, I hope manually clicking the refresh button will become a thing of the past and games will just always be live.<\/p>\n<p>The swap over will happen sometime in the middle of the night tonight (aiming at 1am PDT 8am GMT).  If all goes well, the move will be instantaneous and won&#8217;t require any downtime or even be noticed by the players.  Even real-time games won&#8217;t be interrupted.  However, if you do notice an issue with the website, please let me know by using the <a href=\"http:\/\/warlight.net\/ReportBug.aspx\">report bug page<\/a> or e-mailing fizzer@warlight.net.<\/p>\n<p>The wiki, blog, and archive database will move over later.  Probably sometime this weekend.<\/p>\n<p>This move will also upgrade the server to version 1.15.3.  This is a small update that fixes a few bugs and has minor enhancements.<\/p>\n<p> &#8211; Fixed a bug that caused an error when customizing tournament settings.<br \/>\n &#8211; When creating a co-op multi-player game (a team of humans vs AIs), the &#8220;AIs Surrender When One Human Remains&#8221; setting is automatically disabled.  This setting doesn&#8217;t make any sense in co-op games since the AIs would want to surrender immediately when the game started.<br \/>\n &#8211; Made a few minor adjustments to the wait dialog: It now always prints the entire message when it&#8217;s long, and the background tint was removed.<br \/>\n &#8211; The aspx extensions are now optional in page urls.<br \/>\n &#8211; Fixed a bug when creating a game from a map page that caused the template to say the game would be on the Earth map.<br \/>\n &#8211; Fixed a bug when viewing history that caused players who were booted during territory selection to show as having an income.<br \/>\n &#8211; Fixed a bug that caused the vacation page to always say 0 vacations had been used.<\/p>\n<p>It&#8217;s worth noting that these changes have not yet gone live at the time of this posting.  These will go live when the host changes late tonight.<\/p>\n<p>Also, as an aside, recently ReCaptcha has been failing at stopping automated spam comments on this blog.  Manual moderation is stopping them from appearing, however if you make a legitimate post and it doesn&#8217;t appear it may have been lost in the moderation noise. Please e-mail fizzer@warlight.net to get it approved.  Eventually I&#8217;ll work out a better captcha system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WarLight is changing its hosting provider from Rackspace to Amazon. Rackspace has been a good home for WarLight over the years, but ultimately it&#8217;s far too expensive for a game with low revenue like WarLight. This update also contains a new scaling architecture that will ensure WarLight won&#8217;t slow down when lots of players are &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2012\/10\/site-update-1-15-3-changing-hosts\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Site update 1.15.3: Changing hosts&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/732"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=732"}],"version-history":[{"count":5,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/732\/revisions"}],"predecessor-version":[{"id":737,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/732\/revisions\/737"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}