{"id":382,"date":"2011-09-27T21:03:02","date_gmt":"2011-09-27T21:03:02","guid":{"rendered":"http:\/\/blog.warlight.net\/?p=382"},"modified":"2014-12-19T03:07:55","modified_gmt":"2014-12-19T03:07:55","slug":"small-update-1-7-2","status":"publish","type":"post","link":"https:\/\/war.app\/blog\/index.php\/2011\/09\/small-update-1-7-2\/","title":{"rendered":"Small Update: 1.7.2"},"content":{"rendered":"<p>WarLight will be going down for maintenance tonight (Tuesday, September 27th) at midnight PDT (7am GMT).  This deployment will involve a little more downtime than usual, but if all goes well, it should be down for less than 1 hour, but the site may be sluggish for a few hours after that as a few migration scripts need to run.  Please plan accordingly for any fast games or single player games that may get interrupted during this time.<\/p>\n<p>During the downtime, you can visit the <a href=\"http:\/\/wiki.warlight.net\/index.php\/Server_status\">Server Status<\/a> page on the wiki for up-to-date information about the status of the maintenance.<\/p>\n<p>During this time, WarLight will be upgraded to 1.07.2.  This blog post contains a summary of what&#8217;s changing.<\/p>\n<h2>Average Speed Changes<\/h2>\n<p><img decoding=\"async\" src=\"https:\/\/d32kaghj56y4ei.cloudfront.net\/static\/img\/PlaySpeed.png\" alt=\"\" align=\"left\" \/><\/p>\n<p>As shown in this image, WarLight now tracks the average play speed of each player separately between multi-day games and real-time games.  This is helpful for players who play real-time games, as they can now see how fast a player tends to play those games.<\/p>\n<p>Further, players can use <a href=\"http:\/\/wiki.warlight.net\/index.php\/Open_Seat_Prerequisites\">open seat prerequisites<\/a> to filter down players based on their real-time speed.  For example, game creators could prevent anyone from joining their open seats who takes, on average, more than 4 minutes to play their turns in real-time games. <\/p>\n<p>Note that it may be a few hours after the update goes live before the numbers displayed on profiles are accurate.<\/p>\n<h2>1v1 Ladder Setting Change<\/h2>\n<p>As previously announced, players now start with 4 armies per territory instead of 5 in the 1v1 ladder.  This change only takes effect for new games created after 1.07.2 is live &#8211; existing games will not be modified.<\/p>\n<h2>Bug Fixes<\/h2>\n<p> &#8211; Fixed bugs around the &#8220;Inactive for&#8221; field that appears on player&#8217;s profiles.  Previously, it could sometimes show a player as active when, in reality, they really never came to the site. For example, if a player was booted from a game, it reset their &#8220;inactive for&#8221; back to 0.  Now it only resets when a player actually commits orders or sends territory picks.<br \/>\n &#8211; Fixed a bug that caused an error if a player joined an open seat, left the game, and then re-joined the same open seat again.<br \/>\n &#8211; Lots of performance improvements that will help the site respond faster.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>WarLight will be going down for maintenance tonight (Tuesday, September 27th) at midnight PDT (7am GMT). This deployment will involve a little more downtime than usual, but if all goes well, it should be down for less than 1 hour, but the site may be sluggish for a few hours after that as a few &hellip; <a href=\"https:\/\/war.app\/blog\/index.php\/2011\/09\/small-update-1-7-2\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Small Update: 1.7.2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/382"}],"collection":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=382"}],"version-history":[{"count":16,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/382\/revisions"}],"predecessor-version":[{"id":1149,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/posts\/382\/revisions\/1149"}],"wp:attachment":[{"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=382"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=382"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/war.app\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=382"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}