{"id":398,"date":"2011-10-04T06:44:25","date_gmt":"2011-10-04T06:44:25","guid":{"rendered":"http:\/\/blog.warlight.net\/?p=398"},"modified":"2014-12-19T03:07:44","modified_gmt":"2014-12-19T03:07:44","slug":"small-update-1-7-3","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2011\/10\/small-update-1-7-3\/","title":{"rendered":"Small Update: 1.7.3"},"content":{"rendered":"<p>WarLight will be updated tonight to 1.07.3.  This deployment will not need any downtime, however refreshing your browser will be required if you&#8217;re in the middle of a game.  This blog post contains a summary of what&#8217;s changing.<\/p>\n<h2>More Updated Graphics<\/h2>\n<p>The single-player main menu is receiving a facelift, as well as all of the cards.  Here&#8217;s a sample of what the new cards look like:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/d32kaghj56y4ei.cloudfront.net\/static\/img\/NewCards.png\" alt=\"\" align=\"left\" style=\"padding-bottom: 10px\" \/><\/p>\n<h2>Bug Fixes<\/h2>\n<p> &#8211; AIs are now much faster at taking their turn on large maps.<br \/>\n &#8211; Fixed a bug that caused the Statistics panel to go wonky if you graphed a game with no turns with animations enabled.<br \/>\n &#8211; WarLight is now more resistant to disk corruption when local storage is enabled.  Maps that get corrupted will automatically be re-downloaded.<br \/>\n &#8211; More scalability improvements.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WarLight will be updated tonight to 1.07.3. This deployment will not need any downtime, however refreshing your browser will be required if you&#8217;re in the middle of a game. This blog post contains a summary of what&#8217;s changing. More Updated Graphics The single-player main menu is receiving a facelift, as well as all of the &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2011\/10\/small-update-1-7-3\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Small Update: 1.7.3&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/398"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=398"}],"version-history":[{"count":13,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/398\/revisions"}],"predecessor-version":[{"id":1148,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/398\/revisions\/1148"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}